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General Horace

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  1. Unfourtunately, that is indeed the case, since the only other lance wielders (fee, nanna) get stuff from their "mom',
  2. FE4 DRAFT PROLOGUE - 10/10 TURNS TO JUNGBY Sigurd ran south and killed dudes, Ardan followed behind him, slowly. Azel got the northmost villaged and then headed south. Cuan charged directly towards Evans. Sigurd didn't proc two strength on the way down so he iron lanced the dude in front of Dimaggio. TO EVANS Midir ran away and died, Azel and Ardan killed the dudes that killed him and combined to get the speed ring (Azel got it). Cuan and Sigurd combined for the bosskill. Did up to level 5 arena with Sigurd and Level 6 With Cuan so they could heal with the arena mid chapter. Azel and Ardan made it as far as possible. CHAPTER 1 - 19/29 turns TO AYRA Steel sword Sigurd gets prioritized over Steel lance cuan for some reason (maybe because Cuan did more damage?) so the 1 range bandits suicided on Sigurd. Baited Kinbois away with Azel, and he and Ardan combined to kill him, and Azel picked up a few archer kills (he doubled with the speed ring). Sigurd and Cuan combined for the bosskill. Aideen hid under the village and Dew baited the axe dudes towards my main party. TO KINBOIS Sigurd and Cuan healed with the arena, and just went west. Needed two turns on the boss because he was too tanky. TO SANDIMA Sacrificed Deirdre to Jamka so Aideen could recruit him the next turn. The steel sword hit 50 kills! Jamka actually helped bait archers away from Sigurd on turn 18 and cleared his way on turn 19 so he could reach the boss. CHAPTER 2 - 24/53 TURNS TO BARRIER RING GUY Sigurd and Cuan just ran there, with Cuan killing Elliot along the way. Cuan got the return ring too. Cuan killed an armour blocking Sigurd's path to the boss on turn 8 so he could kill the boss and seize. TO SHIELD RING GUY Cuan beelined for the elite ring, wanted to recruit Beowulf for his Lachesis statboosts but he ran towards Sigurd instead of attacking Cuan who was actually in range. Sigurd killed the boss with steel sword crit and Cuan got Elite, they healed at the arena and got warped/returned by Deirdre and Lachesis a turn or two later. Azel was warped up to shield ring guy's castle to start walking towards the ledge near the first HAROLD TO SLEEP STAFF GUY Jamka helped Cuan and Sigurd clear out the mages and archers, and was genuinely very helpful since he was targetted with his lower defence, and he took out the armour as well. Lachesis eventually reached the bargain ring village (she spent all her time sending undrafted mounts home with return) and Deirdre warped her home. TO SHAGAAL Cuan sold the elite ring for Lachesis to buy (sadly after clearing the arena, she didnt have enough money) so she could spam return for a few turns. Cuan bought the pursuit ring and headed north with Sigurd. Levin recruited Fury for her lance. Azel killed the bow knights over the ledge on a forest tile and even weakened the HAROLD for Cuan to kill. Eventually got to seize on turn 24! Deirdre got one village. Stats before chapter 3, Azel and Ardan haven't entered the Arena yet because I want to elite ring them but Lachesis needs to spam a bit more to promote. CHAPTER 3 - 15/68 TURNS TO THUNDER SWORD Sigurd and Cuan ran north and got the castle. Jamka fought some thwmops. Lachesis return spammed to promotion, and bought the magic ring and warp and a lot of other filler swords for Nanna to sell later. TO SHAGAAL Lachesis killed all the crossknights with the light sword, Eltshan won't attack her. She made him go away and Sigurd (who return ring'd home) Cuan and Lachesis took the castle. Lachesis warped Sigurd back to thunder sword castle the turn they seized. TO PIRATES Sigurd killed the leg ring dude and a bunch of pirates with the hero sword, then Azel baited the hand axe pirates so Sigurd could run though without being blocked a bunch. Ardan and Lachesis are trying to fall in love <3 CHAPTER 4 - 23/88 turns TO THE BRIDGE Dew bought the leg and barrier ring so the blizzard dudes would attack sigurd. Light Sword!Azel took out most of the elwind mages and him and sigurd ran to the goal. Azel took out a bunch of knights and mages over the river before dew let down the drawbridge. TO THE LAST CASTLE Obviously skipped Silesia castle. Sigurd ran and seized the last castle after Mayhna died. I think she died a turn later than normal. CHAPTER 5 - 17/105 TURNS Sigurd pretty much solo'd the entire chapter. There isn't much to say. He healed at arena's along the way and the hero sword, light sword (basically, at 49 kills) and Sigurd's initial steel sword all have crit. UNITS AND STUFF:
  3. Oh. Ill just take Nyx then.
  4. Nyx and Chapter 15 servant
  5. lets go with silas and sophie
  6. IN fe4 drafts are the best we should ban the berserk hel way to kill julius
  7. I've wanted to replay CQ for a while now, I'll join.
  8. I kinda forget my team, but I think I had a thunder sword Myrm, Python, Faye and yeah Silque is free. Maybe one more filler dude like Forsyth. And yeah, I'd just not invest in Tobin anymore seeing as he's only level 3.
