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  1. SUP SF! IGdood back for more Let's Playing of the XCOM franchise! Previously did a playthrough on Enemy Within http://serenesforest.net/forums/index.php?showtopic=44271 >What is XCOM 2? https://www.youtube.com/watch?v=qaSqxZImvjc XCOM 2 follows an alternate story where XCOM took heavy casualties and lost during Month 1. Earth's governments quickly surrendered to the aliens. 20 years later, the Commander/player and Vahlen are missing, Raymond Shen is dead, and Bradford is an alcoholic. At the game's beginning, the Commander is found and XCOM gets back into the action. However, at this point in time the aliens have already established "safe-zone" cities and made themselves to be the good guys. XCOM members are considered terrorists. >What's changed from XCOM 1? Better graphics. A lot of humanoid enemies called the Advent. They form the bulk of the aliens' military and are essentially also the police of alien territory. It's assumed they're humans with alien DNA. The actual aliens themselves from the first game have also been augmented with human DNA to give them a less intimidating look. You'll see them when the game's out. Special mention goes to unit customization. Every piece of your units can be customized, from what they're wearing on their faces to bits and pieces of their armor. Guns can get custom paint jobs and attachments and renamed. You can even write biographies on your characters, give them different accents. This is where you guys come in. Just like before, I need you to pick out how your characters will look and sound and their personal biographies. >Job Classes? Whereas before XCOM represents the global powers and the aliens strike from the unknown, it's the other way around now. XCOM is a guerrilla force, and the opening turns consist of staying stealthed and setting up ambushes. After contact is made, the mission proceeds like that from the first game. The classes will be using the following format: Old Name --> New Name Assault --> Ranger: Able to use rifles and shotguns. Also carries a fuckhueg sword on their back which can be used after a Dashing move. Can choose to specialize in sword techniques or stealth techniques. Heavy --> Grenadier: Able to use grenade launchers and miniguns. Can choose to specialize in blowing shit up or perforating shit up. Support --> Specialist: Commands a flying drone called a gremlin. Can choose to specialize in buffing and healing allies or hacking/stunning enemy robotics to turn them over to XCOM's side temporarily. Sniper --> Sharpshooter: Isn't really different from the sniper in the first game. Able to specialize in using the sniper rifle or in using pistols so they can become effective whilst getting into position. Also, revolvers are fucking sexy. Unknown 5th Class: Jake Solomon said we probably won't be informed what the 5th class is until release. Speculation ranges from a dedicated Psi powers class to a dog to an alien-human hybrid to an alien defector to a infiltrator/saboteur class. Psi Operative: Yup, dedicated Psi powers class. No longer a subclass like in EU/EW. Doesn't level up in battle, only back at the base. Powers that they learn are chosen randomly too. 6th Class: Announced as DLC that will be coming in the summer months after release. Titled "Shen's Last Gift" so possibly like the MEC of Enemy Within. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Customization options pictures begin here, use them to fill this form out: First Name: Surname: Callsign/Nickname: Gender: Preferred Class (choose from Rookie, Sharpshooter, Grenadier, Ranger, Specialist, Psi Operative): Nationality: XCOM Operative, VIP (rescuable NPC), or Dark VIP (enemy NPC): Helmet/Hat: Arms (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Legs (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Torso (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Upper Face: Lower Face: Face Paint: Weapon Camo: Armor Camo: Left Arm Tattoo: Right Arm Tattoo: Scars: Face: Hair (Male): Hair (Female): Facial Hair: Hair Color: Eye Color: Race: Skin Color: Main Armor Color: Secondary Armor Color: Weapon Color: Voice: (determines their accent for English, also there are Spanish, Italian, French and German voices too) Stance & Attitude: Biography: (can be as long as you want) Basic Info Nationalities (affects flag on their back) These options are for your looks Also Armor Color and Gun Color Hat/Helmet Torso, Arms, and Legs Upper Face Props Lower Face Props Camo Patterns for Armor and Gun. (only armor shown, too much effort to take and put everything together in MS Paint) Face Paint (From Pre Order DLC) Tattoo (arms independent of each other, but both arms share the same pool) Scars Races and Faces Hairstyles (some incompatible with hats and helmets) And male facial hair Eye Color, Skin Color Stances (Affects how they behave and their lines in-game) Classes!
  2. Hello, everyone! I'm sure you missed me and my LPs terribly, so I'm going to rectify that. I'll be playing a reskin of FE8 called Master Version, by Bright Vega. The hack's topic can be found here. The objective is to make FE8 more difficult without just inflating stats; I hope the author has succeeded in this regard and look forward to playing this. I'll be playing Ephraim hard mode, which is supposed to be difficult. It should be noted I've not played this before, so any, uh, surprises will be, well, surprising. I'll almost certainly use savestates, but I'll try to minimize their use, and I'll also give a summary of what's different at the end of each chapter. Without further ado, let's master this version! That sounded better in my head. [spoiler=Chapter 1] So, we have a slightly modified title screen. It tells us we're playing something different from vanilla. I approve. The menu backgrounds have been changed, and I gotta admit, that looks spiffy. I will, as previously mentioned, be playing on difficult mode. The text hasn't been changed as far as I can tell, so I'm just skipping through the cutscenes. There's also a nice background for the chapter title, although I caught it a bit late (I'm guilty of mashing the space bar waaaay too often). Our enemies are the standard two fighters and O'Neill, so I won't show placement. I can't tell if these guys have been nerfed or if they were always this shoddy, but either way, they won't pose much of a problem. Also, notice the new background here as well! I'm not a HUGE fan, because it's sometimes hard to read the white text on the mostly-white background, but it's not a big issue, and the fact that Vega changed it at all is a nice touch. O'Neill, on the other hand, got a bit of a boost to his stats. Eirika can't double him anymore! In exchange, he gave up his name for the generic-sounding "Commander", and for some inexplicable reason has A in all physical weaponry. He also drops some gold, which is nice. On our side, Eirika seems to have gained a few new items. The slim sword needs no explanation, and it's nice to see the rapier's got some more uses, but what's this Star Seal nonsense? Tada! It gives +1 to all stats. Not overpowered, but a nice item to have when you're trying to level up some of the newbies. Eirika also starts out with E swords. Nothing new there. I like the vulnerary icon, incidentally. Seth's also got a surprise in the form of an Angelic Robe. I think Eirika would be the candidate for it at the moment, but I'm going to hold off using it for a bit. He also has a silver sword in place of a steel sword, and-hang on, 9 movement? I'm not sure this is a great idea, but I'm going to reserve judgement for now. The usual shenanigans for the prologue. Moving Eirika here allows her to... ...crit-kill the two fighters on EP 1. She does take a hit, but in vanilla, if she's on the forest, O'Neill won't hit her. That being said, I heal up just in case this beefed up O'Neill Commander pulls of some bs. I'm not going to savestate on the prologue now, am I? But no bs ensues. Eirika crits for the win and gets a nice level and some gold. [spoiler=Chapter 1 Changes] All this information is taken from the text files kindly provided in the download. I'm not double-checking them in Nightmare. Growth Changes: Eirika: Str +5, Def -5, Res +5 Seth: HP +10, Skl -5, Spd +5, Def -10, Res +10 Bases Changes: Eirika: Str +1 Seth: Skl +1, Spd +2, Lck -1, Def +4, Res +2, Mov +1 Promoted Unit Caps Changes: Great Lord (F): Str +1, Skl +1 Paladin (M): Spd +4, Def -1, Res +3, Weapons Changes: Slim Sword: Might +1, Crit +10 Silver Sword: Rank -1, Might -1, Hit -10, Uses +5 Rapier: Hit +5, Uses +10 Silver Lance: Rank -1, Hit -5, Uses +5 Iron Axe: Weight -2, Uses +5 Enemy Growth/Bases Changes: None. Thoughts: You took Seth, arguably the best character in the game, and made him and his class even more OP. I'm not entirely sure how I feel about this. Iron axes having less weight makes things easier for Ross when he arrives, I suppose. [spoiler=Chapter 2] Our boss again has some cash, and the two soldiers traded in their iron lances for some two-range weaponry and droppable pure waters. They're still shit, though. Oh, hello! A and S ranks get some additional bonuses, detailed below, so this makes this guy slightly more dangerous. Eirika runs towards the fighter. Seth chills in the background. Will have to see whether their bases were changed. Eirika gets a meh level. Gilliam and this soldier demonstrate their incompetence. Some more than others. Franz was supposed to get the kill from Gilliam's chip; unfortunately, he'll probably have to take some damage now. BOTH OF YOU ARE DISGRACES TO YOUR RACE! Gilliam attempts to redeem himself. Hang on, something looks different about these guys... ...Yeah, probably not gonna use this guy. Apparently I'm going to need these. Neener neener neener blah! Forgot to free up his inventory beforehand. I dropped the 4-dose vulnerary. Utterly useless. Seth drops Eirika in front of the boss, he attacks her, and she ORKOs him for a nice level. Money and more money! [spoiler=Chapter 2 Changes] Growths: Gilliam: Str +10, Skl +10, Res +5 Franz: Hp -10, Str +10, Spd +5, Luk +10, Def -5 Bases: Gilliam: Con -2 Promoted Unit Caps: Great Knight (M): Str -1, Skl +3, Def -2, Res -1, Mov +1 General (M): Str +1, Skl +1, Spd -1, Res -3 Weapons: Iron Sword: Uses +4 Iron Lance: Weight -1, Uses +5 Enemy Growths/Bases: Knight: Base HP +3, Def growth +2 Ranks: A rank gives +1 damage and +5 hit S rank gives +1 damage, +10 hit, and +5 crit. Thoughts: Nothing too drastic changed here. Pegasus knights/Amelia become a tad more dangerous because they don't get weighed down as much by iron lances, which is kinda nice.
