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CatManThree

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Everything posted by CatManThree

  1. Has experienced the beauty that is Tear Ring Saga and Holmes.
  2. The topic of the thread is on the idea of IS not nerfing anything for the sake of balance when it comes to a hypothetical FE4 remake. I was commenting on this.
  3. IS nerfing various things like the absurdity of astra would be like if they had chosen to removing dreadfighters promoting into villagers. Doing so just wouldn't be right as that thing being absurd isn't really really that big of a deal to begin with. That kinda defeats the point of how weapon ranks worked in FE4. Weapon ranks were also linked to holy blood, making a unit's weapon options differ based on their heritage. Also most weapons you will need are likely C or B rank anyway, and making weapon ranks not set might kind of screw with the item inheritance system.
  4. Dorothea becoming a dancer undermines her use as a mage as she should be more often dancing and providing support, and not fighting when she becomes a dancer. Hanneman is essentially a prepromoted mage Dorothea on maddening but with less supports and no hexblade due to an extremely similar spell list and a high magic stat for nuke damage. Prior to Dorothea becoming a dancer, he functions as another heavy hitting magic user with access to 3 range tome. When Dorothea becomes a dancer he continues the job she is no longer really doing as a combat unit.
  5. Eh, sure I guess? Critical chance from the skill itself alone is calculated equal to the unit's skill stat. However it is raised by factors such as any weapon kills above 50 on a weapon and the +20% crit chance when next to a lover or sibling. Another thing is that adding a natural 20% chance to critical rates on the critical skill would make Ares WAAAAY more broken than he already is. Personally I'd rather they'd replace Accost/Charge's effect with the version from FE5. As it stands, the version in FE4 is really ridiculous to activate. In FE5 it is significantly more useful as it can trigger more often. FE4 trigger rate: [User’s Attack Speed – Enemy’s Attack Speed + (HP/2)]% (Unit must also have 25 or more HP to activate) FE5 trigger rate: Initiates another round of combat if user’s Attack Speed and HP are greater than the enemy’s The whole reason Noish has this skill instead of pursuit of adept by the way is because he is supposed to be a slower and bulkier counterpart to Alec. This is why he has a skill that focuses a lot on HP in terms of its activation requirement. Arden is fine honestly. His stats are actually rather competent surprisingly if he is used, and he can reliably double enemies if he has the pursuit ring. His main problem (which should be obvious as it is a running joke with his character) is that his movement is low and as such is a pain in the ass to use until you obtain the leg ring. If he were to get another skill, then I guess it would have to be critical I guess. Not sure what else you could give him that wouldn't break from his character. I dont know how I feel about this. Thing is, Mages and Armors in FE4 have one point of mov less than normal foot units. Boosting their mov by one would make them the same as foot units and in turn making some parts of map significantly more annoying (enemy mages in general, Leif protecting Leonstar in chapter 7, the triangle attack mages in chapter 8, Hannible...). If anything, boosting the mov of unpromoted mages outside of the bard class seems somewhat reasonable. However I still have mixed feelings on it. Six extra might is quite ridiculous, but I like the effective damage idea. Giving the tome type effective damage against armors and mounted units is an interesting concept that makes fire tomes not absolute garbage. Pfffft, already does that! Sol and Luna are somewhat reasonable, however Astra is hilariously broken in FE4. Then again, astra is locked to Ayra and her kids so I guess the idea still works. What? Why? That ridiculous! This would only be a serious detriment to players and nothing more, especially those trying to promote Lachesis asap to make dealing with Eldigan less annoying. That is broken. I don't feel the need to explain why as it probably should be obvious. I understand that axes in particular have WAY too much weight, but isn't this a bit excessive? They aren't Heroes they are Forests. I know they are called Heroes in the Naga patch but they are not the same class. Anyway I see zero reason as to why you'd ever give them axes. Not only is it pointless to begin with as they will primarily be using a very specific sword in their inventory all the time anyway, but the Forest class is not intended to be like the same as a Hero. The -3 weight as an effect is absolutely broken for the class, effectively making swords nearly or literally weightless. Masterknights already can use light magic. As for whether or not they should use dark magic that is a big no. Dark magic is explicitly only used by members of the loptous faith and noone else in the Jugdral games. This is why the only dark magic user in either Jugdral game, a dark mage named Salem, is a