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  1. [spoiler=the unit selection phase] Rules: 1) For the first 5 chapters, any unit may be used in combat, cast spirits, etc. If possible, kills must go to units on the roster. 2) Starting in Chapter 6, unchosen units must be loaded onto a battleship as soon as possible. If no battleship is available, units are considered free until a battleship arrives. 3) Unchosen units may only use defensive spirits during the time they are trying to reach the battleship in order to avoid being attacked (Accel, Focus, Alert, etc.). They may not use support spirits like Trust, Bless, Cheer. 4) Pilots may only be swapped from default mechs if both pilots and mechs are on the roster (e.g. Camille and Quattro could switch since I have both of them, but I couldn't put Boss in the Mazinger or Sayaka in the Boss Borot). Units: Ialdabaoth/Folka (Protagonist) Argama/Bright (Battleship) Z Gundam/Camille Hyaku Shiki/Quattro Methuss/Fa (Repair unit) Boss Borot/Boss (Resupply unit) Escaflowne/Van Scheherazade/Allen Shin Getter/Ryouma+Hayato+Benkei Mecha Tekkouki/Tekkouki Wing Zero Custom/Hiiro Sandrock Custom/Quatre Altron Custom/Wufei Tallgeese III/Zechs Tauros SK/Noin Nu Gundam/Amuro Acrobunch/buncha dudes Teiring/Naria Teiring/Eriya Goraon/??? (Battleship) Guran Galan/??? (Battleship) I will be providing only minimal plot summary, because effort. [spoiler=chapter 1 pt 1] The UC gundams chat about how things have been going since the events of the last game, and how everyone dispersed to mop up stragglers etc. Then they receive an SOS. They go to check it out. Our protagonist wakes up, wondering where he is. Chapter 1 begins at the site of the SOS, some base starting with a J somewhere in South America, I didn't recognize the name. Some asshole by the name of Arion orders the base to be razed to the ground, but becomes excited when the gundam folk show up. He's positively itching for a fight. He and his lackies refer to themselves as the Shura army, and nobody's ever heard of them before... [spoiler=my units stats] Z Gundam/Waverider Hyaku Shiki Argama Methuss The map with the initial unit placement. Since my goal here is to funnel kills to units on my roster, my path forward is relatively clear. Weaken the grunts with two units each, so Quattro and Camille can do the honors. Turn 1: That was a crit, by the way. In order to reach with his post-move, I needed my battleship to cast Accel, so I went and did it early (out of order screenshots, I'm sorry.) Camille needed a crit to kill it turns out, but it doesn't matter since he'll be targeted on the enemy phase. The EP: Turn 2: I realized I forgot to give you screens of the enemy units, so I booted up the chapter and went through to grab them, that's why their HP totals might be out of whack. Anyway, now that we've had a chance to wound both basic Shura grunts, here they are. [spoiler=Shura grunts stats] Bofry Harps Quattro cleans up the sole survivor. Fa heals Camille. I load the other gundams onto the Argama, Accel, and advance towards the base. Turn 3: The protagonist makes his appearance, trashtalks the Shura people, and tells the gundams he has no beef with them, so long as they don't get in his way. [spoiler=his stats] He casts Accel and parks himself to the south of the suspicious northern base. Fa heals Bright and levels up. Bright Accels and chips. Chip gundams chip, and I forgot to take the screenshots of Camille finishing off its pathetic leftover health. We end the turn looking like this. Enemy Phase starts in the next post, because image limit is a dumb. Continued in next post.
  2. !!!! So, I was playing Fates and I was on a grind-fest and I was like "God this sure is boring" and then I was like "You know what's not boring? FE13 when I haven't played it in about a year or so" but I felt I should share my rich and exciting journey into FE13 with the SF community because I'm so kind and shit. Plus I'm out of school until January so I may as well try to commit to something while I'm not in classes and have the free time. So I'm going to play FE13 and hopefully commentate it in a way that's not totally boring for viewers to watch. And uh... if it is boring I'll probably just update this thread in silence. No big, right? I'll set up the game pretty similarly to the way I did the first time. Hard Classic Mode, MU is +Str, -Mag because I want to reclass to some kind of axe user later on. With that out of the way let's begin! The game starts off by playing a video, and you can't activate the home menu during FE13's video's for some reason so No Screenshots For You. I'm not really going to bother describing it either because chances are if you're reading this thread, you've already seen the video. Instead we get launched immediately into this conversation: Well that was quick. I can't believe that FE13 is almost over and I've been playing for approximately 1 minute. .... Chrom is giving me flashbacks here. Regardless of how much FE4 I'm feeling right now, "this dastard" is actually Validar and... he's not that strong. Then again Chrom and Robin are both Level 20. Upon facing him we learn very fast that he is good at literacy and not good at Knowing What An Eraser Is For. And then he hits us with some grape-flavored magic. And thus concludes FE13. I would rate 9/10 because it's not FE4.
  3. So while I am already currently doing a playthrough of this game (Well, 2 actually), they're mainly just for Skype and bordom. I think it'd be a cool idea try that one idea I had back when I made that whole "FftF Plays Romancing SaGa" thread, where I ultimately decide how my playthrough of Romancing SaGa goes. It went nowhere because we barely exited the first town after like 3 pages. So some people probably have the question of "What the hell is Romancing SaGa?" Romancing SaGa 3 is the third game in the Romancing SaGa series, as well as the 6th game in the SaGa series. Not counting the first game's remake on the PS2, it's the last game in the Romancing SaGa series. The game was released for the Super Nintendo in 1995, and was developed by Square. The game plays similarly to early Final Fantasy games, most particularly Final Fantasy II (NES), where characters level up based on how they play. The game is essentially a nonlinear Final Fantasy game, although it was only released in Japan, sadly. There is a fantranslation, but it's only like 90% complete, which I'll be playing for this LP. There are 8 playable main characters to choose from, and 22 other recruitable party members, totalling up to 30 playable characters overall. By the end of the game, we're only allowed to have 6 party members. The joy of doing this SSLP is that I can let you guys decide on my final party, starting with our main character. Now before we pick our main character, the intro! [spoiler=Intro] Now to pick our main character! [spoiler=Main Characters] Each Main Character will have a prologue to go through, and then have complete freedom to travel the world. Let's go through our cast of main characters, then! Male Choices: Female Choices: Note: You may recruit other playable characters once the game becomes non-linear. Monica and Mikhail can never be in the same party, and Katrina cannot be recruited if anyone else is the main character. Katrina also cannot recruit Mikhail and maybe Monica? I look forward to your responses, and if you have any questions, feel free to ask away.
  4. [♥Klokinator♥ Senpai quote] Welcome to Fire Emblem 8: Hella Awesome Lightning Boots! ([H.A.L.B.] For short) This is a randomized and edited version of FE8. It was edited by Klokinator and features a number of gimmicks, though the editing is not at the level of FE7CM, and this hack is unrelated to FE8CM. Don't get it twisted. Here are the settings used for this hack: -Every character in every class, player and enemy, has 9 movement. The exception is the Demon King. -Weapon effects wasn't checked in this image, but I did check it in reality. Every weapon has a very high chance to add any 1 extra effect, such as poison, unlimited uses, a stat boost, or even the Devil effect. Watch out! -Character classes, their recruitment order, their growths are all totally randomized, and boss classes are also randomized. Character bases are also randomized, though to a smaller degree. -Every enemy and every boss has had their growths increased up to 100%. Some enemies will be very difficult, though this is subjective as I've allowed the tower and ruins grinding as needed. -Items are also randomized, though to a lesser degree. Initially I wanted to edit descriptions for the LPers but since FEditor is borked after randomizing, that won't happen. The goal of this LP is to try out a new gimmick (All units with 9 movement) but also to show off the all new (not really) WIP FE8 Randomizer Fix Patch! If you guys want to randomize with Otaku's randomizer, apply my patch and randomize! (In that order, please) Important fixes include monster weapons displaying stats properly and Eirika always being able to wield the Rapier (Provided her class can wield swords). Also if you randomize her position around (As I did) then the new not-lord won't but that's beside the point. The LPers can play Ephraim or Eirika route, though Eirika route is recommended since I have not playtested Ephraim's. Each LPer has a list of three units. They MUST use all three. They cannot use any units assigned to other LPers. These units appear at random intervals throughout the game. The LPers are only required to use the units on non-Ruins/Tower chapters. (Ie: Main story) and can grind them up if needed. Any units not listed can be used by everyone without limits. Here are the unit lists: [1] The Trifecta of Terror: Neimi, Amelia, Gerik [TAKEN BY TEQUILA] [2] Lords of Chaos: Moulder, Rennac, Duessel [TAKEN BY ECLIPSE] [3] Where's Gerik?: Innes, Tethys, Marisa [AUTO ASSIGNED TO MR. NIGHT] [4] Hardcore Heroes: Forde, Natasha, Saleh [TAKEN BY MONIKER] [5] Strength Without Power: L'Arachel, Ephraim, Tana [TAKEN BY KIRIE] Watch out for the demon king, and may the best LPer... win? I guess?[/quote] That wall of text is the rules we will be following in this massive LP. My role is to be the jaded dark hero constantly cursing his teammates for choosing better teams while I was snoozing. (best sleep I have had in awhile) Plus is not like I hate marisa or anything. First things first, I am changing that lame ass team name to Creeping Shadows, because we already know where Gerik is, he is on Tequlia's team. My girls ain't gon be riding that fuck boi Geriks nuts this time with that weak ass lizard hair. So new team name. Second, here are what the colors mean when we check stats. This is to help y'all out, it's not like I didn't know what they were and kept f-f-forgetting. Stop staring at me like that. b-b-baka! Grey = Fucking terrible White/Light Red = Pretty bad Orange = Average Blue = Pretty great Glowing green = 100%+ Third, won't be anything any extra rules because I fucked myself already. Will explain more in the LP. So without further ado, let's get this shit started.
