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rocanaan

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  1. Thanks for the explanations (including re: Western Church). What rings weird to me is that, according to what the Knight says, official Church Lore would indicate that successions exist. It's weird that there is some record (or at least verbal stories) of a "past archbishop" doing something, but no records of who were these women and when did these transitions happen.
  2. Do note that few rank E battalions give 5 physical atk (I just loaded a Chapter 6 file and none of mine do), so at least for the first few chapters there is definitely a tradeoff to consider between ATK, Gambits, other bonuses and leveling up Authority in battle (which you can't do without a Batallion). But yeah once you get a few good battalions, there is no reason to keep him without one forever.
  3. Some random instances of people lying that I noted on my second play through: - On Chapter 1, Jeralt tels Rhea that Byleth was born "many years after the fire". Bullshit! - On Chapter 4, one of the knights you can talk to tells a story about a war with Almyra many years ago (I think 200) and that the "archbishop at the time took measures to prevent the border from being taken". This makes me wonder how Rhea handled "succession". I wonder if, wherever that Knight read/heard that story, was the Archbishop not named? If people can notice that Jeralt doesn't seem to age in 20 years, can't elderly people today also notice that Rhea hasn't aged in the past 80, and did the grandfathers of these elderly people never tell any stories about archbishop Rhea and her apparent agelessness? Also, the priests who tried to raid Seiros' coffin in chapter 4 deny being associated with the Western road to Rhea, yet Lord Arundel in the dialogue with the Flame Emperor calls them "Western Church Swine". Having only finished CF so far, I am not 100% sure who exactly hired them, so I am not sure whether it was not Those Who Slither or if Arundel is just full of bullshit as well in this dialogue.
  4. So, regarding the Riding requirements, in my opinion the relevant metric is not how hard it is to reach BK from scratch, but from Sniper, since what we're discussing is basically "when is it worthwhile to promote a Sniper to BK". So one way of looking at the problem is that Shamir needs nothing at all to be a sniper, and 460/1220 to be a BK. While other students would need X to be a Sniper and X + 460/1220 (plus whatever it takes to get C lances) to be a BK. And they might benefit from strengths at that. The students can also choose to train for those requirements in Parallel, whereas Shamir can't, so you would get BK Shamir at approximately the same month as any other student. Of course you could focus Shamir purely on Riding and get there a bit faster but then she's getting less overall WEXP than a student. The overall point is that Shamir can be a decent Sniper with zero investment, and even get an early-ish S/S+ rank and good battalions along the way, so her opportunity cost is comparatively higher than for other students. Surely, it is totally valid as well to argue in absolute WEXP terms, so "BK!Shamir is bad cause Riding is hard" is not a hill I'm particularly willing to die on, but I think adds some merit to the possibility of just leveling Bows/Authority on her an leaving her as Sniper (an possibly benching in the late game if you so wish).
  5. This is an interesting discussion, and, while I haven't finished Maddening yet, based on those numbers it seems both sides have a point. Specifically, I think a reasonable argument could be made that Sniper!Shamir is optimal for her, but that BK > Sniper overall Points in favor of Sniper!Shamir: - All that arem said - Instructing her on Riding takes a long time for zero gains on most of the game. Shamir joins at E riding, and it takes... 1320 WEXP to get A riding? I am not 100% sure of the numbers, but my Shamir on hard only enjoyed a few months as a BK, and that's with some active training, and Madness has lower XP. That's a lot of lessons and passive XPthat could have gone towards Authority for better batallions and/or Bow for earlier Crit/Dmg bonus, and that would have helped a bit over the course of the whole game, not just after hitting A (or something like a B/B+ as you don't need the full requirements) - Shamir has not very high Speed Growth (40) and will spend a lot of her time as a Sniper, which adds no growths. This makes it very hard to hit the speed benchmarks that would make BK have comparable damage as Sniper. But most for most of the students that could make decent BKs (e.g. Leonie, Bernie, Sylvain, Petra, even some of the Lords and Byleth) - Most of of these have at least 50 Speed growth. Leonie and Petra have 60. That's 4/8 more SPD at lvl 40 (maybe a bit less because Shamir has her high Sniper base that some students might not reach by lvl 11). - Many of them have Strength in Riding, and an extra 5 chapters to train Weapon XP than Shamir (some of those are Neutral in Bows, but that would apply to making them Sniper as well and is not a dead investment for 80% of the game like Riding) If we accept that a doubling BK with good stats is better than a sniper, then any of these with a not so extreme investment as Shamir would probably be happier as a BK than a Sniper. I will definetly try the pure Sniper route for Shamir though on my current play through (just got her at Chapter 6, so I only wasted 2 lessons worth of passive WEXP on Riding at the moment)
