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dimfrost

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I like going the following route, giving you Sol and Armsthrift early on and then replacing them for the postgame. +mag, -def. Tactician 10-15 (when you get a second seal you want to use) - Myrmidon 10 - Mercenary 10 - Hero 10 - Dark Flier 15 - Sorcerer 10 - Sage 15 - Dark Flier. Ending with Galeforce, Vantage, Vengeance, Tomefaire, and then something like Armsthrift or Tomebreaker or Lancebreaker or something if you don't want Limit Breaker at that point. Would Ignis stack with Vengeance in any useful way? Come to think of it, I haven't considered that before.
  2. I've never chosen Normal over Hard except in the first game I played (FE7) and in FE6 without emulator so I didn't understand anything. So I guess I'm in.
  3. Kjelle could also use Sol early on, but that means you'd have to grind with Donnel, so it's hardly worth it ...
  4. In my recent playthrough, hard/classic with no early DLC, with my +mag -def FeMU, I'm planning to do tactician 15 (or so; I changed when I got a Second Seal to spare) - myrmidon 10 - merc 10 - hero 10 - dark flier 15 - sorcerer 15 - sage. Maybe grandmaster in the end if I haven't bothered to get proper rally bots by then, but I doubt it. What's yours?
  5. Sweet. Think I'll start the new playthrough tonight then. :D
  6. I mean, that setups had 2 male physical units, 2 female physical units, and 5 male and 5 female magical ones. That's what I meant. So I don't see any point in changing any of that based just on wanting more even pairs. Or am I missing something?
  7. Okay, yeah, I just thought that magical Stahl!Gerome was wasting Str+6/ Mag+0. But maybe I'm caring too much about stats? And my original setup had an equal number of magical/physical characters of each gender?
  8. So I get two answers, one tells me to get less magic, the other one makes everyone magical. :) I'm not very much into making units like Stahl!Gerome into sages, honestly. Doesn't seem optimal. As for physical units, I like Assassins for the pair-up bonuses and okay caps, but maybe that's unusual?
  9. So, first off: this is for lategame and postgame, not just for Apotheosis, so I'm still placing value on things like Armsthrift and Sol and sorcerers. I want my FeMU to be +Mag, but is it better to have -Str or -Lck or -Def? Sumia!Lucina (Dark Flier) Henry!Owain (Sorcerer) Libra!Inigo (Sorcerer) Lon'qu!Brady (Sage) x Avatar (Dark Flier) Donnel!Kjelle (Assassin) Chrom!Cynthia (Dark Flier) Ricken!Severa (Sorcerer) Stahl!Gerome (Assassin) Frederick!Yarne (Berserker) Gregor!Laurent (Sorcerer) Gaius!Noire (Sorcerer) Vaike!Nah (Hero) Brady!Morgan (Sorcerer) Maybe I have too many sorcerers? I guess some of them could switch to Sage or Dark Flier. Also the skill sets are mostly planned out, with and without LB, but I guess you figure it out anyway. Most pairings are pretty standard, I know, so I'm mostly concerned with how to optimally pair the kids. Concerning useful spd thresholds and the like.
  10. Well, the total number of Galeforce users stay the same, but I guess it's because Galeforce is more useful on Kjelle than on Nah?
  11. Just a thought. Donnel!Nah could be a Sage with Galeforce, Armsthrift, Tomefaire and Sol. Considering magic > physical, could that be enough to justify getting far worse stats than Vaike!Nah?
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