Jump to content

Johann

Member
  • Content Count

    2,181
  • Joined

  • Last visited

1 Follower

About Johann

  • Rank
    feelin' grooovy
  • Birthday 02/05/1987

Profile Information

  • Gender
    Male
  • Interests
    dancing, science, french literature, solving mysteries, puppies
  • Location
    Massachusetts

Previous Fields

  • Favorite Fire Emblem Game
    Binding Blade

Member Badge

  • Members
    Xander

Recent Profile Visitors

4,786 profile views
  1. Yeah, definitely worth it. Hrid doesn't really need anything special since his default kit is so good, and Fjorm really just needs some minor things like Atk Smoke 3 and an A skill that doesn't depend on others being nearby (since you won't always have the option of keeping your allies close). I gave my Fjorm Mirror Stance 2, which comes from 4* Gharnef, so no real loss of investment there. Mordecai and Bartre are especially great to save for when you need a bonus unit and all you have are free units from TT. Give them Smite and either Fury 2 or Atk/Def Link and you've got yourself a helpful party member who can either buff allies on Smite or, in a pinch, actually fight. Fury is nice on those bonus units if they have a stat that's really high since they can be the target of Chills, which is a big help for the rest of the team. I'm not a Corrin fan, even with his powerful Support boost, just because so many maps are designed specifically to punish baiting from a safe distance. Put a soft support unit too close and an Ophelia or whatever will get Dance'd and warp over to kill them. If you can't get Corrin (or Marth or Kaden) close to your tank safely, then you're better off bringing someone else.
  2. @Anacybele An alternative solution to most of these suggestions is to just focus on a few specific Legendary heroes like Hrid, Fjorm, etc. That's what I do anyway. They don't need special investment to make functional, and pulling extra copies isn't usually necessary (it sure helps though). It's great since you won't have to use extra Light/Astra blessings either on new units or rotating out the most solid units. In my experience, the most valuable skills for AR are Atk Smoke 3 and Smite. I'd say the minimum requirement is just having good Def and Res. My Fjorm uses Shield Pulse for her B slot and she can usually take on entire Defense maps by herself. Before Naga was added, I used my Hawkeye quite a bit too and he'd regularly wipe out entire Flier teams.
  3. I think you'll make it, and even you don't, it sounds like you've learned a lot from this week. You're definitely getting better at this. One thing that could potentially help make your final runs easier is if you take a look at your Rematch options from Defense Results. Though you only get to see the enemy's first unit, sometimes it's possible to gauge what their map is like based on that unit's skills. Here's a few things to consider: Units who attacked earlier in the week might be a bit easier, especially if they had a hard time with your map. The idea here is that later challengers are probably closer to your score later in the week, while anyone who struggles or doesn't put in much effort would not likely keep up with your score, and thus probably not face you so late. Don't rely on this though. If their Offense Fortress is relatively low, then their Def fortress might be high, so avoid foes with low Offense forts If their lead unit has Infantry Pulse, don't challenge them, because you know what the rest of the team is gonna look like. Likewise you might see something similar with Legendary Hector, so be wary of him as a lead. Brave Lyn, Veronica, or any Firesweep units should probably also be skipped. Might be setting yourself up for an onslaught of foes you can't counter Seliph, Lilina, and Ophelia should probably also be skipped. Those setups are pretty much the same sort of devastating offense (in Seliph's case, Miracle + WoM baiting) If it's Legendary Azura, I'd be wary of them, especially if they have a Dance seal (like Earth Dance). Likewise, if their lead unit has a Rally skill, I'd say skip it. Rally skills are usually used on high offense units as a way to not suicide on tanks and also punish baiting A flier with a goad or ward skill tells you it'll be a Flier Ball map, which are very dangerous, skip those too Yune as a lead is usually a good sign, since she's very frail and has a hard time using most of her skills. I see Yune-lead challengers as easy wins since Hrid will always kill her in one shot, even if he's debuffed and she isn't If their lead unit is lacking a seal or other major skill slot (not counting assist), that's often a sign of a careless map build. It doesn't guarantee it's easy, but it does show that the player might not care about their Def map or goofed and forgot to Lock their team. Awkward skill/seal choices are also worth noticing. There's a guy on my rematch with a +10 Jeorge using Cupid Arrow (not very threatening) and Blaze Dance seal (does nothing for Jeorge). I could be wrong, but I doubt this guy has any tricks up his sleeve. If the main unit is weaponless, that's probably a free win, lucky you
