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Found 242 results

  1. Hi, I've started an Awakening PT yesterday and could barely stop from playing to the point I've beaten Yen'Fay this morning while having started an hour before dinner. My rules are: Normal mode (beginner because I don't want to reset the maps), NO MOUNTS, NO PAIR UP except if you need the movement to get to an ennemy and kill it whether or not your unit is paired up (just as if the unit had moved and been danced would play in GBA Emblem), no same chapter master seal for same GBA promotion item (hero crest, knight crest, ocean seal, sage ring, archer arrows, elysian whip), which I flexed a little during the Valm Arc when I had Gregor and 10/10 mercenary Cordelia promoted (I considered my FEMU Echidna the bolt axe hero to be a prepromote I had left her lv 10-10 mercenary until after ch10 and promoted her just before chapter 11 but since she was only allowed to use bronze axes she couldn't fight Gangrel, used an arms scroll at C axes to get to B in order to bolt things). I used a third hero crest on 10/10 myrmidon Lucina just before chapter 16 (Fort Babirussa). I use a full roster; NO PARALOGUES at all, NO ENCOUNTERS, but Anna's shops are allowed, NO MAGIC TILES this one I broke 3x but only because I had no choice and didn't use the item I got from it, sold it for a miserable amount, another time I got 20 exp and the last one I don't even remember but it didn't give me an item. My team: strategist Echidna (+spd -def) up to ch3, reclass at 10 mercenary, used until ch8 when she reached lv 10; Chrom who lagged behind for quite a lot of time at level 13 until he gained 5 levels in ch12 and 14 to get to 18 and I sealed him right before Mila's Tree where he didn't fight at all; Virion who lagged behind until Valm arc started and his killer bow allowed him to gain 8 levels in 2 or 3 chapters, promoted right before Babirussa (he got shit level ups until 13 then 6 good ones, 18 str 19 speed at sniper 19/1). Lon'Qu was a great help but got left behind since Sai'Ri is basically to him what Conquest Xander is to Conquest Silas, there's no point is using Lon'Qu when Sai'ri's stats are equal or better everywhere but in def (she lost by 1 in def to 18/1 Lon'Qu while she won by 6 in HP and 2 in res, 2 in speed, lost by 1 in strength and didn't require me to give any exp/promo item to get there) and I had Lucina as a 2nd swordmaster; Gaius was promoted at level 12 into assassin for passage before reaching the 2nd final boss map of Valm (currently lv 12, 3 more levels to go and only 1 massively hard chapter to do it), he's decent with 21 str, 33 skl and 27 spd and B swords/bows, I used a forged max Mt bronze bow until C rank (8 Mt). Cordelia got good halfway through mercenary when her def got to 13 (around level 5), got strength like a crazy girl (27 str at 10/10/5 hero) and has enough speed to double all mooks and nearly enough for the bosses, she kills Valm arc heroes in 1 round with iron swords...they have 42 HP, 19 spd and over 10 def... Nowi is my mixed tank as she is most of the time, not amazing offensively but she's a Mordecai with good res after 10 level ups without gauge management. Gregor was promoted at level 19 at 16 speed for 19 speed before the boat map, he a tank more than anything else; Olivia was used until she hit level 7 and decent speed/luck since she's Lucina's mother (luck +4 helps with ennemy crits and all other options were either mounted or inappropriate since Lucina didn't want a magic mom, and Echidna doesn't marry a lord AFAIK), Henry is too funny not to use him, without pair up he's much worse since he relies on his HP, def and skill to do anything with trash tier speed and average magic at best, but he's funny, I just regret IS being so lazy, Ruin doesn't even have a proper magic animation, GIVE ME BACK GBA MAGIC ANIMATIONS INTELLIGENT SYSTEMS! or at least the Radiant Dawn animations, much faster than GBA ones but less impressive. Hell, Levin swords are literally the user lifting an arm and the lighting coming from nowhere...please 2013 was a falling down from the animations that were made more than 10 years ago...especially with Ragnell, Alodite, wind sword and tempest blade having real magic sword animations... I digress. My healers were Lissa promoted level 12 into a sage with forged wind to OHKO wyverns in 10 and 11 (it works, also she had 11 def at 12/1 sage wtf but only 13 spd), now level 18 or 19, and Mirabelle (yes I know it's Maribelle but I like fruits) who got 10/mage 10/sage and is now level 10. Maribelle literally has the highest attack in my whole team before even unlocking tomefaire, but I mostly use her for support (14 range staves FTW). Miriel got ditched around chapter 8 and Ricken around chapter 9-10. I've recruited everyone in the main story and they didn't die in their recruitment chapter. Panne has been very useful from ch7 to ch15, then I used her less due to ennemy def and HP taking a huge boost and their damage taking 10 points of boost in 3 chapters. Waiting for the beaststone+ to help her, she's level 22 with good stats (high hp good str high skl/spd good luck 16+1 def and same res as everyone else not named Cordelia, Nowi, Echidna, Lissa or Maribelle who all range bewteen 10 and 17 res). As for difficulty, well, with the self imposed challenge, I find normal to be the most balanced difficulty. Ennemies aren't overly fast and tanky as they are in hard and lunatic, the big roster means I can't get too overlevelled unlike lowmanning, hell I feel like playing Radiant Dawn easy mode, where sometimes is easy, sometimes it's not (especially when I gave 50% of the exp of every chapter past the prologue to FEMU, she actually solod the prologue). The hardest chapters were 8 (stupid desert movement restriction with swarms of mixed attackers), where Gregor nearly died, 11 where Gangrel has incredibly high stats even in normal mode, none of my units could double him even at 22 speed! He even doubled half of my units...well, I sacrificed Gregor, but the guy was like Rambo, he dodged an 83% hit from Gangrel on the 2nd attack, was left with 2 HP or something like that, next turn he one shot a wyvern on PP with wyverslayer and on EP he dodged the other wyvern coming at him and killed him on counter, GREGOR IS FCKING RAMBO! My Nowi with Lissa's Barrier took from 0 to 2 damage from the mages and Lissa and Panne ganged up the sage before he could do anything. Chapter 12 was easy, chapter 13 was like WTF warriors have 35 attack and snipers 28! Lissa sniped the great bow archers and she sniped the snipers who tried to snipe her but were sniped instead by her sniper sniping skills, Henry did a good chunk of the bottom side fighting, while the promoted units and Panne did all they could to secure the kills on the strong ennemies and Echidna trained up to C rank in axes by soloing the top-left side with a concoction. Chapter 15 was far easier than expected, with less reinforcements and no spawn moving reinforcements I could prepare for them and feed Gaius and Virion a good chunk of the flier kills. Chapter 17 was hard due to mixed offense and mixed defense on the ennemy team, my silver/killer/levin sword Say'ri with 1 magic power gained 3 levels and Gaius boss abused because I really really really want him to get passage before chapter 20. Chapter 17 boss has 34-35 attack with 24 speed, 13 def, sits on a throne and her valkyrie res is no joke. Chapter 18 made me get Gaius from North-West to East with the last rescue use I had, which allowed me to open the rescue chest (I didn't even know it was a rescue staff), which I transferred to Panne, who then gave it to Mirabelle in the middle, opened the South-Eastern chest with Gaius before rescuing to the Western one, then opening the energy drop chest before being able to open the Nrth-Western one without it falling in the lava, that was the hardest part since ennemies could be chokepointed except the beastkiller/bow vulnerable griffons who didn't make me cry at