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About Randoman

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  1. Hey Jedi, could you could give your friend Michael my Super Mario Maker 2 profile code? (8BK-09T-LMG) I'm pretty sure he's trying to reach out/message me on his Switch, but hasn't had any success in doing so aside from being able to friend me on his Switch console. I've also tried to reach out to him, but I can't find his account in Super Mario Maker 2 or send him any kind of message on my Switch.

    1. Jedi


      I'll send the message when I can.

    2. Jedi


      Done way later because I just got MM2 myself sry

  2. As of this post, I've got 60 levels uploaded. Since posting all 60 levels in this thread would be excessive, I'll instead prioritize posting levels that haven't gained much popularity. The First Rule of Flight Club: LRG-GN9-P9G A level where your cape flying skills are critical for making it to the end. Boss Rush Rampage: 618-YM1-L0H A level where you fight 3 custom-made boss fights. Mario-dius: 105-37G-PWF A fire clown kart shooter level, based on the Gradius series. On/Off Switch Speedway: TL8-1Q0-3WF A multiplayer race course where you need to hit on/off switches while running forward at full speed. Captain Cannon's Armada: 6QH-Y29-LSG An airship level where you need to take on tons of ships. Clearing the Less Taken Path: QXN-NS3-1NF A level where the top path is the exit path, but you need to take the lower path in order to open up blocked areas on the top path. Kamek's Tricks: 131-0HK-CJG A one room solution level where you need to find a way to take down Kamek and bring back the flagpole. The Frustrating Floating Doors: WS1-JSN-66G A level where you need to find ways to enter floating doors that don't have any floor beneath them. The Aggressive Airship Armada: R4G-7JM-9YF An airship level where the ships are flying at you crazy fast. (I'll admit, this one might be quite unfair, despite my best attempts at making it a tough yet fair level while sticking to max auto-scrolling speed) The Magma Marsh: C4H-26M-MWG A swamp level that has lava elements in the swamp waters.
  3. Here's some more levels that I uploaded: The Chaos Carnival: 3BT-KS5-BQF The First Rule of Flight Club: LRG-GN9-P9G Attack Above or Break-In Below?: LR0-YHM-68G
  4. Here's 2 more levels that I made: Cooperation is the Key: F1G-RJX-HLG (don't worry, it's very much doable solo, but it's much quicker with allies) Wall Jump Jamboree: CG3-DT4-QBG I'll do my best to follow and try out the levels of fellow SF Members. Thanks for the feedback. I try really hard to make sure my levels are fair and that people can't permanently get themselves stuck or trapped. Though I will admit, my Wall Jump Jamboree level was hard to make fair, due to it being a vertical level and it being hard to see obstacles from above. I find difficulty balancing tricky as well. I thought for sure that my Confusing Cave Climb would've gotten at least a 20% clear rate, and I thought there was enough mushroom spawning pipes to put it above a 20% clear rate. I'm also finding multiplayer levels difficult to design, especially in terms of accounting for all the different mechanics and rules between single and multiplayer (eg: room for multiple characters, respawning mechanics). The only way I'm able to get a feel for multiplayer is through online matches and my previous experiences in the console New Super Mario Bros. games (back when my siblings would frequently join me for multiplayer games). For my Cooperation is the Key level, I tried implementing a lot of "gates" that forced cooperation to an extent. The gates consist of Giant Bob-ombs near rotating blocks and gray blocks, which free the way for everyone once the Bob-omb blows up. I definitely look forward to playing any co-op levels you or other SF members make, even if I'm playing them solo. I want to see what interesting co-op obstacles people come up with in Super Mario Maker 2.
  5. Hey Jedi,  could you send me yours and Michael's Super Mario Maker 2 IDs when you get the chance? You can get my ID by entering this level code in the search: YK2-YFC-RFF.

    1. Jedi


      Whenever I get it sure.

