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Chairman Meow

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Everything posted by Chairman Meow

  1. I was itching for an FE8 replay and happened to come across this thread. Thank you for your hard work & I can't wait to play it! edit: leadership stars don't seem to give any hit&avoid for either the player or the enemy... (I'm playing fixed mode with skills&AI)
  2. I'll definitely give this a try once I have more free time. Is hard mode still not balanced?
  3. lol this reminds me I never got around to finishing this hack. Time to fix that. Thanks for the update!
  4. I'm thinking about starting this soon (once I'm done with my FE6 playthrough). Are most of the features already implemented, or should I wait for the next update?
  5. Really looking forward to this one when it's done. I remember playing this around 4 years ago and really enjoying it. Glad to see it still alive
  6. I just used another FE6 ROM ("0378 - Fire Emblem - Sealed Sword") and the patch is working now. Thanks!
  7. This is weird. I tried your new patch on the exact same GBA file ("Fire Emblem - Fuuin no Tsurugi (Eng v1.0)"), but now it says the file doesn't match... On another note, I'm guessing this is why you replaced Narcian with a cav. That screenshot was probably from the battle prep screen.
  8. At the beginning of Ch4 and there's only one enemy on the map in battle prep. The game is then stuck on the second screenshot when I start the chapter
  9. I'm actually curious how much NPC dialogue they wrote for the monastery section and how often they update. If it's anything close to a Trails game, oh boy...
  10. Sorry for the double post, but I just had to share this: My Treck is cursed...
  11. This looks interesting! I'll definitely check it out once I have time
  12. At the beginning of Chapter 19, the cutscene with Gormund and his goons was suddenly cut off and it went straight to battle preparations. It seemed like there was supposed to be more dialogue there. Edit: Also, it seems like Gormund is supposed to have dialogue when you trigger the switch at the bottom of the map, but it doesn't display. Edit2: Ok, so I opened the chest at the bottom right corner of the map, and I got a game over with dialogue indicating that Gormund got away, even though I just killed him...
  13. Managed to take a screenshot. I didn't realize this was possible lol
  14. Seems like this is a reoccuring problem: One of reinforcement drake riders in Ch11 is LV3 while the other two is LV11
  15. There's a cavalier on the bottom right corner of the map in CH10 that only has 20HP and gives like 8EXP to my lv11 unit. Pretty sure its level shouldn't be this low. Edit: the low-leveled cav was equipped with a steel sword
  16. Are there any rewards for saving all the prisoners in Ch7? The green armor knight always suicides himself on an enemy before I can get to him.
  17. Hi, I just started this hack and have been really enjoying it. Just came across an unintentionally funny dialogue inconsistency: When recruiting Breyett, Hands (who's supposed to be mute) starts talking like a normal person. Edit: Also I've noticed that supports are only effective over 2 tiles instead of 3. I'm guessing that's an intentional design choice
  18. The Master Edge seems to give the user +30 avoid (but no +30 hit) against non-sword wielding enemies. I've tested it out on many enemy types. I don't think it's supposed to have that effect.
  19. Looks awesome! I'll try it out when I get home. Just out of curiosity, is there any reason you recommend choosing "fixed growth" in the menu? The hybrid option looks really interesting, though I don't know how exactly it works. I think I'll go with fixed for my first playthrough to get a feel for the playable units.
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