all, most fail class of all times, 0 reason to go there except the lv 5 skill...oh wait, I can't use mounts and pair up, no reason to ever use this class. Yen'Fay was so busted, none of my units could tank and kill him, either he doubled them or he could crit them and they had garbage hit rates. That's where my lv 3 sniper Virion got the most broken niche ever, he killed him with 95% hit with the great bow dropped in chapter 13 while Yen'Fay couldn't do anything, I'm glad he doesn't move and is a swordmaster, with hero defenses it would've been hard. Yen'Fay in normal mode has 28 or 29 spd, 35 or so attack, very high avoid (Henry of all people had less than 80% hit on him with C rank thunder magic although he had 23 skl and both sorcerer skills putting the boss down by 25 avoid). If you fight this boss in a full roster balanced exp no pair up run, don't expect everyone surviving without a cheese strategy, Yen'Fay outstats everyone at this point due to Amatsu dealing physical damage with 5% bonus crit and he has vantage even in normal mode to fck you up. Waiting with impatience to see what I'll need to bring into play for chapters 19 and 20, 19 being the stupidest of stupid map designs, open plain with tons of promoted cavalry reinforcements from all sides of the map, them benefitting from fort bonuses when they spawn while you benefit from being surrounded from all directions all the time by 30-ish damage mixed offense paladins, great knights and dark knights. And the boss is quite hard to deal with If I remember well, he's not that fast but not that slow either for a great knight special class and he tanks well, has high damage and ignores effective weaponry... I hope Maribelle, Lissa and Henry can deal with him (Henry's 61 crit rate with ruin is so funny...when it crits, I bought a ruin tome from Anna's shop before breaking the one he comes with and I used Nosferatu to help my healers who already needed 3 turns to heal everyone). Tip for newcomers to no pair up full roster balanced exp Awakening runs: buy healing items. Lots of them. If you have money, buy more healing items. This game with this playstyle is as rude on you as Radiant Dawn, promoted ennemies take a massive boost to their offense and defense and silver weapons really hurt. Without grinding for def, your units with 40 -50 HP still die in 3 hits from physical attackers and 2 from magical attackers. For real. In normal mode. Pair up is THAT broken, letting you bypass this level of offense is completely crazy. Don't start me on hard mode, I abadon ship long before the final chapters of the Valm arc in hard no pair up full roster, because everyone dies in 2 hits from everything or else gets surrounded by the hordes of ennemies and killed inevitably. I find the hardest chapters in normal Awakening no pair up no lowmanning are nearly as hard as Radiant Dawn normal mode. Especially if the only spotpass items you can buy are magic swords and axes and magic axes require fcking B-rank to even use them. Chapter 12 paladins have 15 def, that's 6 more than bow knights, and they hit hard. Raise and use Nowi, there's no better advice I can give to the mixed attackers issue on a plain without chokepoints when paladins and dark knights all have 35-ish attack and dark knights can attack from 2 range, rendering turtle formation useless. Buy pure waters on ch17 shop, 5 res isn't bad when there are so many magical threats and most of your units have <10 res, literally anyone wielding magic is a threat lol. Forge if you need more offense, forges last for a while (hell 20 ruin uses last me 5 chapters and I didn't forge it at all). Use Virion. He looks like a shitty unit, but when you face 1-2 range ennemies with high speed you can't double and high damage and crit (Yen'Fay typically), longbow is the best way to deal with them. Killer bows also OHKO falcons with little strength level ups from Viron until chapter 15, then silver bow OHKOs them, probably even with base Virion since they have 39 base Mt on anything with wings. Panne is very useful, free horsekiller with 18 Mt, 3 more than rapier, just by reaching level 15, which is easy (the ch10 boss isn't very dangerous and gives her good exp after being poked, and she can get her 2nd beaststone from him, I like killing him with her, she doesn't care for his dialog because he's a human and she wants to take her beaststone so hard that she kills for it). Prepromotes help, Frederick didn't help me because he was forbidden but he would have been helpful until midgame with that sweet def, but his speed getting high early on can result in him stealing kills which is annoying, and he still gets doubled by Gangrel no matter what. Hammers are also very common in ennemy hands and beastkillers exist. And magic. High damage magic. That's it, most fun I've had in a while by playing Awakening (even funnier than the last time I did something similar with that but with mounts allowed, this was 1 or 2 years ago, posted about it in the same section). If you want to share your experience, if you like that or not, etc, let a com so other people interested in Awakening challenges can read it and find something less boring to do than galeforce/nostank Emblem!
  2. As is in the title. Here is what I use... What you need; Luma3DS etc., Checkpoint, FEAST, Fire Editor 3 LINKS- Guide to Install Mods (I used this one)- Fire Editor- (Files are in this page) https://gbatemp.net/threads/release-fire-editor-fire-emblem-awakenings-save-editor.397493/page-142 FEAST- https://github.com/SciresM/FEAST/releases/tag/v1.1 1- Mod your 3DS to have Luma3DS and the works (At least have Checkpoint.) 2- Extract your Save file using Checkpoint. 3-Insert your 3DS SD card into your Computer. 4- Open FEAST/Fire Emblem Save Editor, then click on “Open Compress File.” Click into your SD Card files, go into 3DS, then Checkpoint, then Saves, then Awakening. Select your Save, then select Chapter 0, or whatever yours says, then click “Decompress File.” 5- Open Fire Editor 6- Click the folder button in the top right and select your decompressed save file. 7- Mess with your characters. 8- Save with the right button in the top right. 9- Open your Decompressed save file with FEAST/Save Editor, and Compress it. I delete every other file that isn’t the freshly compressed file to avoid confusion. 10- Remove your SD card from your computer and put it back into your 3DS. 11- Open Checkpoint. Click A on new to get it to respond to you, and back up your save to Awakening. 12- Reap the rewards. Have fun!!
  3. This is the official forum topic for my Fire Emblem Awakening novelization. (I do know that others have done this, but I'm always up for some competition.) I will be rewriting Fire Emblem Awakening's story into a novel that will be less fan fiction like and more book like. For example, the majority of the Shepherds will not be full fledged characters but perhaps mentioned. Some non-spoilers for the story: Robin will be the main character and protagonist with Chrom being a major character rather then compete with Robin for the title of main character. Robin (M) and Lucina will be the pairing for this story because, 1) it seems to be the most popular and 2) it fits within the story quite nicely when looking at it from a writer's perspective and how the major characters interact. There may be a few original characters of my own but I do not plan on writing many. The book is inspired by many of BLAZINGKNIGHT's ideas from his YouTube video, "How To Improve Fire Emblem Awakening's Story," like the conversion of the original story from a three arc structure to a one arc structure. I contacted BLAZINGKNIGHT for some assistance and advice so please go check out his YouTube channel. I am very much requesting literary critique from everyone so I can write the best possible story! The first draft of the first chapter will be available to read in time... Warning: The first draft will suck, like A LOT. I am writing a first draft without edits then going back and editing through.
