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Randoman

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About Randoman

  • Birthday August 5

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  1. Awesome!! I especially love how smug you made Merlinus. Thanks so much for this!!
  2. I've been meaning to make this thread topic for quite some time. Way back when I played my first Fire Emblem game (FE3) and saw the tome "Elfire", and saw that it had significantly more attack power than the regular Fire tome, I thought to myself, "okay, I guess fire from elves is more powerful than regular fire. I mean, elves are magical creatures, so it makes enough sense that fire spells that they cast are more powerful than fire cast from other beings." Only when I played Fire Emblem Awakening and saw that Elwind and Elthunder existed did I realize that El was a prefix, showing it's a more powerful version of the standard tome. I felt pretty dumb afterwards, though to this day I still can't erase the idea from my mind that Elfire is fire from elves. Has anyone else here also thought that Elfire is fire from elves? On a somewhat related note, I keep mentally reading the spell "Bolganone" as baloney every time I see the word. That's also a habit I developed back when I first played FE3.
  3. I'd like to request Merlinus (from FE7) in his magic tent dodging enemy soldier attacks. It still baffles me to this day how Merlinus and his tent are able to dodge axe swings, fireballs, and such, and I want a visual explanation as to how he does it.
  4. What game genre is Princess Peach: Showtime! supposed to be? They've shown a fair amount, regarding the game, but it still isn't clear to me what game genre it falls under (eg: platformer, RPG, etc.). I mean, from what I've seen, it seems with every transformation Peach has, the game genre changes. With Detective Peach, it makes the game seem like an RPG/detective game. With Pâtissière Peach, it makes the game seem like a mini-game compilation. The Mario Wiki states it's an action-adventure game, but with how much the gameplay changes with each transformation, I don't exactly agree with that. I was interested in hearing your guys' thoughts/predictions on the matter. I ask since knowing a game's genre is a pretty big factor in determining if I buy it or not, and I have little to no idea as to what game genre Princess Peach: Showtime! is, especially regarding the conflicting information I'm getting.
  5. I'm glad to see you again! I hope you've been doing well and have been in better spirits. I remember you being pretty down (mood-wise) back then, and it had me really worried about you, so I really hope you've been doing better emotionally.
  6. I saw this article on My Nintendo News, and I felt I should share it and hear what you guys think. As for my personal thoughts, Wapeach isn't nearly as funny or hilarious looking as I was hoping she'd be. I am pleasantly surprised by the design, though. It's much more cutesy and not as evil looking as I thought it would be.
  7. Thanks for the detailed explanations Acacia!! Would you happen to remember where you got all this info from? I'm curious, since GameFAQs, Serenes Forest, and the Fire Emblem Wiki doesn't have this kind of info.
  8. I just finished the Azure Moon route. So for New Game+, if I were to use a female Byleth instead when I formerly used male Byleth in my previous playthrough, would I be able to carry over support levels that I gained as male Byleth, or not? I was thinking of using female Byleth to unlock both CGs for male and female Byleth for the White Clouds CG section (well, as many of the CGs as I can), but if I can't carry over male Byleth's supports when using female Byleth, I'll settle for using male Byleth so I can get the Blue Lions characters on my New Game+ file quickly and easily by carrying over support levels. Also, I didn't realize that characters other than Byleth could get paired endings. Is there a mechanics guide to this anywhere online? I'm curious as to which paired endings take precedence over others, since I did one save where I chose Byleth x Annette, and another where I chose Byleth x Dorothea, resulting in significantly different paired endings: The first resulted in the following: Byleth & Annette Dimitri & Dedue Ashe & Mercedes Sylvain & Ingrid Felix & Dorothea And the second resulted in the following: Byleth & Dorothea Dimitri & Dedue Felix & Sylvain Ashe & Mercedes Ingrid & Ignatz Annette & Gilbert
  9. Is there a list of cross-house paralogues that I can reference, which includes the characters it involves? I don't think SF has a list like that. So in preparation for New Game+, should I buy all Blue Lions and Kingdom battallions before defeating the game? If yes, when is my last opportunity to buy all the battallions? Also, before I defeat my Blue Lions playthrough, is there anything I should spend all my gold on, to make my three New Game+ playthroughs more optimized? Also, if there's any tips or strategies you guys have on New Game+ optimization, feel free to mention them. I'm planning to do all four routes.
