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XRay

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About XRay

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    The Lion of Not-Wall-Street and Front-Page-of-Forum-Games
  • Birthday 07/24/1993

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  • Pronouns
    He/Him
  • Interests
    Anime, Cartoons, Comics, and Manga [Dark, Ecchi, Harem, Hentai, Fantasy, Science Fiction, Yuri] (アカメが斬る!, あきそら, アルスラーン戦記, Autumn Lands, 秒速5センチメートル, ちょびっツ, Citrus, デスノート, がっこうぐらし!, 学園黙示録 HIGHSCHOOL OF THE DEAD, 喰霊, GATE, ハイスクールD×D, 灰と幻想のグリムガル, ほしのこえ, 百花繚乱, 賭ケグルイ, 神無月の巫女, 艦隊これくしょん, 競女!!!!!!!!, 聲の形, コードギアス, クイーンズブレイド, くっつきぼし, 狂乱家族日記, マヨヒガのお姉さん, モンスター娘のいる日常, Monstress, Mouse Guard, ナイトウィザード, おまもりひまり, オーバーロード, 俺の妹がこんなに可愛いわけがない, 終わりのセラフ, プラスティック・メモリーズ, プリズム・アーク, Raise the Dead, ロザリオとバンパイア, 戦場のヴァルキュリア, 閃乱かぐら, 屍姫, sin 七つの大罪, 新世紀エヴァンゲリオン, そらのおとしもの, スクラップド・プリンセス, 天元突破グレンラガン, The Harlem Hellfighters, The Walking Dead, 徒然チルドレン)

    Board Games [Strategy] (Axis & Allies, Betrayal at House on the Hill, Betrayal at Baldur's Gate, Chess, Heroscape, Sakura Arms, Shogi, Unicornus Knights)

    Food [Italian, Mexican, Spicy] (Bacon, Beef Stew, Cherries, Corn, Filet Mignon (Rare), Mangoes, Pasta, Potatoes, Shepherd's Pie, Tamales)

    LEGO

    Movies [Action, Comedy, Fantasy, Science Fiction] (300, Arrival, Austin Powers, Harry Potter, Limitless, Lord of War, Marvel Cinematic Universe, Pokemon, Rambo, Resident Evil, Star Wars, The Dark Knight Trilogy, The Hobbit, The Lord of the Rings, The Pink Panther, The Wolf of Wall Street, The Terminator, Toy Story)

    Music [Pop, J-Pop, Rock, Metal] (Taylor Swift)

    Reading [Business, Current Events, Economics, History, Science, Self-Improvement] (Brick by Brick, "Guns, Germs, and Steel", Harry Potter, How to Win Friends and Influence People, Science Goes to War)

    News (BBC (British Broadcasting Corporation), NPR (National Public Radio), PBS NewsHour, The New York Times, The Wall Street Journal, The Washington Post, USA Today)

    Videogames [Open-World Sandbox, Simulation, Strategy, RPG] (Advance Wars, Ace Combat, Age of Empires, Army Men RTS, Avalon Code, Battlefield, Cities Skyline, Fantasy Life, Fire Emblem, Grand Theft Auto, Grand Tourismo, Izuna, Kerbal Space Program, LEGO, Lord of the Rings, Lost Magic, Planetary Annihilation, Pokemon, Roblox, Senran Kagura, Shadow of the Colossus, Space Engineers, Star Wars Battlefront, The Elder Scrolls, Total War, Warriors)

    Videogames want to play or try (7 Days to Die, 8 Bit Armies, Arma, Company of Heroes, Cities: Skylines, Criminal Girls, Fall Out, Genkai Tokki Moero Crystal, Grey Goo, HunieCam Studios, Hyperdimension Neptunia, Kankore Kai, Moe Chronicle, Planetary Annihilation, Star Ruler, Star Wars Empire at War, StarCraft, Supreme Commander, The Lord of the Rings Battle for Middle Earth, Total War, Valkyria Chronicles, WarCraft, Wargame, Xenoblade Chronicles, Yo-Kai Watch)

    Toys (Dolfie, Gundam, Microman ARTS Kantai Collection, Smart Doll, Tim Mee Army Men)

    Travel [Flying, Rail, Road]
  • Location
    Sacramento, California

Previous Fields

  • Favorite Fire Emblem Game
    Awakening

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    Lucina

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  • I fight for...
    Ylisse