  9. In drafts you have the exp from the shrines, and they don't count for turns, so your units are a lot stronger, although with abused levels it looks like your units are roughly as good anyway. I had Cleric Faye with rescue when I 5 turned the map.
  10. I don't think they'll change a whole lot. They had to change some stuff in SoV for story purposes, and the cast was already pretty small, so they threw in a few extra characters. If they go along the same path I hope they don't change a whole lot. I'd like them to change a few things like the spirit forest but considering they didnt change any of the echoes maps i'm not optimistic. I can see them adding in a few new weapons (new axes especially), a forging system (would be super broken in FE4 I think), and maybe a few plot important characters from Thracia like Linoan or Cyas would make cameos or become playable, although I don't think FE4 needs any more units. If they add more axes it'd be nice to have another axe user in Gen 1 maybe. I think the stat rings would be nerfed down to +3 or so though. They weren't as centralizing as FE2 rings, but they've generally nerfed stuff in remakes of Fire Emblem games thus far.
  11. Oh yeah, training Clair probably isn't worth it. Her start is too terrible and Clive can kinda ridersbane before Mathilda (although he's worse at it without speed fountain for a while).
  12. the only suggestion i have is routing the skirmish maps with a roided up forsyth on alm's side. He probably won't even do anything ever as a soldier anyway, so you can just not deploy him in maps. Alm will gain bonus exp though. Or you could just suck it up and hope to get lucky with skirmishes. I really wish you could get rid of them like previous games. 1-7 should be 5 turnable, maybe not with your units though, and it's incredibly frustrating because of the hitrates.
  13. You can go to the mountain village with the pegasus sisters. You just can't go north towards the temple of Mila.
  14. tbh the best part of this was finding the triforce pieces in the first room of like 3 dungeons
  15. Just gonna post my strats now before I accidently lose them, if people want to steal my team it'll only stroke my ego for picking an amazing one. ACT 1 - 30/30 TURNS RAM WOODS - 2/2 TURNS GRAY OP FLEECERS FOREST 4/6 TURNS Grey and Alm grouped up for the archer on turn 1, then finished each others kills. Tobin blocked a path to the bottom fort on time for turn 4 so that Grey and Alm would each have an enemy suicide on them on the turn 4 EP. THIEF SHRINE Grey hit level 7, then Alm solo'd the rest of the bossguy map at the end. Got Silque, and she basically solo'd the dungeon. Neat trick you should abuse when training her is making sure you get three seperate encounters so you get more bonus exp. UNIT CLASS LEVEL HP ST SK SP LC DF RS WEAPON ALM FIGHTER 05.92 32 11 10 08 08 09 04 IRON SWORD GRAY MERCENARY 01.73 26 10 08 10 03 04 02 NONE SILQUE CLERIC 04.99 18 10 04 07 05 02 11 NONE Silque got really good levels so I saved the speed statues for later use. RAM VALLEY - 6/12 TURNS Need another unit for a 5 turn I think. Or an Alm that ORKO's archers instead of getting 1 str in 4 levels. SOUTHERN FORTRESS - 6/18 TURNS Silque keeps getting speed, but not magic. She killed the archer and a few other guys that attacked her after attacking Alm, and hit level 7 with the bosskill. Gray ran to the soldier in the top left, and with the help of undrafted Lukas got him to suicide on turn 6 EP instead of running. SOUTHERN ZOFIA 1 - 3/21 TURNS Alm brought the THUNDER Gave Gray the bosskill. SOUTHERN ZOFIA 2 - 4/25 TURNS Standard stuff. Alm baited dudes on turn 3 and Grey was warped up on turn 4 to kill the boss with Thunder sword. Alm didnt even have to unequip Iron since his strength is kinda anemic. DELIVERANCE