  3. Yo Mr.Night again with another LP. This time for FE7 because I never shown I can actually play Fire Emblem 7. .... not buying it huh, ok fine to show off that eilwood and lyn are actually good. That is right I have seen a lot of hate for these 2 and I will help them prove the haters wrong. How am I going to do that? By forcing them to kill everything by themselves with Hector. So here are the rules. - 3 lords + thief + serra can be used. my thief is matthew due to early access and serra is used because she is my ball in chain. only this time you will see her being one of best units ever. - Units gained on the map / Are forced for the map can be used. basically they can help out but cannot do most of the heavy lifting. This also includes units needed to recruit people, because the bench is lonely and needs spectators butts to fill it. - Marcus/Oswin Clause for the early chapters, I use them to for village getting but they can't use weapons. It is not till 15 that I stop using them completely.\ - Merlinus doesn't count as a unit Dude can't fight so he doesn't count. Was debating on whether or not the dancer counts too but I have decided to not use Ninian too. - No Luna When I get athos, he is a staffbot. That is right, I can't cop out with him at the end. The 5 must carry my ass to victory to the very end. - No Savestates after Lyn Mode If a unit dies, I fucking restart the chapter like a real FE player Edit: except for chapter 28, because I am a fucking failure. Now lets get started with Lyn soloing Lyn mode. Lyn Mode: The Legend of Lyn, the Last Calein Noble.
  4. Menu Music Hello, everyone, and welcome to a very, very unexpected LP: Plague Inc. Evolved! I shall do the introduction via questions. So... what the heck IS this game, exactly? Basically, at its very core it is a realistic plague simulator, that doubles as a game. And a very fun and interesting game, at that. We use a plague to infect the earth and everyone in it, killing them all. Yes, that's right, our end goal is the death of every single human on earth! Nothing less will do. We don't directly control our plague, however (at least for the normal plagues). We can only buy upgrades and then watch as our plague destroys everything. It sounds like it might be boring, but it actually manages to force us to use a lot of strategy, and there are different plague types to mix things up. We'll see more about how it works once we actually get started. Also, there's a lot of cool interfaces to stare at. So there's that, too. Where did you hear about this game? I got it on my phone, played it and loved it, and then I saw the Steam version for PC on sale. Then I thought, hey, I could make a screenshot LP! That's basically how all my romhack screenshot LPs get started. Where can I get this game? As I said earlier, it's on Steam for anyone who wants it. It's still in early access, but judging from what I played on the phone it's definitely worth a go. Can a screenshot LP of this game work? I don't know! We're certainly going to find out, aren't we? Also, looking at the screenshot above, you'll see that it's a big screenshot. A VERY big screenshot. Due to being on a PC and meant to be played in fullscreen, there is a LOT of information that the game needs to convey to us. Yeah, the screenshots are maybe too big, but if they were any smaller you wouldn't be able to see anything! I'll try to mess with the resolutions and screenshot size and see what works. Make sure to tell me if there's any problems! Also, I'm going to be going for informative with this LP. Since we're doing screenshots, I feel that's best. As for the information in question, well, there is a LOT of ground to cover, so I'll tell you as we go along. THE BEGINNING: Say in the comments what we should name our first plague, or subsequent plagues. I'll use any good name suggestions!
