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All right, I think it's high time I begin the planning stages of this one now! It's the sequel/counterpart to the challenging Wyvern Conquest run-- Ninja Birthright! Not only are ninjas one of the coolest Hoshido units, they're aboundingly plentiful in Birthright and much like wyverns, have the weapon triangle covered between their two upgrade paths. Conditions: - All units used for Endgame must end the game in a Ninja class > Mechanist clause: Mechanists are allowed for endgame, but only if that unit has access to the ninja class tree. - Staffbot support is allowed up until the final 2 chapters - no challenges or skirmishes (IE, no non-support grinding) > support clause: MAY make some exceptions to grind for supports, but only against the weakest possible enemies - no paid DLC (including Dreadfighter and Darkflier access sadly as I only have one game on each cart) - the free Awakening DLC & Anna DLC is available only for the sake of getting skills from those classes > no Paragon, it makes grinding too easy Current Status: Up to Chapter 25. Currently Planned Pairings: Unit Planning Breakdown Any advice/input/suggestions are hugely appreciated, as always! I've got a lot of data-gathering to do before I begin this run, haha (something I'm trying to learn from my Wyvern Conquest run, where I didn't decide to do it until after I started the file lol).
I am playing through birthright, but with a twist I am only using 5 units (not counting the avatar) so I am doing a poll for the 5 units. I am also not using children