  6. How is the table you posted generated? Is this the result of one run, doing random level-ups based on the growth rates? I definitely think that averaging over a bunch of runs would be nice, and possibly a deterministic mode where you just treat the numbers as floats and add the fractional growth rates. Without knowing how exactly you generated the table, it's hard to know if there's anything off, but looks ok at a glance. I'd double check how you're handling the threshold levels where the unit changes class (for example, you post 5 Monk but what actually happens is 5 Noble -> 5 Monk), without looking at the code I can't tell how it's being handled, but seems like an easy bug to miss. As to your questions: 1) Haven't finished maddening yet, but people seem to say something in the 35~40 range for most units, with perhaps your main ones a bit above? Hard to say, as it depends on how much people grind and do auxiliary battles etc, and it doesn't matter as long as you allow people to choose which level to cap on. 2) This also depends. Ideally you want to advance to a class with higher growths as soon as possible, but there's two common situations that can mess with that: 2a) Normal fluctuations in gameplay: in my current Maddening run, my Byleth was lvl 4 at the start of the second month mission (red canyon) and lvl 7 by the end of it, as she was one of the few that could survive most of the combats and saw most of the enemy phase action. I could have maybe retried the mission or went with a very stall heavy strategy to make her end at exactly 5, but I think most people won't bother. 2b) Mastering classes. It seems that with the Maddening reduced XP you can, for the most part master one class before moving on to the next (maybe with the exception of Byleth and the main lord, as they see a lot of combat and have boosted growths), but if you happen to be missing a little class XP after reaching the lvl for class change, you might end up overshooting a bit on the next mission. After, for the more advanced classes, you might want to master 2 or more classes in the same tier (for example, to get Darting + Death Blow). Again, there will be some normal variation from run to run. 3) I would be interested! 4) See starting comments.
  7. If you're running Female Byleth, which chapter do you usually recruit Sylvain? There was a post a while ago detailing enemy growth rates but I can't find it, do you wait for his promotion or just get him chapter 2 for the early stats? Edit: found it here: https://www.reddit.com/r/fireemblem/comments/d0w2hr/an_analysis_on_the_monastery_autolevelling/ characters promote on chapter 6, so it would be either lvl 2 for the early skill/class mastery training or 6 for the promotion and extra stats (this is also right before his Paralogue if I am not mistaken)
  8. I just finished my first playthrough (CF) and I have two questions: 1) When you finish the game, you get the opportunity to save at two points: just before seeing the paired endings and credits (without the Sothis icon) and just after seeing those (with the Sothis icon). I saw that all my Support conversations and cutscenes can be seen on Extras, but didn't find a way to review paired endings (even after starting NG+ and getting to the first Explore day). Does the game keep track of paired endings in any shape, or do I need to keep the save without the Sothis icon to review it? 2) Say I start a NG+ (on say, GD) overwriting the save with the Sothis icon. If I want to start a new BL run before finishing that GD run, can I do that even though the "original" finished save has been rewritten? Thanks!
  9. Hello, I was curious about how much Professor XP you can get by fishing and what is the correct strategy regarding which fish to keep. So I did a spreadsheet to calculate that. You can find the spreadsheet here Assumptions (some of these can be improved, feel free to contribute): - I am using Fish EXP stats and gold from Samurai Games and the probability for getting each shadow on each event, and from getting each fish from each shadow from the Serenes Forest page on fishing. Note that the Serenes Forest page currently assumes that "Rainbow" fish can be caught with any bait (I have never caught it other than with the 5-star bait, not sure if it is possible) and the data for the "chance of each reward" with grades 5 and 6 might be inverted - I am assuming you can choose to "re-roll" your first and second fish if you think it has below average reward, but that you will always keep the third fish. I don't know the exact probability of being offered a fourth fish, but as long as it is around 50% or lower, this is very close to optimal (lowest fish EXP is 10, average reward on a successful reroll is not much greater than 20 on all event/bait combinations) - I am assuming you will always hit "Perfect" on all your fish, so your "Grade" goes from 3 to 7 depending on bait. If you want to assume you only hit perfect some % of the time, you'd need to add the rewards from grades 1 and 2 on the second tab and do some sort of weighted average - I am not accounting for the Fistfuls of Fish event, since the current Serenes Forest page has no info on it. I don't have a save file near the event right now. I am not sure if you are guaranteed fish x4 on a Perfect or if it can be x3 even on a perfect. I also don't know for certain whether the chances of each shadow type are the same as those of regular Sundays Regardless, as long as you're getting 2x fish, this is always the best event by far with regards to Professor XP. Interestingly, Fistfuls of Fish at x4 would be better even than Fish of Mystery for Gold as well, for all bait types, but not by much. How it works The spreadsheet was made in a bit of a hurry, so some of the formulas might be clunkier than needed and the interface is not the prettiest. Basically, on cell H1 on the first tab you select whether you want to