former member of them. Nihil I guess I could understand as a super special or secret, powerful unlockable obtained in the real late game or something. However a vantage ring? Why? I don't see any point in this thing existing at all. Dear god no him and Seliph are already insanely broken enough! I can roll with this. Her bases as is are just sad and make using her an absolute chore. Well, Travant exists. Anyway I guess this could be interesting if done sparingly, carefully, and thoughtfully. Rank? You mean number of love points? You do realize this game doesn't have the support system right? If they add a new unit in gen 2 they will either need to replace an already existing unit or add another one in gen 1 to compensate. Also how canon Thracia 776 is is very debatable as it detours from the normal plot of FE4, most notably Leif's army not being decimated by Blume before Leif was able to meet up with Seliph. Hard mode does exist actually...kinda. After you beat the game, you unlock a new option in the setting on subsequent playthroughs which when turned on will increase the intelligence of the enemy AI. Also as for it being "too easy", I think thats a bit of an exaggeration. Outside of Seliph, Ares, and Leif carrying all of gen 2 so that no matter what pairings or lack-there-of that you end up with, you won't have too much issue completing the game. While giving specific characters stuff like this is ridiculous, the idea of extending bow range is rather nice. However the problem with this is how large of a scale the maps in this game actually cover. Some of these maps cover entire countries in size. Thracia 776 maps are actually located in very specific locations on the map like a specific village or castle, the scale of the map of FE4 are THAT BIG. A way better way to fix archers is to implement close counter as a skill or something. The primary reason Bow Fighters/Archers in particular are terrible is because they have no way of retaliating at close range, meaning they have almost no enemy phase action at all. Also, in regards to your idea on individual units having different bow ranges, what about Asaello, Deimne, and promoted Lucharba? Oh and also, doing this screws up Lester a lot. Why would princes wield lances exactly? In FE4 you are primarily going to be using very specific weapons on characters in order to gain kills on said weapon. For the most part, the weapon triangle isn't something you pay that much attention to in this regard as once you gain that crit bonus and keep raising it, you will likely be one rounding the enemy anyway. This is particularly true for Leif and Seliph with their Light Brand and Silver Sword respectively. The Light Brand in particular is incredibly powerful to a ridiculous extent if you do manage to get 50 kills on it since it a light 1-2 range weapon with high damage output to begin with. I really don't see the point in this. Also I feel it contradicts the games focus on emulating norse or celtic to a faithul extent without getting too anime or anything. Uuuuuuh why? Seriously, why would this ever be a thing? From what I have heard, Kaga at some point stated that Silvia and Claud aren't siblings but in fact cousins. Sounds like something he pull out of his ass in order to justify the incest here but its still worth noting. Also this is the only actual incest pairing unrelated to story and what-not in the game that wasn't likely unintentional besides one: Nanna and Ares. Nanna and Ares have a lover conversation though that both makes fun of the fact they are cousins and confirms the truth about Lachesis's unrequited feelings for her half brother. I should probably add that removing incest entirely from the game as a whole is impossible as Arvis unknowingly marrying his own sister is central to the plot. I know youre just referring to gameplay but I feel its still worth mentioning. This ain't a konami game but the idea of something stupid like this being trigger-able with a secret code is amusing. I really like this. Would be a nice attention to detail. Hah! Would be quite funny if it was a thing I will give it that. YES! MAKE THE WIND MAGIC EVEN MORE ABSURDLY UNBALANCED! MUWAHAHAHAHAHA Thats broken. A better idea is to just give Deirdre Nosferatu like how Julia can obtain it in Gen 2. Light/Lightning is incredibly powerful but I don't see why it can't be obtained at that point. Noones likely gonna inherit it anyway besides Ced (though him and his sub already come with one by default). Also Lewyn and Lachesis (if either are alive and promoted) using them shouldn't really hurt when it comes to balance to begin with. Like that joke manga (forget the name)? I don't know dude. Sounds like a bit of a task for the devs to implement. Don't see anything wrong with this. It'll help level up certain units (particularly Leif) who need it a little more than before which is nice. Though I imagine this could really be abused if too many are added. Sure I guess. Could update to have references to modern games or something, though I'm not sure there's enough room for too many more. Eeeeeh sounds a little contrived, as helpful as it would be to new players unaware of what is gonna happen. Sure I guess.
