Jump to content

robinco

Member
  • Posts

    37
  • Joined

  • Last visited

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

robinco's Achievements

Newbie

Newbie (1/14)

  1. I prefer to keep all the units alive, so I've never gone to any of the paralogues. But if the goal is just to defeat Medeus, you can use Aum on Tiki on the final map, since she 2HKOs him at base (and gets another free action upon reviving).
  2. I'll be posting links to the submission videos as they become available (mods, please let me know if this is a problem). First up, we've got Emblem Craft by Ephraim225. This game combines resource collection and management with strategy role-playing (think Minecraft, Age of Empires or Civilization)!
  3. The Don't Make Fire Emblem Contest is an SRPG Studio chapter creation contest hosted by MarkyJoe (posted here with his permission). As suggested by the title, the idea is to "not make Fire Emblem", something which is up to the creator to interpret. The goal of this contest is to demonstrate how flexible and powerful of a creation tool SRPG Studio is. It's not just an inferior alternative to hacking or other FE-making software! The contest has already finished accepting submissions, having a total of 19 unique and high-quality entries. MarkyJoe will be putting up videos on his Youtube channel. You can watch the introduction video below!
  4. You can try pairing Frederick into Sumia, flying over the mountains, and having Frederick take on a bunch of enemies on turn 1. You could also do the same with Robin if their stats are good enough.
  5. I’ve made a minor update, since a few things were bugging me. Fixed some issues with the bridge and upper village in chapter 7 Slightly improved enemy/ally AI in chapters 8 and 12 (still not perfect, but it’s better) Made a few small changes to chapter 9 (slightly reduced the number of reinforcements and adjusted Kelcey’s starting position) I’ve also added an option to play in 0% and 100% growth modes. Similarly to the difficulty, this can be selected at the start of the game and changed any time inbetween battles.
  6. Mother 3. It manages to be so many things at once: comedy, tragedy, adventure, mystery, drama, horror... and everything inbetween. And it combines them in a way to make for something that's truly larger than life. It's also one of the very few games that's made me cry, so there's that.
  7. Yeah FE15 is Shadows of Valentia, though I seem to remember only dealing with poison like once throughout the entire game. IMO using a percent-based formula is probably better. It means the damage will scale much better throughout the game, especially if you're using high HP growths.
  8. I'm not 100% sure about all these, but from the games I've played (everything from FE4): FE4 and FE11-13 don't use poison unless I'm not remembering correctly. FE14 has Poison Strike which is 20% but not really a 'state' as such. FE6-FE10 all use random(1,3) and from memory FE5 does as well. In FE15 poison did a whopping 10 damage per turn but cannot kill. FE16 was 10% of max HP but again couldn't kill. (stolen from here). And if you care about the Kaga Sagas, Vestaria uses a fixed 3 damage while Berwick seems to be about 20% max HP (not sure about this one, it seems to vary as well).
  9. Seconded on music - it's really incredible how listening to certain types of music can change your mood. Going outside (e.g. for a walk) is another good way to get some fresh air and clear your thoughts. I personally like doing exercise, but that's not for everyone. Even something like looking at pictures of natural landscapes can help.
  10. These are some cool ideas - I definitely think there's potential to expand beyond the standard "charge" and "attack if in range" AIs which most games tend to follow. However, you could also run the risk of frustrating the player, especially if there is no clear indication of how enemies behave. Enemies which retreat tend to be more frustrating than anything (see Gaiden, its remake and the Tellius games), particularly on rout maps. It ends up just slowing everything down. It's also worth noting that a lot of the ideas you presented are more about enemy composition and formation than AI (which is interesting in its own right).
  11. Version 1.0.1 is now available! Thanks to CommonKnowledge on Discord for pointing out a number of bugs. I wasn’t too keen on releasing an updated version so soon, but one of the bugs involved the game crashing when fighting Generals with animations on. I really don’t like game-crashing bugs, so I’ve addressed it along with some other minor issues in this patch. I can confirm that v1.0 saves are compatible. Still unsure about pre 1.0 saves, but I guess it can’t hurt to try.
  12. Version 1.0 is now complete, featuring all chapters! As well as being playable from start to finish, some of the more major changes include: You can now play on any difficulty in classic or casual mode. Added battle/win records. These are displayed in the unit menu and at the end of the game. Added rankings because they’re fun. There’s three categories: Turns (200 turns for S rank) Survival (this also includes recruitment) Completion (basically, visit all villages, open all the chests, etc.) I’ve added a spreadsheet explaining rankings in more details here. Have fun going for your S rank Hard/Classic playthrough! (I can confirm it’s possible) Mostly fixed the forecast display for skills. Assassinate and Barrier don’t work for now, though. Added a sound room in Extras, accessible in the title screen. I’m now using the smooth scroll scripts by MarkyJoe. They’re awesome and make the game much smoother, props to him. Made some changes to Chapter 6. There’s now a bridge in the top-right, opening up the map a bit. Note that this version probably not compatible with older versions since I’ve renamed a lot of files. Even though the game is complete, I’m still very much open to feedback and suggestions. Of course, if you just want to sit back and enjoy the game, that’s completely fine too! Updates from here are planned to be fairly staggered. I don’t want to make people keep on downloading updates while playing through the game. If there’s any game-breaking bug though, I’ll definitely address it. Hope you all enjoy playing through the game!
  13. "Critically acclaimed" might be a bit of a stretch, but I could never really get into Secret of Mana (SNES version). Played it for a couple of hours and got up to the witch forest, but died and couldn't be bothered picking it up again. The combat in that game was really boring, to be honest. It was just "stand around and wait for your gauge to build", which is probably even worse than "spam the attack button". The menu controls (the ring command thing) felt clunky and I was always pressing the wrong button. And the story... well, it just felt like a scrambled bunch of ideas thrown together with no coherent narrative. I didn't even enjoy the music, which is something a lot of people seem to particularly like. Then again, I did play Final Fantasy Adventure and enjoyed that game. Maybe it was the charm of being an original Game Boy game? Or maybe I'm just weird.
  14. I don't think viability is an issue. Ballistas are really powerful in the player's hands in FE11 with Jake and Beck typically being high on tier lists. Seeing ballasticians return would be really cool, but it could be difficult to balance them. Make them too strong and you can easily cheese maps, make them too weak and there won't be any reason to field them. You'd want to try to find that sweet spot where they are useful but not game breaking.
  15. I’m excited to announce that Broken Legacy is nearly finished! There’s still some stuff I need to do, including some extra dialogue, dialogue for death variants, etc. I’m planning on doing at least two more full playthroughs of the game before the 1.0 release to iron things out. If anyone is interested in playtesting, shoot me a message and I can send you the current version (playable to the end). And here’s a few more screenshots, mostly showing how skills are now reflected in the battle forecast. You wouldn’t believe how happy I was to see that x3!
×
×
  • Create New...