  4. So here's a little fic I've been working for a while now on Ao3 and Fanfiction.net and I'd thought I'd post it here as well. It's a story revolving around the future kids and exploring what their lives were like before jumping back in time as well as chronicling the events that lead up to that point. Now any and all feedback is very much appreciated and should be put into the feedback thread which I'll link to in the spoiler. Anyway without further delay here is Fire Emblem Awakening: One Last Chance Chapter 1: A World of Despair The blood red sky loomed over the fires of a burning village. A demonic chorus of moans harmonized disgustingly with the screams of terror echoing through the wind. A teenage girl with long blue hair and a tiara backed further into the alleyway. Two purple and monstrous humanoid figures stood before her and blocked her only exit. The one in the front wore nothing but arm gauntlets and torn up brown pants. Its abdomen was well defined and muscular and it looked clearly strong enough to cleave a building in half with the axe nestled into its hand. The one behind it, however, was thinner and wore much more clothing as torn up as it was. Instead of an axe, this one opted for use of a long silver broadsword. However despite the differences a couple things remained the same. Four glowing red dots glared at her through the decrepit old masks mard with rows of jagged teeth. A purple mist billowed forth from their bodies and oozed onto the floor. Several ragged breaths escaped her mouth in seconds. Thick drops of blood trickled down from the endless amount of scars coating her body. Pain seared through every point of her body. She gripped her sword and winced as her legs spread into a fighting stance. Her body was beginning to reach its limit. A tug at her shirt prompted Lucina to look down. A little girl with short brown hair gazed at her. Her eyes sparkled with tears glistening in the glowing flames around them. A mix of blood and dirt stained her small brown dress. She smiled down at the girl. “Don’t worry, I promise everything will be okay” The girl smiled back but not soon after a sharp growl pulled their attentions forward. The sharp edge of the axe met her gaze and immediately her sword darted through the air. With a clang of metal, Lucina blocked the risen’s strike. Her teeth grinded against each other as her feet slid backwards from the force of the strike. “G-get back, now!” She ordered. The child simply nodded and ran further back into the ally. Lucina took a deep breath and after mustering her strength, rammed her shoulder straight into the risen. The undead monster staggered back and wobbled for a bit before swinging its axe once more. However, this time Lucina expected it and swerved to the side causing the axe to crash into the ground. Now without any hesitation, the young lord lined the tip of her blade with the center of the risen’s chest and lunged forward. The risen’s entire body halted for moment as it glanced down at the long golden blade protruding from its chest. Lucina gripped her sword’s hilt and with a yell pulled the blade up and through the risen’s neck and face. With a shriek of pain, the undead monster dissolved into a purple vapor. Heavy ragged breaths puffed into the air as she winced from the pain pulsing in her arm. Alright that’s one down. She looked up and for a moment her heart stopped. Nothing but flames and corpses met her gaze. Where’d the other one go? “Heeeelp!!!” A painfully familiar high pitched voice rang through her ears. Her eyes widened at the realization. Quickly she spun around only for her heart to sink. a large purple mass loomed over the small girl quivering against a hard wall of cobblestone. There’s no time! Lucina charged the risen only for a sharp pain to cause her to faceplant into the stone pathway. She tried to push herself back up only to be met with more throbbing pain. She managed to lift her head and met eyes with the terrified girl. At that moment timed slowed to a crawl as the world around her crumbled. Tears filled the girl’s eyes as her lips began to move. “You promised” she said as the risen’s sword began to fall upon her. Her heart stopped at the utterance of those words. A torrent of despair slammed into her body and whipped through her anxious mind. There was a loud scream, followed by blood spatter and then silence. The promise was broken. The two halves of the girl’s body slumped to the ground as a dye of crimson dripped from the risen’s blade. Her stomach yanked at her throat as she suppressed the bile rocketing upwards. Her eyes screwed shut as she turned away from the sight. She couldn’t stand death. The mere thought of it filled her dread but it was something that was all too common in this despair ridden world. However, slow footsteps pried her eyes open and back towards the risen slowly advancing on her. Her heart began to sprint through her body as every instinct in her body screamed at her to move. Though any attempt to do so was only met with an excruciating pain. Was this it? Suddenly, A loud shriek of pain pierced the sky as a javelin whizzed through the air and struck the risen clean in the face. “Bullseye!” Lucina heard a familiar voice shout out. Large feathered wings slowed to a stop as a bright white pegasus landed beside her. A young girl in pegasus knight armour with short hair in pigtails colored in the exact same shade of blue as Lucina’s own rode atop the mighty steed. “The great hero Cynthia Strikes again!!” the girl said as she hopped off her pegasus. “Woah woah woa-ahh!” Her arms flailed about in the air before she fell face first into the cobblestone path. Lucina sighed at her sister’s clumsiness. “Owww” Cynthia whined as she pushed herself up and twirled around. “you okay Lucy?” She asked with an outstretched hand. “I’m fine, thank you Cynthia” She said as she was pulled to her feet. “Are you sure?” Cynthia raised an eyebrow, “cause it looks like you can barely stand!” “I’m fine really” Lucina reassured as she sheathed her sword. She then turned back to Cynthia, “Besides I thought I told you wait for me back at camp” Cynthia’s eyes glided to the floor, “Yeah I know but you were taking so long that me and snowflake got worried and besides...” She faced her sister once more as she struck a heroic pose, “A great hero is never idle!” Lucina’s heart fluttered a little at her sister’s beaming smile. She’s just as cheerful as ever. The young lord sighed, “Alright I suppose it’s fine” “Sooo where’s that woman’s daughter you went to go save?” Cynthia asked as her eyes wandered about the alleyway. The question stabbed through Lucina’s chest as no answer followed. Cynthia’s pigtails drooped as her eyes landed on her answer laying behind her, “Oh…” “We should go back” Lucina said. Cynthia simply nodded as she helped her sister onto Snowflake’s back. In no time at all they were airborne. -------- “Wh-what do you mean you couldn’t save her?” A village woman in tattered clothing and brown hair stared at Lucina in disbelief. “I’m so sorry I…” Lucina hesitated for a moment as chains began to wrap around her heart. “...the risen overwhelmed me...th-there was nothing I could’ve done” Pools of tears began to sparkle in the woman’s eyes. Lips and eyelids quivered uncontrollably. Hand-like gates erected over her face as a loud heart wrenching wail of despair exploded into the air. Lucina’s heart sank as she watched the scene unfold before her. Her fingers wound tightly into a fist as her nails dug into her palm. The slaughtering of that girl clawing at her mind. “Emily!!!!” The woman cried out her daughter’s name. “I’m so sorry” is all Lucina could say as she moved a hand to the woman’s shoulder. The distraught mother swatted the lord’s hand away. “Sorry?” She said before glaring at Lucina with her tear ridden face, “YOU’RE SORRY?!?!? SORRY WON’T BRING EMILY BACK!!! SHE WAS ALL I HAD LEFT IN THIS DAMNED WAR TORN WASTELAND!!!!” She shoved her finger in the young lord’s face, “AND YOU LET HER DIE!!!! IT’S YOUR FAULT SHE’S GONE!!!!” Lucina could only stand in silence. There was nothing she could say. The woman was right after all. If only she hadn’t been so weak, then perhaps she wouldn’t have failed to save little Emily. “Hey! Lucy tried her best ok!” Cynthia suddenly interjected as she pushed herself in between Lucina and the village woman. “Cynthia” Lucina whispered to herself. “Well she should’ve tried harder!!” The woman spat as her glared smouldered down to the younger of the two sisters. “It’s baffling to think that she is the heir to the exalt name!! Had lord Chrom been here instead, this never would have happened!” Her glare then rose back to Lucina, “He was a strong and model leader that cared for his people” She pointed at Lucina once more, “She is weak and will never be the exalt her father was!” Those last words slammed into Lucina like a hammer smashing through plated armour. Again the woman was right. Cynthia’s face scrunched into a glare “Well I’d like to see you do better! You probably wou-” “Cynthia that’s enough” Lucina grabbed onto her sister’s shoulder. “B-but Lucy-” She looked up and her pigtails immediately drooped into a whimper as she looked into her older sister’s hard stare. The young lord then addressed the village woman, “I apologize about her” The woman merely scoffed and turned to fade into the darkness. Cynthia swatted Lucina’s arm away as she turned to face her older sister. “Lucy why’d you let her get away like that? She was saying so many mean things about you so why? Why didn’t you say anything?” Lucina looked down at her sister’s wide eyes that sparkled with concern. Those same eyes that sparkled at her when their father died. “Because she was right” Lucina said without a hint of emotion in her voice. “Whaaa?” She reeled back in surprise, “Don’t say things like that Lucy!” Cynthia grabbed Lucina’s shoulders and began to shake her sister, “You’re the exact opposite of what that lady said! You’re super strong and a fantastic leader! Father would be nothing but proud of-” “ENOUGH CYNTHIA” Lucina shot out. The shaking came to an abrupt stop as Cynthia let out a terrified squeal. Lucina brushed off her sister’s hands, “I am weak” She said, her voice laced with venom. She put her hand to her chest, “I failed to save that girl because I was weak! All I could do was watch as she was mutilated right in front of me! So no, I’m not as strong as Father so please repent from telling me otherwise!” Cynthia’s eyes dropped to the floor as she noticed a couple tears drip from her sister’s chin. Maybe she had gone a little too far. Lucina took a deep breath and began to move a hand over to her little sister’s shoulder only for her sprint away into the darkness. And just like that, her heart slammed into the abyss. Her eyelids began to twitch as her vision began to blur in a foggy haze. Hand-like gates covered her face as a desperate wail began to crawl out of her mouth. “F-father why did you have to die?”