  4. They go back to being normal humans after a while. The good thing is that they never act out, but then I never had any problems with that teaching at the community college either. yes, but only later when my mom dropped me off a cliff to save Elijah Wood. For real though, after all them hornets, my hand looked like a boxing glove
  5. Oh yeah that's a bad mindset. I blame myself if I can't explain any of the stuff to them effectively. The biggest problem at my school is that the student body is regimented and disciplined, and it takes them a while to feel comfortable asking questions or speaking up, so I usually don't know what's getting through or not until the quizzes or whatever. As for the bees, that's basically how it went down. At one point I unknowingly walked over a ground hornet nest and had myself a My Girl moment
  6. Oh yeah clients are the worst thing ever. Right out of college, I worked for a few months as an environmental consultant and it put me into a heavy depression. Was eating worse and less often, less sleep too, and didn't have the time to do any of the things that give me genuine joy, like acting. Also a lot of bee stings, but that's like cartoonish suffering so I could laugh at that at least. Even though I teach science courses, I heavily emphasize to the kids that everything in college (and a career, and life) is about getting good at identifying and solving problems. Communication is like half of that since it doesn't help if nobody else understands the problem. It's hard enough with college kids but I can't imagine how crazy it is with high schoolers.
  7. Yeah I imagine few people who don't have Dark/Anima heroes are going to pull off a max reward score. Incidentally, last week I had a perfect scoring week for Defense, and it felt like a tease given how the season concluded before the update kicked in.
  8. Games like this are designed to capitalize on your short-term feelings. Maintaining collections, fear of missing out, the "well, that sounds like a good deal" offers, status symbols, flashy new stuff, whatever. It's all a ploy to get you to internally rationalize your spending. It's a predatory system and the best thing you can do is push back on those feelings and think about all the other things you can do (or need to do) with your money.
  9. Nah, it just takes your 3 worst Def losses for the week and adds them up. 240 is the lowest it can go, and if you have two Yunes and a full Dark/Legendary team, your minimum score is going to be 120.
  10. Emergency Management, so like FEMA/first responder/public health/national security type stuff. Got it for free through the college I teach at, and I really enjoyed the program. I'm extraordinarily fortunate that things worked out so well for me. How far along in your adult life were you before you came to the conclusion that this was what you wanted to do?
  11. With your build, yeah Special Spiral is where it's at. Everything else is solid. Note that with Gunnthra, if a foe is debuffed and has a Panicked buff, it'll pick the lower of the two for the Atk bonus, so the same will probably apply to Matthew. Dunno if Ploys, Feints, Chills, or Aversa are your bag, but those can go a long way.
  12. no lie, I never finished high school, but I do have a master's degree anyway
  13. Oh, you mean how you'd ideally want a real Bolt Trap to cover as much ground as possible, right? That's a good thing to keep in mind, though I never guess the traps. I always have contingencies.
  14. I'm not sure I've seen or heard of people placing them off to the side, unless you mean just on separate paths so the player has to commit extra time in order to disarm them. Usually it's more like what you have on your right-hand side where they're clumped together, with the dilemma of how to get past them or even trigger them safely. If they're close together near the enemy, stuff like Reposition and Dance become less of a safe option, after all. You could put the fake Heavy Trap with the others like that, but I think it might be best to give Yune that little bit of protection. A lot of them, yeah. Only a small handful are available in the normal 5* pool, which is dumb cuz it's really just a skill for convenience edit: random thought, but maybe swap the locations of the Bolt Tower and Aether Pot in my example picture. This would give the attacker more immediate incentive to break the structure, helping Hrid/Sigurn get the opening they need.
×
×
  • Create New...