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About XRay

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    The Lion of Not-Wall-Street and Front-Page-of-Forum-Games
  • Birthday 07/24/1993

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    Anime, Cartoons, Comics, and Manga [Dark, Ecchi, Harem, Hentai, Fantasy, Science Fiction, Yuri] (アカメが斬る!, あきそら, アルスラーン戦記, Autumn Lands, 秒速5センチメートル, ちょびっツ, Citrus, デスノート, がっこうぐらし!, 学園黙示録 HIGHSCHOOL OF THE DEAD, 喰霊, GATE, ハイスクールD×D, 灰と幻想のグリムガル, ほしのこえ, 百花繚乱, 賭ケグルイ, 神無月の巫女, 艦隊これくしょん, 競女!!!!!!!!, 聲の形, コードギアス, クイーンズブレイド, くっつきぼし, 狂乱家族日記, マヨヒガのお姉さん, モンスター娘のいる日常, Monstress, Mouse Guard, ナイトウィザード, おまもりひまり, オーバーロード, 俺の妹がこんなに可愛いわけがない, 終わりのセラフ, プラスティック・メモリーズ, プリズム・アーク, Raise the Dead, ロザリオとバンパイア, 戦場のヴァルキュリア, 閃乱かぐら, 屍姫, sin 七つの大罪, 新世紀エヴァンゲリオン, そらのおとしもの, スクラップド・プリンセス, 天元突破グレンラガン, The Harlem Hellfighters, The Walking Dead, 徒然チルドレン)

    Board Games [Strategy] (Axis & Allies, Betrayal at House on the Hill, Betrayal at Baldur's Gate, Chess, Heroscape, Sakura Arms, Shogi, Unicornus Knights)

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    Videogames want to play or try (7 Days to Die, 8 Bit Armies, Arma, Company of Heroes, Cities: Skylines, Criminal Girls, Fall Out, Genkai Tokki Moero Crystal, Grey Goo, HunieCam Studios, Hyperdimension Neptunia, Kankore Kai, Moe Chronicle, Planetary Annihilation, Star Ruler, Star Wars Empire at War, StarCraft, Supreme Commander, The Lord of the Rings Battle for Middle Earth, Total War, Valkyria Chronicles, WarCraft, Wargame, Xenoblade Chronicles, Yo-Kai Watch)

    Toys (Dolfie, Gundam, Microman ARTS Kantai Collection, Smart Doll, Tim Mee Army Men)

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  • Favorite Fire Emblem Game

