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  1. What's this? This is an update to Quirino's Updated Mystery of the Emblem Fan Translation patch. This release is mainly focused on fixing/polishing many of the technical issues with the original patch. For more details see the Changelog section. Credits Original Translation: RPGuy96 - Rom hacking VincentASM - Translations Updated Translation: Quirino Current Project: Robert of Normandy Special Thanks to: Neill Corlett - For the translated title screen. Changelog: Instructions: The ZIP file includes a transition path from v0.14 of the Quirino patch. No 1.1 transition patch was included because the Quirino 1.1 patch converts the ROM to 1.0. This patch also assumes a headered ROM, since that was the format Quirino's patch used. The from_jp folder includes .ips patches for Japanese headered and unheadered ROMs of both v1.0 and v1.1 of Fire Emblem: Monshou no Nazo. To see which version of FE3 you have, open the ROM in SNES9x and check the Revision under File -> Show Rom Info. To see if your ROM is headered, check the file size. A unheadered, untranslated rom should be 3 MB exactly, or 3,145,728 bytes. A headered ROM has 512 extra bytes(3,146,240 bytes for the total filesize). There is no difference in size between 1.1 and 1.0. Apply the patch to an untranslated FE3 ROM. You can use a patcher like Lunar IPS or Flips, or put the patch file in the same directory as your ROM and give it the same name as your ROM. Most modern SNES emulators should support softpatching. I only had a chance to do spot testing, so it's likely there are some issues I missed. Please report any bugs/other technical issues you find. Reporting issues specific to the 1.1 patch would be especially appreciated. Please do not request any name changes or other script changes. These are out of scope for this project at the moment. The only exception is for cases of inconsistencies in different parts of the game. Sample Screenshots: Download on RHDN
  2. Hello! After a (absurd) amount of time, the first version of the FE3 randomizer is finally here! Download of the lasted version: https://github.com/theonlywilll/XaneRandomizer The randomizer supports randomization for playable units including class, stats, items and supports! For enemies you can randomize their classes, have a chance to them drop a random item, increase their level and stats. Also some other nice options like shop randomization and 0% growth. Of course, you can choose to the randomizer create a log to keep track of the changes. What ROM to use? And what translation patch? When using the randomizer, you will need to choose a ROM. In fact, it can be (almost) any ROM! IMPORTANT: You need a headered version of the ROM! If you can't find a headered version anywhere, you can simply just download a software like TUSH and add a header easily. This is compatible with a totally clean japanese FE3 ROM, both version 1.0 and 1.1. Also, it works with translations patches. The randomizer will use whatever ROM you choose, so to use a translated ROM you need to have one first. Same thing if you want to play with a clean ROM in japanese. Compatible translations patches: Updated translation patch v1.3 by Quirino Bugfix update by Robert of Normandy (recommended) For more in-depth information, you can read the readme.txt that is included with the download or go here! If you want to suggest features, feel free to do so. Oh, also please report bugs! It can be here or the github page. Credits to the people that made the original FE3 nightmare modules, updated them and made even new ones, and the japanese community for making a immense documentation on the game. A big thank you to these people, and a sorry for them for sufferring through the spaghetti FE3 code.
  3. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  4. Fingers crossed SF doesn't nuke my first post. What is this? This is a reversed recruitment playthrough of FE3 Book 2. What about Book 1? I did Book 1 in a thread in the Smashboards FE subforum. There weren't a whole lot of people reading regularly there, so I'm mirroring updates starting from Book 2 here so hopefully more people will be able to enjoy this nonsense. You can read the Book 1 run there if you wish. What patch are you using? One that I made myself. I might release it once I'm done with the run and fixed most of the bugs I've found, if there's enough interest. Who replaces who? Here, for those who want to know: Other stuff: In some other runs I've done, I did screenshots/gifs of each character level up. I have since decided this is "dumb" and "bad" because too much of my screenshots were being taken up by level ups rather than actual gameplay. So instead at the end of each update, there will be a "Stat Update" section to show how everyone is progressing and comment on it. Now on to the show. Featuring 2 chapters instead of the usual 1 cuz I felt like it! And also the updates individually were kinda short. Chapter 2-1: Chapter 2-2: Stat update: See y'all next time, probably with just one chapter.
