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VincentASM

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Everything posted by VincentASM

  1. If I have some spare time, I can try to run some tests. Maybe hack an applicable character's growths so they're all 0% or something? Or maybe something small like 5%? I never got round to running a modified version of Three Houses, but hopefully it's not too hard...
  2. Huh, that's odd. If changing it, I would mention the in-game description has an error, so people don't get confused.
  3. Oh, interesting. I'll keep my eyes peeled. Sparkles are always nice : P
  4. Ooh, nice. I think I have that strategy active right now. I need to remember to spam more spells during side quests... Added a quick page for cooking. Also, added forging data to the data-mined sheet. I think there's a lot of unnecessary data though xD BTW, in case anyone was wondering, I think there's a mistake or ambigious phrasing in the tutorial for unleashing relics. When you unleash accessories, it says some accessories may grant "increased stat growth". I thought this meant boosting growth rates. But I think it means boosting the accessory's stats (eg. Spd +3 to Spd +6). I mean, I guess the phrasing isn't wrong per se, but that was not the first thing that came to mind XD
  5. Thanks for the heads up! I think I just missed two rows for Brigand (1-star art and 2-star ability). Will slowly fix the affected pages... If you or anyone else notices any omissions, do let me know ^^
  6. It's worse than I thought. Might be closer to 0.4% for C support. That would align it with 1/256. Which would make a lot of sense, in terms of programming (256 is the max value in hexadecimal). B seems to be 3% (459 samples) while A has decreased to around 7.5% (210 samples).
  7. Huh, that's very interesting. I'm trying to figure out where they'd squeeze their data, but nothing is coming to mind. That said, I think only the learn set data has minimal room. They could expand it easily, but I would've expected them to pad the file, if they were expecting/planning additional characters. However, if they were only playable in a campaign and didn't join you (thus they don't learn any abilities/arts), I could see it making sense. Might be disappointing for players though...
  8. I made a sheet with a list. Hopefully it looks right. I noticed those in the Brawler line can teach all of their arts. Presumably so females can learn them.
  9. Oh yeah, I updated the sheet sorta recently. Did more testing and A support art/spell tutelage seems to have around 10% success rate. B and C need more samples, but I think they're around 5% and 1%. Hopefully C is higher, but I don't have high hopes...
  10. From the 4 characters I looked at (Shez, Lysithea, Marianne and Holst), it seems to be arts/spells learned in their preferred classes? However, there's a little snag. Anyone with a preferred class in, say, Warrior or Wyvern Lord can't pass their art down because everyone learns the same art in those classes. That's why Hilda only gets 1 teachable art... It seems massively random. I didn't record it (I thought I did), but one time I learned the spell on the very first cast with C support.
  11. Trying to estimate how long it takes to pass down arts/spells to adjutants. Even with perfect conditions (infinite use arts/spells), it's painful. A support seems OK. About less than 1 min on average of non-stop art/spell spam. B currently averages 3.5 mins of non-stop spam, but I need more samples. Likewise, C needs more samples, but is around 5.5 mins of non-stop spam so far. Of course, in a real situation, you can't spam arts/spells for anywhere close to 1 min...
  12. Ooh, sounds promising. I'm in the middle of a hacked playthrough and could probably test some case scenarios soon. So far I haven't recruited any of the Ashen Wolves or Byleth/Jeralt. Currently on Chapter 12 of the first route after 1~2 hours, but the other two routes should be quicker with Vanguard Whistles. Started testing the growth boosts from battle suggestions. After disabling character and class growths, the Magic one seems to be a +10% random boost, after doing ~3000 level ups (well, 29 lots of Level 1 -> 99). I'm assuming it just adds on top of the class growths, but I'll have to renable those to confirm.
  13. Ahahaha, I was wondering that too. Like, wow, they got there fast. I also suspect they're more useful when you're not looking/elsewhere. Although I have encountered the rare occasion where they seemingly don't do much and I have to swoop in myself (c'mon Claude, does it really take you that long to capture a Wyvern Rider stronghold?).
  14. Damn, really sorry about that. The 503 errors have been pretty common lately. I need to figure out what's causing them. Just in case... If anyone is making large-ish edits to pages, I highly recommend copying everything to Notepad or a similar program in case you get an error. (This is also helpful when working on other websites where it doesn't auto-save your work and you accidentally hit back or close the browser etc.)
