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MAttSTER

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  • Favorite Fire Emblem Game
    Awakening

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  1. Version 1.0 is now live. http://bit.do/FireEmblemFatesChildren Thanks for all the help.
  2. Alrighty, thanks for clearing all that up. Your changes have been made.
  3. Thanks to everyone for catching the mistakes. I corrected everything in this topic so far. I have now added in every pairing for every version, so I think I'm done. Can someone double check Crimson, Anna, and Fuugiri's overlap classes for Kanna F?
  4. I'm actually using that doc already. I've made a reference to it in the title sheet. I'm done with every character except Kanna (F) and Revelation pairings. Spotcheck away!
  5. I definitely plan on adding Revelation pairs. Including them isn't that big of a deal. What's annoying is how many parent combinations Kanna and Shigure have.
  6. Oh right! I forgot to ask for localized names. Thanks and definitely keep those coming.
  7. I'm working on an Inheritance reference guide for Fates. The idea is to present a reference similar to the one for Awakening: http://serenesforest.net/awakening/characters/children/owain/ But since Vincent is too busy to make one for Fates, I decided to make one myself. While I'm working on it, I could use some spot checkers. There's a lot of important that could be typo'd. Read it here: https://docs.google.com/spreadsheets/d/1cttHRbIlJNgoaa3QqelNmETfRxCYeHCIDvfFMnAFLTk/edit?usp=sharing
  8. I would like to know if there will be a "Children & Inheritance" set of pages for Fates, similar to the one for Awakening. Example: http://serenesforest.net/awakening/characters/children/owain/ Playing through Awakening, I found this set of pages to be very useful as a pairing reference because it points out stat max mods, unique inheritables, skills, and redundancies. I'm disappointed that there is no equivalent in the Fates section. Are there plans for such a resource to be available?
  9. The reason why the Berserkers take different damage is because the first Berserker is on a throne, which gives a damage reduction bonus.
  10. Hello, I am MAttSTER. I have been a theorist for many metagaming communities. I specialize in game mechanic optimization. I know this topic is just to throw out suggestions, but there are dangers to this. 1. What you are doing is known as armchair thinking - you are proposing a way to play the PvP feature without experiencing the feature yourself and with limited knowledge. In this case, you can easily overestimate or underestimate some elements. 1a. For an example, you fear Brave weapons. But the fact is that Celica's Gale was not all that useful in Awakening StreetPass. Its damage did not compare to the raw power of Valflame. 1b. You fear Copycat. Copycat implies you give up your first turn doing nothing else. But, that first turn is the most important. In Awakening StreetPass, the first turn decided who won or lost. Can you really give up that advantage just to make more units? 1c. I predict there are other strategies more unfair. Like, how broken is Freeze!? 2. Some rules are random and questionable. If you decided Boots and forge are unfair, why allow one pair and +1 Forge? 3. If online needs to be moderated, data needs to be collected first to determine exactly what is unfair. Let chaos run first.
  11. coughpowersavecheatersonwificough
  12. "Make it -10 MT and the heaviest weapon in the game!" Nerfing the stats does nothing. Waste, with its 45 Hit, would have been the best weapon in the game if it wasn't for Celica's Gale. Celica's Gale's MT is pathetic. As long as you can still attack 6 times before the enemy has a chance to do anything (Brave effect + Dual Strike), Brave weapons will always have a place. How do you balance Brave weapons? Disable Dual Strike when it is equipped.
  13. Normal Apotheosis can be beaten in 5 turns, dear. You're over-thinking Secret Apotheosis. Hint: Rescue Staff.
  14. I don't bother planning or making 2nd gen S ranks in most games. They don't make as much of an impact as 1st gen pairings, and the game is easy enough where that level of optimization doesn't matter. If you plan to play under extreme restrictions, then 2nd gen pairings matter. I would plan Lucian+Morgan ahead of time. But, that's really the only pairing you need.
  15. Counter is the best skill for non-in-game play. It limits player options in StreetPass and is absolutely amazing in Double Duel. Just because you can't see its utility does not mean it is bad.
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