calculate XP or Gold, results show up on tabs Flowchart and Expected gains. We start by combining experience/gold data with the possible rewards for each shadow/bait combination, then multiply each by that color's frequency at a given event day. This gives us an estimate of the value of a single random fish (if you couldn't retry). This gives us the value of our third fish (which we must keep), and lets us calculate the value of the second and first fish (and the optimal strategy) by going backwards: at each step, you pick between the known value of the current fish and the average value of the next step (including possible retries). Takeaways: - Expected XP actually varies relatively little both per bait type and per event type (except for Fistfuls of Fish, which I'm not calculating). The bait you can get from the merchant each mont gives you from 921-1178 XP on average. - If you want rules of thumbs, for maximizing XP, you pretty much throw away everything that is not at least red, with two types of exceptions: A) with low level bait, it is unintuitively optimal (from a pure XP perspective - I would still keep those for the gold) to reroll Gold fish in a few event types. This is because low-level gold yields Silver and Gold fish for only 20XP, which is lower than average for Red B) With high-level bait you keep Cyan on the second attempt on most event types - For maximizing Gold, you actually throw away even the reds, both on the first and second attempt. However, in Normal Sunday you keep Red on the second attempt Tables: A) XP Flowchart B) Gold Flowchart C) Summary of XP / Gold gains:
  10. A lot of people are mentioning that deploying Adjutants helps increase Support, and that Support levels influence Adjutant triggers, but it's also worth mentioning that your Adjutant counts as a nearby support for Linked Attacks and Gambit boosts. So equipping an Adjutant is also a little bit of free Hit/Avo and (in some cases) Mt
  11. You can try to narrow down and focus only on the activities that matter the most. Talking to everyone, for example, only gives you a bit of backstory and occasionally some Support points. Walking around can give you some Professor XP and items, if you can find a guide for the locations that give you Professor XP you can optimize that a bit, otherwise, the XP is only a fraction of the higher Professor level requirements, so you're not missing that much. Fishing (and buying bait) does give a lot of XP (and decent money), but also takes a long time to cash in, so it's up to personal preference how to approach it. But on the whole, if you come in with a plan and do just the following: - (Optional) Give gifts to the students you want to motivate/increase support with - Spend all your activity points (if you are not using gifts, remember to have lunch with the students you want motivated, otherwise you can spend more on Faculty training or Arena for Professor XP - You can skip through each Arena battle by pressing B) - Do gardening (it's very fast and gives a decent chunk of XP and items, including stat boosters) - (Once per month) Buy whatever items with limited availability you decide that you need (gifts/bait) - (Once per month) Accept all quests, do the ones you feel like doing - Spend Renown You'll be missing only on minor ammounts of XP/Gold/Support/Backstory while not spending that much time on Explore days (especially after the first one of the month, where you'll take care of quests and marketplace)
  12. I am not an expert, but from my understanding, these are the most relevant bonuses to stack: Non-character specific: - The higher your Attack Speed (AS), the more Avoid. So your dodge tank should have high Speed and not be weighted down by heavy weapons and accessories - Evasion ring. - Being within range from a Supported character. - Many Battalions give you Avoid. - Favorable terrain. - High level Prowess on whatever weapon you are using (by having high ranks on that weapon type, up to A+). Character / skill-specific - Alert Stance (Flying B) or Alert Stance+ (Flying A+) gives you extra avoid if you Wait on that character's turn. - Ferdinand's personal gives him extra avoid if at full health. - Your dancer also gets Sword Avoid +20. - Having Sword/Lance/Axe at level B gives you Axe/Sword/Lance 'breaker' ability, which gives you extra hit and avoid versus the countered weapon type (basically a tribute to the Weapon Triangle from past generations). - Byleth and Dorothea have White Magic Avoid as budding talent, Sylvain gets Black Magic Avoid Petra is usually mentioned because of her high Speed and Flying proficiency, Ferdinand because of his personal.
  13. Who's the ideal dancer in CF in your opinion? I definitely agree that Linhardt should never dance, but Dorothea seems to be popular in that role. If I am not mistaken, her Meteor support links work even if she's dancing. Dancing does make it hard for her to use Psychic, though, which could be an issue if you're playing recruit-less. Don't want to go too off-topic, but I'm curious to know your opinion.
  14. Thanks! Actually I meant Outset of a Power Struggle. My biggest concern is
  15. Hello, I just finished chapter 12 on Edelgard route (Outset of a Power Struggle). Such a great chapter! Anyway, there are a bunch of allied (green) NPCs, some of them named, who ended up dying on my first attempt. Since it’s a pretty long mission that I don’t really want to redo right now, I was wondering if I am missing any rewards for letting these characters die, and whether it has any impact in the story line. Additionally, has anyone ever compiled a list of the “extra” objectives in each mission and their respective rewards? Thanks!
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