  5. So, what does this mean? - Movement is no longer a concern upon promotion. This makes the likes of General a lot more attractive. - Siege tomes are a lot less irritating, unless it's something like Chapter 16 and its stupid walls. - I'm gonna go broke buying weapons. Because. - I should really stop procrastinating. I chose Lords of Chaos because dudes. And because I liked the idea of removing a light and a dark. . .wait, I don't have anyone with a Light affinity. BAH. At least I got the Dark affinity! Supports are gonna be rough - Moulder can have Vanessa and Rennac has Colm. I hope Cormag doesn't suck, since Duessel would appreciate that. This intro's kinda long as-is, and I want to keep it like this in case Tequila wants to steal my unit list for his own topic or something. It'll also give everyone else one post of nothing gameplay-related to read. Sooo. . .we'll see how this goes. Weapon effects found so far:
  6. Hello everyone, and welcome to the first LP I've ever posted here. I had the opportunity to join this fun, random, likely very difficult, semi-draft thing and I just couldn't say no. Does that make me a masochist? Probably. By virtue of being online at the right time, I had the second pick in the draft and went with the Strength Without Power team because it contains 3 of my favourite characters from FE8, especially the lovely lady L'Arachel. After choosing, Klok gave me the following cryptic message: "And your pick is fairly interesting. It actually has TWO really good units, so we'll see how you fare. Endgame might be a bit of a bitch though." Intriguing! There's no good way to know what to expect until we see it, so let's dive on in. We'll be playing on Normal Mode, Eirika Route as this is what the hack was balanced for and I don't want to make things any more difficult on myself than they already are. Let's jump on in! WARNING: I do show off stats and information about units, so if you're one of the other LPers playing this game, read through at your own risk if you don't want to get spoiled! [spoiler=Prologue - Kicking off the journey of our Pretty, Pretty Princess] We get a nice introduction to the Sacred Stones story. tl;dr: Grado is a dick and invades Renais so King Fado sends his loving daughter, Princess Joshua, to escape the castle with her vassal, Swordmaster Myrrh, and make for Frelia where they can hopefully survive and live in peace. Aren't random recruitment, randomized class runs fun? I must admit that Joshua makes for a very pretty princess. In the opening scenes, we also get to see that Valter is one of those axe-wielding centaur guys, and Franz seems to have stayed a Cav if his map sprite is any indication (which it should be), though I didn't happen to catch anyone else yet. And now the map finally opens. Let's take a look at our star players, shall we? Here's a guide for growth colours: Grey = Fucking terrible White/Light Red = Pretty bad Orange = Average Blue = Pretty great Glowing green = 100%+ Yay for Princess Joshua Knight Lord! Str is green, so we'll be getting at least 1 point there every level up, which is handy. Blue Def makes sense for a Knight, and yellowy average Skl. Poor Spd kinda sucks, but we get a +5 Spd bonus from the equipped weapon (Slim Lance), so we'll have to keep that in mind. Shit Res, ohwell.jpg. Starting weapons are the aforementioned Slim Lance as well as the Rapier we got from Myrrh which we can't wield; I guess I'll save that for whichever character rolls the F!Lord class, assuming I can use them anyway. Since everyone has 9 Mov, the Knight class shouldn't be as shit as it is usually for anyone not named Oswin, so we'll see how it goes, but I'm optimistic. Swordmaster Myrrh is our !Seth Jagen. She's actually very impressive with capped Str and green Res. Average Spd and poor Skl growths, but great bases in both (and for HP/Res, too), and Lck/Def... well, what else would you expect from a SM? She comes with a Steel Sword and a Killing Edge, though I haven't noticed what the "extra" boosts are to those yet. With those amazing bases, she's certainly a fitting replacement for one the most powerful Jagen archetypes in FE history, though I'm concerned about her fragility in the long term. Relying on dodgetanking will only get you so far, though she'll be safe against mages. Now let's get onto the battle! Opening scene, ought to look familiar. I check out the stats of the mooks and the boss, and although I apparently forgot to screencap the boss (has a Killer Lance, no obvious boosts), both of the fighters looked more or less like this: The Iron Axe gives them a +5 Res bonus which is... completely fucking useless this chapter, but we'll keep it in mind. In the meantime, WTA isn't enough to stop Princess Joshua from being able to kick both their asses so I send her in to choke the point. She does miss 1 70-something% hit during EP, but otherwise does some nice damage and tanks admirably. She sweeps up the fighters during the next EP and moves in towards the boss.... ... yeah, I think we're going to need Myrrh for this one. Much better! We hope for the crit, and... *sigh* Thankfully we make the dodge and score a regular hit on the rebound, but there's still EP to worry about... Woohoo! \o/ And then she scores a pointless crit for the kill. Story of my life. [spoiler=Chapter 1 - Fun with Weapon Spading] This title has never made much sense to me. We're killing dudes, not running away. Whatever. Ohshi- Grado's attacking Frelia too. I definitely didn't see this coming. Starting formation. Let's take a look at our enemies. The fighters are basically the same as before. The soldiers are very defensive and wield iron lances, no visible benefit. Cap'n Baguette also has an iron lance; he actually seems quite a bit less impressive than the previous boss with the killer lance, but he does get gate benefits. Even Cap'n Baguette recognizes Joshua's sexy princess flair from afar. Joshua moves forward to tank on the fort. While jabbing at oddly-defensive soldiers (she does 2-3 damage to each one with her slim lance), she eventually gets her first level up, a rather impressive one! Meanwhile on a forest tile a bit more to the northeast, Myrrh wields her steel sword... ... and spades that it has a devil effect. Useful! Myrrh's Lck is shit, both growth and base, so that is... definitely unhandy. Meanwhile, !Franz and !Gilliam move in from the north, while reinforcements from the sack of Renais move in from the south. So, back to PP, let's take a look at our new units! !Franz is actually Cavalier Gilliam... who looks like a lot like Franz, go figure. Got some very nice bases for a Lv. 1 Cav and godly Str growth... but those poor Skl/Spd/Def growths are worrisome. He's neither forced nor banned, so we'll use him for a while and see how he holds up. He comes with both an iron lance and an iron sword, no visible effects. !Gilliam is Duessel, who's one of my non-draft units so I can't use him. Not that it seems like I'm missing out on too much anyway. He does, however, come with a Metis Tome, which has been buffed in this hack to give 25% to all growths. I'll have to find a good use for that. We move Myrrh up to the fort and use a vuln to recover from that devil steel sword hit, then bring Gilliam down next to her. Testing out weapons, it appears as if the iron sword has a reaver effect. Handy! We score a few hits here. During the next EP, everyone seems to want to go after Princess Joshua. She doesn't do much damage to the soldiers, but she holds her own admirably against them. Testing the iron sword and it seems like the reaver effect is only against lances, giving it double WTA against both lances and swords. That's... really useful. Suspiciously useful. I wonder what the downside is... Downside found! The iron sword also has a devil effect like it's older, steel brother. Potentially dangerous, especially since poor Gilliam has 0 Lck. I think he ought to stick to Lances. And speaking of devil effects, I forgot to unequip Myrrh's KE when I moved her up to the fort, and she injures herself again badly in EP. Which apparently gives the AI the wonderful idea to rush at her in hopes of provoking her to suicide. They succeed. RIP Myrrh, Death #1. Let's try this again! Opening strat is more or less the same, but Myrrh equips the KE instead of the steel sword. As much as I'd not like to waste the KE, I'd like her to kill herself much less. Princess Joshua gets his first level all over again, and misses the Skl/Res points she got in her previous life, but beggers can't be choosers; still a pretty nice level. Gilliam tanks a 4% crit from a soldier but manages to survive, even with devil sword. Princess Joshua gets another level. Not too bad! Gilliam's level reflects his mediocre growths, but he's not doing poorly. Eventually we finish sweeping up guys and move in towards the boss. Neither Gilliam nor Princess Joshua can do even a single point