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  1. They appear often enough in Arena Assault. Losing Def is not a huge deal when you have two stacks of damage reduction support on top of 50%+ damage reduction on the unit itself. Losing Atk is a bigger deal in PvP modes, but it is less of an issue in PvE where enemies generally do not hit as hard. Chill Atk was just an example. It is not about what specific skill debuffs Arden, it is that debuffs will hit Arden. Unity sets a higher floor to how low his Atk can go compared to other skills. Yes. Plain bulky blue units in general like Altena can survive. Edelgard: Sun Empresses survives herself from time to time. I prefer Hardy Fighter for high bulk. Depends on preferences. Nifl herself is better as a support unit, and she works best supporting Save tanks like Lucina: Future Fondness. If you decide to get a Far Save tank, along with Nifl, Múspell, and Lucina: Future Fondness that you already have, it should be pretty easy to clear Tempest Trials and most PvE maps. I personally prefer one nuke with three Dancers/Singers. You can use Nifl as your nuke until you get Seth: Silver-Sea Knight. I lean towards support units, since they are harder to replace. Even if they technically do get outclassed, (Elmine is generally better than Flayn for example), they do not get so outclassed to the point where they are obsolete. I would also build more ranged Firesweepers, and even better if they can fly.
  2. Okay, maybe not Firesweep exactly, but there are plenty of Sweepers in general. Alm: Imperial Ascent is the most prominent one to me, and fast units with Null Follow-Up on their Weapons would often run Windsweep on B. Ninja Naginata and Shuriken Cleaver exists, and those on infantry can be particularly devastating when paired with Moonbow/Ruptured Sky and Flashing Blade. Flayns and Elimines can run Guidance and Orders so Arden can move to the front line and kill something, and then Flayn and Elimine can move up. And if there are no foes with Lunge nor Drag Back, you can park your Save tanks in the front without issue. Sometimes you want them in the front so they can kill that bulky unit a bit faster with some extra damage output from player phase. If a unit with Ideal gets hit with a Chill Atk, that Atk+7 is basically gone. With Unity, the lowest you can go is Atk+5 if nothing happens; if something debuffs you, you go a lot higher. Having high Atk is nice, but sometimes things do not die due to just plain high bulk or damage reduction. Some nukes are really bulky on player phase, but not so bulky on enemy phase, and it is easier to kill them with Arden who can hit twice on their enemy phase.
  3. Inflicting Spd/Def-8 is not really all that much considering super tanks and Save tanks often have 50%+ damage reduction, and in Aether Raids, super tanks in general and some Save tanks can reach really high Spd. And she is not Mareeta: Astra Awakened. Panne has Flow Guard. Mareeta: Astra Awakened got the Flow part, and also got access to two extra stacks of damage reduction that works against everyone, which is better than Guard in my opinion if you have to pick one or the other. Aw. I guess applying to only visible buffs is still better than nothing. Feels a lot tamer then.
  4. Hm... That would make more sense. It would be better, but I do not think it would be too good. Null Panic is nice for the nuke's first round of combat, but after the first round of combat, all the penalties get cleared. I think this one works better with Save tanks, since she does not have to worry about getting herself killed on player phase. For her regular version, she can apply Flash so the whole team can Firesweep, but it is more risky to do so since she can be counter killed, and Save tanks often might not be able to take full advantage of Flash anyways due to their low mobility and crappy player phase.
  5. Roy: Blazing Lion is not bad, but it is not good either. A third Dodge on his Weapon would not be too broken, especially if we consider nukes these days who can nullify it. Mareeta: Blade's Pawn got Tempo. As for the choosing stat debuff thing, I would have just went straight Spd/Def-8. Picking and choosing only one feels stingy. Like Roy: Blazing Lion above, does not feel too exciting. Panne basically got Flow Guard. The Flow part is in the form of guaranteed follow-up, and the Guard part only works against Beorc. There is also true damage. It is decent for a free unit, but it is not amazing either. Mordecai got Pulse Smoke. Fjorm: Bride of Rime got penalty negation. You can use her with Save tanks, but Flayn and Elimine (or the Nifls) are so much better. I think they should have just doubled down on mobility penalties and give her Gravity instead. I do not think there is anything game changing here. There is nothing bad, but there is nothing that warrants spending Dew for either. I am kind of confused on how to calculate it. If Kjelle has 5 stats that are all higher, that means the foe has their Atk reduced by 35%? Against nukes, she will most likely just have 3 stats higher, so Atk reduction is 25%? A nuke with 80 Atk will have it reduced to 60 Atk, which is pretty massive. If I did calculate it right, I think Kjelle might actually be worth using and Refining. If the opponent has shit Atk, then you do not need damage reduction.