  5. Hey everyone! I used VincentASM's Character Editor as well as various discoveries made by me and many folks over on GBA Temp to hack lots of new supports into Awakening! Gay, straight, and platonic alike. Here's the download link. If you have the US version, simply drag the romfs folder into the same location on your pc as Awakening's romfs folder and allow it to overwrite the files. People with different region versions have different names for the folder contained within "M", so in that situation just copy/paste the files themselves into the appropriate location. [spoiler=Previous Releases] Version 0.1.1 Version 0.1.0 You can find out more info about it here on the GBATemp thread. Have fun!
  6. Now, I would prefer we take this to a discord, where it seems easier to organize it. But I dunno if that's allowed or not. https://discord.gg/naQ2j3G So I've been absolutely aching to replay awakening and would love to do it in a draft format! I'll go ahead and post the standard rules here, but I'm absolutely fine with changing the rules if enough people want too! I hope to see y'all soon! [spoiler=FE13, aka the one with(out) galeforce]Drafting:1. This draft is for 4 players.2. Chrom, Avatar, Frederick, Olivia and Lucina are free for all to use.3. The game will be played on Hard Mode Classic.4. The last round of drafting is reversed.Rules:1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling)2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing and supporting with drafted units.3. NPC units may do as they please without penalty.4. Paralogues are optional and are free up to 10 turns.5. Challenge battles are banned. You may have undrafted units clear a challenge battle to shop, though any items obtained must be discarded/cannot be used or sold.6. Map shopping is allowed, excluding items sold from Anna Merchant shops.7. Mothers are drafted with their children, but are drafted at the same time as the rest of the units.8. Use of items obtained from event tiles, the barracks and renown items are banned.9. Use of DLC and Spotpass (including Free Content) is strictly prohibited.10. Forging is allowed.Extra:1. A unit that activates Galeforce may not move. Taking another action with Galeforce other than using a healing item is worth a penalty of 10 turns.2. Avatar may take on any unmounted class.Penalties:1. Undrafted units performing any disallowed action is worth a penalty of 4 turns,2. Undrafted units pairing up with drafted units is worth a penalty of 20 turns instead.Exceptions:1. Ricken and Maribelle are free to be attacked without countering in Ch.5.2. Nowi and Gregor are free for Ch.8.Teams:(names go here)[spoiler=units remaining]Lissa+OwainSully+KjelleVirionStahlVaikeMiriel+LaurentSumia+CynthiaKellamDonnelLon'quRickenMaribelle+BradyPanne+YarneGaiusCordelia+SeveraGregorNowi+NahLibraTharja+NoireAnnaInigoCherche+GeromeHenryMorganSay'riTikiBasilioFlavia
  7. Hi Everyone! I know it's been a really long time since Awakening has come out, but after listening to the Fire Emblem Premium arrange of ID Purpose and taking a look at a Redditor's attempted translation of the Premium Arrange, I decided to take another listen to the original (pseudo-)Latin lyrics again. I just wanted to share what I now hear and my thoughts on the song. Lyrics that I heard: Se vi a vi a, vivi asa. Non visi a, vis a signis fortis, soli sat. Te, memor, va, indica, illia qua it o via. ... O vires tangunt vas(em)! I! Descat e meto! Va! Mi volans vas! I! O, mi descet vi et, o, mi, a! Fire Emblem! A pur os met o! A, furti abeas sic ut tu, parato sit. (O vires tangunt vas(em)! I! Descat e meto! Va! Mi volans vas! I! O, mi descet vi et, o, mi, a!) ... Vi o sat... I took a look at an earlier post on this topic. However, after studying Latin for 5 years and reading many authors, I began to consider that there were possibly elisions within these lyrics. An elision is basically when two words become one due to a vowel dropping out. An example would be: "Ave emptor" becomes "Avemptor" due to the "e" of "Ave" being elided with the "e" of emptor. This also occurs if the there's an "h" at the front of the second word, or if the ending of the first word ends in a vowel followed by an m. So, keeping this in mind, I thought that some syllables have to be supplied due to them being dropped when being sung: Se vi a vi a, vivi asa. Non visi a, vis a signis fortis, soli sat. Te, memor, va, indica, illia qua it o via. ... O vires tangunt vam! I! Descat(e) e meto! Va! Mi volans vas! I! O, mi descet vi(am) et, o, mi, a! Fire Emblem! A pur(um) os met(e) o! A, furti abeas sic ut tu, parato sit. (O vires tangunt vam! I! Descat(e) e meto! Va! Mi volans vas! I! O, mi descet vi(am) et, o, mi, a!) ... Vi o sat... If these these elisions are correct, then I believe that the song can be translated roughly as follows: By their strength, strength, I lived at home. And I saw, alas from the signs that the strength of a single man is not enough. You, o unforgetting one, show where the road goes. ... O the powers are reaching the vessel! Come! Begin to scatter from me (myself)! Alas! The vessel is flying to me! Come! He shall abandon the road for me and me alone! Fire Emblem! Cast off the fair face of the deceptive one! May he thus go away so that you might be safe! (O the powers are reaching the vessel! Come! Begin to scatter from me (myself)! Alas! The vessel is flying to me! Come! He shall abandon the road for me and me alone!) ... With enough force... I realize that elisions, if they are present, are inconsistent. The main exceptions are interjections, such as "a", "o", or "va", but even they sometimes get elided. After reading an attempted translation of the Premium Arrange, I thought that perhaps the original lyrics also followed the dynamic between Grima and the Shepherds. The first verse might be Robin reflecting how he's found a place among the Shepherds to belong despite having no recollection of his past. The second verse is Grima calling towards his vessel to come and join forces to bring ruin. The last verse is the Shepherds calling for Robin to resist and come back to them. I'm not really sure what to make of the last line. What do you guys think? Reddit Translation of the Premium Arrange: Original Topic Post:
  8. Hi folks! For the past couple months I've been learning how to add new characters to Fire Emblem Awakening, and have gotten pretty good at it. As a special request I've decided to make Roy, a character I know nothing about outside of Smash Bros. I've attached my current progress on his model, which is going pretty smoothly. Roy here is going to be a fully realized character with Supports and everything. However, as I said I know nothing about Roy and so writing Supports is beyond my ability to accurately do. To that end I'm looking for some aid: if anyone is interested, I'll accept pretty much any Support Conversation you give. Don't worry about formatting or anything, I can build the actual support file myself, I just need the words. The only guidelines are: 1. He needs to support with both Avatars and Chrom 2. No S Supports with any characters that can have children, since I don't want to interfere with that part of the game 3. Yes S Supports with 2nd Gen characters and any non-reproducing 1 Gens (Tiki, Anna, the Khans, etc)... I'll update this thread with my progress on Roy's design, of course.