in damage to him, so Myrrh swoops in for the kill. Afterwards, we finally make it safely to Frelia where we meet up with !Tana and King Hayden. Princess Joshua hears stories about her wonderful brother, !Ephraim, performing guerrilla warfare inside Grado and she vows to follow after to help him. Hayden makes a token gesture of keeping her safe in Frelia, but is secretly happy to get her out of his hair. He lets both Gilliam and Duessel accompany us and also sends some additional retainers to help us out, Gerik and Tana! Gerik's another non-drafted unit, so we won't be using him; he's mostly shown here for posterity. He does come with an unlimited use "Fiendcleaver", which is an E rank axe effective against monsters, as well as a Swordslayer. I guess we'll save those for someone else. Myrmidon Tana is our first drafted pick that shows up. I guess she got demoted from bring the Princess of Frelia to one of its expendable retainers. As is befitting the team name "Strength Without Power", her Str growth is shit, but high Lck and "average" Skl/Spd/Def/Res. I don't really know exactly what number growths the colours refer to, but it makes me fear she'll be something of a coin flip unit. I'm definitely strongly considering using the Metis Tome on her to boost those average growths into something more reliable, especially since she's one of my 3 forced units. She comes with an unlimited use Armorslayer, which is potentially handy. High Lck growth means she'll be one of my better units for dealing with these pesky devil-effect weapons, anyway. And thus, our first official chapter comes to an end. Current Team: Princess Joshua - Lv. 3 Knight Squishy Jagen Myrrh - Lv. 10 Swordmaster Tanky Cav Gilliam - Lv. 2 Cavalier Demoted Tana - Lv. 3 Myrmidon Known/Suspected Weapon Effects: Iron Sword - devil effect, reaver against lances (?) Steel Sword - devil effect Armorslayer - unlimited use Slim Lance - Spd +5 Iron Axe - Res +5 Fiendcleaver - unlimited use Player Notes & Thoughts: Well, the good news is that the opening wasn't as crushingly difficult as I feared. I guess that's one nice thing about high expectations. I would have beaten C1 on the first try, too, if I hadn't gotten rather unlucky with those devil effect rolls. Devil effect is going to be a bane to me this game, I can tell already. I almost never use the devil weapons in regular games because I'm afraid of them backfiring on me. Myrrh having such high Str and low Lck with those too is hilarious; I can't even give her the iron sword since it's the same thing. Princess Joshua is doing rather well. It's really amazing how much more effective Knights can be when suddenly they can actually move around. I'm trying to save Myrrh for bosses until we can get her some weapons that won't kill her, or that I'd prefer to save for more important circumstances. Gilliam's been okay so far; we'll see how he lasts. And even with even move, Canto is still useful. Tana's intriguing but untested. Half of my usable units so far are Myrms; not sure what to make of that. Big decision before next chapter is really if I want to use that Metis Tome on Tana on not. I'm leaning towards it though; she'd get some good use out of it, and she's forced, so the better stats she has, the more useful she'll be to me over all. I'm honestly not sure how recruits are handled in this game, so I guess we'll see if !Ross may be one of those classes or he may just be something normal. I fully expect one of him or Garcia to be a non-draft unit from one of the other teams and the other to be a free unit, so we'll see if that ends up being true or not. Lack of flyer may be annoying for C2, but that's a problem for future Kirie. All in all, I'm pleasantly pleased and surprised by this hack so far. I haven't really gotten very far in it, but the early part has had enough of a difficulty boost where it's not a cakewalk but neither is it frustratingly difficult. The random recruitment/classes adds a new layer of fun to a game I otherwise know rather well. Looking forward to continuing!
  7. Those of you who frequent this forum have no doubt noticed that there's been a sudden influx of these runs. My 4 compatriots have already started theirs, so no doubt you have an idea of what's going on. Despite that, I'm going to post this thing anyway: I won't bother going over the text; it's not changed. With that in mind, let's begin. As of now I'm at the route split, so I'll probably double/triple post. [spoiler=Prologue] Klok said play normal mode. Unlike Mr Night, I *am* capable of following directions. An idea of what classes our new guys are. Although I can never remember who's who. Oh well, we'll find out soon enough. The lord! Eirika's been replaced by the wayward prince of Jehanna. Seems to be pretty good. I'm a big fan of a good strength growth. The Jaigen! Myrrh comes in a class with extra crit AND a killing edge. Although items have been randomized, so maybe it won't be as good as I think... Note: I won't cover ALL weapons. I'm sure the other LPs do. The fighters come with an iron axe, which gives a nice res bonus, and our boss is a knight...that Joshua will almost certainly not be able to handle. Fighters aren't terribly threatening, unless they get an unlucky (for me) crit. Even with WTD, Joshua has no trouble dispatching them. Love the +5 speed bonus from the slim lance. As I suspected. Myrrh's gonna have to handle this one. And handle it, she does. [spoiler=Chapter 1] Our boss is a cavalier with a pretty high base def. Myrrh's got this one again, I think. Joshua takes advantage of his massive movement range to plunk himself on a fort, something I normally couldn't do. Chipping the two soldiers that attack him right off the bat gives a nice first level. Meanwhile, an impatient fighter goes after Myrrh and gets face-wrecked. I forgot to unequip the KE. Oops. Our two new guys! Except, according to the rules, I can't use Duessel. Rats. I bet he sucks anyway. Gilliam's still might be an issue, later. For now, I need a sword user. I'll hold onto that nice Tome of Duessel's; not sure who I'll give it to. Looking at the iron sword and lance Gilliam came with, it appears the iron lance is a reaver. A little rescue-chaining to get Duessel and Myrrh out of the way. Unfortunately, gargoyles don't get canto or mounted rescue. None of the monsters do, in fact. So dangerous! Despite Gilliam being wide open, this silly fighter goes after Myrrh and pays the price. Now they should be out of range. Next turn, they go for a...swim? Gilliam's first level isn't too bad. Not a good picture, but the iron sword has the devil effect, apparently. Skill is good. Excellent. As I suspected, Myrrh is the only one who can damage Breguet. So she does. Very much. Whoo-hoo, money! [spoiler=Chapter 2] [imgur](http://i.imgur.com/ZDcvChY.png) The first unit I am required to use. Nothing sticks out too much. Knights, beware. Myrrh's getting this infinite-use Armorslayer. Unless it's got a devil effect or something. Even with 9 movement, Bone's got a bit of a hike. Duessel is juuuuuust too far away to get the village on the first turn, whereas that bandit totally can get to it. We'll have to distract it. Myrrh disarms Tana and sends her to get the village (I hope this is allowed). Let's turn Gerik...beastly. Also, note the infinite-use effective-against-monsters weapon he brought. Kinda ironic, no? He starts off with a nice whack for village-raider over there. Oh, right. We have greenies, don't we? Yes, we do. We'll look at them later. Doot doot, more loot. Um...not great. Not great at all. Gerik chokes the point so that Duessel can loot the village without being whacked. While Joshua parks himself to hopefully recruit whoever Ross is. This is a beast. Unfortunately, he's also taken. This guy's free, but I'm not sure how good he is. He'll come along for flier utility, at least. Duessel's mission complete, he goes and hides in the mountains. Ross recruited. If I didn't use the swordslayer, Rennac would probably steal the kill. Gerik gets his first level, which isn't that great. Rennac can reach Bone's ally, but that's less of an xp steal. The Great Rennac has been recruited, and that pretty much ends the chapter. On the world map, I check out the armory. It seems to have picked up some magic tomes; could this mean I'm getting magic users before chapter 5?
  8. It's been like half a year since my last randomized FE, and my burnout on the series is over. I will be playing FE7, like with my fist two randomizer attempts, though this time I'm going to be more confident, and since I'm using OtakuReborn's randomizer instead of the older two, so I can do a lot more randomized stuff. First update in next post. Let's do this. This will probably make me want to end it all with some units, but whatever. Only didn't do randomized recruitment because I don't know which unit to recruit which unit with, unlike Sacred Stones.
