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Elephantus

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Posts posted by Elephantus

  1. When it comes to these, I tend to focus on disabling things that make the game less fun for me. As such, my own "challenge" rules include

    -no rewinds after character deaths - Divine Pulse is allowed, but death cannot be undone.

    -no trading around equipped items on a unit that already moved

    -gifts may only be given to characters that have less than full motivation

  2. Just now, eclipse said:

    I think everyone in the game has a basic spell list, so Byleth would naturally get those.  After that, any modifications would be dependent on how those questions were answered.  A fully physical Byleth would have nothing other than the basics, while one geared towards a hybrid/magical may have a few changes (say, Physic instead of Recover).

    I like that idea even more than mine actually. Good stuff.

  3. 3 minutes ago, eclipse said:

    I have no idea how the spell list would be balanced, though!

    Maybe by giving them a cost similar to what Hollow Knight does with charms?
    To elaborate, in that game, you can equip charms that give passive boosts of various sorts, but each charm has a cost associated with it, which means you can only equip a limited number of them at one time. Naturally the more powerful charms have a higher cost associated with them. I could see the same working with spells, where something basic like "Fire" would be cheaper than, say, Physic or Ragnarok.

  4. Voted no, and here's why: I don't like the concept of a player avatar in Fire Emblem to begin with, and while Byleth isn't exactly an avatar, I feel like they're kind of made to resemble one. While I get what they were going for with the character, I would have much prefered a more defined personality rather than the blank slate we got. The fact that Byleth has defined talents already is a step in that direction, if a minor one.

  5. 2 hours ago, ajmiam said:

    One thing I have found is that if there's an enemy formation that's tough to approach safely (because it has many units on its edge with overlapping ranges, or because you're also dealing with turrets or a constant stream of reinforcements coming from their direction) it can help to throw an Impregnable-Wall-upped bait unit at them to aggro them and break them up.  In that case, why not use a Venin weapon?  All your attacks deal 1 damage anyway, so why not use a weapon that has a bonus effect?  The answer to "why not" is that if you placed your bait unit close to the rest of your army, you'll ideally be swarming the lured-in enemies on your next Player Phase and they won't live long enough for the poison to take effect.

    However, in some cases, the enemies won't be able to reach the rest of your army right away.  Maybe (1) there's a wall or gap in the way that only fliers can pass over, or (2) maybe you deliberately left everyone but your bait unit far away from the group you're baiting.  Or maybe (3) the group is just SO overwhelmingly huge and in-your-face that all you can do is find a chokepoint and hold onto it with I-Wall for several turns straight as you slowly pick off the enemies.  In these cases, the poison will have time to do its thing--and getting in a "free" 10%-20% damage now can be surprisingly helpful for completing one-round kills later on.  I encountered situations 2, 3, and 1 respectively on chapters 13, 14, and 15 of VW, and in each case the poison did make a few kills easier to snag.  (In Chapter 13, this is how I approached the group just to the left of Pallardo after I survived the initial rush.  In Chapter 14, I heavily relied on I-Wall to hold off the initial rush of enemies on the left.  In Chapter 15, I sent some units over the lava to engage enemies early, but the archers made it dangerous to do so without I-Wall.)

    I think Venin weapons are pretty useless on most maps, but there are a handful of cases where they can be a little helpful--and it doesn't hurt to have one in your convoy to bring out for just those cases.

     

    WORD OF WARNING:  Do not upgrade your Venin weapons to their "+" versions.  Due to a bug, their "+" versions never inflict poison, making them just worse, delicate iron weapons.  Maybe this'll get fixed in DLC 4, we'll see.

    Interesting perspective. This kind of stuff is why I love this topic actually. I brought up Venin weapons because for me it was a simple "no, can't see any situation where I'd want to poison my enemy", but your reasoning is actually very sound and a cool idea.

  6. 4 minutes ago, Vitezen said:

    Any combat art could conceivably have a situation where you'd consider using it. If there's a time where you may need +10 MT and +30 crit to kill, you will want Wild Abandon.

    That's fair, but the problem is limited slots - you only get three, and unless you plan ahead each battle, chances are you won't have some of the more niche picks equipped once that rare situation arises.

  7. As you can probably tell if you look below my avatar, Echoes is my favourite Fire Emblem, so it shouldn't surprise you that my answer is: YES, ABSOLUTELY.