  15. Nice work. Huh, that's pretty significant if Apex abilities are bugged. When I have time, I should check with Shez.
  16. Oh yeah, those are in the data-mined sheet, under Innate Abilities. Just haven't had time/forgot to add them to the wiki. Apparently Gatekeeper has all of them. Although I haven't confirmed it for myself. I don't think Mastermind is one though? Which character/class learns it? I know Lysithea and Jeritza have it already learned.
  17. Added battalions. Kinda haphazardly divided them. Wasn't quite sure where the "unique" battalions end. Oh yeah, that sounds like a good idea. Knowing who's in (or not in) a particular route could be a deal-breaker for some people xD
  18. Ooh, looking good. Huh, I wonder if some (or just one) of those files is a leftover from Three Houses... Uhhhh, I have absolutely no idea ^^;; This is something Jyosua would need to do, because I don't have the technical knowledge or credentials. I did ask him a long time ago, but I can't remember where the discussions ended up. In any case, I've sent him another message. Cheers. Oh no, you don't need to be a data-miner, haha. One or two of them is probably more than enough ^^ Sent you a PM anyway.
  19. Wahey. I didn't realise until I checked, but it was pretty much exactly one year ago that Ice & Flame came out. Also, yeah, it should be a new Tempest Trials series, according to the in-game notification.
  20. Ah, thanks for letting me know. The icon ID is correct, but the graphic is wrong. I'm guessing the current image 174 (Nullify Infantry Effect?) doesn't exist. So 175 to 180 should be shuffled back by 1 each. In any case, it doesn't matter too much, so long as it's correct now ^^ I just uploaded the combat arts to the test page. For class sprites, I can't remember where I put them, ahaha. You could try asking @tipperthescales
  21. Oh yeah, been a bit busy, but this private sheet lists the icon IDs. Meanwhile this zip file has all the icons with the IDs as their file name. Trouble is, the SF wiki lacks a mass uploader; you can only upload one image at a time. There are 1200+ abilities, but only(!) 483 icons, but IIRC only(!) 397 are used. If anyone does want to try uploading the icons, I'd recommend using spreadsheet software to do a vlookup or something, so you can automatically assign file names/links for each ability. Then upload the images via the wiki red links. Actually, I should probably do that myself... EDIT I started a bit in the full ability/arts list. If you want to automatically insert icons yourself, what you can do is go to the private sheet, copy the ability name and icon columns and paste them into a spreadsheet. Next, copy the table from the wiki to your spreadsheet, either nearby or in a separate sheet. Add a new column in the wiki table for the icon. There, for each row in the column, do a vlookup using the ability name on the right, referencing the copied and pasted list from the private sheet, to grab the icon ID. You can also use concat to sandwich the icon ID between "[File:Three-hopes-ability]" and ".png|22px]]". After that, chuck the new table in Table Cleaner. Then convert that table using HTML table to MediaWiki. Oh yeah, the ability list in the private sheet might be kinda funky. I recommend doing some kinda validation check for Three-hopes-ability000 before uploading to SF. Only one(?) ability should have this icon, but it's also the default icon, which shows up when an error happens.
  22. Oh, figured out weapon ranks after perusing the battalion data, which is much more simple. Who thought this was a good idea? 0 = A 2 = B 4 = C 5 = D 6 = E Cheers! I'll try and create an account once I stop getting 503 errors on the wiki ^^;;
  23. I think skipping some story beats and explanations is also a ploy to get people to buy Three Houses XD Otherwise, there's the danger of invalidating Three Houses, which the developers have spoken about trying to avoid. Anyway, could be worse. At least people aren't jumping into the 10th game of a long-running series or something ^^;
  24. Oh yeah, if it helps, I've added some weapon data to the data-mined spreadsheet. There is some stuff missing from the sheet, some of which will probably need playing the game. For some bizarre reason, I cannot find weapon ranks, although I can modify them. I might also re-check all the unknown values again, in case I missed something. Hmm, I can't remember that far back, haha. You could try and if it somehow breaks, we'll find out : P Sounds great, I'll send you a PM.
  25. Ahaha, I was gonna ask about checking the abilities via the class tree, but it slipped my mind. Anyway, will try and add character and class growth pages.
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