HQ Fed it to Silque so she'd hit promotion. Clive basically made it off of bonus exp and one kill. Gray promoted beforehand. Gave Silque the strength statues. ZOFIA CASTLE - 5/30 TURNS Ayy we did it boys. Warped Gray up turn 1, and he killed one of the northern Archers on the EP. Alm was warped next, and he and Gray combined for the Slayde kill. Clive caught up here too, and cleaned up a few dudes. Forsyth was warped up on turn 3 to chunk down some of Clive's scraps, and Python THICC shotted the soldier which brought him down to below half health so he'd start retreating, Grey positioned himself so that another archer would suicide on him on turn 4 at Melee range, and then he'd chip the thwomp. Python killed the two archers on the right side, and Silque and I think Clive killed the left ones (Clive killed earlier). Everyone plowed through the remaining thwomp, Archer and arcanist on turn 5. Went back and forked Lukas for skirmishes, and promoted Forsyth and Python. UNIT CLASS LEVEL HP ST SK SP LC DF RS WEAPON ALM FIGHTER 10.20 35 12 12 12 11 11 04 IRON SWORD GRAY MYRMIDON 04.87 30 14 12 16 06 07 02 LIGHTNING SWORD SILQUE SAINT 01.17 30 16 08 09 13 05 12 LEATHER SHIELD CLIVE PALADIN 02.09 29 14 07 10 07 09 01 STEEL LANCE FORSYTH KNIGHT 01.00 34 16 04 05 04 12 05 IRON LANCE PYTHON SNIPER 01.00 30 13 06 06 03 06 04 STEEL BOW ACT 2 - 33/63 TURNS ZOMBIES - 4/4 TURNS We did it boys. PIRATES 1 - 3/7 TURNS I'M AT THE TOP OF MY GAME PIRATES 2 - 4/11 TURNS Mae + Celica killed the Merc turn 2. Mae couldn't just slaughter all the enemies on the EP without suiciding so had to chill a bit. VALBAR - 5/16 TURNS GO MAE GO Gave Celica the bosskill CANTOR - 4/20 TURNS Mae doubled with Thunder, Kamui chipped for Celica to finish and hit Seraphim. NECRODRAGON - 3/23 TURNS WE DID IT SEA SHRINE Promoted Kamui. Leon didnt quite reach promo, but he won't need it next map anyway. Saved the back for Est later. Got like, 7 Coral pieces. PIRATES 3 - 3/26 TURNS Mae swapped with Kamui on turn 1 to clear out the pirates. Kamui fought the mercs on turn 2, and cleanup on turn 3. Went back and promoted Leon at level 8(!) after the map. PIRATES 4 - 3/29 TURNS Leon handled the boss on turn 1. Mae solo'd the left side pretty much, she's :muscle: NPC CONTRAD - 4/33 TURNS Celica can actually 3 turn if Conrad critblicks two dudes, but thats lame. UNIT CLASS LEVEL HP ST SK SP LC DF RS WEAPON ALM FIGHTER 10.20 35 12 12 12 11 11 04 IRON SWORD GRAY MYRMIDON 04.87 30 14 12 16 06 07 02 LIGHTNING SWORD SILQUE SAINT 01.17 30 16 08 09 13 05 12 LEATHER SHIELD CLIVE PALADIN 02.09 29 14 07 10 07 09 01 STEEL LANCE FORSYTH KNIGHT 01.00 34 16 04 05 04 12 05 IRON LANCE PYTHON SNIPER 01.00 30 13 06 06 03 06 04 STEEL BOW -------------------------------------------------------- CELICA PRIESTESS 09.85 25 17 12 09 11 08 08 BLESSED SWORD MAE MAGE 10.30 23 19 03 14 08 06 10 CORAL FRAGMENT LEON SNIPER 01.99 30 12 09 08 06 06 01 IRON BOW KAMUI MYRMIDON 02.38 31 12 11 14 02 07 02 STEEL SWORD
  16. I uh, accidently overwrote my save NotLikeThis I'll likely get the same (or similar) tc's but i'll update things if stuff changes.
  17. OUR TEAMS JOURNEY BEGINS AS WELL I got Pugi, unlike Team Rum. However, shit levelups have to be punished. Couldn't record voice because I sadly have none right now, stoopid sore throat. If you want a highlight, just start from 11:00. SAFE UNITS: Euklyd - Fire Sety and/or Normal Sety Horace - Kein Jedi - Alva Refa - Xavier Safe units cannot die or get captured. Also must be recruited.
  18. Yeah, sure. I'll save my strats in notepad and post them at the end. Travelling for a couple days so won't get much done for a while anyway. ACT 1 - 30/30 TURNS Alm was a good unit! ACT 2 - 31/61 TURNS Celica was less good!
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