  6. With Super Mario Maker 2 being released, I figured I should make a thread for it and sharing level IDs for levels that we make. Here are my first two levels: This Level Teaches Mario Basics: YK2-YFC-RFF The Confusing Cave Climb: W25-LR5-Y0H Also, I should probably tell you guys this before you find out the hard way: if you want to increase the likelihood of your levels being played, build them around multiplayer and give them the Multiplayer Tag.
  7. So most FE lords are able to travel across water? Good to know. Thanks for answering my question guys. Yep, that's correct. I didn't want to count the use of reclassing as lords being able to cross water, since that's tied in with the class they're being changed to, and not the lord's base class for that game.
  8. It's been a while since I've last played an FE game, but for whatever reason, I vaguely remember there being at least one lord in the FE series that could travel across water (it was technically just one or two squares of water per turn, though). I tried searching FE wikis and other similar guides, but none of the ones I found had any data on lords and their water mobility. I feel like it was FE3 Marth that could travel through water, but it was only during certain chapters. I'm also confident it wasn't a mounted lord, or a lord who gets a mount on promotion. Either way, I currently have no way of confirming who it is myself, gameplay-wise. Could anyone help me out here in confirming which lords have water mobility?
  9. And as of now, I've defeated Classic Mode with everyone. I'm curious, why don't you want to activate the newest Smash patch? As for the online challenges, they weren't too bad. At least, not when I was doing them around December 9-10ish. I mean, online might have gotten significantly more spammy/cowardly online players since then (for reference, around 30%-45% of players online were spammy for me). Anyways, checking my records, I've played 203 online matches, won 101 of them, and got 308 Smash tags (for reference, I'm nowhere near tournament levels of skill, but I am usually one of the stronger players among my group of friends and anime convention with Smash Bros. gaming stations). Doing the 200 Quick Play matches will probably be one of the last online challenges you'll complete, while most of the other online challenges you'll naturally complete while working towards that one. Though keep in mind you should switch around your character choices online (since doing a Quick Play match with 30 different characters is one of the challenges, and I doubt most people would switch up their character picks that frequently). Also, go after any Isabelles, King K. Rools, Links (all 3 of them), Samuses, Dark Samuses, and Simon/Richters that you see. They're generally the spammy ones that hide from the fight most of the time. Also, you'll need to do 10 matches online in Arenas, which are not the same as Quick Play matches. That was actually the last online challenge I completed.
  10. So how many of the 1297 spirits in Super Smash Bros. Ultimate have you guys obtained? And on a somewhat similar note, how many of the 124 challenges have you guys defeated? I've actually completed all 124 challenges and obtained all 1297 just yesterday. I admittingly haven't defeated everyone's Classic Mode yet, but with 3 more characters to go, I'm essentially there. [Edit] I've currently defeated Classic Mode with all characters now. Also, feel free to ask for advice in this thread or give tips on getting all the spirits or completing challenges.
  11. So from what you guys have experienced, who are the most/least used Smash Ultimate characters online? Before you read the below, I should state that I've actually played a bit over 210 online matches. I know for a fact it's over 210 because I've beaten all of the online challenges on the challenge board, and one challenge is to do 200 quick play matches and another is to do 10 arena matches. I haven't actually kept track of numbers specifically for most used, but I've seen a lot of King K. Rools, Isabelles, and Young Links online most of which resort to cowardly/spammy tactics. As for least used, I've never seen any of these 7 online from what I can recall: Falco, Meta Knight, Wario, Diddy Kong, Olimar, R.O.B., and Little Mac. Everyone else I've seen at least 2 times, except for Bowser Jr. who I've only seen one person use online.
