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XRay

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About XRay

  • Birthday 07/24/1993

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  • Member Title
    The Lion of Not-Wall-Street and Front-Page-of-Forum-Games

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    He/Him
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    Anime, Cartoons, Comics, and Manga [Dark, Ecchi, Harem, Hentai, Fantasy, Science Fiction, Yuri] (アカメが斬る!, あきそら, アルスラーン戦記, Autumn Lands, 秒速5センチメートル, ちょびっツ, Citrus, デスノート, がっこうぐらし!, 学園黙示録 HIGHSCHOOL OF THE DEAD, 喰霊, GATE, ハイスクールD×D, 灰と幻想のグリムガル, ほしのこえ, 百花繚乱, 賭ケグルイ, 神無月の巫女, 艦隊これくしょん, 競女!!!!!!!!, 聲の形, コードギアス, クイーンズブレイド, くっつきぼし, 狂乱家族日記, マヨヒガのお姉さん, モンスター娘のいる日常, Monstress, Mouse Guard, ナイトウィザード, おまもりひまり, オーバーロード, 俺の妹がこんなに可愛いわけがない, 終わりのセラフ, プラスティック・メモリーズ, プリズム・アーク, Raise the Dead, ロザリオとバンパイア, 戦場のヴァルキュリア, 閃乱かぐら, 屍姫, sin 七つの大罪, 新世紀エヴァンゲリオン, そらのおとしもの, スクラップド・プリンセス, 天元突破グレンラガン, The Harlem Hellfighters, The Walking Dead, 徒然チルドレン)

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    Sacramento, California

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  • Favorite Fire Emblem Game
    Awakening