  5. Hello, everyone, and welcome to a Let’s Play of Micro Emblem! I’m sure you all recognize me from my Nuzlocke playthrough of Fire Emblem: Genealogy of the Holy War… Anyone? No? Well, today I present you with an LP of a creative and fun Fire Emblem fangame made by SEVA with 19 chapters. This game is supposed to be pretty challenging. I guess we’ll see as time goes on, won’t we~ I aim to get the secret ‘Good Ending’, which apparently exists in the game. Hmm, I wonder how you reach it… Well, on to Chapter One! [spoiler=Chapter One] As you can see, the creator chose an 8-bit art style for this game. I quite enjoy it. Naturally, I press start and… That’s right, this game even has a VS mode! I didn’t check it out, though… Anyway, I click story. Then new… And Chapter One begins! This is going to be fun : ] Here's the map. We get to use a King, an Archer, a Knight (cavalier), and a Soldier. Here we have the King’s stats. I thought for sure I got a screenshot of the unit’s placement… That’s not what matters here, though. Below his stats there’s what may turn out to be my favorite button in the game. the Rename button. I’m going to have fun with these names The King’s name. What? You think it’s a strange choice? Bah! You have no taste. Here we have Jiffy, the Archer. He’s so cute~ Viscoci the Knight, named after viscosity. Or at least I thought so, but apparently the second ‘C’ is an ‘S’... Here we have Ikrace the Soldier. His name does NOT stay the same, and his next name is ‘Tesla’. I shall refer to him as Tesla even while he’s Ikrace. Some menu changes here. Attack has been replaced with Fight while Wait is changed to Stop. There’s also no healing items like Vulneraries in this fangame, and no trading (since each unit is given a weapon they permanently use and it never breaks). Here’s a demonstration of Quek’s move. Don’t worry, this is average for Micro Emblem. Our starting formation. The plan is to lure the Butcher over there (not a Healer, I couldn’t tell either) and attack him while he’s separated from the rest of his army. Config is still here, not that I change anything in it. Quit is like Suspend but sends you to the beginning of the chapter (I did that once on Chapter One :(). And finally, End ends your turn. Quite a few enemies start to approach us. Jiffy heads forward to try and pick off the Butcher. Then, Viscoci goes in to… Yeah, Knights aren’t that great of fighters… Instead of that, we make the most well-planned wall in existence. Definitely no glaring flaws in its design… Naturally, the Butcher attacks Jiffy so Tesla goes in to stab him. He does a whopping 5 damage to him, too! That village isn’t just there for show. You can visit it and get… His name is Berah. Don’t listen to that lie of a name. His stats are good, though. Heal has been replaced with treat despite the class’s name being Healer. Tesla gets some of his precious health back. He needs it… Our new formation. Don’t worry, Berah can’t be attacked by the Butcher. There’s still a large amount of forces walking over to us, and I’m very intimidated. We’ll be able to pull through though, I’m sure! Spot the problem with this plan! I found it! What a close call… Tesla attacks and kills the Butcher. Jiffy moves forward while Quek starts aggressively stabbing this poor Soldier. Viscoci is actually useful! :D The best formation. We (obviously) survived that but now another Butcher is approaching! Jiffy chips away at the Soldier’s health (and is only in range of the Soldier). Viscoci is so good… Well, he’s able to kill the Soldier right here. Good job unless you’re fighting a Butcher! Berah helps Quek make a wall. Quek slices this Butcher’s arm off and… If there weren’t as many Butchers in this game, then you would be a pretty great unit, Viscoci. But there are so you’re going to the bench (if there is one). The worst formation. Berah and Jiffy are both attacked and put in pain. Jiffy, I think, could survive another blow however. Quek misses. Thanks a lot, RNG. No one else can get into a position in which they could kill the Butcher except for Jiffy… Who also misses! Thank you Anna, this is very helpful >.< Tesla attacks the Soldier, by the way. I would’ve been able to kill the Soldier if Quek had hit the Butcher and Jiffy had attacked the Soldier, but sure let’s just let me get RNG’d. So yeah, Tesla and Berah both died. I reset and take a break. I’ll see you all next time! Obviously, I was kidding. LET’S DO THIS. We lure out the Butcher. And I didn’t take any other screenshots for this oops, but the Butcher walked over and died. I create a wall to block off any and all possible death. Except for the fact that Jiffy’s in the wall. God, I need to plan better. Nonetheless, the wall works and someone even kills one of the Soldiers or he backs away. My units begin their advance and let our useful worm do its job. Apparently that Soldier isn’t biting… Oh well, all the better for me to work with. Quek decides that he wants to stand in the range of the Butcher as well. How selfish. The fish bites but it appears the Soldier is standing in the range of it for backup. Yes, the generic Soldier had smart enough A.I. that he KNEW to do that. I was impressed. I make one of the better formations of the chapter... And it allows me to reel in our catch! The Soldier is wounded as well. Well, that’s the end of the Chapter. You guys put up a great fight. Good game! Wow, that was fun and had just the right amount of challenge for the beginning of the game. It was intelligently planned and genuinely required me to think unlike Awakening. Great job so far, SEVA. Alright, I plan on uploading these once a day, but I wouldn’t count on that being 100% the case. Could someone help me create a gif showing the map in it? I don't know how to do that with Imgur. Thanks!
  6. Y’know, Fire Emblem’s been kinda boring lately. There are only so many times you can play the same game before you get tired of it. I can’t help but wonder if anything could make everyone’s favorite, most reliable GBAFE even more fun. Hmm, maybe… Yes, the 30 Hit minimum really is necessary. Fuck FE6 axes. To top everything off, I didn’t apply the translation patch, which broke the changelog! And I’m far too lazy to open everything in Nightmare to check it, so this is a completely blind run as well! I post changelog stuff on Imgur! https://sniperknight.imgur.com/ [spoiler=Chapters] Chapter 1: http://serenesforest.net/forums/index.php?showtopic=58421&p=4080481 Chapter 2: Chapter 3:
  7. Hi everyone ! I'm starting a LP! ... You have no idea, who I am? Well, why do you care? I'm not important here. The game is, so let's talk about it. So Aëdemphia is a (unfinished) RPG maker (2003) game you can download here. So... if you have taken a look at the previous image, you might have noticed the game is not in english. Indeed, it's french and don't have a translation because of the sheer size of it and the... not so warm reception of the english speaking RPG maker community. But don't worry, I'll be there to translate the most important of it. Woohoo! So... it's a RPG. What else? Aëdemphia distinguish itself by blending the two main groups of RPGs, japanese and western. Like a JRPG it has a developped story, a turn by turn battle system and people with gravity defying hair. And like a WRPG, it has an extensive world with lots of optional quests and loads of choices to make (and they do have consequences.) The actual demo contains around two thirds of the game and propose more than 30 hours of gameplay (for the average player) And more importantly, it's very good, yep I said it. And if you don't believe me... Read a bit more. So let's start, I guess. Part 1 : Introduction and dialogue Why emoticon limit!
  8. Hi! You... Probably don't know me. Long time lurker, but a huge fan of the FE series. FE4 has always been my favorite FE game since the first time I played it, and with this recent randomizer craze (which I've been completely caught up in) I've found myself wishing that there was a randomizer that worked with FE4. Of course, there isn't. But what's the next best thing? Hours of tedious manual randomizing and nightmare editing all for one run! If I was able to use the most recent randomizer, what I did would have ended up looking like something along the lines of this: Just add an option to randomize abilities and demote Sigurd, and this is basically what I did. I'll include a long-winded explanation of how I did it in a spoiler at the end, if anyone is interested. What I'm really doing right now is trying to gauge interest. If people are interested in watching some random new guy play some random FE4, then awesome, I'll do it! I already have the first castle screenshot and written up, all I'd have to do is get everything on here. Of course, if people aren't interested, then I won't go through all the extra work, and I'll just play through on my own time. I'd love to share my run while I do it, however, so I thought I'd give this a shot! PLEASE let me know if this interests you! If it does, I'll work to get a first part up ASAP! [spoiler=How I did it]So when trying to figure out how to randomize stuff, the toughest thing to figure out was growths. However, the key to doing this was a site I found. Just google "random thing picker" if you want to do one of these on your own. This site makes everything a million times easier. I decided that, due to low overall growths in the first gen, and making first gen not crazily unbalanced, that characters' growths (BEFORE holy blood) would range from 5%-90%. To calculate growth variance for each character, I simply but -30 through 30 into the random thing picker, in 5% increments. I'd roll one for each character and then add it to the character's usual total growths (again, BEFORE holy blood. Not only does this makes things easier, but it is also what nightmare shows anyway.) Once I had the character's new total growths, I'd put 5% through 90% (again, in 5% increments) into the random thing picker, and I'd start to roll growths. The important thing to keep in mind when rolling growths are the total growths of the character. If the character has 70% total growths left, and four stats to go, the highest possible growth the character could have at that point is 55% (55+5+5+5=70). So if a character couldn't have some of the higher growths at any given point, I'd simply remove the impossible options. This way, you can ensure that all 8 of their growths combined add up to their growth total. Randomizing bases wasn't terribly difficult. In nightmare, FE4 HP bases are the character's actual base HP stat. For HP, I decided to use a variance of 10. So I put -10 through 10 into the random thing picker and rolled one to use for each character's HP base. All the other bases only have variances of 3, so I only needed to put in -3 through 3 and roll one for each of a character's other stats. Since the luck base in nightmare is, again, simply the character's base luck, I always kept my roll for the luck stat on luck. However once I had rolled a -3 through 3 number for Str, Mag, Skl, Spd, Def, and Res, I put those in the random thing picker, and let it decide how to redistribute those bases. This base randomizing strategy meant bases wouldn't get randomized to a ridiculously unfair amount, but it is still different enough to make a clear difference. Classes are easy with the random thing picker, and should be self-explanatory. There are only two things that I would point out. First off I forced an early game healer and 1 thief on each generation for game-balance reasons. Second is that depending on character class, their Str or Mag growth could screw them over more than in GBA, when Str and Mag are just one stat. Because of this, if a character had more magic, I would list magic classes in the random thing picker more than once, and physical only once. For someone with similar Str and Mag growths, everything would be listed once. This means a character will be less likely to be screwed over due to having good magic but bad strength, and getting a class like Lance Knight. Finally, skills. Non-child characters in the base game can only have up to 2 personal skills. (I think this is true? People like Aira who have a third should only be due to class.) Because of this, I put 0 1 and 2 into the random thing picker and rolled a number for each character. However, to make things more interesting, I listed 0 the least and 2 the most (I believe a 2:3:5 ratio). This way most characters should have at least one wacky ability. Then I put all the abilities into the random thing picker and started rolling what personal abilities people would get. There are two things to note about the way I did this: 1. I listed Pursuit, Critical and Adept 3 times, but everything else once, since these are abilities that should have wider availability. 2. I wouldn't recommend allowing Charisma more than once per generation. I've done a run with random skills before, and if you have too much Charisma at certain points, it can mess up enemy AI. I could have randomized stuff like weapons, character holy blood, and boss classes, but as a first playthrough, I figured that this would be enough of a test. The amount of randomization already promises wacky fun anyway. EDIT: Apparently there is the beginnings of a working FE4 randomizer. I never knew. This still is quite different from that though, this'll be a new and unique take on it. Totally not trying to make myself feel better for spending hours to get something "new and unique". I still want to do this though, if there is any interest.