  9. (Note: DO NOT post unit choices in this thread. For that, please go to my planning thread: http://serenesforest.net/forums/index.php?showtopic=63275) Hey all! I'm just about to finish my first playthrough of Birthright, and before I tackle the beast that is Conquest, I wanted to try a PMU just for the heck of it. The rules are as follows: My main team will be composed of 16 units (including the Avatar) You can choose the class, gender, Boon/Bane, and even the name for my avatar if you are so inclined. Since this is an Ironman run, I'm going to have an alternate team of up to 10 units to cover for inevitable deaths No grinding for EXP, supports can be grinded in My Castle Battles Units will be reclassed into their chosen class as soon as possible If a unit needs a specific pairing to obtain a class, please tell me that pairing. I'm still not used to how class inheritance works... The only DLC classes I can use are: 2 Dread Fighters, 1 Great Lord, 1 Lodestar, and 1 Witch/Ballistician Well, that's enough from me! Give me your best (or worst!) units, and I'll try to make them work. [spoiler=Main Team] Oni Chieftain!Orochi Falcon Knight!Sakura Lodestar!MU (+DEF/-MAG/Talent:Knight) General!Setsuna Hoshido Noble!Kana Blacksmith!Hayato Witch!Rhajat Priestess!Hana Onmyoji!Silas Onmyoji!Kagero Sniper!Felicia Dread Fighter!Azama Spear Master!Oboro Spear Master!Subaki Great Lord!Caeldori Mechanist!Reina [spoiler=Alternate Team] Butler!Takumi Kinshi Knight!Kiragi Blacksmith!Hinata Master Ninja!Shura Mater of Arms!Izana Onmyoji!Yukimura Dread Fighter!Azura Kinshi Knight!Ryoma Swordmaster!Kaden Maid!Hinoka
  10. Today, I'm doing something I never would have done if not for peer pressure... GHEBFE! Okay, so, essentially, after FE8 came out in the US, some guy looked at it and said, "wow, this Gheb guy is cool". He went on the internet and found others who shared the same opinion. When they finally found enough people, they all said "let's all build a shrine to our lord and savior!"(Gheb was not originally regarded as a Savior, but the more followers Gheb has, the more convinced people became of his nonexistent beauty). So, they all snuck naked into the deep Canadian woods, and constructed a giant wooden shrine in the shape of Gheb. They were all convinced that if lightning struck it, it would come to life as a REAL GHEB. Finally, a thunderstorm came, and the shrine was hit by lightning... but all it did was catch fire and burn to the ground, because it was just shaped wood. And so, they all headed home and decided it would be easier to make this hack instead. Literally none of that was true, because I have no idea what the actual history of this hack is. It was made way before I joined these forums, like before 2010 even. This hack is positively ANCIENT by hack standards. I'm shocked the download is still working, but whatever. Normally I'd link you to it, but you know what? If for some reason you want to play this, you can find it yourself. I don't want to be a part of propagating this hack's legacy... more than I already am by doing this, at least.e Anyways. This is a blind LP, as I know little to nothing about the hack. So, let's get started! PRELUDE TO GHEBFE: GROWTHS:
  11. So, since I already started this, putting the introductory message in spoilers. [spoiler=Old stuff]Hey! I was just wondering how many people of you were interested in me doing a Screenshot let's play of Fire Emblem 7 Randomized. I haven't seen a lot of randomized Let's play these days, and since a lot of them are of Fire Emblem 8, I've decided to do it of Blazing Sword or whatever you want to call it. I know that almost no one knows me here because I'm rather new, I was some months on inactivity because I was tired of Fire Emblem, so I want people to know me by doing Let's Plays in my free time (right now I'm on holidays) I really think doing screenshot!Let's Play it's like my hidden forte, or maybe it's just me, but I think I'll do it fine! Also please keep in mind English is not my native language so I may have some errors in my grammar, please bear with me if that happens :P Now, there's something I would like to ask to the people that are watching this Let's Play. I'm very aware that at the start this is pretty boring, I mean the main purpose of Lyn's mode is serving as a tutorial, however, I don't want to skip those 10 chapters since y'know, this is a randomizer, different stuff happens. Things will get funnier in Eliwood/Hector mode! Anyways, I realized that there are so little people actually giving a (...) about this, and thus, the thing I wanted to ask is: What would YOU (yes, the one who's reading this) want ME to do? Since this is a public let's play, I want to hear what does the people want to see. There are a lot of randomizer let's plays hanging in the forums, so I want this to be a little different. So, if you want to help me to make this Let's Play unique and to have more people watching this, give ideas! Make this harder! Or funnier! Whatever interesting idea crosses your mind! Everything that can make this LP unique helps! And if you feel like a nice person, share this with the people you know, that would be AWESOME! [spoiler=Settings] (Yeah, not randomizing MOV because meh) So, HOW MANY COMMENTS CAN WE GET?! If I get enough comments about doing it, I'll start tomorrow! Or at least I will try to, if I don't forget, that is! Well, be sure to leave a comment, and I'll see you later!
  12. Well, I couldn't finish up my randomized run of FE8 since my computer decided its power supply unit was no longer worthy and went kaput on me. Luckily I have a backup computer I can use, but without access to those files, I won't be able to finish it up until the PSU gets replaced. Thankfully, there's another plan I can run with in the meantime.... How about a hack that I enjoy immensely? This is Midnight Sun, a FE8 hack by Alfred Kamon with a compelling story and challenging (but fair!) gameplay. I could talk about everything I like about the hack, but I'll mention that as the screenshot LP goes on. As of v1.6, the prologue, eight chapters, one tower level, and a skirmish or two have been completed. As such, the LP may go into hiatus once everything's complete until v2.0 is released, but we'll cross that bridge when we get to it. If you wish to download this hack, check out the following link: http://serenesforest.net/forums/index.php?showtopic=35455 With that, let's get the ball rolling shall we? [spoiler=Prologue Part 1: The First Shoe Drops] I'll be going with Normal difficulty for this run. Difficult, while not unplayable, has not been balanced and is stated as such in the readme for the hack. If you select Difficult, be warned as things may be more unfair then the author intended. Also, this game has custom music, taking songs from various games. The main menu theme is from the Touhou game Undefined Fantastic Object, entitled Heian Alien, the theme of the extra stage boss Nue Houjuu. Fits quite well I have to say. I'm sure this one remaining Sacred Stone isn't going to come and bite everyone in the ass at some point down the road. The five main nations of the game, tasked with trying to keep peace across the land. Independent, cursed, and filled with brigands & criminals of all kinds? Lovely! Enough random narration for now. Let's get into the actual story by seeing Queen Munie conversing with the girl on the right, the esteemed Lady Faratrass (hereby known as Fa for short). Now, I do remember Alfred saying there was a particular reason for Munie's name, but I can't recall it offhand. Munie is very clearly wanting Fa to be strong, hence having her study in the arts of dark magic. Fa is harboring the soul of the Demon King after all. Sealed away yes, but inside her body. To be more specific, Fa is a Vassal. It's important enough that the text for it is in red. Anytime you see ANY text in red, it'll clue you in to something critical, be it for story related reasons like this or gameplay hints. Now, while Fa could let Munie explain just what the Vassal's job is all about... She decides to pass on it, but a new voice gets added to the Info command, accessible via the battle menu when things start getting serious. While Fa goes to let off some steam by walking around, she runs into a Hoikaidan soldier. He seems drunk, but Fa tries to ask him a question. The soldier though decides that Fa needs to die. Probably shouldn't have gotten drunk though because he whiffs on his two strikes at the princess. The problem though? He wasn't drunk. Someone brainwashed him, but Fa has no idea who. While she's pondering that, a mysterious swordsman comes in and kills the brainwashed soldier. Fa is clearly shaken up by this, probably wondering if killing the man was really needed. A hard thing to answer right now, especially when there's no clue as to who did this. The bigger question on Fa's mind...why does this swordsman have the same red eyes as she does? Possibly a long lost brother or something like that? Before she can really pry him for information, he flees, but advises her to get out and quickly. Strange. Luckily for Fa, her mentor, Alvano, appears. She goes on to explain about what happened with the brainwashed soldier. However, Alvano already seems to know and is expecting others. ...Wait, others? As in more soldiers? That can't be good. Well, assuming the random mysterious swordsman doesn't come in for an encore of killing, slaying both of the red army units. All of a sudden, a giant bomb of exposition is dropped... Alvano's the one who brainwashed the soldiers. Fa flips her lid...and rightly so. Why would Alvano do this? Well, clearly he's after the Demon King sealed inside Fa, but for what reason, we don't know. Fa somehow thinks these brainwashed soldiers can be reasoned with. Considering what just happened, I don't think they're really going to listen to you. The mysterious swordsman decides to deal with the elite soldiers while Fa can try going south and having a chat with Alvano. She'll have to kill if she wants to get over to her so called "Master" sadly so she'd better get serious unless she wants to die. We'll get into the gameplay next time!