  10. I thought I'd give you guys an update on my F-Zero 99 feats and such. Here are my current records for the Queen League: Queen League: Blue Falcon - 5th Golden Fox - 5th Wild Goose - 5th Fire Stingray - 2nd I'm just as surprised at the 2nd place Fire Stingray victory as you guys. I got insanely lucky with using the super boost at the last lap and last quarter of Mute City II and Red Canyon I, letting me steal 1st place just as I landed a couple of seconds away from the finish line. That also helped me avoid the huge amount of grey and red bumpers that the race leaders would normally have to deal with on the last lap. I've noticed that using the super boost on later laps makes it last much longer than using the super boost on earlier laps, so maybe that played a factor as well (though I definitely wouldn't save the super boost for more than one total lap, since you're wasting a lot of super sparks and another potential super boost). People have also mentioned on youtube that the super boost seems to last longer the further behind you are. Though one thing about the super boost that's for certain: if you can time using it so it'd normally end on sections where it's unsafe to land (eg: a spot where the skyway has no normal road underneath it, or during a sharp turn), you can force the super boost to be extended until the skyway brings you to a safe landing spot. After trying out both using the super boost as soon as it's obtained, and using it only in areas where the skyway takes significantly huge shortcuts, I'm definitely finding it's more useful to save the super boost for shortcut areas. Using super boosts to avoid normal paths with huge/multiple turns is also a good strategy. I also managed to get 1st place three times in total today (twice with the Fire Stingray on Red Canyon, and once with the Fire Stingray on Mute City II). @ZanarkinI think your advice on using normal boosts once per lap with the Fire Stingray and relying on high top speed over boosting really helped me get better with the Fire Stingray, so thanks for that! Feel free to post your F-Zero 99 feats and tips as well. I'm eager to hear about your 1st place victories once you get them.
  11. Is anyone here into F-Zero 99? What do you think of it? How good are you at it? Who do you main? I'm really into F-Zero 99 these days, to the point where it's eating too much into the time I should be spending finishing my first playthrough of Fire Emblem: Three Houses. I think it's crazy and intense, in all the right ways. I mean, what other racing game has you pitted against 98 other human players? Despite how many human players are actually in the race, the races feel pretty fair, and the battle royale gameplay really lends itself well to F-Zero. The comeback mechanic in the super sparks and the skyway feels really well implemented, especially in terms of how it doesn't directly punish those who race well/are in front of the pack. I'd say I'm relatively good at F-Zero 99. I've managed to get 5 1st place victories within the first one and a half weeks of the game being released, though I sadly haven't been able to score any more 1st place victories since then. I usually place within almost anywhere within the top 35 when I race (I may be 33rd in one race, 5th the next, 15th the race after that, etc.). As for the Grand Prix's (assuming I don't get too reckless with boosting in the first track) I'm able to do relatively well in them. Here are my best placings for the leagues so far: Mini League: Blue Falcon - 4th Golden Fox - 5th Wild Goose - 4th Fire Stingray - 7th Knight League: Blue Falcon - 7th Golden Fox - 9th Wild Goose - 8th Fire Stingray - 6th Queen League: Blue Falcon - 6th Golden Fox - 11th Wild Goose - (I'm working on it) Fire Stingray - (I'm working on it) I main the Blue Falcon and the Golden Fox. I really don't get how people can use the Wild Goose and the Fire Stingray as their mains. I mean, low acceleration is one thing, but barely healing from the pit zones is a huge dealbreaker for me. The durability means so little when the low healing speed means your health usually won't go back to being full (not without reducing your boost usage drastically). Meanwhile, the Blue Falcon and Golden Fox can reliably get back to full health after each pit stop with mild to moderate boost usage. I mean, if you can reliably main the Wild Goose and Fire Stingray, more power to you. Those two vehicles either don't suit my playstyle very well, or I'm missing something huge, in terms of how to have keep and gain enough health to be able to boost frequently with those two vehicles.