  9. So... I don't know why I'm doing this, or how badly this is going to turn out, but... here we go! Okay, so, this is going to be a run of FE8 where you chose the units... and basically everything else too. And for some reason, I decided we can only have 8 units, including lords. Go figure. First off, the ground rules. I don't want all the cavaliers of Renais running about, and certainly not a team of trainees, so... With that said, get to it! I'll be going by popular vote, so the top 6 characters that get chosen.You can vote multiple times, but please don't spam the poll, just pick your 6. You guys also pick the route. I'll consolidate voting in 72 hours ish.
  10. Everyone says archers are bad. I would agree with them. So, lets play FE8 with possibly the worst class in the game! [spoiler=Rules] Difficult mode because FE8 has the tower of grinding You get to decide which route I take (Please not Ephraim...) I'm doing Ephraim's route because the people have spoken. Only the twins (Eirika and Ephraim) and bow using classes may be used. Moulder, Natasha, Tethys, and Colm may be used. Any class that is not naturally bow locked (Warriors, Rangers, etc.) Can only use bows. The poll decided I get to not have this be a thing! I can only use archers. Savestates will be used. Tower and Arena abuse is a thing. Now that that's sorted, let's start this thing! [spoiler=Prologue] As said before, I'm playing Difficult mode. Plot. Nothing's changed here. Gimme that sword and get the hell out of dodge. Today is the day a little girl will face multiple grown men in fisticuffs and emerge victorious. As seen here (Yes that was a crit. On my first attack. Luck seems to be with this run.) Now to get the boss off that forest of his. TACTICS! Prologue Bosses: Getting beaten by little girls since FE7. Now that's how you don't get a 4-Stat Level Up, folks. Prologue is as easy as ever. See you next time on LITTLE GIRL SOLO: THE RUN ARCHER EMBLEM!
  11. From the creator of Corrupt Theocracy, Blademaster! has created a sequel called Sun God's Wrath in Fe8. Looks really good so I am going to LP it and play it blind. I didn't read everything in moniker's LP but I am more of a gameplay guy anyway so not knowing the history exactly is not a big deal to me, I can still get the gist of it. For more information on the lore and stuff go here: http://serenesforest.net/forums/index.php?showtopic=53190 I will be playing this in hard mode to also be somewhat of a beta tester for that mode and provide feedback as I go. Let's get this shit started. Prologue, laying down the story
  12. Hello, and welcome to Supershyguy94s playthrough of Fire Emblem: Genealogy of the Holy War!!!!! We know what were here for. LUTE GET OUT I will not be doing just any run, though. I am going to be doing a Nuzlocke, or no resets run. I am mainly doing this for self-torture enjoyment. : ] Here are the rules: If someone dies, I dont reset and cover up their death with lies. If Sigurd/Seliph dies, I reset and send others who had died in the failed attempt to their doom. NO abuse of the second rule. EVER. I can use one use of the Valkyrie Staff, but only to revive a future mother in Generation 1. Those are the rules! I think they seem fair enough I hope [spoiler=Jungby Castle] Wow, the run is starting! Obligatory history class. The only important part is the Lopt. Sect killing people and the 12 crusaders stopping them. These two are the rulers of Freege and Dozel. They dont like theyre good guys, though Oh hey, its Alvis the most OP Mage in the game! (that mains fire, anyway) A crisis? Well, its to be expected in Fire Emblem games. Also, this guy can see the future. The previously peaceful country attacking? WHO WOULDVE THOUGHT. In all seriousness, though, any country with ugly rulers is probably evil. Id use them as a wall. See? Even Midir wants to be a wall! Whoa. Theyre violent. Alec, by the way, youre wrong. They burn the place first. Its a gameplay element. Oh hey! Its Oifaye! (that sounded more clever in my head.) Oifaye is the best! Hes our tactician! Without him, this playthrough wouldnt happen! Basically, we play as Oifaye! We start! Also, Turn one formation and the like. ; ] Wow, Ardan is slow. He has vantage, or charge, or whatever they call it these days, but not pursuit. Benched Now we look at someone quite the opposite of Ardan. Sigurd, the somewhat OP main lord of this generation, has pursuit. That means he can double. No pursuit :/ He has critical, though, which might earn him a lover Yes criticals are a skill in this game (with two exceptions) Alec is better than Noish in practically every way. He has Pursuit and Nihil, which negates critical and, I believe, the special sword effects of death. Hes not staying on the team for long though. Midir got criticaled? No fair, Gandolf didnt have the ability. Thank you. this cutscene would take forever without this. Also, Aideens ONE guard didnt do so well so shes not exactly NOT being kidnapped right now. Man, the enemy phase theme is so catchy We meet our two new characters, both of which will get a lover (because theyre both good). Lex, the guy on the right, is really good and hopefully wont die. Azel Well, hes pretty good. Aw, Azel likes Aideen. He is not marrying her. Definitely not. Oh, and he can ORKO these bandits too. Thanks, clever level design. Azel mains fire magic, the worst in the game. He has pursuit, though. Lex doesnt have pursuit, but I can solve that problem he does have vantage and Paragon, though. That, with my plan, will make him top tier. Lex visits the village Azel saved, and a turn later these guys show up. Theyre Cuan and Ethlin, and they rock. Also, theyre married. Yay lovers critical! Poor Fin. Only gets one forced line of dialogue (and is still really good) Ethlin has critical, but no pursuit. At least she uses staves though Fin, meanwhile, has pursuit and an extra prayer skill! Thatll be helpful in a pinch. Cuan has continue, which is like pursuit but doesnt always trigger and attacks more. Ooh, close. Noish was severely injured by these fighters and Ethlin couldnt heal him this turn, so I built a wall. The healer animations are cool. But why doesnt she have a stave? Getting Fin experience! [spoiler=O.O] Or not I forgot about that village, so Noish and Alec go around the long way and build up their love points. Azels mission is to save these two villages in six turns. Good luck, Azel. Azel isnt the fastest, so Lex heads over for some help. We dont need it here, after all. Also, I had Noish visit the speed ring village -.- One village down. Only one more left. Fin versus the boss! Who will win? Whoa. Fin, get out of there. I decide Fin isnt worthy of defeating the boss. Lex can instead. Meanwhile, Alec and Noish block the chokepoint and rack up them love points. Azel isnt far behind. Also, Lex saved that village in the nick of time. Lex dodged : ] And hit him One round of combat later, Lex gets the kill! Jungby Castle is seized! Then we recruit Midir. Gandolf, if you wouldve have cheated to get a critical, this wouldnt have happened. Yikes. That pursuit is nice, but those stats Well, thats all for now. I hope you enjoyed so far (I promise, this will get exciting) I would like any feedback you have, because I have no idea if Im Lets Playing well or not. Thanks!
