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TheMaskedRaider

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Everything posted by TheMaskedRaider

  1. Yeah this is an issue I dont know how to resolve but the fix is to just hit the key mapped for the b button and it will continue forward.
  2. So it’s sadly not an update to the base game but it is something that might tide some people over. Since the team hasn’t been able to work on it for a bit, we decided to compile most of what we have support wise and post it here. It may not be in game but it is a hefty number of supports. https://docs.google.com/document/d/1yDlDd0B2PK9LrTBcEZo9p_NsscVQ1nVv0QPuJNRbuvc/edit?usp=sharing
  3. Some people have had this issue but restarting the emulator(not the chapter) seems to fix this. I've personally never run into it though and I've tested that chapter quite a bit. So I'm not sure as to what the exact cause is.
  4. If the Longbow is the Stl Longbow and light magic gives some minor stat buffs then it is the correct patch.
  5. There is and probably no on the 2nd gen question. 1. nope just those 3 2.I haven't touched the tactics rankings or augury if it wasn't clear by the seemingly random ranks.
  6. That means you are on an older version not the most current one.
  7. First post has been updated with a Final 1.0 version yes it is supposed to be like that.
  8. He was on an older build that didn’t have that fixed. He has since then updated to the latest patch build.
  9. To beat 19 just rout the enemy units, as for katarina that's a larger problem that isn't easily fixed.
  10. So minor updates, I've got the dialogue for the final chapter complete but watching some people play there were some major bugs that affect the roster so I'm working through those and as many typos/wrong objectives/house dialogue as I can right now on a debug playthrough. We've also boosted all promoted units weapon ranks to d on gained weapons except staff ranks. other updates include an upgrade to ayrlyns portrait and chang e in her battle sprites palette. Other than that finishing up character endings and the epilogue. This is all stuff that'll be the next patch, following that is support insertion which I will unlock the support room for.
  11. Patcha clean rom then take your old save and move it into the same folder as the new rom with the same name. I'll do that later after people have had a chance to play. But I do have a chart with age height and weight and in join order.
  12. That is the incorrect patch, the correct one has been updated in the first post. You will know it is the correct patch as the soldiers animation has been updated.
  13. Again I recommend using FEbuilder, it has a tool that makes editing palettes extremely easy. As for the characters they replace, the male tactician replaces Raven while the female tactician replaces Isadora.
  14. The examples provided have 00 separators every 4 colors. If you are directly importing them via the hex editor you need those. The easier way to do it would be to use FEbuilder.
  15. Minor delay cause of unexpected housing issues. Will still happen this weekend but tonight is more than likely not going to be it.
  16. Did you use the link I put in the announcement post. If not that is the patch you should use. If so that is very odd cause I tested a save past 18 on that patch and it for sure goes past it.
  17. Some issues popped up in working on the epilogue and end credits stuff but I said I'd release it this past weekend. So here is a patch. https://www.dropbox.com/s/1346o46chvc7ox9/OCAFinalb1.ups?dl=0 Gameplaywise? This one is essentially the done deal, goes all the way to the final chapter and only the last two chapters are not completely finished dialogue wise. Other than that it's ready to go minus some tweaks we might make depending on internal testing and external feedback on the final chapters. I aim to have the final chapter and epilogue scenes done by saturday night so if you want to wait on playing those last two chapters you can, if not go ahead and playthrough. supports of course are a work in progress and I will be releasing a patch that unlocks the support viewer when I get those done, though for this weekend patch Algimas supports WILL be in fully.
  18. Current patch does not go that far. Game(play) is done just needs some final test runs and bug testing then I'll release a patch around next weekend. In that interlude we'll also be working on getting supports written and at least Algimas ones inserted.
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