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    Lucina

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    Ylisse

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  1. That drawback is pretty bad, and her Refine is not even that crazy to begin with. She is basically stuck running low cooldown Specials. We have Gambit that makes high cooldown Specials really worth considering, but I do not think we have any effects that makes uncharged Specials worth considering. Should not Incite be fine since he wants to be alone?
  2. Oh yeah, to make Bonds more competitive with current skills, nullifying negative status effects on top of negative stat debuffs would be really nice. As for Owl tomes, I think doubling it to 4 is not unreasonable, so you will get +20 to all stats if you are lucky, although realistically probably more like +12 or +16; if we can add effects on top, maybe dealing true damage and flat damage reduction based on number of adjacent allies, so like up to 10 damage dealt and mitigated, with each ally contributing 2. As for Unity, reversing negative status effects sounds complicated and unfeasible, so I guess maybe two-stats+4 for each negative status effect seems easier to implement. Forms can remove the stat boost cap, and I guess deal true damage and have flat damage reduction based on allies would be nice, with each ally contributing 1, so like up 7 damage dealt and mitigated in Grand Conquest and 6 in Pawns of Loki.
  3. Null Special is cool. I think Nanna: Beloved Princess has parts of it, only disabling defensive Specials. I think Lucia completely disables Specials except Galeforce. Alternatively, you can run Godlike Reflexes on Lucia since the damage boost is not tied to the Special triggering. Poison Dagger is cool. I wish infantry effectiveness was more widespread. I wish they make skills with shitty conditions worth using. Adjacency requirement is ass for a long a time, but Save tanks made that requirement tolerable, so it would be cool to have Owl tomes and Bonds be more viable. Forms and Unity are a step in the right direction back then, but they never really followed through with the tier 4 version, and while the condition is easier to fulfill, practically speaking, it is still only viable with Save tanks. Finishes are the final evolution of the condition, but the condition seems kind of easy to fulfill.
  4. Hm... I guess that means Player Phase nukes that use Potent should consider running only Galeforce, Blazings, and Godlike Reflexes then? Galeforce and Blazings trigger outside of combat. Godlike Reflexes does not trigger on the unit's hit, so it does not get wasted. Would not almost all fast infantry nukes still want Potent over any other B skill? They can easily get Pulsed, so they can almost always land an in-combat Special on the first hit, so they are very unlikely to waste a Special on the Potent hit. If they cannot land a natural nor guaranteed follow-up, Potent follow-up is almost just as good. If they can land a follow-up, Potent follow-up is quite a bit weaker, but you are still doing damage anyways, so it is still something. Not too sure about fast fliers and cavalry, but if they can easily get Pulsed too, I think they would want Potent too.
  5. At least on Player Phase nukes, would not Potent almost always be the best B slot? You are getting an extra hit in to help charge your Special and it comes with built-in Desperation for the Potent strike. Three (or five) strikes is better then two (or four) strikes. Having a third follow-up feels like a pretty big deal.
  6. I think it depends on how often you see Null Follow-Up and fast units. If not often, then I would go with +Atk for more damage since the Weapon already provides guaranteed follow-up, so you do not necessarily need the Spd unless you are high up in the PvP meta or something. She does not have the highest Res, but Res Refine could be an option.if you want to use her as support.
  7. Do not forget double Slaying since both Kattis increase Crit. Make her a dagger unit so she can throw her swords, and it comes with Close Counter because swords are melee weapons. Actually, she launches her swords with Mulagir, so her dagger is effecive against fliers too. And according to Fandom, in the original game description, it states that it is effective against infantry too, so her dagger is now effective against everyone. And give her unconditional dual phase guaranteed follow-up and Desperation to improve upon her Heroes version of Sol Katti, and might as well giver her unconditional Vantage, Null C-Disrupt, and Potent too to increase that synergy. Since her shtick is Sweep in Heroes, give her Firesweep, and if she triggers Vantage on Enemy Phase, she gets Firesweep on Enemy Phase so the foe cannot hit her. And since she is a ranged unit, she cannot run Galeforce, so her Weapon has Galeforce. Might as well give her 3 cooldown Lethality to make her Special special, and reduce foes' Def/Res by 100% because we need to powercreep Black Luna. And throw in Deadeye too since she launches her daggers/swords with a bow, and boost it by 200% extra damage to outdo Astra. And if Special triggers, she can Galeforce after combat; Edelgard cannot be the only double Galeforce queen. And throw in Tempo and before-and-after-combat Time's Pulse so her Special cannot be stopped. And actually, make her Special a defensive Special, so she gets unpierceable damage reduction; and throw in flat damage reduction too for extra protection; and since her Special is a defensive Special, as long as it is charged, she gets 100% Lethality and 200% Deadeye on every strike she lands. And as long as her Special is charged, she also gets OmniGrowingBlaze, precombat damage, and Divine Vein (All), and of course, it triggers on both Player Phase and Enemy Phase; she wins battles before battles even start. She is also borrowing Florina's pegasus, and since Florina's pegasus flew around carrying both of them for the past three years and Florina is not with her right now, Lyn is a flying unit that comes with movement+1 status effec. And since Florina's pegasus is a good boy/girl who likes to meet everyone, she treats all allies and foes as Pathfinders. And since Lyn is a Galeforce empress, she also gets Galeforce on her exclusive A, B, C, S, X, and E skills. And she comes with a Duo/Harmonized skill button with extra Galeforce for doodoo and giggles. And the Galeforce goddess can trigger Galeforce on Enemy Phase, immediately ending the opponent's turn. And for extra shit and Skittles, each skill is over a page long, and we need Ice Dragon and Pheonixmaster1 to decipher the crytpic language. Emblem Lyn powercreeps Embla's Ward. She does not need invincibility if you cannot even hit her on Player Phase! Except Hardy Bearing I guess. She makes Enemy Phase viable again. I feel tired and hyper at the same time. I drank over 400mg of caffeine yesterday and woke up at 2am today.