  13. SUP SF! IGdood back for more Let's Playing of the XCOM franchise! Previously did a playthrough on Enemy Within http://serenesforest.net/forums/index.php?showtopic=44271 >What is XCOM 2? https://www.youtube.com/watch?v=qaSqxZImvjc XCOM 2 follows an alternate story where XCOM took heavy casualties and lost during Month 1. Earth's governments quickly surrendered to the aliens. 20 years later, the Commander/player and Vahlen are missing, Raymond Shen is dead, and Bradford is an alcoholic. At the game's beginning, the Commander is found and XCOM gets back into the action. However, at this point in time the aliens have already established "safe-zone" cities and made themselves to be the good guys. XCOM members are considered terrorists. >What's changed from XCOM 1? Better graphics. A lot of humanoid enemies called the Advent. They form the bulk of the aliens' military and are essentially also the police of alien territory. It's assumed they're humans with alien DNA. The actual aliens themselves from the first game have also been augmented with human DNA to give them a less intimidating look. You'll see them when the game's out. Special mention goes to unit customization. Every piece of your units can be customized, from what they're wearing on their faces to bits and pieces of their armor. Guns can get custom paint jobs and attachments and renamed. You can even write biographies on your characters, give them different accents. This is where you guys come in. Just like before, I need you to pick out how your characters will look and sound and their personal biographies. >Job Classes? Whereas before XCOM represents the global powers and the aliens strike from the unknown, it's the other way around now. XCOM is a guerrilla force, and the opening turns consist of staying stealthed and setting up ambushes. After contact is made, the mission proceeds like that from the first game. The classes will be using the following format: Old Name --> New Name Assault --> Ranger: Able to use rifles and shotguns. Also carries a fuckhueg sword on their back which can be used after a Dashing move. Can choose to specialize in sword techniques or stealth techniques. Heavy --> Grenadier: Able to use grenade launchers and miniguns. Can choose to specialize in blowing shit up or perforating shit up. Support --> Specialist: Commands a flying drone called a gremlin. Can choose to specialize in buffing and healing allies or hacking/stunning enemy robotics to turn them over to XCOM's side temporarily. Sniper --> Sharpshooter: Isn't really different from the sniper in the first game. Able to specialize in using the sniper rifle or in using pistols so they can become effective whilst getting into position. Also, revolvers are fucking sexy. Unknown 5th Class: Jake Solomon said we probably won't be informed what the 5th class is until release. Speculation ranges from a dedicated Psi powers class to a dog to an alien-human hybrid to an alien defector to a infiltrator/saboteur class. Psi Operative: Yup, dedicated Psi powers class. No longer a subclass like in EU/EW. Doesn't level up in battle, only back at the base. Powers that they learn are chosen randomly too. 6th Class: Announced as DLC that will be coming in the summer months after release. Titled "Shen's Last Gift" so possibly like the MEC of Enemy Within. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Customization options pictures begin here, use them to fill this form out: First Name: Surname: Callsign/Nickname: Gender: Preferred Class (choose from Rookie, Sharpshooter, Grenadier, Ranger, Specialist, Psi Operative): Nationality: XCOM Operative, VIP (rescuable NPC), or Dark VIP (enemy NPC): Helmet/Hat: Arms (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Legs (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Torso (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Upper Face: Lower Face: Face Paint: Weapon Camo: Armor Camo: Left Arm Tattoo: Right Arm Tattoo: Scars: Face: Hair (Male): Hair (Female): Facial Hair: Hair Color: Eye Color: Race: Skin Color: Main Armor Color: Secondary Armor Color: Weapon Color: Voice: (determines their accent for English, also there are Spanish, Italian, French and German voices too) Stance & Attitude: Biography: (can be as long as you want) Basic Info Nationalities (affects flag on their back) These options are for your looks Also Armor Color and Gun Color Hat/Helmet Torso, Arms, and Legs Upper Face Props Lower Face Props Camo Patterns for Armor and Gun. (only armor shown, too much effort to take and put everything together in MS Paint) Face Paint (From Pre Order DLC) Tattoo (arms independent of each other, but both arms share the same pool) Scars Races and Faces Hairstyles (some incompatible with hats and helmets) And male facial hair Eye Color, Skin Color Stances (Affects how they behave and their lines in-game) Classes!
  14. Many years back, before Enemy Unknown/Enemy Within was even conceived, 2K Games decided to shoulder the burden of rebooting XCOM. Unfortunately, that turned out poorly. Extremely. Fucking. Poorly. Perhaps because Mass Effect was popular at the time, but they decided to go with Third Person Shooter game play with pausing and issuing commands to your squad. For starters, that ran contrary to XCOM at the soul. XCOM was supposed to be a turn based tactical/strategy game. An extremely troubled development cycle didn't help either. At first they wanted to emphasize the investigative aspects of XCOM. You're an agent sent out to investigate anomalies and incidents across the US, document your findings, and turn them in for research when you get back. Then they scrapped a year's worth of development and began anew as a shooter with lots of alien blasting. More info on it here: http://www.polygon.com/features/2013/8/19/4614410/xcom-the-bureau-development-2006-2013 When the game was first announced, a lot of fans flipped their shit. 1950s? Shooter? Yup, definitely not XCOM. The funny part is that backlash gave Jake Solomon the opportunity to develop XCOM Enemy Unknown to recreate the old games in modern fashion. That one had its own troubled development of sorts, but a far cry from The Bureau's/XCOM Declassified's. But I took the plunge and played through The Bureau. I ended up really liking it. I like XCOM in general and the lore of the XCOM universe. The game's story wasn't anything unique nor profound, but what appealed to me were the tiny little details. In true 2K and Bioshock fashion, you had to go around to look for bits and pieces of the minutiae that put together the story. Sure, there was a big narrative and some important plot points happen in cutscene, but everything else was up to the player to find. Also, mixing the clothing and technology of the era with XCOM material in general did make for some unique art designs. All the screenshots for the playthrough have already been done. Now it's just posting them here so you can take a look. Many people haven't played it due to its reputation, but it's worth the bargain bin price. The Bureau is also confirmed to be a canon prequel to XCOM EU/EW and XCOM 2. In EU/EW, a certain research file refers to redacted files from the 1960s, which is what happened in the Bureau's ending when the council of Earth decided to erase everything that happened in order to avoid a public uproar. Link to my XCOM Enemy Within Playthrough: http://serenesforest.net/forums/index.php?showtopic=44271 Link to my XCOM 2 Playthrough: http://serenesforest.net/forums/index.php?showtopic=59276 Let's begin. I didn't originally plan on posting it here so things might seem to have some gaps, but rest assured I screenshotted a lot of the important things and I'll fill it in with what I remember. I don't feel like playing through it again.
  15. Menu Music Hello, everyone, and welcome to a very, very unexpected LP: Plague Inc. Evolved! I shall do the introduction via questions. So... what the heck IS this game, exactly? Basically, at its very core it is a realistic plague simulator, that doubles as a game. And a very fun and interesting game, at that. We use a plague to infect the earth and everyone in it, killing them all. Yes, that's right, our end goal is the death of every single human on earth! Nothing less will do. We don't directly control our plague, however (at least for the normal plagues). We can only buy upgrades and then watch as our plague destroys everything. It sounds like it might be boring, but it actually manages to force us to use a lot of strategy, and there are different plague types to mix things up. We'll see more about how it works once we actually get started. Also, there's a lot of cool interfaces to stare at. So there's that, too. Where did you hear about this game? I got it on my phone, played it and loved it, and then I saw the Steam version for PC on sale. Then I thought, hey, I could make a screenshot LP! That's basically how all my romhack screenshot LPs get started. Where can I get this game? As I said earlier, it's on Steam for anyone who wants it. It's still in early access, but judging from what I played on the phone it's definitely worth a go. Can a screenshot LP of this game work? I don't know! We're certainly going to find out, aren't we? Also, looking at the screenshot above, you'll see that it's a big screenshot. A VERY big screenshot. Due to being on a PC and meant to be played in fullscreen, there is a LOT of information that the game needs to convey to us. Yeah, the screenshots are maybe too big, but if they were any smaller you wouldn't be able to see anything! I'll try to mess with the resolutions and screenshot size and see what works. Make sure to tell me if there's any problems! Also, I'm going to be going for informative with this LP. Since we're doing screenshots, I feel that's best. As for the information in question, well, there is a LOT of ground to cover, so I'll tell you as we go along. THE BEGINNING: Say in the comments what we should name our first plague, or subsequent plagues. I'll use any good name suggestions!
