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Fire Brand

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Everything posted by Fire Brand

  1. Since I can't seem to find the glitch topic, I decided to make a topic for it. Please move it if needed. Anyway, if you change the bgm, then use the turnwheel to go back to before you did it, the song will revert back to the original song, yet the menu will display that it's playing the song you set it to.
  2. Byleth to me makes 3H worse in every way; it feels like none of these characters would exist or live without professor-senpai-sama-senpai-sama. You start to wonder how they even managed to live this long without constantly having to collapse in professor-senpai-sama-senpai-sama's arms. Am I seriously supposed to believe that Edelgard is able to accomplish anything when she's so weak and utterly dependent on professor-senpai-sama-senpai-sama? I wouldn't be surprised if she spent the entire timeskip building a Garreg Mach sized shrine for them. Byleth is a dull, emotionless entity I wouldn't even call a character, and is stuck in this strange area between silent avatar and generic self insert. Also known as the worst area to be in.
  3. Radiant Dawn's tower. It's not even close. Honestly, I just wish it was longer, and maybe a bit harder on hard. It just ends too soon! I also really love Path of Radiance's endgame. Has a great aesthetic, charging straight through the castle gardens. As for endgame music, Twilight of the Gods and God Shattering Star.
  4. Um, what? Jill is widely considered the best character in RD, or at least on par/second to Haar.
  5. While I'd like to see a Genealogy remake, I also fear they'd ruin it. The game has a lot of retro charm as well as writing which could be ruined very easily by new Fe tropes. While we could get a really amazing remastered soundtrack, I'm still cautious about a Genealogy remake. Fe warriors 2 could be interesting, but honestly, I'd most like to see a third Tellius game, set far in the future with Lehran and Ashunera's new hero. Who knows, perhaps characters like Kurth, Nasir and Ena would still be around? Of course there would be an entirely new cast, though. Fodlan's story has ended, imo. I view it as a kinda "Magvel 2.0". I would also hope the mechanics from 3H stay far away from the inevitable FE4 remake, but alas, that is unavoidable. Ah well.
  6. New Mystery of the Emblem or Path or Radiance, the former has casual mode and the latter is probably the easiest in the series.
  7. Lucia in Tellius, in fact most low tiers in Tellius. I find it more enjoyable to play those games with the worst characters, for some reason. I also really enjoy using Kliff in echoes, especially Dread Fighter Kliff, who's SPD gets pretty ridiculous.
  8. In terms of character, he's the same as all the loyal retainers before him. However, he differs from them in that Dimitri is not a heroic Marth character; thus I would consider him more of a Camus than a loyal retainer. If Corrin ordered Jakob to do anything which Dedue did, I have no doubt he would.
  9. Hmm, I wouldn't say so. A major part of Awakening's story is Grima completely destroying the entire continents, far worse than anything that took place in Fe4. That too. As I said previously, Fe4 feels like the Star Wars setup. There's even parallels between characters like Arvis/Anakin, Manfroy/Palpatine, Seliph/Luke, Julia/Leia. Kaga himself stated that Gen 1 only exists as a prologue to Seliph's story. People likely ignore it, however, because of it's weak narrative, lack of character presence or development, and overall generic storyline. Whereas Gen 1 was unexpected, took risks and was generally more engaging with a far more fleshed out cast. Lots of the problems likely stem from the second act being rushed to cram in content that would have been in a third, however.
  10. Basically any map from 3H, aside from Shambhala and GD endgame, as they are tedious, dull warp kill boss maps that are reused to death. As for the other games, FE4 Chapter 9's triforce wyvern fest.
  11. Awakening had many of those aspects too, yet is not considered dark. Fe4 is not a dark game either, merely has elements which are considered "dark".
  12. Fe4 did the same thing with Sigurd being a deconstruction of the lord archetype, and people also consider that game "dark". Seems there's a trend here.
  13. I mean I always ironman and FE10 is my personal favorite, but I can't speak for others. So fair enough. How about FE9?
  14. I feel Felix would be a good choice, as he's one of the few who gets development in the main storyline.
  15. Archsage, for male mages. Basically a male version of Gremory. Lancer/Sentinel, infantry Lance class. Shaman, female dark magic class. Baron, magic/axe/armor. Valkyrie, Sword/Flying/White Magic
  16. I'd suggest FE10 myself, again it has a large cast and is very enjoyable to ironman. I'd be up for it depending on the game chosen.
  17. Each story should be able to stand on its own regardless of the order in which it is played. If you were playing Azure Moon you wouldn't even see the convo. As for how "dark" a FE is, hmm. I wouldn't consider Judgral dark, sure it has some dark themes, but the overall tone is still quite an optimistic one in the end. It's more of a tragedy than anything. Kinda gives me Star Wars vibes honestly, with act 1 as the prequels and act 2 as the New Hope and such. None of the FEs are particularly "dark", tbh. They're all optimistic fantasy stories where everything turns out well in the end. And that's not a bad thing at all, because that's the genre they're going for. If we suddenly got a gritty "dark" FE, it would be really weird.
  18. Precisely. Just compare the Annette/Gilbert conversation to Jill/Shiharam, for instance. That got proper setup and development, while Gilbert was just that guy who stood there sometimes.
  19. I'd still rather take flawed variety over none at all. Imo neither were great, but as a whole I prefer variety in bad maps over samey bad maps.
  20. Agreed. I really didn't care much for any of them, it was more entertaining to read the corny dialogue in the second phase than tragic.
  21. Well, music is a very subjective thing, but I love Celica's 2nd map theme, while Alm's I cannot stand. As for maps, Celica's route had so much variety in location. The boats, beach, desert, swamp, graveyard and also the sacred grove from Twilight Princess. Whereas Alm was the same boring field over and over and over. Both were pretty tedious, but Celica had far more variety and thus I found it more enjoyable. That and I've always enjoyed boat and desert maps. As for the story and characters, I found them far more engaging. Celica felt far more... real than Alm. She had flaws, and was frequently called out for them. Sure, she made mistakes, but don't we all? Alm was confusingly written, he felt like a weird mix of Micaiah and an avatar character (most notably Byleth-tier worship). He hardly ever did any wrong, and even when he was called out for his actions, he was always in the right in the end. His supporting cast I also found far more dull than Celica's. I loved Saber, Conrad, Mae and Boey, whereas Gray, Tobin and Clive, while not terrible, certainly weren't in the same tier imo. In a game with a already mediocre story the characters can really make or break it.
  22. Assume you can recruit as much as you like.
  23. Since there's been so much Echoes talk, I think Celica's route is better than Alm's in every way. Better maps, better music, better locations, better story, better characters.
  24. The issue I have with three houses is that it feels the message is pushing is "killing is ok, as long as it isn't someone you were at school with for like a year!" The school characters are really the only ones portrayed sympathetically or even at all. It just feels really... Off. Compare to the other games in the series, such as the Judgral or Tellius games, where characters who aren't the core cast still get portrayed sympathetically. And also, as I've said before, would Marth be a worse person if each generic boss had a prologue showing them happy at school? Three houses isn't "sad", it's just trying to emotionally manipulate you into believing it is.
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