  6. I probably should not have, but I spent my Orbs on the Three Houses Foci chasing after those thirteen guaranteed summons and Celestial Stones. I do not want to spend too much on this Foci, but Coral Saber is really trying to milk my wallet. I guess I am the target audience, since I would otherwise just snipe the goddess support units a leave.
  7. Brave nukes and Firesweepers exist, especially since we seem to get them with increasing frequency, so having Guard helps. While not all modern bosses are bulky, some are, and those that are bulky can often last a few rounds, potentially a lot more if enemy staff units keep healing them back up, so slowing down their Specials help too. I agree having player phase presence is not necessary, but having it is better than not having it. Even if Arden is leading the charge temporarily in player phase, Flayns and Elimines can move back up to the front where the enemy just died. What else is he going to run? He cannot run Solo as a Save tank, and Form sucks. Bond sometimes do not work depending on how spaced out you are. Ideal is fine I guess if you are running Elimine, but I prefer Unity over Ideal in case he gets hit with debuffs, as Shrines are not the only thing that inflicts penalties. If he is running Close Def, he might as well run Breath for Pavise in that case and get an even bigger damage reduction.
  8. Eirika: Beach Restorer is going to die to counter attacks. What she needs are Windsweep, Watersweep, and Desperation as Sacred Seals. Lots of nukes released in the past several years would also appreciate these Seals. Nifl: Tropical Ice God is nice. That Firesweep would be very helpful so she can actually participate in combat more compared to her regular self. Thórr: Sun-Kissed Gods is flying Blazing nuke, but only once per turn, so I am not too impressed. As a combat and support unit, I am kind of iffy too, since I do not think it is worth it to give up a Dancer/Singer just to deal a bit more damage. You can use her in a Save tank team too I guess so you can run something other than Breaths for the Sacred Seal, but Flayn and Elimine are just too good in my opinion. Oh boy! I normally do not comment much on inheritable Weapons, but Coral Saber is really nice. That is better than a lot of old exclusive Weapons, even the Refined ones! In other words, can Hector get a Refine yet? Like, Hector is literally better off with an inheritable axe version of this Weapon than Armads.
  9. That is the thing. Arden can run an all out enemy phase build while still retaining some player phase presence. He does not need Stance on A, so he can afford to run Unity on A. Ephraim: Sparkling Gallantly needs Guard somewhere on his build or support, and running it on A means he does not get the stat boost nor Guard on player phase. If he runs Unity on A and offload Guard to his support, his Brave Weapon does not work on player phase and he is not going to get much doubles with his Spd. Arden's Blade Swap Escutcheon Atk/Def Unity — Atk/Res Unity Hardy Fighter AD Near Save — AR Near Save Quick Riposte Even if Arden runs Pavise-Breath for more damage reduction on enemy phase, which is what I currently run now (I am waiting for more Atk/Res Unity fodder), he is still guaranteed to hit twice on player phase. Arden's Blade Swap Pavise (Any Breath that boosts Atk/Def/Res) Hardy Fighter AD Near Save — AR Near Save Quick Riposte
  10. Arden has dual phase Guard in case he cannot kill something on player phase so he is less likely to die, and he can run Atk/Stat Unity so he can still have some stat boosts on player phase. Stance on A is nice, but the stat boost and Guard is not going to be there on player phase. Ephraim: Sparkling Gallantly does not have a Brave Weapon on player phase and he might not be able to double depending on who he is fighting. Really? I run double Elimines, so it is extremely rare for my Save tanks to get killed in PvE.
  11. I would not go for Yen'Fey or Lissa: Sweet Celebrant since existing Save tanks already got you covered for Awakening Limited Hero Battles. I would not say Marth: Prince of Light is top tier either, but he should be more than enough as a super tank in Limited Hero Battles, and Tiki: Legendary Dragon can cover his range match ups too. I lean towards passing up on Camus, since he already has a Distant Counter Weapon and will also be sharing color with Tiki: Legendary Dragon so it is not ideal. Guard is more important than healing in my opinion, and healing can always be offloaded to a staff unit. You can technically offload Guard to a staff unit too, but that is going to be harder and more expensive in Limited Hero battles.
  12. I do not remember half of those scenes... I know they take lots of liberty with the story, but I do not remember the villains flying in the forest. I do not remember Eir dying either. I think the scene with Breidablik getting bigger is a reference to Power Rangers?