  16. In a sea of LPs of FE games and ROMhacks made by people far funnier and more talented than I could ever dream to be, one LP stands alone... Partia 2: The Pretenders War, made by Imago Software and a sequel to their previous game (which, from what I can tell, is the only other game they've released), could best be described as "Fire Emblem for Android and iOS". It's got a few distinct features of its own to make it a bit less of a carbon copy, but it'd definitely pass a paternity test and leave Fire Emblem dodging child support payments. The team who made it were clearly rather small and working on a low budget, though, so it's obviously lacking in a lot of areas (though not as much so as its prequel, from what I've heard). It's a bit like eating off-brand food you found at the dollar store; it resembles the thing it's imitating well enough, but it isn't quite as good as the real deal. Still, aside from the slightly fiddly controls (which are mostly a problem thanks to how ridiculously small the portion of the screen that's actually dedicated to game graphics is), it's a decent little SRPG, and certainly orders better than most strategy games and RPGs on the Play Store. Anyway, I'll be transcribing the dialogue (of which there is a lot) and explaining the mechanics as best I can, but due to a general lack of documentation and the complete lack of a script, I'm liable to miss a few things. You'll just have to bear with me on that. I've also only played up to a certain point, so the informativeness of this LP might decline later. I'll be trying to maintain an every-other-day schedule if I can. Anything the characters themselves are saying will be italics, new character names will be in bold, my own comments will be normal Enough of my dull babbling, though, let's get on with things: Chapter 1 Prelude: So many words Growths, mechanics and stats Contrary to what I said about my every-other-day schedule, the next update'll be coming a lot sooner then that. Let me know what you think!
  17. Okay, I might be insane, but I'm willing to give this a try. I cannot guarantee I will succeed, but damned if we won't go down without a fight. For those of you not in the know, Long War is a mod for XCom (Enemy Within) that adds a lot of new content, and amps of the difficulty in several ways, while rebalancing it in others. I will be playing with a custom namelist. I've already added in a bunch of Serenes Forest users who've stuck out to me for one reason or another in the past, as well as various other people from other places in my travels across the internet. I have not been arsed to sort names to genders, so if the RNG misgenders you, please do not take offense. If you want to be double-sure your name is on the list, I won't start the playthrough for at least seven days, to give you a chance to reply to the topic and such. Long War also gives you the option to rename your Interceptor pilots. I'm not sure where the game file for that is, so I'll just rename them manually as I order new birds for my hanger. I'll be accepting nominations for the names of these fellas as well. Beta15 of Long War introduces some unique and interesting perks based on your starting country. These might not all be equally balanced, but I will pick the one I want, and you will deal with it. Additionally, I will restart after the first mission until I get steam vents etc. in positions that please me. This is my right, as I'm going to want every edge I can get to have a shot. After that, however, it'll be one save from start to end, just like it is supposed to be. People will die. If you die, either because of RNG or gross incompetence on the part of the commander, do not complain to me. You knew the risks when you enlisted. I don't have a set update schedule planned, but that might change if I get into a nice smooth routine. I will attempt to be as informative as I can be, but XCom is reasonably deep, and sometimes over-familiarity with a subject will numb you to the sorts of questions beginners might have on the subject. If something doesn't make sense, please ask! Updates: Update 0 Update 1 Update 2 Update 3 Update 4 (two parts) Update 5 (two parts) Update 6
  18. What's up, Internet? This is SilverHairedFreak25! I'm starting up an LP thread, but I don't know what to do. So, I'mma ask you a question: What do YOU want to see? The poll contains my three favorite RPG series, and I'm gonna keep the poll up until June 16th. Have a nice day! Can't wait to start playing! Current/Finished LPs: Requiem: Hiatus GhebFE: http://serenesforest.net/forums/index.php?showtopic=54564&p=4190719
  19. Well, I haven't played vanilla Leaf green/Fire red in a long time and I wanted to lp something so I guess it's decided. It's not like I've mastered the game so I won't be doing any hardcore challenges but at least to make things more interesting I would like you to give me an average team to beat the game with. Here's how it will go. I will take the first 6 suggested pokemon with different type. If there's two of the same type, I will just take the 7th one instead. Don't make me use things like Kakuna and Magikarp though. Also, if most of the team is available later in the game, I will use some other pokemon in their place 'till I get them.
  20. Same format as the previous tag team that became inactive thanks to one or two inactive individuals finding their way on board, so I'm reviving it. Please, do not join unless you're adamant to see this through to the end. Do not disappoint me a second time. I was really looking forward to that previous game. Rules: 1. Hector Hard Mode, every chapter, including all Gaiden chapters. (Nils will reach level 7 in Lyn's story so we can play 19xx). 2. Each person must select 1 or 2 safe units for themselves. These units must be recruited, survive each chapter, and be used whenever possible. 3. An unit is allowed to die only if they don't give a Game Over screen, and if they do not prevent the recruitment of safe units later on (e.g. killing Priscilla before she can talk to a safe Raven prevents Raven's recruitment - so Priscilla must live, at least until then). 4. A player is allowed to forfeit a chapter and pass it on for the next person to complete ONLY if they cannot complete the chapter no matter how hard they feel they've tried, or find it impossible for themselves to complete the requirements to reach one of the Gaiden chapters. 5. A total of 5 players, each with 6 chapters to play. Whoever completes Chapter 31: Sands of Time will be responsible for Chapter 31x: Battle Preparations before passing along the .sav file. 6. Snaking format: 1,2,3,4,5,5,4,3,2,1,1,2...etc.This should help smooth out the run and keep it from going stagnant. --- Signups: 1. Raven - - Ch 11, 18, 19, 25, 26, Final 2. SilverHairedFreak25 | Tequila - - Ch 12, 17x, 19x, 24, 27, 32x 3. phobia | MrNight48 - - Ch 13, 17, 19xx, 23x, 28, 32 4. BlancHammer - - Ch 13x, 16, 20, 23, 28x, 31, 31x 5. Kaede Ryusaki - - Ch 14, 15, 21, 22, 29, 30 6. MrNight48 - Substitute --- Remember you must post your progress through chapters within this thread in the form of screenshots. Funny captions recommended but not mandatory. Simply stating what is going on/strategies, etc. is more than enough, and sometimes a lot more interesting, too. Subscribe to the thread so you get emails when people reply to it.