  13. Okay, so I decided that this would be a good idea for some reason. Basically, I really like Hamtaro and I thought that I should document Hamtaro Ham-Hams Unite for everyone. In fact, since it is such a shortish sort of game, I think that I might actually do a blind LP of Ham-Hams Heartbreak afterwards if I really enjoy this. I'll probably do the playing and upload right after this post, though it could take just a teensy bit of time. So without further ado, I give you [spoiler=Youtube Video that isn't actually me playing because you know, screenshots]
  14. So one day I had a brilliant idea "Lets do a KOTOR Run where I RNG my Attributes and Skills and let everyone else vote on my feats" but I decided that since there ain't a whole lot of builds that are really sub-optimal in KOTOR that it wouldn't be torture enough. So I looked up on how to Screenshot DA:O and decided to go with that instead. So this basically this is as described above. I use a Random Number Generator for my stats and you all get to decide what combat skills I'm picking up. And as you can judge by the "masochism" tag I don't trust you all to not force me to switch between 4 sets of weapons all the time. So this is going to be fun. Before we can get to the meat though, we need to create our character We have a choice of Humans, Elves and Dwarves, as well as 6 backgrounds, Dwarves and Elves (unless it's Mage Elf) get 2 origins to choose from however both Mages and Humans have only 1 background. Also of note is that Dwarves can't be mages unfortunately. As for as I know there is no difference in stats for all the races. A quick summary of the Backgrounds: Human Noble: Only Human background. Your the Son/Daughter of the Cousland family and your brother along with your house's troops. After he leaves though, your attacked by another Noble Asshole Magi: All Mages are locked up in a big tower by the Chantry and Templars. After you pass a test to become a true Mage, one of your friends reveals he's dating a Chantry Priestess, which is forbidden, and you aid him in escaping Dalish Elf: Elves who don't like living with their oppresive human overlords so they live in the woods. One day you and a fellow tribesman discover a Demonic artifact in a cave. City Elf: Your about to be wedded to a lovely woman/man when all of a sudden a noble's son takes your bride/you to rape her/you at his party. Dwarven Noble: Your the favored son of the king and are about to lead an army I think? I don't know, I've never played this route. Dwarven Commoner: You are a casteless, Dwarves with out a special mark and are therefore are heavily discriminated against. As such you work for a local crime lord to get by. Anywho, the poll is there, get voting and tomorrow around 3-4 PM EST I'll update it with the Skills Poll, as well as showing you my Character and RNG'd stats after that. Eventually we'll also have to pick the specialization we get at Level 10. I feel like I'm forgetting something but I keep checking and I have everything so if I am please tell me. If you also want Info on how to make me suffer either check this wiki or ask me.
  15. “The fuck is this, Phobia? Another LP so soon?” yeah i’ve been planning this since like two days after I started FE8 random so that’s why I rushed it so much, I wanted to move onto something that would really be a fun LP For my last birthday I started an LP that I didn't end up finishing because it was FE6, so for this one I want to try again. and guess what I’m playing FE12 after this, and it's all in this one thread Now, I know a lot of people don't like the DS games (or like one and not the other) and I'm not the BIGGEST fan of 11, but I really like 12. I do thoroughly enjoy Shadow Dragon, though. and I’M ONLY USING SHITTY UNITS. THAT MEANS I’LL BE USING A TIER LIST. Specifically, this tier list, because that’s the first I found and it's legit. [spoiler=HERE IS THE TIER LIST] Only mid to SHIT tier will be used, other than Marth Which means I will have some of the WORST units IN ANY FIRE EMBLEM GAME Mid Tier Norne Athena Wendell Wrys Horace Midia Dolph Ceasar Minerva Astram Roshea Castor Darros Low Tier Maria Gordin Roger Ymir Elice Macellan Samson Tomas Jagen Lorenz Lower Tier Est Matthis Jeorge Vyland Arran Shit Tier Boah Rickard Bantu Pretty much the same kind of tier list I would’ve made. I’ve used some of these characters before, namely Lorenz, Norne, Gordin, aaaaaaaaaaaand Jeorge? Of course, I do not get to use all of these characters because there’s a limit. I might have to reclass some so I dont have 60 bow users. [spoiler=Rules] Only mid to shit tier units + Marth. None of them may die, except Jeigan. Fuck him. None of them may be DEPLOYED unless required. As per request of dondon, Minerva will not be used Without any further ado I present the first episode of Phobia’s Akaneia Saga. [spoiler=Prologue 1] I chose easy mode because first of all, my team is going to be awful. Second of all, I need to grab Norne and that can only be done by LETTING PEOPLE DIE in the prologue. Which means Frey and Jeigan will be sacrificed, because Frey is not canon and even though I can use Jeigan he’s a piece of shit. is this marth’s brother, roy!? i really don’t care about this intro One dark and stormy night, Prince Marth stumbles drunkenly around his castle. Beggin’ your pardon, but why the fuck are you wearing such ugly armor? But whatever, I guess I’ll go see the princess. THE FUCK IS THIS THIS IS MY CASTLE WHY ARE YOU IN MY CASTLE, REDMAN? “I’m… I’m the bad guy, Marth! You’re supposed to be scared!” Unfortunately for Private Redman, his teammates suck balls. Seriously, why invade my castle if you’re just going to die in one quick 1v1? Oh, no, this guy took more than two hits. I’m doomed! Fuck outta here. Oh, good. Shitty levels already, princey? I’ll show ‘im how I can run to the throne! NO! THE THRONE! WHAT THE FUCK DO I DO NOW! I'M SORRY ANRI, BUT THIS IS WHERE IT ALL ENDS She’d be really mad if she knew that Gra was invading! Idk why the top map is so dark, but no matter! Prince Marth defeats the invading evildoer and ...seizes his own throne? Yes, sir! Yeah, I’m great, Elice, but like... our castle security is the worst. No big deal, though, I’m personally fine. I hope you guys will join me as I traverse the great continent of Akaneia. This is gonna be a loooong one.