  12. Are there any popular/generally liked foods that you dislike or find gross? I honestly don't really know. I mean, these days, a lot of what I do is just "doing things because it's the right thing to do", whether it's doing chores or working at my job/finding a job. But if you're talking about goals for non-basic things like chores and work/employment, I still don't know, actually. I mean, for things like gaming, I try to defeat games 100% to get the most out of them and so I can feel like I've fully experienced everything the game has to offer. I was also working on a TV series script until I hit a huge writers' block around the start of October (I reached around 18 episodes, but I was stuck at the 2/3rds point on the 18th episode). As for what motivated me to do that, I just really wanted a story/TV series that broke a lot of molds and stereotypes, and taught people a lot of things by breaking said stereotypes. (Eg: making a female lead who's beyond disfigured and hideous to show the audience that females don't need to be beautiful/cute to be likeable, making a main villain who's very honourable and restrained (even being nicer than most of the actual heroes), and has very sympathetic motives for his actions) I'll admit, maybe I was way too ambitious with what I was trying to do with my story. But even if I'm not the one doing it, I hope that one day a story/TV series does get out there that will will communicate the same morals and themes I was hoping to communicate with my story/TV series. (in terms of things like not being so quick to put harsh labels on others, understanding that people aren't inherently bad and that there are good reasons as to why they act the way they do, that being single/unappealing in the eyes of the opposite gender doesn't make you worth any less as a person) ...that wasn't an adequate answer to your question at all, huh? Well, if I had to sum up my motivation for my goals in general, yeah... I got nothing. I guess "doing what's right" is the most common motivator, when it comes to my goals, though I think that only motivates me 40%-50% of the time, with other motivators motivating me the other 50%-60% of the time (other motivators include my passion for gaming, getting the answers that I need/satisfying my curiousity, and minimizing the pain I suffer).
  13. In today's direct, I couldn't help but pay particular attention to the segment from 6:36-6:42, where they showed the roster going from the original 8 to the full Ultimate Roster. I noticed that all of the characters (barring Echo Fighters and Mii Fighters) were unlocked in order of their Smash Ultimate Character number. As for the Echo Fighters, they were only added after all the regular 69 characters were added, starting with the Echo Fighter with the lowest number (Dark Samus as 4ε) and ending with the Echo Fighter with the highest number (Richter at 66ε). Do you think this means the character unlock order shown in the Direct will be the same order you unlock the characters in, if unlocking characters by vs. matches alone? (Eg: Luigi will be unlocked 1st by vs. matches. followed by Ness 2nd, Captain Falcon 3rd... all the way to Dark Pit being unlocked 3rd last, Ken being unlocked 2nd last, and Richter being unlocked last.) Also, where do you guys think Mii Fighters fit into all of this, in regards to unlock order or how soon you can access/create them? I highly doubt that Mii Fighters are unlocked after Richter, like the video implied (well it kind of implied it to a degree), but at the same time, I don't think they'll let you make Mii Fighters from the get-go. I'll admit though, the latter makes more sense than the former. Also, Adventure Mode/Spirits and Vs. Match Count Aside, do you guys think there will still be typical character unlock conditions for Ultimate? (Eg: Defeat Classic Mode once to Unlock Luigi, Defeat the 100-Man Smash/Century Smash to unlock Captain Falcon, etc.) Part of me doubts that the traditional character unlock conditions still exist, especially since they need to make around 65-68 unlock conditions like those ones. I want to hear what you guys think, though.
  14. It sounds like a somewhat niche invention, but I know most of my friends create OCs for their own stories/story ideas, so it sounds like it'd be useful for them. I also do a fair amount of character creating for my own story ideas as well. 7/10 A combined recording device/voice changer, which allows you to change your voice into any person/fictional character whose voice you can record, though you need at least a 5-10 second recording of the voice you want to mimic. I know such a device could probably be used to commit a lot of crimes, but I kind of want to see a separate rating that disregards the crime potential such a device holds. I mean, it'd be so much fun changing your voice into Tobin Bell's or Dr. N. Gin's.
  15. What are some of your biggest pet peeves? Video game specifically, huh? None come to mind currently, unless you count the Lyon (from FE8) hate back in the day when the FE4 and Jugdral fanbase were raining on the parade of all FE related characters/elements that weren't from Jugdral. Lyon in particular was a major victim of that.
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