  6. "Grust had caught the League unawares, forcing them to flee to Pyrathi. But the kingdom of Pyrathi seldom made contact with the outside world, and their king, Mannu, was wroth when he heard of the League's unexpected visit." -The chapters opening in the NA release of SD The fact their visit came as unexpected and Mannu reacted in such a way implies that they came without any announcement before they arrived. Now its not stated, however it can be assumed they were way too desperate to wait to send a messenger and simply came in with the intention of contacting them directly. Regardless you're still right in that the script is a quite barebones. Not enough context is provided to deduce whether they intended to invade or not; only that Mannu reacted to it as would any leader of an incredibly isolated island nation to an army from another nation showing up on your shores unexpectedly.
  7. Hanneman is often argued as one of if not the best mage in maddening mode in most cases to my knowledge outside of the addition of the abyss DLC. His nuking capabilities eliminate the need to rely on speed in a mode where trying to double things can be a nightmare. The addition of him learning Thoron and Meteor helps even more. What puts him above Dorothea in particular as a nuke is primarily his bases coupled with an extremely similar spell list where he does literally the exact same thing but without the need to double.
  8. To be fair here, they had no intention of invading. They were simply seeking asylum there after having been pushed back and there seeming to be no other option. While it is definitely stupid to attempt to seek asylum with a neutral country at the last minute without negotiation or anything at all prior, their decision as ridiculous as it was because they only made out of desperation from what I can gather as they had no real other options at the time.
  9. That's usually only the case over her design coupled with the belief by some that her having charm makes her better than Lene. Least from my understanding. With Asaello, his notoriety comes from how he is a very different character from Febail and has quite a bit of dialogue for a character in FE4. Instead of being an angsty "soft boy" trying to look intimidating when he really isn't all that tough like Febail, Asaello is actually mature killer who is feared as a result of his profession and skills in spite of his intentions behind the work. He also has a minor trait of disliking nobles brought up a couple of times, one of them (lover conversation with Muirne) has him complaining about something along the lines of how easy it is for nobleman with holy blood to get so strong while average folk have to work for it.
  10. Asaello. Despite being a substitute character he is surprisingly well characterized, especially for someone from FE4 of all things. He's arguably much better as a character than his original counterpart Febail.
  11. Why are you looking for an online emulator exactly? I ask because if it is because you want to emulate on a really crappy chromebook that can't download and run android apps, then you are sadly out of luck. Pretty sure no online or chrome extension emulators for the DS exist. As for SNES stuff there are absolutely no online or chrome extension emulators of good quality out there.
  12. Has quality taste in the video games. (edit)keeps posting at the exact same time as me
  13. Doesn't know that the true FE x SMT is SMT Devil Survivor.
  14. So I was playing Three Houses today and after happening to obtaining a Talisman. When it came to trying to decide on who to give it to however, I came to a sudden realization: I almost never have had any real idea who who to give those two points of res or really what to do with the Talisman at all (unless I am trying to meme a specific unit in which case they get all or most stat boosters). So, purely out of random curiosity, I thought of asking what any of you usually do with talismans specifically. So, what DO you all do with talismans you come across in FE games? Do you suffer from the same problem? Are there specific types of units you give them to? Do you just go and sell the thing? This question isn't restricted to cases in Three Houses of course, just in general throughout various FE games. Including FE1 and 3 (if you've played em) with those huge +7 and +4 res boosts instead of just +2 like every other game.
  15. An issue regarding the book in the shadow library you are probably referring to, "The Feast of Decadence", is that similar to the issue with the another book ("Romance of the World's Perdition"), we lack a lot of context in regards to the text we have available and as a result have issue interpreting aspects of it. The only information we reasonably can gather beyond how horrid some of the stuff the attendees of the wedding took part enjoying in, is the possibility that Nemisis and the 10 elites may have come from Sreng (the swordsman hailing from the north who were sent to be slaughtered by beasts for the attendee's amusement in the book, Rhea and Thales describing Nemisis as a bandit, and the unnamed elite from another shadow library book mentioning his "clan"). Anyway, regarding the scene in which Wihelm is described as "embracing" Seiros in that gruesome reenactment of the Nemisis' death, we never see this actually happen in the vision Byleth has at the start of the game. Rather, we see Seiros embracing the sword of the creator (her mother) after killing Nemisis. However, the mentioning of Wihelm actually do this could have been overplayed for the sake of the wedding attendee's entertainment. Someone (I think it was either Edelgard or Dorothea but I can't remember specifically who) mentions at one point that opera reenactments of history can change the events of what actually happened for the sake of making the story more entertaining, specifically the the idea of Edelgard being lovers with I Byleth inaccurately in an opera. Anyway point is that this could very well be the case for the reenactment at the wedding mentioned in the book. However whether or not the two were indeed a thing and the reenactment was just overplaying the scene based on the twos existing relationship is also possible. In my personal opinion, I think they Wilhelm and Seiros were never a thing, and the reenactment was over-played. Similar to "Romance of the World's Perdition", "The Feast of Decandence may have been intentionally written (be it by IS or the in-universe author) with symbolism involved, specifically in regards to what actually happened after Nemisis was killed with Seiros embracing the Sword of the Creator and not her getting embraced by Wihelm. The symbolism being held in the irony behind this little coincidence's, possibly playing into further emphasizing how disgustingly entitled and the nobility was at the time.