  16. Same format as the previous tag team that became inactive thanks to one or two inactive individuals finding their way on board, so I'm reviving it. Please, do not join unless you're adamant to see this through to the end. Do not disappoint me a second time. I was really looking forward to that previous game. Rules: 1. Hector Hard Mode, every chapter, including all Gaiden chapters. (Nils will reach level 7 in Lyn's story so we can play 19xx). 2. Each person must select 1 or 2 safe units for themselves. These units must be recruited, survive each chapter, and be used whenever possible. 3. An unit is allowed to die only if they don't give a Game Over screen, and if they do not prevent the recruitment of safe units later on (e.g. killing Priscilla before she can talk to a safe Raven prevents Raven's recruitment - so Priscilla must live, at least until then). 4. A player is allowed to forfeit a chapter and pass it on for the next person to complete ONLY if they cannot complete the chapter no matter how hard they feel they've tried, or find it impossible for themselves to complete the requirements to reach one of the Gaiden chapters. 5. A total of 5 players, each with 6 chapters to play. Whoever completes Chapter 31: Sands of Time will be responsible for Chapter 31x: Battle Preparations before passing along the .sav file. 6. Snaking format: 1,2,3,4,5,5,4,3,2,1,1,2...etc.This should help smooth out the run and keep it from going stagnant. --- Signups: 1. Raven - - Ch 11, 18, 19, 25, 26, Final 2. SilverHairedFreak25 | Tequila - - Ch 12, 17x, 19x, 24, 27, 32x 3. phobia | MrNight48 - - Ch 13, 17, 19xx, 23x, 28, 32 4. BlancHammer - - Ch 13x, 16, 20, 23, 28x, 31, 31x 5. Kaede Ryusaki - - Ch 14, 15, 21, 22, 29, 30 6. MrNight48 - Substitute --- Remember you must post your progress through chapters within this thread in the form of screenshots. Funny captions recommended but not mandatory. Simply stating what is going on/strategies, etc. is more than enough, and sometimes a lot more interesting, too. Subscribe to the thread so you get emails when people reply to it.
  17. HI FRIENDS I'm Breezy and we're doing a Pokemon Randomizer I was planning on doing an Emerald one but it wouldn't work and LeafGreen is also green so they are totally the same game right? RULES AND STUFF Standard Nuzlocke rules If it dies it's dead Nickname it all RANDOMIZER SETTINGS Random starters and wilds (No legends though because I am a wimp) Random TM's AND compatibility Gyms are random too [spoiler=CHAPTER 1: Totally Random] Hey look it's the best Gen 1 Starter Pokemon I'm not Honestly my favorite part about GBA Pokemon randomizers is the random Pokemon at the start I like her hat okay? I probably should have thought this through I'm fairy certain my thought process here was that Vayne players in League almost always go against the entire world and since this is a Nuzlocke that is likely to happen to me Hmmmmmm As we all know Vayne-s hate teamwork wait you don't all know that dammit HERE WE GO No random items because reasons YOU CAN'T MAKE ME :< That's a lie *insert obvious 911 joke here* I have eyes Is one of them Entei Please let me pick Entei SETTINGS Well I made it so starters have 2 evolutions and at this point I was worried it didn't randomize But no need to worry That was Dawn's thing Breezy this isn't Gen 4 Shut up I mean I think it was obvious which one I went with WHO'S THAT POKEMON?? [spoiler=IT'S] Scrub I can 1v5 you any day Ayyyy lmao Also I randomized moves because YOLO Leaf Blade is OP Oh yeah That happened Didn't lose to the Rival Already doing better than Dusk Encounters don't count until I get Pokeballs BTW WHO'S THAT POKEMON??? No NEXT TIME: NEW FRIENDS DEAD FRIENDS And stuff
  18. After the disaster that was the FRLG nuzlocke, another one has appeared. Venturing into a remake of a sequel which had a prequel remade, our five bold heroes strive to blindly stumble through a game or something! In the LILAC corner, being called by pipes everywhere is Terrador! In the MAGENTA corner, with more mind tricks than that guy who sold you that set of knives you didn't need, Jedi! In the GOLDEN BROWN corner, the king of fast food and also no scoping noobs, Refa! In the SEPIA corner, a contemporary of Hippocrates, Shin! And sitting in the middle of the stage due to space constraints, is Horace! Dem rules; - If a mon dies, it's gone - First mon is catchable in the area, regardless if it's been caught or not before - Losing all your mons is only a game over if you have none in your box - Amazing names are mandatory - Trades between players will occur at given intervals permitting for hardware allowances - Starter Pokemon options have been selected by other players before start PROGRESS Terrador: Rocket Hideout - 0 Jedi: Bugsy - 0 Refa: Bug Catching Contest - 0 Shin: Rocket Hideout - 1 Horace: Rocket Hideout - 1 BUG CATCHING CONTEST 1. Terrador - Weedle 295 POINTS 2. Shin - Metapod - 259 POINTS 3. Refa - Metapod - ~245 POINTS 4. Horace - Metapod - ~240 POINTS 5. Jedi - DEAD
  19. This is Red Randomizer Nuzlocke. What's interesting about this particular one is that it includes all the Pokémon up to and including the sixth generation [spoiler=PICK MY GOON] Furret is the stuff of nightmares LET'S GO Nuzlocke demands a set battle style ahh that nice familiar face [: Why would my name be anything else? He looks like a bully and an asshole Perfect MUH POTION All non-key items are randomized! Or they should be, anyway I have a terrible foreboding feeling all of a sudden... And girls don't? Televisions are sexist I... need an adult? yo YO YO Pick for me, fellow denizens of the forest! Pokémon Silver Randomizer Nuzlocke starts here QUOTES:
  20. You guessed it, I'm back and I guess I'll play some more Fire Memeblem. My last two LP's failed but this should be pretty easy, I'm super used to Sacred Stones and there's nothing special about this run that would make it any more or less difficult than it is! Edit: this is now an english run because randomizer doesnt work with japanese copy, because everybody is RACIST. Please feel free to post with questions comments concerns criticism praise and everything inbetween, I survive on feedback (seriously it's my lifeblood) edit;modified title because sheep mode wasnt really saying what it was
  21. After dissecting Myrrh in Klok's topic, I decided to try an experiment of my own. Unfortunately, I forgot to take a screenshot of the randomizer, so you'll just have to take my word for it. PRE-PATCH: - Any non-HP growth that was above 60% was dropped to 60% (this affected Tethys, Myrrh, and Ewan's phantom) - Myrrh's HP growth was halved (from 130% to 65%) RANDOMIZER STUFF: - I set the growth variance to 50%, for the most chaos I could muster - Con has a variance of 5, with 4 being the minimum (I think) - Weapon MT has a variance of 4 - Movement ranges from 5 to 8 - Randomized affinities - Everything else is what Klok outlined (here) ACTUAL RUN STUFF: - Skirmishes get fought if and only if they're in the way of a store I need to get to - The Tower of Valni/Lagdou Ruins are BANNED - RNG abusing will be used as necessary (and it WILL be necessary) As a result. . . Prologue Chapter 1 NEW UNITS
  22. LET'S PLAY Rondo of Swords is a DS SRPG that has unique mechanics and great difficulty. It boasts many skill types, a diverse character cast, a pretty Fire Emblem-esque story with a twist, and in-battle conversations akin to supports. It also has errands you can run between chapters. There's... a lot to cover, so I'd rather just start the LP. [spoiler=Prologue: Escape from Egvard, Overview] Here we are, at the title screen! Nothing special. I'll start a new game now... Stitched together the pre-chapter exposition. It seems a small kingdom that houses the sword/bloodline which vanquished the "Darkness," is getting attacked by a large empire! Oh boy! I sure haven't seen this before! I'm leaving the top screen on for a while for demonstrative purposes, but after that while, I'll cut it off when nothing's happening up there. Soldiers! From the front and behind! If you haven't noticed, the dudes in the middle of the screen with nicer designs are the party. Here are Kay and Margus, the resident Cain and Abel of this game. Margus decides to let you know the chapter goal, which... I will actually be ignoring him because reasons! Margus: I'll stay here and hold them off. Now go! If that were only the case! Kay: Of course, but... Suddenly, this Serdic guy butts in! Oh, he's THAT Serdic. He doesn't take shit from anyone and he's a TOTAL tactical genius! Kay: Yes, your Highness! Leave it to me! Margus: ... I understand, your Highness. Margus: We'll show the Empire what it is to challenge Bretwaldean might. There's a soldier guy informing this Alberich, who happens to probably be a big-shot general of the Empire, about the situation. Alberich's like, dude, we're gonna get 'em. Also they're literally only several squares behind us. Overview of victory/defeat conditions. On the top screen, you can see a small amount of stats, and... We're all level 1. Whee! That's why we're escaping and not fighting, although it is technically possible to win this map by defeating every unit. I dunno how, but some guy did it. First, we're gonna go over our units. I'm moused over Serdic, who has his little "look at me, you selected me!" animation going on. Double-tapping brings up that menu, but first we're gonna go over his stats on the top screen. Level 1: Exp 0/100 Obvious. HP: 192/192, MP: 39/39 Obvious. Also, MP is used to cast spells and use skills, which will be covered when we actually get MP expending skills/spells. Atk: 22+38 Base attack + weapon attack. That's not actually how much damage he ends up doing, and honestly, I don't know the damage formula. Def: 30 + 8 Base defense + accessory defense. Mag: 21 Attack, but for magic! Mov: 6 The amount of tiles you can move in one go. Momentum Counter: 38 How much you've got going. Literally momentum. A higher number means you do more damage or something, but at the same time, enemies are more likely to target you. OverBreak: 0 This fills up and allows you to use OverBreak, which will be covered in the next screen. I double-tapped Info and brought up the Info screen. This is the Gear section. Spanta has its summary there. Akasha Juice restores some HP, the Moon Amulet adds Defense, and the Silver Ring increases FoW sight. This is the Skills section. Serdic currently just has this one. OB is the OverBreak I mentioned earlier. It's basically an ultimate attack, as described here. Here's his bio! Oh, he's 18? Oh my. The "Cond" tab is a Condition tab and basically lists debuffs/buffs. Here's Kay! He's your standard cavalier in that he has a ridiculous amount of Mov, but he's rather fragile and deals mostly in... dealing damage! Is the skill "Will of War" confusing you? Passing through is actually part of the main mechanics of the game! You can pass through allies for buffs, and pass through enemies to attack them - but you have to actually go through them on your movement path! It's a little difficult to explain, so you'll see it in action later. This is Margus. His Bio makes him look like literally Sain. As you can see, he has high physical stats, decent supportive options, and low movement. Basically a tank. Enough of that, though. We're getting started! Next post!
