-
Posts
134 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by TheMaskedRaider
-
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
I'll probably just put up a patch that has the alternate versions in game so anyone can use em later today. On the subject of paired endings, if anyone thinks they can make similar quality CGs to the ones that show up after the final chapter I could use some of those(4). Not onthe top of my todo list and I don't need them to finish so they would be just a bonus thing if they happen. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Might as well give an update, but we are working on the final chapters(starting work on ch 21 of 25) of the game after a break of doing nothing. I won't say expect a completely finished version within the month, but I would say its in theory possible to see it by october/november. It'll be done when its done, and that might be soonish. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
yeah I've fixed that in my version. Since you are at 18 mind sharing your team and thoughts on things(characters, maps, story)? -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
So to clarify, did the issue with chapter 6 get resolved or is it still crashing? -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
yes -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Sorry it took so long but the issue with 6 going back to the title screen is and should be fixed on the patch. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Patch is up, tell me if it didn't fix the issue if you can. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
It took me a bit but yes I encountered the problem. I don't know what was causing it as before this problem did not occur, but its fixed for now. I'll be able to get a patch out sometime tomorrow. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Got it fixed, thanks. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Since it double posted I'll just say that I located and fixed the issue regarding the cloned tactician. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Hit cntrl+g in HxD and then paste the offset I provided. then copy the palette data and hit cntrl+b then save the changes. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Yea the growths have changed since I last released a patch. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Yeah that was the last chapter in the demo. As for the 0stat tact I think I have an inkling of what causes it, I just need to confirm myself. besides that any thoughts on balance and who did you use? -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
starting or post 17? I also cannot reproduce this either way so I don't even know why that is happening. Try simply restarting the chapter, if you haven't saved already that is. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
All you need to have is the picture and load that then save it over the female tactician. So just save the png of the Female tact portrait on the front page and use that. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Ok THISTIME. it's fixed. But thats one reason why I even do demos. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Well I found the problem, I had an issue with events(saved over) so I took the drastic measure of disassembling the chapter. It looks like it named the first reinforcements the same as one of my standard events. The fix should be up real quick like. Its fixed up -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
send me your save so I can test it. or you have to step on one of the castle tiles. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
yes you should be able to use your old save, though with some changes it may or maynot be better to start over. Vlad becoming a hero for instance. But thats for only if you were using him anyway. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Make sure you are patching a clean rom. To be sure I reuploaded the patch after confirming it to be working. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Made a rather large update for anybody whose been following. Demo now goes to 18 and supports(mechanically no convos) have been added. Also a bunch of balance changes. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Well to sum up complaints quickley DFB Staff xp was nerfed to 16 xp per heal instead of the 21 xp. Wayland was buffed as was sven, lani and celia were nerfed slightly. The siblings are a pain in the ass to deal with but they are by at least in theory and averages good. Auto level is being a punk to the fighters. Tons of revamps on the maps either completely redone or extra slots added so there are more chances to try out units and or bring more that are doing well and bench the two bozos(rorick and odin) some more. Ryuke, there are not supports in the version you played only the default fe 7 supports. In the next version however there will be supports at least mechanically in. As for updates, We completely revamped growths and bases, as I said earlier we edited or completely redid certain maps, such as chapter 5 and chapter 8, added another wayand gaiden inbetween 7 and 8. I also did some snazzy looking things like finally fix Chiaras enemy palette and make the battle window colors match the unit colors. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
The most up to date version of the demo patch I would call version 1.1 while what I am working on currently is 1.5 cause of significant changes like adding the support reader and mechanical supports. the most up to date version of the demo patch should have purple colored enemies like this. http://imgur.com/3m8d6Tg http://imgur.com/k8IL8P6 http://imgur.com/Cuc3QE0 -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Its probably cause he is slow and doesn't really nail kills, that or he is fighting lower level enemies. His class power is the same as Algimas. -
Fire Emblem: Order of the Crimson Arm(FinalVersion1.0 out)
TheMaskedRaider replied to TheMaskedRaider's topic in Fan Projects
Look at your battery saves. Alternatively you could post the save file in Dropbox and post a link and I could try and get it working. While on the subject I will have a fix for this issue in the next released version for sure.