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  1. In that case, I do not care about having my favorite units be as good as the best units, and I do not really care if they are in the game or not. I do not care about using my favorite characters very much. As much as I like Edelgard, and spent quite a bit of resources to give Edelgard and FE!Edelgard's additional skills, they are benched for the most part. I only take them out for a spin in the Training Tower or Special Training Maps and just watch them solo autobattle whenever I just want to relax and not think about things too much. The closest to using my favorites on a regular basis would be BH!Lucina and Laevatein, and I have mostly only used them in Aether Raids. Once Plumeria gets released, I guess she will be a unit that I will use pretty consistently on a regular basis, but even then, I still do not think I will use her more often than VS!Azura. As for when they should be released, I am not really sure if I prefer to have my favorite characters be released earlier or later. If they are a unit that fits my play style, I guess I would want them to be released earlier. If they are a unit that does not fit my play style though, I am not sure I care about when they get released. Sol Katti's Refine is really good and it was released at the same time as Fujin Yumi. Sol Katti got a slightly weaker version of "Null Follow-Up" against Wary Fighter units as Sol Katti's Brash Assault cancels out Wary Fighter, and Lyn's natural Spd should allow her to secure the double. And with Resplendent stats, Lyn is only outclassed in raw stats by a few min-maxed gen IV units, as Lyn can stand toe to toe with any of the gen III sword infantry stat wise, and many gen IV sword infantry. Siegmund was not exactly great back then, but it is pretty good now with Impacts and Lull Atk/Def for bulk preservation, as well as Eir for long range healing. Deathly Dagger, Hauteclere, and Mystletainn also got decent Refines, although nothing super amazing in my opinion.
  2. I do not think when a unit gets released matters all that much. BST is not the only thing that matters, and high BST is not exactly always good thing either depending on the application. Stat distribution and skills matter too, and old units are not lacking in stat distribution and good skills either. There are still a bunch of first year units who are top tier. BH!Ike and BH!Lucina combo is pretty ridiculous, especially with Peonys in the mix. BH!Roy and Eliwood are not top tier in terms of raw combat performance, but they are certainly top tier when it comes to team composition due to Heavy Blade on their Weapons; same applies to Caeda, Clair, and Ogma. BB!Cordelia and Klein are not the best infantry archers, but they are basically second best. Raven is still the best axe infantry Galeforcer, as low BST with a good stat distribution is still better than high BST with a mediocre stat distribution. Have not fully realized it sooner, but Tharja and Nino are Blade mages who can also be Blazing nukes at the same time. Celica is still bonkers. Cordelia was practically unrivalled until very recently with OM!Ingrid having 76 (34+42; 77 with super boon) total Atk/Spd while Cordelia has 74 (37+37); raw damage output is less relevant meta wise for melee units, but Cordelia still leads the pack due to exclusive Weapon having an extra 5 points in stats (assuming Spd Refinement, Atk+2 and Spd+3 over regular Brave Lance), and the only other units challenging her in that role are TSOIA!Palla and maybe Catria but they got positioning and team composition requirements.
  3. While 20,000 Feathers sounds like a lot, it only represents about 1 week of game play, and the average player probably earns quite a bit more than that. While Atk/Spd Solo is not bad, the reason I recommend Atk/Spd Solo for staff units is because regular player phase units can use Swift Sparrow and Life and Death, make better use of Brazen Atk/Spd, and all three skills are a lot easier to use. Atk/Spd Solo is not that great on regular nukes due to its positioning requirements, and while it is not as crap as Bonds, it is still far from ideal as nukes will oftentimes be adjacent to allies and it simply is not practical to have them move to a new position all the time. And for Galeforce teams who may want a lot of its members run Wings of Mercy, Atk/Spd Solo does not really work very well in that set up. If you really do not want to give it to a staff unit, the only other type of unit I can think that can use Solos somewhat well are dual phase Galeforcers. For Atk/Spd Solo you want to use it on a high Spd unit, and also probably give them a defensive B skill that is active on both phases. Null Follow-Up, Close Call/Repel, Lulls, etc. are premium options, but there is also Dull Close if you do not mind spending Grails, and Guard (its HP requirement sucks though) and Breakers for really cheap options. The main issue with dual phase Galeforcers in my opinion is that they do not feel that great, at least when I used them. While it is nice to be able to have them break away from the main team and do their own thing, that kind of play style is very hard to support properly using a regular team, so if the Galeforcer gets into trouble, it is hard to extract them out of enemy range. I am also not super convinced that the dual phase portion for those Galeforcers is really that necessary either, although it certainly is fun and mesmerizing to watch them auto battle on easy modes like Training Tower and Special Training Maps.
  4. Summoned enough DM!Ephraims to get him to +6 (to get that third Atk point), but none of them are +Atk. Got +Res and +Spd, and I think I will go with +Res to give him more magic bulk when dealing with dragons. Also got a bunch pity breakers, and not all are great. Gerik pity broke me thrice, although I guess I now have some Firesweep Axe fodder now if I want to use it. I could take DM!Ephraim to +8, but I want to save the guaranteed copy for guides incase they ever make guides for dolphins, and I need the other copy for FE!Edelgard.
  5. Three Houses has been out for almost a year now. I think it is about time they stop worrying about spoilers for Three Houses.
  6. I recommend Brazen Atk/Spd on that slot since it gives the most Atk/Spd. Additionally, I recommend replacing her Chill with Desperation since she cannot activate her Duo Desperation consistently enough if you are using her as a combat unit frequently. Her Atk/Spd Push is fine most cases, but if you need her to do more than 2 or 3 rounds of combat, I recommend switching to another A skill such as Life and Death, since Atk/Spd Push has an HP minimum requirement and will automatically stop working after a while.
  7. People need time to wind down, relax, and recharge. Sleeping helps with some of that, but often times people need more than that, so they need to relax while being awake and simply do nothing and laze around. Edelgard is pretty much the definition of all work and no play, and despite her head strong appearance, I think she is mentally spent and exhausted and she relies on Hubert to drag her around throughout the day and help her complete her duties as an imperial princess.
  8. I think that is basically it. I believe it is just the number Harmonized Heroes, number of bonus title Heroes, number of thieves you killed, and number of losses you sustained. What tier you are in also affects your score, so you get a higher base score in higher tiers, but that is not really under your complete control.
  9. The only map where I had issues with being in enemy range was the third map with all the Summer Passing units. That map has cavalry and ranged units so it is hard to avoid being in enemy range. I had to bait all the enemies towards the middle of the map, and then have Tharja (or whatever nuke the player is using) ignore the front most (or second front most) enemy, have Tharja clear out the rest, and have Tharja clear the enemy in the back last. Having Tharja clearing the enemy in the back last will give enough space between the front most enemy and Tharja. I think I left SP!Lute alive since she was either the one closest or second closest to my team at the start of the second turn. Once Tharja cleared the last enemy in the back, Tharja is too far for SP!Lute to attack, so SP!Lute just attacked one of my Dancers/Singers instead, but SP!Lute was not able to secure a kill since all my Dancers/Singers at that point still had full HP. I believe the replay is to help you decide what skills are better for auto battling. For example, A slots Breaths are not the best A skill in my opinion under player control, but it is pretty good under AI control in Tempest Trials since it helps the unit charge Aether quickly for healing. I assume auto battling in Aether Raids would give easy enemies like in Tempest Trials, so the unit does not need something top tier like a tier 3 Stance skill, and they just need some form of consistent automatic healing. Not sure how to skip replays though.
  10. He is in the Weekly Revival Foci, and Weekly Revival Foci are in a 20 week cycle. You can check the schedule and which Focus he is in here.
  11. Recoil damage helps activate Wings of Mercy on Dancers/Singers to get out of harm's way. A player phase nuke is not meant to get hit once they reach low HP. In emergency situations, you use Dancers/Singers as meat shields to protect the nuke. For most Chain Challenges, you can generally still win the rest of the maps even if you lose a Dancer/Singer half way, as you still have two others to support the nuke.
  12. Is there a particular enemy that you could not kill in the Chain Challenge? Rauðrblade pretty much overpowered every enemy for me. Growing Wind and Savage Blow also helps a lot since enemies tend to clump up together, so if there is a bulky enemy that a Blade mage cannot handle right away, targeting other enemies around it to deal chip against the bulky enemy is usually enough to kill the bulky enemy when the Blade mage can come back to it.
  13. Is there a specific map you are stuck on? I just cleared it with Tharja 4*+10 with Rauðrblade without the +, and she solo'd all the maps. I gave my Tharja Growing Wind, Life and Death, Savage Blow, and Brazen Atk/Spd. Her allies are Azura: Vallite Songstress, Happy New Year! Azura, and Olivia, and they all got Wings of Mercy.
  14. Not really. I guess you can try TSOIA!Palla if you have her, since she got guaranteed quads when near allies, and she can run Death Blow Sacred Seal. I would just save him as a Manual for now.
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