  12. Thanks for the help, guys!! I've got a few more questions: I've recently finished up chapter 8, and I was wondering: did I miss out on too much by not defeating the Death Knight at all yet, and not getting any of the Dark Seals that he drops? For New Game+, I know that Renown is the currency used to carry over features from previous playthroughs to the New Game+ playthrough. For Renown spent on the second playthrough, does it disappear for good when I do a third/fourth/etc. playthrough? For example, if I get 15000 Renown from my first playthrough and I spend 10000 Renown for New Game+ features, will I only have 5000 Renown plus whatever I obtained in my second playthrough to spend on the third playthrough, or will I have 15000 Renown plus whatever I obtained in my second playthrough to spend on the third playthrough? Regarding New Game+ and carrying weapon levels, say I train up Cyril to be a Wyvern Lord in my first playthrough (training up his Lance, Axe, and Flying levels only), then without carrying over Cyril's weapons level in the second playthrough, I train him again to be a Bow Knight in my second playthrough (training up his Lance, Bow, and Riding levels only). In the third playthrough and onward, if I were to carry over his weapon levels, would the first playthrough's Cyril's weapon levels only take precedence, would the second playthrough's Cyril's weapon levels only take precedence, or would both playthrough's weapon levels be added to each other (resulting in a Cyril with high skill in Lance, Axe, Flying, and Riding)? In a similar vein, say I train Flayn in both Reason and Faith in my first playthrough via teaching and goals, but only get her to B+ in both skills since I rarely field her in battle. Then for my second playthrough, I don't carry over her skills via New Game+, but I also train Flayn in both Reason and faith via teaching and goals, still only getting her to B+ again since I rarely field her. For my third playthrough, if I do decide to carry over her weapon levels, will they be at B+ because it only accounts for one playthrough or whatever the highest weapon level I got was, or will it add the weapon levels obtained in both playthroughs, making Flayn's Reason and Faith shoot past B+? How does choosing a Dancer and New Game+ work? Does who you choose as the Dancer not carry over with New Game+? Can multiple characters have access to the Dancer class, but only one character be a Dancer at any one time? Regarding Adjutant Units, do they get weapon experience and support points with the character they're teamed up with? I plan on doing four playthroughs (one for each route), using every character at least once. I have a couple of questions regarding this plan, so I do it right/as ideally as possible (no need to hold back on spoilers regarding obtaining playable characters, or who is playable): -Do the chapter unit deployment slots increase past 10 eventually? If yes, what do they increase to, and what's the ideal amount of characters to train for a standard playthrough? -Aside from what's shown on the SF Three Houses Recruitment page, is there any other major information I need to know for setting up my four playthroughs for the four routes, using everyone at least once? It looks to me that the units' four factions and the four routes pretty much sort themselves out, aside from the one Church of Seiros character whose essentially a Blue Lions character.
  13. I've recently started playing Three Houses for the first time (choosing the Blue Lions), and I've got a few questions: Is there an official term for the implied canon classes for each of the students? (eg: Felix as a Swordmaster, Ashe as a Sniper, etc.) I'm trying to find the list for it on Serenes Forest's main site, but I'm not sure what section it's under. I really want to stick with characters' implied canon classes as much as possible. Speaking of which, I thought Ashe was implied to be a Sniper, which he said he wanted to be (and I trained him on that path). However, later on, he asked about wanting to be trained as a Wyvern Knight. How did this happen? Did me training him in axes and flying along with bows have something to do with this development? Do characters have multiple implied canon classes? In terms of maximizing the amount of skill experience obtained, is it better to use up all of a unit's motivation with Instruct, or is it better to just use up motivation until 50% or 75% of their motivation remains? The tutorials recommended against having units at 0% motivation, saying that they learn better with high motivation, but Auto-Instruct uses up all of a unit's motivation, so I'm getting conflicting messages as to what's the better approach. Aside from using a Bookmark, is there any way to soft reset/go back to the main menu? Fire Emblem Engage had that Options -> System -> Quit selection (at least, I think that's how it went), and I really want to know the Fire Emblem Three Houses equivalent of it. It's getting pretty tedious to have to close out of Three Houses, load it up again, and go through a bunch of loading times.
  14. Games without saving but with a password system are allowed for this thread.
  15. I thought this would make for an interesting thread. So anyways, what are your favourite video games that don't have a saving feature? So for example, you are allowed to list the first three Super Mario Bros. games on the NES as favourites since they don't have a saving feature, but Super Mario World and any mainstream Mario game after that isn't allowed since they all had saving features. On a similar note, if the original version of the game didn't have saving, but a remake on a later system did (for example, Super Mario Bros. on the NES didn't have saving, but the Super Mario Bros. remake on the Game Boy Color did have saving) the original version is allowed to be listed, but the remake isn't. As for games without saving but with a password system, I'll allow that for this thread (and kudos to you if you had the patience to jot down and use passwords, since I know I didn't for games like that). Also, if you happened to be born way after the era of video games without a save feature, and/or don't know or never played games without a save feature, feel free to state that, too. There's no shame in it. I mean, it's not like you can control what year or what era you were born in, and it'd be really silly to hold that against someone. As for my favourites, the Super Mario Bros. trilogy on the NES, Solomon's Key on the NES, Gradius I and III, and Contra I and III come to mind.
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