  9. Full Lineup: Red: L!Eirika, Sothis, Phina Blue: L!Chrom, L!Azura, L!Julia Green: Gunnthra, L!Lyn, Gerik Colorless: Alm, Duma, F!F!Corrin
  10. Please bear with my ignorance as I'm completely green to FE hacking. This is really more out of curiosity as anything else, and if it's feasible maybe worth researching. It's possible to expand a Unit's available Supports without removing existing ones, which is at the heart of the Same Sex Support Hack for Awakening. I'm wondering if this is theoretically possible for this to be done with Einherjar, such that a person could write Support conversations for them using available hacking tools. The lack of Supports with these characters is a major bummer for me since the main draw, for me at least, of using Marth, Roy, Ike, Micaiah and other FE guys is for my oldschool bros to hang out with the Awakening crew and with each other. Were this possible I'd probably immedately get to work at developing a Support hack for the entire Tellius troupe. From what I've read, Einherjar are basically Avatars in disguise, so could they function in this way as well? In the Support screen they appear as greyed-out characters, but is that because they simply don't have any options available, or is it because Support is not actually possible for them?
  11. I must admit, I barely remember Awakening. I played through only once on Hard Classic back in the day and at this point I felt like I needed a bit of a refresher. Now I wanted to see how Lunatic was like, and similar to my Lunatic Conquest I was curious how it would play without using the combat effects of pairup, but knowing how integral they tried to make that mechanic in Awakening I was uncertain if this run will be entirely possible. I have seen forum rumors of someone on another forum claiming they beaten a Lunatic no-pairup run, and theories that it is possible, but neither of these were particularly promising, so I did wait until I unlocked the ability to summon teams from the battle box that could be battled to grind before just to test how possible this run will be before committing to an LP. I suppose it is about time to set down some ground rules: 1. Having a unit that is paired up engage in combat is a reset worthy offense. 2. Having a unit paired up that could have been targeted on enemy phase is a reset worthy defense 3. No paid DLC (as I do not have any) I will also restrict the amount of off screen grinding I do based on reader feedback. Now I will still use pairup to increase my maneuverability on the map, so expect liberal use of the pairup, transfer, swap, and separate commands to give me a tactical edge. Also do be warned if things get dire enough, I may leave units dead on the field of battle, but I will try my best to keep everyone alive. Now for reader convenience I will start by try to have updates separate into 3-4 spoiler tags, as I will be looking at the story and supports I get I will separate updates into supports (if applicable) opening story, chapter, and ending story section. I guess it is time to start
  12. Hi! I've been playing Fire emblem for years now and I've finally gotten up the guts to play lunatic in Awakening, and I was wondering who's the best marriage partner for each girl? I'm not going by support convos, I want to make all of the kids as strong as possible. BTW, my MU is a girl, but I'm pairing her with Frederick, and I'm pairing Chrom with Sumia. Both of those pairing are non-negotiable, but as far as everyone else; fire away!
  13. Heyo! I'm on a quest to get some of the strongest kids you can get in this game, and through many threads and help from the advice people have given me on some of my other posts, I think I've got some great pairings; but alas, I have one last problem: Panne. I have every single character a partner, but her. The only men not taken are Kellam and Gregor, and I don't know who's a better Dad for Yarne. Thanks in advance!
  14. Heyo! I was wondering who is best for these lovely gals to marry for their kids to have really good stats and/or good abilities. IMPORTANT: Most threads I've read say to marry them to either Henry or Ricken respectively for their magic and such. I'll more than likely change Brady to some other magical class, but if Owain stays a myrmidon should he have a different father besides a magic based one? I don't really want to change his class. Thanks!
  15. Hi, I think something is really wrong with FE13. Not something like durability, gold costs, shops upgrading far too slowly compared with the ennemies' weapons (like when you have access to steel while the ennemies get silvers and you get silver or killer when they get braves...), beast stones being a myth before chapter 10/12 and dragonstone being barely enough before beating Gangrel (just before getting access to the shop that sells them...a shop selling transformation stones...for real?). That's certainly a stupid design but Awakening wasn't a game for logic, coherence. It was a game for fans and new comers to enjoy and play with adaptive difficulty (with really high gaps between each difficulty and the return of FE6 stupid EP reinforcements). No, what I'm addressing here and now is...THE most awfully balanced stat. I mean, RESISTANCE. You know, a stat very useful for late game, mid game and not deniable for early game when ennemies power creep each chapter before staying still for 5 consecutive chapter just before the mid game power creep. When you take damage from physical ennemies while magical attackers take out 1/2 of your HP in one attack. With D ranks. Cordelia, your bulky offensive pegasus, has 90% in HP, 60% in str, skl and spd, 45% in luck and def and...35% in res, starting with 8 res level 7. Level 20 she'll have on average 12.55 res. Level 20/20 Falcon knight she'll have 17.1 res not counting promotion bonus. Magical ennemies in late game deal 35-40 damage easily, even the ones who use 10 range tomes hit more 30-35 without difficulty. A pegasus, class made to tank magic damage and kill mages before they slaughter your whole team, takes 20 damage on average from each of those mages who manages to hit her. Sumia starts at 7 res level 1 and has 40% res. Level 20/20 she has an average of 22 res without promotion bonuses. Still taking 15 damage per hit on average in late game. Maribelle has 6+2 level 3 and 55% growth, average of 25.8+2 as a troubadour/walkyrie level 20/20 without promo bonus, and 24.whatever+2 as a war cleric. A unit whose only defensive stat is res still takes 12 damage on average in late game, and her 18 base HP and 65% growth don't let her the pleasure to face tank magic while any physical ennemy can come in and finish her at 60% HP (15% def growth as a valkyrie and 20 as a war cleric, 75% hp as a war cleric). Lissa is even worse: starting at 4 res, with 50% growth as a cleric and downgrading to 45% after promotion, she has 22 res on average without promotion bonuses, with 70% hp growth as a cleric/sage and 80% as a war cleric. She's a healer with the same res as a physical unit (Sumia) in end game, starting with less res than said unit. Nowi has 2+9 res with dragonstone and starts at 18 HP, with 50% res growth. On average level 30 she has 16.5+9 res (25.5), the same as Maribelle before res +2. She doesn't get any promotion bonus. Even your hybrid hyper tank has only 60% magic damage reduction without abusing seals. This game was completely balanced around multi-reclassing instead of being balanced to be enjoyable with base classes and normal gameplay. You can't even choose to de-activate the attack stance mechanic, so if you wanna play old school, you loose your support bonuses. Avoid has been severely