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This is the tricks that I have found while playing Tearing Saga. You can perform it at anytime but you'll probably fail unless you do it after clearing map 19. You can get rare weapons, spears, axes and magic spells but you can't get rare bows. Here is how you do it: (I will try my best to minimize spoiler) * Recommend step: You should recruit the bishop and Plum before completing Map 2 because you are given a staff that can halve damage by 50%. Or else your chance of restarting the game is very high. But it's optional. *** Important: Don't trade Yuni to Runan's group in the first part. There is no good reason to any way, she can't fight and will be killed by the enemies easily. *** (In your first control of Holmes) In Map 15, let Attrom visit the house near the Inn that looks like a church to recruit Lyria. You must do this before reaching the next map but before Map 16. You will be given a staff that increases STR by 10. - Step 1: After you are taken control of Holmes' group the second time. Go to the Zombie Swamp and train Yuni (the female thief) to level 30. She has good Speed, and Luck, but her STR can't increase (It is 1 in my case). So the staff is a must for her to be able to defeat someone in combat. Here is my stat: STR 1 - MAG 11 SKL 20 - LUCK 17 SPD 25 - WLV 12 DEF 1 * Why use Yuni? Because she has the Steal skill that can take an item or a weapon from an enemy. * You can buy the Gladiator skill for Yuni in the same place you recruit Lyria for 8000G. - Step 2: Go to the map when there are 4 archers and you are given an option to use your allies as shopkeepers. Put Lyria and Yuni into your team. You can put Xeno in too. Put Yuni in the arena and put Katri and Xeno near her so that she can gain the Critical Hit Support Bonus. * It is recommeded that you put someone in the item shop. Because you can buy the Repair Hammer at a cheaper price. - Step 3: Use the STR+10 staff on Yuni and choose the highest hitting weapon you might have currently. I chose the Scimitar then the Steel Sword. If you have the 1/2 damage halves wand, use it on her too! You can try buying her shield to boost her weak DEFs. - Step 4: Go to the arena and fight. At first pick someone with a low class such as Sword Knight, Axe Knight, Lance Knight, Chief,... and defeats them. If you are lucky she will steal a weapon from him/her after you succeed. ( Marchen can steal all enemies' weapon upon defeat, but his growth is the worst and he isn't allowed in arena.) Here are the following rare weapons you can still in the Arena: + Master/Brave Sword: 2x attack. If you stole this and Yuni's WLV is high enough (12), use this from now on as your Arena weapon + Master/Brave Spear: 2x attack + Master/Brave Axe: 2x attack + Wardblade: Raide MDEF by 8, has slow use. It's not useful but you are not able to get that one often + Silver Sword/ Spear/ Axe: This one is useful to steal but the opponent will 1 hit Yuni unless she has the 1/2 damage stat bonus. + Levin Sword: You can use this one and Mel's MAG+8 staff combo but you can't bring Roger to Runan's team if you do that. + Shield Sword: Randomly increase DEF on his + Shield Axes: Always increase DEF + 10 on his + Swordbreaker + Killer Axes/ Sword: +20 Critical + Thoron Magic + Hellfire * If you are not leaving the map your stat bonus will not get reset. So it's the best way to get those rare weapon as early as chapter 20. * Alternatively, use Repair Hammer on the weapon. If you gets at least 51 kill it will be added CRT hit to your weapon. But at CRT+49 stop, make a save. If you get a red star, restart because the character might kill himself in the attack. If you get a green start, good. With this you can farm item from the arena easier. Good luck
This is the strategy I developed for clearing Battle before Dawn on my first run. It got Nino and Jaffar, as well as all four treasure chests, but I suspect Lady Luck had a hand in clearing it (mostly in regards to one element, which I can see being easily remedied). Prerequisites: * Have a unit with a B-rank in staves and at least 10 magic. If you have 18, you could make it simpler. * Have Merlinus promoted. This is a must if you intend to use the 10-magic strats (or at least highly recommended), and is probably a part of this strategy that Hector mode makes easier- you need to get all the Gaiden chapters and not let Merlinus die once to have it happen in Eliwood mode. *Having two thieves is helpful. Ideally, one of these thieves should have enough speed to steal from the enemy thieves on the map. Strategy: * Rush down the right corridor with at least one Lord and one Thief. Make sure that there is enough spare gear in this party to fill an inventory. ** (The other party needs to go down the left corridor, but the exact makeup isn't really that significant- only that it's good.) * Obtain the Rescue staff with a unit with a full inventory, and send it to Merlinus. * Have your staff unit in the corridor between Zephiel's throne room and your starting position, and take the Rescue staff from Merlinus. ** If you have an 18 magic unit, this is where it can be simpler- the extra four tiles of Rescue allow you to use the staff directly from the starting position. * Rescue Zephiel! Gaiden: * You can also use the properties of Rescue (both the staff and the regular technique) to get Nino and Jaffar into the corridor or starting position, and talk to activate the Gaiden chapter. Any half-decent unit should be able to take care of the shaman that appears in the corridor. Thanks to this, I could beat Battle before Dawn with a first-playthrough powered, admitted low-level team (a whole bunch of units got early promotions trying to beat this chapter legitimately, and those that are promoted are level 4-5 at max, and mostly at level 1-2). I apologise if the strategy isn't the most original you've ever seen, but it deals with the part of the chapter I find most difficult to account for: Ursula's Bolting. The Fog-of-War doesn't bother me nearly as much with the regular enemies. It's just not being able to tell how far she can zap that does.
Has anyone experimented with using the mine trick, that lets you control the enemy turn, to siphon weapons for yourself? The scenario I had in mind is in FE7/Blazing sword chapter 17x. Fargus and Dart will not attack player units unless attacked first. On hard mode the enemies have a number of killer weapons an an Elfire. If during the enemy turn they traded those weapons to Dart would he still have them in his inventory when he joins in chapter 19?