  16. MUST...HOLD...BACK...METAL...GEAR...BIAS...DON'T...SAY...BIG...SHELL...AAAAAAH Ok in all seriousness, I'm gonna try no to include 3rd party titles outside of Sonic in order to keep things at least somewhat realistic. In any event, here's some ideas I got out of brainstorming they you didn't already bring up yourself: Stage based on virtual boy Maybe cycle between different games like Flat Zone? A stage to properly represent the Archanea FE games. Dragon's Table Fane of Raman The assault on Archanea Palace against Hardin in the War of Heroes? Could re-contextualize the stage "Castle Assault" to be the set in the kingdom of Archanean's palace, utilizing different banners Replace the figure that was originally Black Knight which appears in the background to be Hardin instead Maybe change the red flag/banner that appears in the out-door section to bare the Archanea coat of arms from the old FE TCG? The assault on the Dohlr Keep from the endgame of the War of Shadows Same as the Archanea Palace idea only with Medeus in the background Thabes Could feature hazards relating to magical attacks and such Anri's Way Could cycle through different maps locations from along Anri's Way including the Desert of Death/Thabes, Flame Barrel, and the Ice Dragon Shrine A stage to represent Binding Blade (and by extension the GBA era of FE) A stage to properly represent the Telius FE games Tower of Guidance (Tower that part 5 of RD takes place in) Greil Mercenaries old base from PoR Either bridge map The massive courtyard at the Daein palace the PoR endgame is set in A stage based on the peak of Mount Silver from pokemon gold and silver A stage based on Station Square from Sonic Adventure while Perfect Chaos is causing destruction Maybe take place on a rooftop or something Perfect Chaos could attack somehow, acting as a stage hazard A Wario Land stage A stage set in some location from the "Mario and Luigi" rpg series A Zelda Link to the Past stage since Zelda's Ultimate design is from said game...if thats possible Aaaand that's all I can really think of that you didn't already bring up. Oh and also, a side note. I don't think SoV or Fates need stages as the Arena Ferox stage kind of exists to represent the 3DS era of Fire Emblem. That's just my opinion anyway.
  17. Probably hasn't figured out how to change your member badge.
  18. Pretty sure I recall him having been referred to as "professor Jeritza at one point or another by a student or students during the conversations you can have with them while exploring the monastery. Whether or not they did consider themselves that is a little up for debate and speculation if we are to not trust Rhea on the matter. All that we know about the Agarthans outside of what Rhea tells us or their involvement with conspiracy in Fodlan is that they despise the Nabateans, despise Sothis seemingly referring to her as the "fell star", have highly advanced technology which combines magic and technology, view all non-Agarthans as mindless, feral, creatures (or "beasts") that are far bellow them in. We also receive some interesting but cryptic and vague information from the Shadow Library book "Romance of the World's Perdition", where the book neither confirms nor denies the concept of the Agarthans becoming so full of it they thought they were gods. The only thing the book kind of confirms is that the Fodlan seams to have been originally called "Thinis" (the name of the real world city large importance from ancient egypt that has never been uncovered archaeologically but is known to exist through prominent reference to it in other archaeological finds) by the Agarthans at some point. However due to how its worded, this may not even be the case depending on how you look at it. Anyway, my point is that there isn't a significant amount of evidence or any real damning evidence to support it either way. Outside of what Rhea tells us, we only have extremely vague and unclear information that could be interpreted either way.
  19. This should be amusing, particularly your reaction if things get really out of hand. Setting a randomizer to randomize absolutely everything, depending on the specifics you entered, can result in the game REALLY going south. To the point of getting soft or hard locked even.
  20. Banned for using Roger as their profile pic instead of Mintz or the real Roger.
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