cut, with spd *1.5 instead of 2 and luck *.05 instead of 1. So in a normal game you have your highest dodge/res magical tank/mage killers who take 40-55% of the damage magic attackers deal and they have 37+2 spd 30 luck (Sumia), 39*1.5= 58.5; 30*0.5=15; 58+15=73 avoid. The ennemies who target Sumia have ~140% hit rate, they are higher than 60% hit rate. Awakening has craptastic res levels even on the highest res units, and res growth per class is incredibly low: 10% for pegasus, 5% for mercenary, like pegasi and mercenaries were supposed to have nearly the same res...seriously? Nowi at 50% res! Myrrh had 7 base res +20 in FE8with 30% growth at level 1! Fae had 6 base res +20 with 50% growth in FE6! Nowi is pure trash compared to these! Not only on the res part, but also on the def with 2+15 base for Fae with 30% growth and 2+15 base for Myrrh with 150% growth! These manaketes barely took any damage from unpromoted ennemies in their joining map (at least Myrrh since I didn't go so far in FE6, too boring, maps are too big you spend entire turns just walking), while Nowi get 2 shot in her joining map with Gregor backpack increasing her def and more base HP! Her only good point is having more uses of dragonstone and getting dragonstone + by the end of the game, not salvaging her awful start and unability to do anything once she inevitably breaks her first dragonstone while levelling up to get on par with your other units without getting any kind of bonus exp (no paragon, no exp *1.5 or other kinds of bonuses from GBA games), unlike the GBA manaketes who could reach level 20 in 19-30 fights and keep 20 uses at max level to kill the most dangerous ennemies, while having no 2 range allowed them to tank ranged attacks without loosing durability; Nowi hits at 2 range, and thus looses durability so she breaks her dragonstone much faster than the other 2). Even Tiki, with 12+9 base (normal dragonstone, not counting dragonstone +), only reached 18+9 (27) res while having the highest res growth of all of Awakening's cast, simply she joins already at level 20, not helping much, and her recruitment chapter on anything above normal is really annoying, with late game level ennemies, every one of them flying, packing on your weakest units with 40+ damage each while you had to maintain a turtle-like formation to take the incoming ennemies out and then go kill the next ones before coming back to turtle again and again for like 10+ turns before you can finally end that pain by rushing the boss with your best units and torture them to make them pay for this awful level design they have nothing to do with (thanks Intelligent Systems/Nintendo devs for this game so purely made of brute force and suicide, it feels like playing The Lord of the Rings instead of watching it, but you don't have many parts where you can kill the boss to end the chapter). This game is a pain for these reasons, and I miss my magic nullifying units each time I play awakening without playing dread fighter. Oh man, why did they put so much damage AND accuracy on every single magic ennemy in the game? The prologue already sends you to hospital with it's mages. If you have tips on how to get a mage killer invulnerable to magic without using second seals like 3x in a row or having 10+ levels more than the ennemies (well it's the same since you have 10+ levels more than them at that point) with the rare anti magic units. And without nosferatu involved because it breaks the game by existing and being buyable from chapter 4 onward as long as you have gold... For me it's like, let your mage killer behind and send them kill the mages, until you get to Valm and the mages become dark knights who tank all damage better than your units tank theirs... and you've got to risk your more physical oriented units to finish them off cuz your mage killer left them at 40-50% HP... So in the end, I say "F*** off, this game is not a T-RPG, it's a hack n'slash, just grind your way through the 50 ennemies who deal 70% of your damage each and come 5 by 5 on each of your units". It always ends like that. I'm not into puzzles. At least I finished this game twice. I didn't even get to the 2/3rd of Fates because it has no story to keep me in and gameplay also becomes boring or map design annoying at certain points, and I quit because I'm bored. I did FE8 like...15 times from the beginning to the end, 10x creature campaign, completed lagdou ruins so many times I don't even recall (I was into min-maxing my units), stopped more than 50 playthrough during mid game and hundreds around chapter 6-12 but I can't even get to chapter 19/20 of Fates and Awakening becomes boring during the Valm arc, and ends up completely boring after the Valm arc, when you don't even feel like there's a point in continuing to play, because any random encounter is harder than the main game anyway, DLC are harder, and unit balance is just about who get the most second seals and the best skills. I feel like Fire Emblem has gone out of it's genre, Awakening being the one at fault for taking a 180° bend from Fire Emblem, downgrading everything introduced in the Tellius series (rabbit is worse than anything in Tellius games, I even preferred the herons although I hate dancer-like units outside Fates), the height/balcony bonus/malus has vanished, the indoor movement malus to mounted units has vanished, allowing mounts to return to their all around domination in rushing tactics and in Fates cavaliers even benefit from elbow room, one of the most OP free damage skills in the game, and they have it from level 1. Transformation takes no management again, has no drawbacks unless weapon durability is a drawback (more for Taguel than Manakete who can buy dragonstone + anyway from the beginning), so manaketes can freely attack/counter at 1/2 range, I feel like this game just wants you to play the same way as in a hack n'slash: maximize your sustain and damage, and go slaughter waves of ennemies after waves of ennemies. Team building is limited by open maps with a mix of flying ennemies, cavalry and foot units, meaning you can barely use squishy supports from the Valm arc onward, you have nothing to answer the 10 sages/sorcerers with 10 range tomes too far for you to reach, while they can eat half of your units' HP in one attack or 2 while being virtually invulnerable until they have used all their durability and become useless. So, now I'll literally play Awakening like I play Diablo 2 and 3, grind and slaughter waves of ennemies who now can't scratch you anymore cuz the game allows and encourages you to be 20+ levels above your ennemies. And forge like your life depends on it, because 1RKO means less possibility to be RNG-screwed. End of...is it even a rant?
  16. Just as it says on the tin. Weekly, I will prompt discussion of a certain pair and their supports (whether or not they are of the same gender). Whether you like the pairing, what details there are that possibly change things, etc. If SoV is wanted, I will change this up. I’ll give my thoughts on a pairing later on in the week, after reading up on the support myself. First one up is a favorite of mine, Robin (M) x Tiki in Awakening. Edit: Now note that we will talk about one person from now on each week. As of this writing, that is Male Robin.
  17. Ok, I'm gonna to talk seriously.................. Well, many Fire Emblem fans are shipping Robin Boy with Lucina as a love couple, and I don't want to be canon. To be honest, It's canon this love shipping? Because, the FE Awakening and Smash Bros. fans are liking this couple, I don't know Intelligent Systems and Nintendo are going to confirm is canon this couple?