  23. Well, everyone else is doing one and the game's relatively short so hell, I might as well throw everything into the blender and see what transpires. Using the same settings as Klok's LP so...let's get this random party started! [spoiler=Prologue & Ch1: Monster Quest] Yeah, I'm no weakling. Go big or go home for challenge I say! Someone hit the red button and changed everyone. Names, classes, you name it, the jerk that hit the red button likely caused it. Apparently the enemy hates monsters. I suppose they aren't anyone we know, right? Oh hey, there's a king...who was really a monster this whole time. That being said, he doesn't seem too bad. That speed is likely going to lead him into being doubled before long, meaning he's going to need to travel very carefully as the game progress, but good starting magic & resistance scores means he's no slouch at dealing damage right out of the gate. Being a flyer gives him some utility too, allowing him to reach important points in a map before anyone else potentially. If one king wasn't enough, how about two? Fado's having none of this dying bullshit on his home turf and he too turned himself into a monster. Lots of move, acceptable bases. Should be able to help Hayden mop up the joint if needed. Just a reminder that Hayden isn't very tanky right now. Since I want to feed him as much experience as possible, I'm going to have to get a bit crafty. By crafty, I mean Fado stands in front of Hayden and trades his weapon away to him so he can act as a giant monster-esque wall to which the enemies will have to put in some serious work to break down. Like so. I've got six Vulneraries to burn so Fado can keep on tanking hits like this. Not much needs to be said about my strategy here. Hayden keeps plinking away while Fado uses a Vulnerary so he can keep up with his tanking duties. Repeat until Hayden drops the two nobodies. You know, assuming he can hit said nobodies in the first place. After a good 4-5 rounds of a giant eye nuking things, there's only the leader and...oh god that's another monster, haha. So I'm 3/3 on player units & bosses being monsters. I'd love to see this keep up honestly. In any case, O'Neill has a ton of speed, enough to double the two monster kings, but he's no stronger physically than his lackeys. All this means is that Fado will likely take 6 damage a round compared to 3 damage. Fado rushes forward into a forest and pops another Vulnerary as he's going to be tanking again. Monsters wanting to kill other monsters...oddly amusing to be honest. That high speed does mean O'Neill will be a bit tricky to hit, but luckily for Hayden, he nails both of his attacks over the next two turns, killing O'Neill. Considering he's gotten all the kills thus far, something else happens... Hayden's first level! Not that bad actually since he can now hit harder and be more accurate, two things he'll sorely need if that speed is anything to go by. Eirika really needs to lay off the drinks because monsters are appearing everywhere, but whatever, chapter 1 time now! Not much to say about the start here. Fado uses his turn to take back his Demon Surge weapon since I'm going to need him ready for offensive strikes if needed. Meanwhile, Hayden gets as close to the Soldier's attack range without being in it as he can. He'll take a hit most likely from the Fighter in the next enemy phase, but he'll be fine. I think he's even seeing through this whole farce...or maybe he's drunk too, who knows? You didn't miss much here. Just Hayden trading blows with that Fighter. Reinforcements for us, but obviously they aren't who they say they are. Oh hey Ephraim, fancy meeting you this early. Problem here is that his magic is abysmal and he's not that much faster than Hayden. Hopefully his growths don't disappoint. Please please please have awesome growths Saleh. Amazing bases, high move, and a flyer to top it all off. Ephraim's 2 magic just hurts him so badly. He needs to feed off of very low hp enemies if he wants to get anywhere. Saleh though kicks all kinds of ass. Give him some Vulneraries and he'll likely be able to fend for himself if needs to fly somewhere dangerous. Fado wipes out a Fighter while Hayden finishes off the Fighter he counterattacked last turn, picking up the same level he got in the prologue. Enemy phase highlight right here folks. Saleh promptly kills the foolish Soldier on his counterattack. Saleh still owns face as he continues to either ORKO or OHKO his opponents. He grabs a bit of an underwhelming level after counterkilling a Soldier, but whatever. Strong bases ensure he'll be pretty good up to at least lv8-10. Oh sure, more random mooks to slay. Going to let Ephraim lure in one Fighter and do some damage via a counterattack with everyone else out of range and ready to pounce on the enemy trio in the next turn. Some people can murder well enough. Others would murder if they could actually hit their targets. That's why Fado's here to correct said failure to murder. You didn't miss anything on the enemy phase aside from the Soldier & Ephraim trading blows. The Soldier is weak enough that Ephraim can finish him off on the next player phase, leaving only the boss to deal with. Another monster as a boss, fantastic. Too bad he sucks besides his modest hp total. Between just about everyone getting in some random hits for lulzs and unneeded rescue shenanigans (Fado rescued Saleh just in case someone wanted to attack the boss at melee range), the boss falls to an attack by Hayden who picks up another level. No magic in this one, but he gets some precious hp which is just as important. He then seizes on the next turn. Ephraim confirmed to be a secret agent working undercover without the girls noticing. That concludes this update. [spoiler=Growths & Comments (Hayden, Fado, Ephraim, Saleh)]Hayden's growths: Hp: 15% Luk: 20% Mag: 80% Def: 0% Skl: 100% Res: 80% Spd: 20% Eh, he's going to become more and more of a liability as the game progresses with those kind of hp & spd growths. Not as worried about him having no def growth as that simply means he'll need to ensure that there's no physical bearing enemies near him when he ends a turn. Fado's growths: Hp: 25% Luk: 30% Mag: 0% Def: 45% Skl: 60% Res: 95% Spd: 75% If there's a 0% in someone's growths, it had better not be in a stat they're going to need desperately. Fado clearly didn't get this. Hopefully the enemies don't get too resistance blessed later on. Alternatively, I get another Gorgon that rocks the house down the line. Ephraim's growths: Hp: 45% Luk: 35% Mag: 25% Def: 35% Skl: 55% Res: 70% Spd: 50% 2 magic with a 25% growth sucks, but his other growths aren't horrid. I guess I'll give him a chance and see if he gets enough lucky magic level ups for himself. May even consider promoting him if I don't run into a staff user quickly enough, just to have a staffbot available. Saleh's growths: Hp: 105% Luk: 50% Str: 25% Def: 0% Skl: 45% Res: 0% Spd : 15% Dammit Saleh, I thought we had something special going on here and you decide to have god awful strength & speed growths. Even so though, his fantastic bases coupled with flyer capabilities means he should stay relevant for awhile.