  21. Hi! You... Probably don't know me. Long time lurker, but a huge fan of the FE series. FE4 has always been my favorite FE game since the first time I played it, and with this recent randomizer craze (which I've been completely caught up in) I've found myself wishing that there was a randomizer that worked with FE4. Of course, there isn't. But what's the next best thing? Hours of tedious manual randomizing and nightmare editing all for one run! If I was able to use the most recent randomizer, what I did would have ended up looking like something along the lines of this: Just add an option to randomize abilities and demote Sigurd, and this is basically what I did. I'll include a long-winded explanation of how I did it in a spoiler at the end, if anyone is interested. What I'm really doing right now is trying to gauge interest. If people are interested in watching some random new guy play some random FE4, then awesome, I'll do it! I already have the first castle screenshot and written up, all I'd have to do is get everything on here. Of course, if people aren't interested, then I won't go through all the extra work, and I'll just play through on my own time. I'd love to share my run while I do it, however, so I thought I'd give this a shot! PLEASE let me know if this interests you! If it does, I'll work to get a first part up ASAP! [spoiler=How I did it]So when trying to figure out how to randomize stuff, the toughest thing to figure out was growths. However, the key to doing this was a site I found. Just google "random thing picker" if you want to do one of these on your own. This site makes everything a million times easier. I decided that, due to low overall growths in the first gen, and making first gen not crazily unbalanced, that characters' growths (BEFORE holy blood) would range from 5%-90%. To calculate growth variance for each character, I simply but -30 through 30 into the random thing picker, in 5% increments. I'd roll one for each character and then add it to the character's usual total growths (again, BEFORE holy blood. Not only does this makes things easier, but it is also what nightmare shows anyway.) Once I had the character's new total growths, I'd put 5% through 90% (again, in 5% increments) into the random thing picker, and I'd start to roll growths. The important thing to keep in mind when rolling growths are the total growths of the character. If the character has 70% total growths left, and four stats to go, the highest possible growth the character could have at that point is 55% (55+5+5+5=70). So if a character couldn't have some of the higher growths at any given point, I'd simply remove the impossible options. This way, you can ensure that all 8 of their growths combined add up to their growth total. Randomizing bases wasn't terribly difficult. In nightmare, FE4 HP bases are the character's actual base HP stat. For HP, I decided to use a variance of 10. So I put -10 through 10 into the random thing picker and rolled one to use for each character's HP base. All the other bases only have variances of 3, so I only needed to put in -3 through 3 and roll one for each of a character's other stats. Since the luck base in nightmare is, again, simply the character's base luck, I always kept my roll for the luck stat on luck. However once I had rolled a -3 through 3 number for Str, Mag, Skl, Spd, Def, and Res, I put those in the random thing picker, and let it decide how to redistribute those bases. This base randomizing strategy meant bases wouldn't get randomized to a ridiculously unfair amount, but it is still different enough to make a clear difference. Classes are easy with the random thing picker, and should be self-explanatory. There are only two things that I would point out. First off I forced an early game healer and 1 thief on each generation for game-balance reasons. Second is that depending on character class, their Str or Mag growth could screw them over more than in GBA, when Str and Mag are just one stat. Because of this, if a character had more magic, I would list magic classes in the random thing picker more than once, and physical only once. For someone with similar Str and Mag growths, everything would be listed once. This means a character will be less likely to be screwed over due to having good magic but bad strength, and getting a class like Lance Knight. Finally, skills. Non-child characters in the base game can only have up to 2 personal skills. (I think this is true? People like Aira who have a third should only be due to class.) Because of this, I put 0 1 and 2 into the random thing picker and rolled a number for each character. However, to make things more interesting, I listed 0 the least and 2 the most (I believe a 2:3:5 ratio). This way most characters should have at least one wacky ability. Then I put all the abilities into the random thing picker and started rolling what personal abilities people would get. There are two things to note about the way I did this: 1. I listed Pursuit, Critical and Adept 3 times, but everything else once, since these are abilities that should have wider availability. 2. I wouldn't recommend allowing Charisma more than once per generation. I've done a run with random skills before, and if you have too much Charisma at certain points, it can mess up enemy AI. I could have randomized stuff like weapons, character holy blood, and boss classes, but as a first playthrough, I figured that this would be enough of a test. The amount of randomization already promises wacky fun anyway. EDIT: Apparently there is the beginnings of a working FE4 randomizer. I never knew. This still is quite different from that though, this'll be a new and unique take on it. Totally not trying to make myself feel better for spending hours to get something "new and unique". I still want to do this though, if there is any interest.
  22. So, my last LP ended up boring me, but this one seems fun. At least it's new and exciting, and I'm nearly sure it was never done before at least here). Galaxy Robo is a Strategy RPG on Super NIntendo. It was recently translated, and why it may not look like much, it has some interresting maps (from what I saw so far.). And the scenario is classic, but have some interresting parts, which you'll see at some later point [spoiler=Introduction] Our story unfold on a star system called Farleus on its three inhabited planet named Rohan, Altomira and Luxia As time have passed, these words have developped unique cultures and governments which each attempting to influence and hold sway over the others This created a tipping point, and disputes concerning the overwhelming power of these mysterious mechanical relics led to armed aggression Though many perished, the warfare ended with the creation of machine similar in power to Ancient Robo Fighters - called "Mobile Soldiers" However, an undiscovered secret lies buried within the Ancient Robo Fighter This game will be played semi-blind. I went up to the 8th Map. EVerything after is a complete mystery. The game is constituted of chapters, each having 3 Scenario (AKA Map). So, now, how do you think a large scale conflcit involving multiple planets and ancient secret begins ? Thats, right : a bandit chapter ! [spoiler=Chapter 1 Scenario 1 : Game Intro] Each Scenario start with this. Here it's a route mission With the isolated incident of a sneak attack on his hometown, our story begins. Zoran : A group of mechanized bandits is raiding our town! Fatis : After all, we're the only one capable of operating the Mobile Soldiers! Coming, Dad? Gasch : Fatis, as of now, I want you to start piloting Freet. Fatis : B-But... That's your precious Ancient Robo Fighter! Do you really think I've got what it takes? Gasch : There's little doubts in my mind that you're ready, son. Just remember what I've taught you Fatis : All right, Father... I'll certainly do my best. C'mon, let's get moving! Frank : Even though our job is done, technically... No matter... Let's blow'em away anyway! Leia : I WILL have my vengeance for what you did to Claire! Phew... we can now start. First, let's take a look at the map. It won't be too long. As I told you... Don't worry (or maybe we should worry...), this seems to be an exception. We'll have lots of large map later. Now, for a FE player, the color code may be confusing, so let's detail what we have here. The blue units are the ennemies. The one higher up with a slightly different design is Frank, this chapter Boss. The Red unit is our Lord, Fatis (or more exactly his Ancient Robo Fighter (shorten ARB from now on)), Freet. I suppose it comes from Ifreet, and have nothing to do with Fleet Leia is the green... hingy you can vaguely see in the forest. Gasch and Zohan are at the bottom of the screen. The battle is separated between Ally and Ennemy phase. You gain Exp for damaging ennemies and for being damaged. Units cannnot counterrattack. Well, let's take a closer look at our units : The left stats are the Robo(t?)'s, the right one the character's stats. SHIELD is HP, and the other stats seems pretty obvious. Freet is amazing. One of the best unit in this chapter. High Movement, and great power. His only drawback is that it doesn't have any ranged attack. However, it's fitted with few armaments, so it's combat ability is low. Leia is the healer. She can Refill units, given them a few SHIELD back, and restoring all ammo for all attack. Refill doesn't give any Exp, so we'll try to makes her earn a few levels in this chapter. PulseLaser is 1-2 Range The Early Game Archer equivalent. Not the best, but far from the worse. Vulcan is 1-2 Range, and Cannon is 3-4 Range. It was previously deployed by the Rohan Knight Punch is 1-Range, and Tackle 1-2 Range. His attacks will nearly destroy basic Imp, letting your unit get the kill. He's max level, so it shouldn't be used too much. And now our ennemies : I have no idea what the "some models" is referring too, because so far, they're the worst RF (Robo Fighters) I've seen. They're 1-shotted by Fatis and 2-shotted by the others. He have great stats, but his machine is quite bad. I'll detail him more during the battle. Well, this is already quite a lot. I'll show the 2 first Scenario a little later.