  18. Lucina/Laurent: My favorite pairing in Awakening. The two have similar personalities in a "No Fun Club" kinda way. The S-Support was written well in an attachment to the A and flows nicely. This pair clearly could rewrite fate with Laurent's smarts and Lucina's wits. F!Morgan/Laurent: Tomestackers! I love these two, and the support is cute and playful and shows Laurent in a less serious light. My M!MU approves of his daughter's husband. Brady/Cynthia: I found all of Brady's gestures toward keeping Cynthia safe adorable. Sure, it may have been fueled by a crush, but I find the dynamic so cute. A scary priest and a bubbly flier? Also, their ending was cute. Nah/Yarne: Nah's best support hands down. M!Morgan's with her's is fantastic, but I feel like this one always shines for me. Nah is the root of some pretty bad supports (Inigo, Laurent, Gerome S-Support, while the rest of the supports are humorous), and she really shines in this one. Not to mention how it really has Yarne get one leg over the fence that is his anxieties, unlike most of the others which just has Yarne's wife vow to protect him. Stahl/Cordelia: Makes a fantastic Severa, born out of fantastic love. Cordelia finally isn't just a Chrom obsessor, and it shows a musical side to her. Stahl trying to impress Cordelia since the C and B support really hammers this support down as one of my absolute favorite pairs, since it flows so well into the S Support. Lon'qu/Panne: Two serious people. Lon'qu is afraid of women, and Panne has a distaste toward humans. The dynamic and chemistry they have due to matching personalities hindered only due to fear/dislike, made for a really interesting conversation. Lon'qu promising to make Panne Feroxi tea every morning really got me........... Frederick/Lissa: Such an interesting and lighthearted support, but done so well. These two didn't need to improve their relationship that much. They've known each other for a while, unlike how most supports are between people who only met because they're Shepherds. They didn't really need a serious support, and I couldn't imagine a better support for this couple. - Lucina/SIBLING: Really world-building and throws a lot at us with Chrom's lines at the end of the A support. The fact that the dialogue can really match M!Morgan/Inigo/Cynthia's personalities works so well since everyone finds these three to be the best pairings. The B support is really sweet and tear-jerking. Laurent/FATHER: Expands upon Laurent's past and shows why he's so much older than the others and why he watches out for his father and friends even more now. I used to not do the sibling/parent supports, but after completing all of them, I found this one to be high up there. Inigo/FATHER: Almost the same as Laurent's. Explains why he's such a happy-go-lucky flirt and gives us serious Inigo. Nowi/Tharja: Shows how Tharja can actually be a very nice person. Very basic "both people improve themselves from this support". Tiki/Say'ri: I'm glad that these two got to support each other, due to how much they can impact the story in Awakening's latter half. Very basic support where Say'ri watches over Tiki and confesses to her how much she respects her.... The A support............. girlfriends
  19. Note: Feel free to move this topic if it’s in a bad place. Sometimes, (mostly in the newer games) you read a support conversation and think, “that was bad.” Whether it’s a P/C that doesn’t take the Non-Determinate parent into account enough, an S-Support that comes off as awkward or loveless *cough*FredrickxCordelia*cough*, or just a support that had incredible potential, but eschews interesting character development for the purposes of being “funny.” Well, as an aspiring author who has been thinking about these supports for a while, now, I thought I’d take a stab at being better than IntSys. List: (Requests accepted) Henry and Noire P/C C-A Corrin and Camilla C-A Hinata and Oboro S
  20. Guest

    Robin as Myrmidon

    I tried a run where i reclassed instantly robin as myrmidon, and if you want my opinion, it wasnt that bad! He is still a myrmidon, im planning on making him a sword master. Tell me what you think! (and maybe let him marry WHO and WHY) DONT SAY TO ME TO CHANGE CLASS XD
  21. Hi Tonight it's FE Awakening that makes me happy. I've tried it before, abandoned it but I'm back at it. I have few supports (mostly from automatism when I reached chapter 2) like Fred/Chrom C, Chrom/Lissa C and such, like 3 or 4 total. I use dual attack as little as possible (I generally pray for no dual attacks when I can't position my units any other way). Pair up is only used for mobility like rescue in older FE. My team is: -Kellam (knight/11.96): 27 hp/ 15 str/ 0 mag/ 11 skl/ 7 spd/ 5 lck/ 17+2 def/ 2 res B lances -Stahl (cavalier/15.08): 34 hp/ 17 str/ 1 mag/ 17 skl/ 14 spd/ 11 lck/ 17 def/ 4 res B swords (1 fight for A) A lances (paired up Chrom on him for +1 damage on Valdar, otherwise he had 5% crit rate with 18 or so damage, 24 damage was all I needed and Chrom pair up+silver lance allowed me to win without any losses, could've let the boss come but I was too hasty) -Sully (cavalier/11.89): 27 hp/ 12 str/ 3 mag/ 12 skl/ 14 spd/ 13 lck/ 13 def/ 2 res B swords B lances (used the Finn lance to display 0 crit rate from Valdar the Weak annoying Chick) -Frederick (great knight/4.48): 32 hp/ 15 str/ 2 mag/ 14 skl/ 10 spd/ 8 lck/ 17 def/ 4 res B swords B lances C axes -Lon'zu (French translation) (myrmidon/10.28): 24 hp/ 8 str/ 2 mag/ 18 skl/ 18 spd/ 10 lck/ 9 def/ 3 res B swords -Lissa (cleric/11.61): 26 hp/ 2 str/ 8 mag/ 9 skl/ 7 spd/ 16 lck/ 5 def/ 8 res C staves -Maribelle (troubadour/6.15): 20 hp/ 1 str/ 7 mag/ 5 skl/ 6 spd/ 8 lck/ 5 def/ 7+2 res D staves -Virion (archer/11.51): 27 hp/ 10 str/ 1 mag/ 17+2 skl/ 10 spd/ 11 lck/ 10 def/ 3 res (if only he had better bases...) B bows (I was blessed with 2 giant bows, used only 1 for all the 10 uses) -Chrom (lord of neverused/9.64): 26 hp/ 12 str/ 2 mag/ 14 skl/ 14 spd/ 8 lck (he should have way more!)/ 10 def/ 3 res C swords (5 move, no vantage and sword locked, so many downsides I'll only raise him for late game duel against Valdar) -Ricken (mage/8.16): 23 hp/ 3 str/ 11+2 mag/ 10 skl/ 7 spd/ 14 lck (amazing, boss tank for those annoying gamble/thunder tomes shenanigans)/ 7 def/ 5 res (he actually knows what defensive stats mean) D tomes (1 hit from C) (soon he'll be able to wield B rank tome which gives bonus against other tomes ^^) I don't see any reason to use Gaius, Panne (Palne), Vaike, Miriel, Sumia or MU (Classic) since their bases aren't wonderful and their performance in this type of run isn't the best (MU no skill until lv 10, which isn't what I call a skill so nothing until promoted lv 5 and tactician skill stat kinda sucks balls so activation rate for ignis would be inexistant anyway). I didn't even recruit Donny, his exp served Lon'zu very well before chapter 6 and Ricken and Virion levelled up once or twice too, thanks and R.I.P in your village Donnel, your potion will be useful. I plan to use: -Say'ri (vantage built in, high weapon rank, correct base stats especially magical stats for a physical class), -Henry (got an Aversa's night on the tile close to the boss in the prologue so might as well put it to use), -Cherche (Zelcher is far better of a name IMO) (Haar/10), -Libra will replace Lissa or Maribelle (maybe Lissa cuz less move), -Anna will replace the last one remaining, -don't know if I'll put the effort into Nowi (magical tank/10 but those shit tier base stats and hard joining map for her really suck) -or Gregor (quite bad as a mercenary each time I didn't reclass him, unlucky mercenary/10), -Cordelia (I might be able to kill Gangrel if I pump exp into her and get her to 20/5 falcon knight for rally speed in case she can't solo him and his 23-ish speed OMG most annoying thing about him, that's why Nowi could be useful for, those annoying 25-40 magic damage bosses others can't double without a +8 in speed), I think it's good for now, some of them might even not find their way into my team or some will vanish (Freddy Mercury will soon be replaced, Rev!Gunter/10). I'd love it if Panne was a Radiant Dawn/PoR cat, but sadly her class sucks as much visually as in stats on top of 1 range lock AND early game stones having only 50 uses then wait on the bench for chapter 10 boss kill to get the next for...the chapter where the boss has magic damage, crit rate and speed on top of accuracy, and there are many high damage ennemies + heroes and mercenaries with actual hit rates even if you're standing on a castle. Now that I think of it, Anna with rally speed could double Gangrel with like 2 level ups in