  8. Ah, I see. I have not thought about that before. But I guess my counter argument would be that would not another nuke still be better, since they are more mobile and have better offensive range? Sure, the Save tank can better protect forward positions of your nukes, so if it is going down, your most forward nukes are still there to exert pressure, but would not replacing the tank with another nuke accomplish similar results? With all nukes, if the opponent initiates, you will most likely lose your most foward nuke, so the amount of space you can pressure gets pushed back a bit, but at the same time, you might be in a more forward position in the first place since you are not waiting for your Save tank to catch up. That is true too. And if the player is bringing a Save tank, I assume the best Save tanks right now would be Edelgard: Adrestian Emperor and Edelgard: Snowfall Future since they do not need their C slot for mobility? On the other hand, since Enemy Phase combat performance is almost irrelevant, can it be argued that almost any Save tank is about as good the first two, since they do not need their Sacred Seal slot for perfomance and can just run Armored Boots instead? I mean, the HP condition on Armored Boots hardly matters at this point, since if you are getting damaged at all, you are probably going to die very soon within the same round of combat. The main difference separating those two Edelgards and the rest is that those two Edelgards are less affected by out-of-combat damage from Blazing nukes and Savage Blow, but I am not sure how common out-of-combat damage is. I do not remember Blazing nukes being super common since most players prefer flying and cavalry nukes for better mobility. While I remember I used Savage Blow a bit because I could not outfit everyone with Def/Res Smoke, feels like most opponents I face have Def/Res Smoke on almost everyone.
  9. I just realized something, with all the pre-combat damage that is un-Dodgeable nor mitigable in any way, is there still a point to bring a Save tank? You might as well just run another nuke since tanks and nukes both die in one round of combat.
  10. Stats from merges, Flowers, Supports, Blessings, Emblem, etc. do help, but how valuable it is depend on the type of unit you are running and the mode you are trying to tackle. If you are running a Spd super tank or Spd Save tank and want to have an easier time in higher tier PvP, you absolutely want to juice up those tanks as much as you can afford, as Spd is a highly competitive stat and they need that stat to function properly. Besides scoring, for anyone else though, stats still matter, but you can cut corners here and there and you should still be fine in most cases. Not sure if -HP is valuable enough on some nukes to miss out on stats from merges/Flowers/Emblems/etc. in PvP these days (assuming you do not need them for scoring), but it should still be pretty good in PvE where stat creep is not as bad, and you get to save Orbs/Grails/Flowers since you want to keep them at +0+0+0.
  11. Only one Emblem can Engage with one Hero at a time. Basically, think of them like Sacred Seals. And similar to Sacred Seals, you can "cheat" the system by locking your teams. For example, you can have Hero A on team 1 Engage with Emblem X, lock team 1, and then have Hero B Engage with Emblem X. Since team 1 is locked, it will keep Hero A Emgaged to Emblem X (and only on that team), even if Emblem X is currently Engaged to Hero B.
  12. For Potent, does that mean Brave units can strike SIX times since they can now have two follow-up attacks? For Emblem Effect of Marth: Of Beginnings, does the reduction to Special damage affect defensive Specials like God-Like Reflexes or Ice Mirror? I assume no, but I want to be sure. And what about area Specials? Since the Special triggers outside of combat, can the Emblem Effect check whether the nuke will perform a Brave attack during combat, since there are quite a few conditional Brave Weapons, skills, and status effects out there. The extra Slaying effect is definitely pretty nice for Brave Galeforcers since the drawback does not really affect them.
  13. If I recall, in post-game where you have access to enough resources to max stats, I think you want to tackle Apotheosis with your whole team running double Galeforce on support pairs on Player Phase as much as possible so you do not get overwhelmed on Enemy Phase. And in the off chance you cannot take out enough enemies in an area, you retreat with Galeforce.
  14. I think Heroes as a whole is definitely the most Player Phase oriented game in the series. In my opinion, due to higher movement range relative to map size, very quick combat/killing foes in one round, access to multiple Dancers/Singers on a team, and no chance or luck/accurate combat forecast (accurate in terms of combat result), Player Phase teams give you more control and predictability compared to Enemy Phase teams. At the highest skill level where you can accurately predict AI movement, Enemy Phase teams can give you similar levels of control, but I think reaching that level of knowledge is not realistic for most players. In my opinion, while Enemy Phase teams have a lower skill floor compared to Player Phase teams, it does not take much effort and practice to get the hang of Player Phase teams, and once that minimal level of knowledge and skill is acquired, you can pretty much take on most challenges the game throws at you. However, there was a point in time when Save skills first came out, Enemy Phase Save tank teams with double Flayns were the most brain dead and busted team for quite a while that completely trivializes PvE content. There was not really anything that can hit through two or three stacks of damage reduction at the time. On the PvP side of things, it definitely shifted the meta quite a bit, but you cannot be as reckless as you can in PvE, since some nukes can hit through multiple layers of damage reduction. I think post-game Awakening and post-game Fates would be the next closest contenders, with more resources available to maximize stats to facilitate one round kills, and access to Galeforce to kill multiple foes in one turn or to retreat. If we narrow it down by mode though, then I think PvP in Fates is the most Player Phase dominant in the entire series, even more so than Summonder Duals in Heroes. With max stats, Galeforce, Warp, and Replicate, Enemy Phase simply is not really viable.
  15. GGGGGGGYYYYYYYAAAAAAAHHHHHHH!!!!!!! MY HUSBANDO!!!!!!! THE REINHARDT!!!!!!! Reinhardt: Thrud Reborn got true damage, damage reduction, and Clash Brave on his exclusive skill. Blárblade sounds fun if foe does not have bonus nullification. And we got Lara as a new Dancer/Singer. Feels so wrong, yet feels so right.
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