  13. I think they all got their second or third rerun by now, so you could get them all to +10, but I would just merge them up to +9 to save on resources and in case they decide to give them all another rerun. The last merge generally is not super necessary. Depending on the unit and build, even +7 should be sufficient. I am not sure how many super tanks and Save tanks you have, but if you got a bunch like I do, I would upgrade him last. He is not really necessary in Limited Hero Battles due to lots of good Save tanks in Awakening. He is great for new players and some free players, but if you have been playing the game for a long while, I do not think he offers anything that veterans do not already have. He is better than Ephraim: Sparkling Gallantly in my opinion. You can turn him into a Blazing nuke whenever Still Earth gets released if you want something interesting. Like Yen'Fay, I do not think he adds much to most veteran player's barracks, especially if you already got good Save tanks and super tanks for Shadow Dragon. As a cavalry unit, I guess you can give him Surge Sparrow and Flow Guard, but he will have damage output issues without a way to get past Guard. Quad attacks these days can only do so much without more effects to back it up. I personally would not bother, but even I splurge a bit on waifus occaisionally, even if I do not use them. Should be fine in Galeforce clears since you only need one turn. Her damage output is going to suck though. If you already have Robin: Tactful Deliverer (or any Far Save tank for non Limited Hero Battles), I do not think she is going to offer much of anything. You want Serpentine Staff from Xane: Desert Mage, as it comes with Fatal Smoke, Poison Strike, and Savage Blow, so she can at least dent something. Even with her stat line with Observant Staff, she is not going to put much of a dent on any bulky that is properly built.
  14. If they are going the super tank route, I hope Roy: Blazing Lion gets Dodge on his Weapon. If they want to go wild, adding Dodge status effect on top would be pretty hilarious. Pulse Smoke, healing, Null Follow-Up are also all nice effects. I hope Kjelle gets Slaying, dual phase follow-up, and Special Fighter. Damage reduction would be nice too. Fjorm: Bride of Rime inflicting Gravity would compliment Isolation really well, and expand the range to triple columns and rows would be great. Beaststones in Awakening have higher Skl and Spd than Dragonstones, so if I had to take a stab at the effects, I am guessing Slaying to simulate the former, and Dodge and/or true damage based on Spd for the latter. For Mareeta: Blade's Pawn, I second Tempo and Brave. Since she does not have any kind of damage reduction mitigation, double Lunas sound enough for damage output. I was thinking of innate Disarm Trap on himself (because they have better sense of smell to sniff things out), and grant Disarm Trap as a status effect to the person he is Assisting. But double Smites would be pretty bonkers and fun too. — — — — — — — And since we are talking about re-Refines in the other thread, here is my wishlist fixes: Leo can have follow-up denial and damage reduction without any condition and have Gravity back in the base Weapon. I would throw in dual phase guaranteed follow-up, Special Fighter, and Firesweep for the Refine. He can dual phase and also kite on player phase. For Takumi, I would eliminate all HP requirements, add Pass back on, and tack onTempest for even more mobility. I would upgrade the Refine so he can Warp to any space within 2 spaces of allies within 2 spaces. His combat is shit, so I would add either Slaying to the Refine. Anna's base Weapon effect can Warp to any space within 2 spaces of any ally, and any ally can Warp to any space within 2 spaces of Anna. For her Refine, she deals true damage equal to total Flowers on her and allies within two spaces. Allies within two spaces of her deal true damage equal to number of her Flowers. Alfonse's base Weapon Atk/Def boost should expand its optional condition to include Ideal, I would add and upgrade its original effect to all stat Wave and Null Panic with Tactics range, and tack on dual phase guaranteed follow-up. The Refine should add G Feud and green breaker. Sharena should have Threaten all stats at Menace range and Null Bonuses/Penalties. For the Refine, I would upgrade it to Joint Drive all stats+5. For Jaffar, I would add Fatal Smoke to base, and upgrade the Refine to full Watersweep and add Null Follow-Up. For Innes, I would change its base to all stat +8 with Blow or Unity condition. The Refine will be upgraded to full Watersweep and add Null Follow-Up.
  15. Naga damn. I have not posted here in this subforum for a while and then I get instantly reminded of how old I am. I am turning 29 in about a few weeks. When I was in my early-mid twenties just starting out in Heroes when it first launched, I remember talking about feeling old to other Foresters who were in their late 20s and early 30s. Well, I am at the age you guys once were, and I can confidently say that I definitely feel older.
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