speed, if only she had damage and more base res...and maybe an actual sword rank since C is Lon'zu's sword rank at level 4 unpromoted 5 chapters earlier...maybe Lon'zu could kill Gangrel if he decides to proc strength more than once in 10 levels with a silver/killer sword. TL;DR: See? I've rarely been so enthusiastic about Awakening. I don't have 20 def on anyone (yet), I don't have 5 res on anyone (yet), I don't have 19 spd on anyone (yet) but I'm excited, I have to think of what unit to do what task, I have to use more offensive strategies and for once chapter 5 wasn't a pain since full deployment was really useful on the map control with annoying wyverns going everywhere in little scattered packs (I like this paradox). It feels more like playing Radiant Dawn than Awakeshit (AKA Backpack Emblem, which I completed with a Kellam backpack Chrom with Chrom being promoted only for Valdar 1v1, then on hard with Ashnard's woman general as a dark knight or paladin, can't remember but it was a thematic run). Sure no reclass cuts some great units such as mercenary Donnel, Wyvern riders, and others but it feels more legit (I ended up changing units' classes in GBA FEs because I was too used to units being in other classes than their own or being reclassed). Finally able to enjoy more Radiant Dawn gameplay in a more recent and portable game, although walls can still be shot through, no balconies for bonus/malus to hit rates, no canto (for the best or the worst, being ganged up by a 6 cavaliers pack felt really bad, like a gangbang when you're not willing to give yourself in the first place), no Haar (Zelcher starts underlevelled but with good bases, the opposite of Jill in RD with bases inferior to her level's standards and her trash base strength on the second highest strength class, tied with Nolan for lowest strength on a strength-specialized class), no availability bullshit (sure I'd like to play Mr and Mrs Ferox before the endgame but they're not given for 4 chapters then taken back for 80% of the game and coming back largely underlevelled in the final chapters, with only one being relevant but seriously, I find Muharim completely OP, can tank forever even in hard as a human in Part 1, not taking any damage from bosses in tiger form, and comes back with still 34 or 36 def as a tiger, enough speed not to get doubled and high strength, this guy is Skrimir's Oifei like Duessel is Ephraim's, maybe even better than Duessel except neither him nor Skrimir can transform any time they want).
  22. Hey, I'm new here so if this isn't the right place to ask this please let me know. I've been wanting to add swords to the Griffon Knight class in Awakening to differentiate it a bit more from the other flyer classes. Where could someone who knows very little about modding go to figure out how to do this? Or does anyone know of a project that already does this?
  23. Was contemplating creating a character who has an ancestry of Dragon Laguz in their bloodline that managed to make their way into Fire Emblem Awakening's Realm such as Priam had. My question in this regard is... What would happen if a Laguz's descendant was descended purely from Laguz and Taguel ancestors? Would they still become a Branded or would they evolve to be more like the Taguel of today? Would something else happen entirely? We know the following in regards to Laguz interbreeding. Beorc+Beorc= Beorc Laguz+Laguz= Laguz Laguz+Beorc= Branded Taguel+Beorc= Taguel But what would Laguz+Taguel equal? Can't wait for some responses here as I'm genuinely curious :3 Laguz+Taguel= ???
  24. So I've been playing through awakening again and I've been really digging into it's plot this time around and overall it's pretty good. I feel awakening's story is better than what people give it credit for. Awakening is a story about failure and working to overcome it. It's a story about being pushed past the point of despair that follows a trail of failure and being able to pick yourself back up and move forward. A simplistic theme but I feel it executes on it well and no where is that more prominent than in it's main antagonist Grima. Grima is a force of nature villain. He is a physical manifestation of failure and the despair that results from it. When you fall, when you stumble, when you fail, you always tell yourself "one more time" "I'll get it this time" in order to stay positive and try again. However for every time you decide to roll there's always this lingering voice in the back of your head telling you to just give up. It asks "what's the point?" or "If the end result is just gonna be the same, then why try at all?". Grima is a manifestation of that voice. Grima is what happens when you take those feelings of despair and give it physical form. He's arrogant and powerful. He's constantly saying stuff like "you can't save your future" or "you can't defy fate" why? because you've failed to do it before so what makes this time any different. Robin failed to make any meaningful connections which lead to him being unable to defy his fate. The consequences of which created Lucina's future which she to failed to save. It's these failures that fuel Grima. It gives him something to exploit. He has succeeded before so he's going to succeed again. Failure should be a teacher. Failure can be a good thing so long as you learn from it. What makes Grima so arrogant is that he believes humans can't learn from their mistakes. Time and time again have humans fought pointless self-destructive wars that do nothing but halt progression. They learn nothing from these wars as the new conflicts that arise show. So if humans can't learn from their mistakes and grow then why not destroy it? If you can't seem to succeed no matter how hard you try, why not just end it all? Again that is what Grima represents. He is a physical and constant reminder of all the failures you've had up till this point. He is that voice telling you "you can't do this". It's easy to give up and just end it all. It's easy to succumb to those self-destructive thoughts but you don't. You face those feelings head on and push forward and that is how you conquer those feelings. Grima's representation of failure can also be seen in the idea that he can never be truly killed unless by his own hand. You can always try and conquer this voice and those feelings with the help of others but they're always going to come back because whether you like it or not those feelings are a part of you so the only way to truly get rid of them is to accept and face them outright. accept that they are a part of you and face them alone.
  25. SPOILERS LAY AHEAD! (Used to explain idea process) Hey there everyone, so to sum things up I'm a little new to Fire Emblem. I've played some of the games in the past and have just started getting into the lore but I enjoy the role playing aspect as well. My specific question is based on looking into the creation of an OC who is descended from a Laguz line of dragons or a Wolf Laguz. I wasn't sure how to go about this and was wondering if it could fit into the timeline of Awakening or if I should base my OC on something else. I kind of wanted the OC to be a descendant of Rajaion and/or Ena's line since they were the only canon Laguz dragons to have an Unnamed Child which could lead to a Descendant but the likelihood of any of them surviving to Awakening's point is slim to none (As shown with Panne's supports and the persecution of Taguel) at the same time the Dragon Laguz bear enough resemblance to humans/Beorc to pass as one in a human/Beorc form so I believe there could be a slim, if somewhat far fetch'd, possibility of this working out. Priam was another source I looked at since he is a descendant from Ike, a character from Rajaion and Ena's time, as well. This isn't really based on game play mechanics (As I don't believe Robin can class into a Taguel or Manakeet form) but rather on the idea of creating a fun OC to play as in Fire Emblem Awakening Role Plays. I'm willing to make a different character of course which is more human/Beorc based but I enjoyed poking at this idea and was wondering what you guys thought :3 Would it work out? Why or why not? How would I manage such a character to fit into Awakening's story and lore without making it a Mary Sue or Gary Sue? Other questions I worried about was whether or not Laguz could be considered as the ancestor of Taguel and if the character should be a Taguel instead. Manakeets and Dragon Laguz aren't related as far as I know so I didn't see that idea working out to well. But again, I'm open to all sorts of ideas and or interpretations of this :3
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