  24. There's been a huge spate of people doing randomized FE8 LPs on Serenes' Forest after Klok started one, But I'm noticing a painful dearth of other games... So, I'm going to try one myself! I actually started this LP on imgur because I couldn't figure out how to insert the screenshots, so the first three updates are going to be transposed from there. I think I get it now, though - so without further ado, let me introduce: FIRE EMBLEM SEVEN : RANDOMIZED! I'm using the Universal GBA FE Randomizer by OtakuReborn; you can find it here: http://serenesforest.net/forums/index.php?showtopic=55809&page=1 These are my settings. Seeing how characters would fare if they had been placed in different classes is one of the things I like most about randomizers, so I'm not randomizing anything except for classes, affinities, and recruitment. I'm actually not the biggest fan of random recruitment either, but I'm figuring it'll make for an interesting run. Anyways, the odds are in my favour that this'll mean getting Nino early! (I never really caught up with the tier-making fanbase's switch from growths-favouring to bases-favouring, so expect to see me babying weak units and neglecting prepromotes a lot .) I didn't randomize Thieves because I hate leaving resources un-plundered, and I didn't buff enemies because I'm not good enough at this game yet to need extra challenge. Let's jump right in! [spoiler=Prologue and Chapter One] I'm going from Lyn hard mode to either Eliwood hard or Hector normal. I've never played through Hector mode, so I kind of want to try it, but Eliwood mode is more proof against getting screwed by the randomizer in the first few chapters. Don't expect me to cover the story cutscenes. The point of a randomizer playthrough is extra gameplay for people who already know the game, and anyways, I find it jarring to have characters talking in cutscenes that don't exist in my party. Is... is that...? It is! Hector Lord Lyn! This is gonna be great, I can just feel it! Lyn's new palette seems pretty nice. Batta never stood a chance. Speed and defense... Could be better, but I'll take it. I'll also have to screenshot levels a bit later than I did here, it looks like... From what I've heard, Lyn mode characters don't get randomized recruitment, because they're actually different versions of themselves from the ones you get in Eliwood/Hector mode, so that's why nobody's been replaced by a different character so far. Annnd here are my new Kent and Sain! Funnily enough, I've had both of these versions of them before - in my first randomized run, which used Ephraim and Klok's randomizer and is currently stalled at BBD, had Troubadour Kent, and more recently I tried starting a run that got Female Archer Sain. At least this time Sain didn't spawn with a Ballista... I'm rather liking the utility of Kent's inventory here, it's a pity it'll get wiped at the end of Lyn mode. I had Lyn weaken the bandit so that Sain could finish it, and this is the thanks I get? Kent doesn't look too bad as a troubadour. That's better. It's good to know that first miss was just a fluke, and now Sain's gonna be his (her?) usual awesome self... right? ...Of course not. Operation Feed Sain Kills is not going as planned, thanks to her (his?) stupid poison bow and its terrible accuracy... At least I have an earlygame healer to make up for it. That's right, Lyn, keep luring them in... -sigh- S/he can't even kill this one if s/he hits! Sain, why would you do this to me? Annnd EXP is lost to Sain's poison bow... blast. Alright, Sain, you get one more chance... Screw it, I'm giving Lyn the kill instead. Here are our stats against the Nino-boss. Guess I'll give Sain one more shot at redemption... Huh, Zugu's palette isn't half bad. Sain, you're not supposed to be this disappointing! ...At least this might do something about that hit-rate... [spoiler=Premonition: A Glimpse of Friends to Come] I decided to make a little mini-update to show off our other two Lords so that you can select which route I'll be taking! Let's take a sneak peek at our first option, Eliwood Hard Mode. So we have a thief, a mage, an assassin, and a soldier. You're only going to learn about the thief for now, though, as everyone on this screen will join in chapter two of Hector's route, making all but our new Lord unimportant to the big decision. Besides, I have to keep up /some/ suspense, don't I? It's Jaffar! And he's looking awfully tough, too. I mean, just look at that! Only level 1, and four out of six stats are already in the double digits! While having a thief lord could be interesting, and chapter one on this route is less likely to potentially screw me over, it obviously means less chapters. Now for the other possibility, Hector Normal Mode. Sorry, HHM fans, but I like my sanity. ...Somehow I have a feeling that I won't be worrying for a lack of thieves this playthrough. It's none other than the legendary Sword Demon, here to bathe his blade in the blood of our... uh... our... banes? Nah, I can't think of a way to keep that alliteration going. Anyways, if you thought Jaffar was strong, well... it appears Karel isn't one to be outclassed. Maybe I should have buffed the enemies a little, after all... Ah, well. Karel will definitely be able to promote earlier than Jaffar could, and he's got a nifty 60-use weapon for us! He also has 10s or better across the board. He might have a bit of trouble with those pesky lance-users, though... Which route will I be going? you decide! Should I go Jaffar Hard at the expense of a few chapters and two characters, or should I go Karel Normal and hope like heck that I can get my hands on some dough? (...get it? Since one of the Hector mode exclusive characters is Fari-never mind, it was dumb.) Just vote at the poll here: http://strawpoll.me/5105764 I /would/ make it a poll on this thread, but I already have upwards of 20 votes on this one, and I'm afraid things would just get mixed up if I tried to use both. Don't get too worried about taking a while to decide, though - I won't be counting up the results until the end of Lyn Mode. Of course, constructive criticism and feedback are appreciated! There's just one more update to transpose from imgur, but it's the longest one yet, so it may take a little while.
  25. Today, I'm doing something I never would have done if not for peer pressure... GHEBFE! Okay, so, essentially, after FE8 came out in the US, some guy looked at it and said, "wow, this Gheb guy is cool". He went on the internet and found others who shared the same opinion. When they finally found enough people, they all said "let's all build a shrine to our lord and savior!"(Gheb was not originally regarded as a Savior, but the more followers Gheb has, the more convinced people became of his nonexistent beauty). So, they all snuck naked into the deep Canadian woods, and constructed a giant wooden shrine in the shape of Gheb. They were all convinced that if lightning struck it, it would come to life as a REAL GHEB. Finally, a thunderstorm came, and the shrine was hit by lightning... but all it did was catch fire and burn to the ground, because it was just shaped wood. And so, they all headed home and decided it would be easier to make this hack instead. Literally none of that was true, because I have no idea what the actual history of this hack is. It was made way before I joined these forums, like before 2010 even. This hack is positively ANCIENT by hack standards. I'm shocked the download is still working, but whatever. Normally I'd link you to it, but you know what? If for some reason you want to play this, you can find it yourself. I don't want to be a part of propagating this hack's legacy... more than I already am by doing this, at least.e Anyways. This is a blind LP, as I know little to nothing about the hack. So, let's get started! PRELUDE TO GHEBFE: GROWTHS:
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