    Just like Three Houses, Echoes is fully voice acted, though in my opinion the voice acting here is superior. The presentation in general is fantastic, and I'd even go so far as to say that Echoes actually looks better than Three Houses does. There's tons of interesting systems that you won't find in any other games, my favourite by far being magic costing HP to cast, which allows for some very fun strategies, especially if you make a certain villager a cleric. There's also free DLC items called pitchforks, which let you reclass any of your units, so there's some more replayability than you might initially think.

  8. 44 minutes ago, Shadow Mir said:

    I doubt it - Wolves primarily drop Wootz Steel, Wild Demonic Beasts primarily drop Umbral Steel and may drop Venomstones, and Giant Birds drop Mythril mainly.

    That reminds me, how about we discuss those? I've never used the venom weapons personally, always viewing them as something that's much better in enemy hands, but maybe someone can come up with a niche for them?

  9. 1 minute ago, Shrimperor said:

    Already there though. It's a skill yes, but it's there.

    Oh, I know there's the breaker skills, but I wish the weapon triangle was a thing on top of that.

    1 minute ago, Shrimperor said:

    You can do that already, just skip 😉

    Yup, you can. Not enough for some people though, which is why I proposed my idea. I personally don't have too many issues with the monastery stuff, but I feel like a mode like this would be great for those who dislike it. As I said though, it would be a nightmare to program that.

  10. Is this a thing you're actually doing? Or just theorycrafting for fun?

    In any case, here are some ideas of things I'd like to see implemented from a gameplay perspective:

    • Bring back the weapon triangle
    • Make proficiency abilities passive - i.e. not requiring a skill slot
    • Make bows unable to double at one range
    • Remove gender-locks on classes
    • Add "Conquest" difficulty - a difficulty mode higher than hard which focuses on clever enemy placement and skills rather than pumping up enemy stats.
    • New Gamemode "Back to the Roots": cuts monastery exploration down to a minimum to provide more of a classic Fire Emblem experience. Monastery activities are very limited, but enemy stats are scaled down accordingly. Probably a nightmare to program though.
  11. 3 hours ago, Dragoncat said:

    Python calls Lukas a "ginger stud" and Sylvain laments that he doesn't want to be a "studhorse".

    While I don't remember that line from Python, I do remember falling off my chair laughing when Mae called Boey a boob, wondering how they actually slipped that in.

    (and yes, I reckon the word probably has a second meaning, but all I could think of was that Mae just called Boey a tittie)

  12. 4 minutes ago, Hawkwing said:

    As in, what's a good amount of money to have left over to prevent overspending when buying weapons and the like?

    Thanks for the answers to the rest of the questions.

    That's the thing, I.. can't answer that because I don't ever worry about this kind of stuff. I'm the kind of player who will spend whatever they have whenever they want to. If I find I need cash there's always ways to get more, like selling stuff or doing auxiliary battles.

  13. 5 minutes ago, Hawkwing said:

    Is there a place to buy bait and seeds? I've missed a few fishing events because I used it up early on to increase professor levels, and I don't know if there is a specific location where you can get more.

    Yes. There's an early sidequest that will attract merchants to the monastery who will sell both. You'll find them in the marketplace.

    5 minutes ago, Hawkwing said:

    When a character uses gauntlets, do they still get the bonus from shields, or is them putting it on their back more than just a visual effect?

    They still get the bonus.

    I don't know how to answer your first question.

  14. 4 hours ago, Glennstavos said:

    So, would you equip miracle?

    If there's no better ability to take its slot, yes. Otherwise, I can't see myself doing that outside of some super gimmicky build. Miracle doesn't fit my playstyle at all. I prefer not to rely on chance when I can avoid it, and Miracle is one of those abilities that, while awesome when it activates, is way too unreliable to, well, rely on.

  15. Thinking about it, here's one more: Part 1 > Part 2. I have never enjoyed the war phase in any of the routes I've played (all but Silver Snow) as much as the early game for some reason. I personally actually enjoy the monastery quite a bit, but I feel like none of the routes really capitalize on what the early game sets up properly. All that intrigue and mystery that is built up just... disappears.

  16. 1 minute ago, omegaxis1 said:

    That's subjective, given how I would say the best isn't really Azure Moon, but Crimson Flower.

    Oh, it absolutely is subjective, yes. Sorry if I worded that poorly. Azure Moon is what I personally think is the route with the best story, which is why I personally would recommend it to others based on my reasoning above.

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