  23. Hello, everyone! I'm sure you missed me and my LPs terribly, so I'm going to rectify that. I'll be playing a reskin of FE8 called Master Version, by Bright Vega. The hack's topic can be found here. The objective is to make FE8 more difficult without just inflating stats; I hope the author has succeeded in this regard and look forward to playing this. I'll be playing Ephraim hard mode, which is supposed to be difficult. It should be noted I've not played this before, so any, uh, surprises will be, well, surprising. I'll almost certainly use savestates, but I'll try to minimize their use, and I'll also give a summary of what's different at the end of each chapter. Without further ado, let's master this version! That sounded better in my head. [spoiler=Chapter 1] So, we have a slightly modified title screen. It tells us we're playing something different from vanilla. I approve. The menu backgrounds have been changed, and I gotta admit, that looks spiffy. I will, as previously mentioned, be playing on difficult mode. The text hasn't been changed as far as I can tell, so I'm just skipping through the cutscenes. There's also a nice background for the chapter title, although I caught it a bit late (I'm guilty of mashing the space bar waaaay too often). Our enemies are the standard two fighters and O'Neill, so I won't show placement. I can't tell if these guys have been nerfed or if they were always this shoddy, but either way, they won't pose much of a problem. Also, notice the new background here as well! I'm not a HUGE fan, because it's sometimes hard to read the white text on the mostly-white background, but it's not a big issue, and the fact that Vega changed it at all is a nice touch. O'Neill, on the other hand, got a bit of a boost to his stats. Eirika can't double him anymore! In exchange, he gave up his name for the generic-sounding "Commander", and for some inexplicable reason has A in all physical weaponry. He also drops some gold, which is nice. On our side, Eirika seems to have gained a few new items. The slim sword needs no explanation, and it's nice to see the rapier's got some more uses, but what's this Star Seal nonsense? Tada! It gives +1 to all stats. Not overpowered, but a nice item to have when you're trying to level up some of the newbies. Eirika also starts out with E swords. Nothing new there. I like the vulnerary icon, incidentally. Seth's also got a surprise in the form of an Angelic Robe. I think Eirika would be the candidate for it at the moment, but I'm going to hold off using it for a bit. He also has a silver sword in place of a steel sword, and-hang on, 9 movement? I'm not sure this is a great idea, but I'm going to reserve judgement for now. The usual shenanigans for the prologue. Moving Eirika here allows her to... ...crit-kill the two fighters on EP 1. She does take a hit, but in vanilla, if she's on the forest, O'Neill won't hit her. That being said, I heal up just in case this beefed up O'Neill Commander pulls of some bs. I'm not going to savestate on the prologue now, am I? But no bs ensues. Eirika crits for the win and gets a nice level and some gold. [spoiler=Chapter 1 Changes] All this information is taken from the text files kindly provided in the download. I'm not double-checking them in Nightmare. Growth Changes: Eirika: Str +5, Def -5, Res +5 Seth: HP +10, Skl -5, Spd +5, Def -10, Res +10 Bases Changes: Eirika: Str +1 Seth: Skl +1, Spd +2, Lck -1, Def +4, Res +2, Mov +1 Promoted Unit Caps Changes: Great Lord (F): Str +1, Skl +1 Paladin (M): Spd +4, Def -1, Res +3, Weapons Changes: Slim Sword: Might +1, Crit +10 Silver Sword: Rank -1, Might -1, Hit -10, Uses +5 Rapier: Hit +5, Uses +10 Silver Lance: Rank -1, Hit -5, Uses +5 Iron Axe: Weight -2, Uses +5 Enemy Growth/Bases Changes: None. Thoughts: You took Seth, arguably the best character in the game, and made him and his class even more OP. I'm not entirely sure how I feel about this. Iron axes having less weight makes things easier for Ross when he arrives, I suppose. [spoiler=Chapter 2] Our boss again has some cash, and the two soldiers traded in their iron lances for some two-range weaponry and droppable pure waters. They're still shit, though. Oh, hello! A and S ranks get some additional bonuses, detailed below, so this makes this guy slightly more dangerous. Eirika runs towards the fighter. Seth chills in the background. Will have to see whether their bases were changed. Eirika gets a meh level. Gilliam and this soldier demonstrate their incompetence. Some more than others. Franz was supposed to get the kill from Gilliam's chip; unfortunately, he'll probably have to take some damage now. BOTH OF YOU ARE DISGRACES TO YOUR RACE! Gilliam attempts to redeem himself. Hang on, something looks different about these guys... ...Yeah, probably not gonna use this guy. Apparently I'm going to need these. Neener neener neener blah! Forgot to free up his inventory beforehand. I dropped the 4-dose vulnerary. Utterly useless. Seth drops Eirika in front of the boss, he attacks her, and she ORKOs him for a nice level. Money and more money! [spoiler=Chapter 2 Changes] Growths: Gilliam: Str +10, Skl +10, Res +5 Franz: Hp -10, Str +10, Spd +5, Luk +10, Def -5 Bases: Gilliam: Con -2 Promoted Unit Caps: Great Knight (M): Str -1, Skl +3, Def -2, Res -1, Mov +1 General (M): Str +1, Skl +1, Spd -1, Res -3 Weapons: Iron Sword: Uses +4 Iron Lance: Weight -1, Uses +5 Enemy Growths/Bases: Knight: Base HP +3, Def growth +2 Ranks: A rank gives +1 damage and +5 hit S rank gives +1 damage, +10 hit, and +5 crit. Thoughts: Nothing too drastic changed here. Pegasus knights/Amelia become a tad more dangerous because they don't get weighed down as much by iron lances, which is kinda nice.
  24. Hello, everyone, and welcome to a Let’s Play of Micro Emblem! I’m sure you all recognize me from my Nuzlocke playthrough of Fire Emblem: Genealogy of the Holy War… Anyone? No? Well, today I present you with an LP of a creative and fun Fire Emblem fangame made by SEVA with 19 chapters. This game is supposed to be pretty challenging. I guess we’ll see as time goes on, won’t we~ I aim to get the secret ‘Good Ending’, which apparently exists in the game. Hmm, I wonder how you reach it… Well, on to Chapter One! [spoiler=Chapter One] As you can see, the creator chose an 8-bit art style for this game. I quite enjoy it. Naturally, I press start and… That’s right, this game even has a VS mode! I didn’t check it out, though… Anyway, I click story. Then new… And Chapter One begins! This is going to be fun : ] Here's the map. We get to use a King, an Archer, a Knight (cavalier), and a Soldier. Here we have the King’s stats. I thought for sure I got a screenshot of the unit’s placement… That’s not what matters here, though. Below his stats there’s what may turn out to be my favorite button in the game. the Rename button. I’m going to have fun with these names The King’s name. What? You think it’s a strange choice? Bah! You have no taste. Here we have Jiffy, the Archer. He’s so cute~ Viscoci the Knight, named after viscosity. Or at least I thought so, but apparently the second ‘C’ is an ‘S’... Here we have Ikrace the Soldier. His name does NOT stay the same, and his next name is ‘Tesla’. I shall refer to him as Tesla even while he’s Ikrace. Some menu changes here. Attack has been replaced with Fight while Wait is changed to Stop. There’s also no healing items like Vulneraries in this fangame, and no trading (since each unit is given a weapon they permanently use and it never breaks). Here’s a demonstration of Quek’s move. Don’t worry, this is average for Micro Emblem. Our starting formation. The plan is to lure the Butcher over there (not a Healer, I couldn’t tell either) and attack him while he’s separated from the rest of his army. Config is still here, not that I change anything in it. Quit is like Suspend but sends you to the beginning of the chapter (I did that once on Chapter One :(). And finally, End ends your turn. Quite a few enemies start to approach us. Jiffy heads forward to try and pick off the Butcher. Then, Viscoci goes in to… Yeah, Knights aren’t that great of fighters… Instead of that, we make the most well-planned wall in existence. Definitely no glaring flaws in its design… Naturally, the Butcher attacks Jiffy so Tesla goes in to stab him. He does a whopping 5 damage to him, too! That village isn’t just there for show. You can visit it and get… His name is Berah. Don’t listen to that lie of a name. His stats are good, though. Heal has been replaced with treat despite the class’s name being Healer. Tesla gets some of his precious health back. He needs it… Our new formation. Don’t worry, Berah can’t be attacked by the Butcher. There’s still a large amount of forces walking over to us, and I’m very intimidated. We’ll be able to pull through though, I’m sure! Spot the problem with this plan! I found it! What a close call… Tesla attacks and kills the Butcher. Jiffy moves forward while Quek starts aggressively stabbing this poor Soldier. Viscoci is actually useful! :D The best formation. We (obviously) survived that but now another Butcher is approaching! Jiffy chips away at the Soldier’s health (and is only in range of the Soldier). Viscoci is so good… Well, he’s able to kill the Soldier right here. Good job unless you’re fighting a Butcher! Berah helps Quek make a wall. Quek slices this Butcher’s arm off and… If there weren’t as many Butchers in this game, then you would be a pretty great unit, Viscoci. But there are so you’re going to the bench (if there is one). The worst formation. Berah and Jiffy are both attacked and put in pain. Jiffy, I think, could survive another blow however. Quek misses. Thanks a lot, RNG. No one else can get into a position in which they could kill the Butcher except for Jiffy… Who also misses! Thank you Anna, this is very helpful >.< Tesla attacks the Soldier, by the way. I would’ve been able to kill the Soldier if Quek had hit the Butcher and Jiffy had attacked the Soldier, but sure let’s just let me get RNG’d. So yeah, Tesla and Berah both died. I reset and take a break. I’ll see you all next time! Obviously, I was kidding. LET’S DO THIS. We lure out the Butcher. And I didn’t take any other screenshots for this oops, but the Butcher walked over and died. I create a wall to block off any and all possible death. Except for the fact that Jiffy’s in the wall. God, I need to plan better. Nonetheless, the wall works and someone even kills one of the Soldiers or he backs away. My units begin their advance and let our useful worm do its job. Apparently that Soldier isn’t biting… Oh well, all the better for me to work with. Quek decides that he wants to stand in the range of the Butcher as well. How selfish. The fish bites but it appears the Soldier is standing in the range of it for backup. Yes, the generic Soldier had smart enough A.I. that he KNEW to do that. I was impressed. I make one of the better formations of the chapter... And it allows me to reel in our catch! The Soldier is wounded as well. Well, that’s the end of the Chapter. You guys put up a great fight. Good game! Wow, that was fun and had just the right amount of challenge for the beginning of the game. It was intelligently planned and genuinely required me to think unlike Awakening. Great job so far, SEVA. Alright, I plan on uploading these once a day, but I wouldn’t count on that being 100% the case. Could someone help me create a gif showing the map in it? I don't know how to do that with Imgur. Thanks!
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