  5. Back before the site overhaul, the gallery section had a wallpaper section in it from Nintendo's old site. I can't currently find any of these wallpapers. The wallpapers I remember seeing consisted of the following images made from TCG art: * Bord, Cord and Barst standing together. * The three Whitewings standing together. They weren't exactly the most dramatic/unique wallpapers, but it'd be nice to have them reposted again. EDIT: Another Fire Emblem site still has the wallpapers.
  6. Pretty self-explanatory, I was just wondering if anyone could link me to a good guide on OG Mystery of the Emblem so I can have all the knowledge I need to start off correctly. Thanks in advance.
  7. https://youtu.be/p4J8TkibEp0 Hey there! It's been a while but I am back with a new video and new mic and all sort of crap to improve with! Please do not hold back on any criticisms!
  8. Kinda felt like playing Book 1 of Mystery of the Emblem again, but I didn't want to do a ye olden spam broken units run for the 100th time, so I thought a PMU would be mildly entertaining and/or salt inducing. So 12 units excluding Marth please, my only rule is that I will use any unit who is recruited or automatically fielded but only for the chapter that it happens in. Might try to do it semi fast but don't expect super high IQ LTC strats from me. Oh right, in the spirit of Wrys, I am not allowing myself to use the vulnerary that replaces him. It will stay in Marth's inventory the entire game, and the PMU is forfeit if it leaves his inventory.
  9. Has anyone ever attempted to hack in the cut chapters and characters into Book 1? I know data for the cut characters (I.E. Wrys, Darros, Roger, Jake, Beck and Gotoh) are in the games data and they even have stats but no portraits. I know next to nothing about SNES hacking but would it be possible to restore them?
  10. We all know that in FE4, all the maps more or less come together to form the whole of Jugdral. I was wondering, could the same be done with the Archanean maps? An example of this I can think of are chapters 7 and 8 of FE3B2, since the two take place in the same area, just further north in the latter chapter. Has anyone ever tried piecing the maps together to get a rough outline of a full in game Archanean map?
  11. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  12. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  13. It was kind of a thing in FE4 but just for Seilph but eh. Ok so the gist of Dismount in FE3 and FE5 is that mounted units could not ride indoors and were forced to dismount, they took some stat penalties and were forced to use Swords or (if they were mounted bow users) Bows. in FE3 this method worked better imo because weapon rank was a stat and not divided between different weapons, thus not being a massive crippling blow to mounts, although the final chapters in both Book 1 & 2 can severely weaken your party as a good chunk of the best units in the games ARE mounted, (more so in Book 2, as in Book 1 a number of the best fighters are your Heroes). in FE5, you had individual ranks which could really hurt units like Finn who could only use swords dismounted so the only way he could get this rank up would be to grind dismounted, and could call some balance into play such as Dean having amazing Sword & Lance ranks both. Something else to note is that FE3/5 only had caps (besides HP) at 20 so stat scaling would definitely be a factor if it were to ever come back. Its one of my favorite oldschool FE mechanics and I feel if it were refined properly it could be used in the modern age as well, or heck even in an "echoes" styled game they could probably try it there too. What are your thoughts on dismount?
  14. If you are one of those special people that managed to buy an NES Classic this past year, then I have some good news for you. In the past few months, applications like Hakchi and RetroArch allow us to put any NES, SNES, GBA, and many more onto our NES. Now it is possible to play Fire Emblem 1 all the way through to 8 on your television. Of course you can always play emulations on your computer, but I've always enjoyed playing NES and SNES on the big screen. The menu music now is the 8 bit FE theme song. I'm thinking about making an entire FE theme for the NES Classic. I hope this thread inspires someone else with a mini to download the FE titles. This tutorial is not mine, but it is the best one out there right now. NOTICE*- The GBA games (FE6, FE7, FE8) require a Wii Pro Controler if you would like to enjoy the full experience. It is still possible to play them, but the NES controller does not have bumpers.
  15. Not sure if this has been done before, but if it has, my searching proved futile here. Maybe on FEU, that site has pretty much everything for hacking. In any case, here is a beta of the shop editor from Fire Emblem: Mystery of the Emblem. I have no time to test it, so it may not work, but please tell me if there are bugs and how to fix them because I know almost jack about hex. Thank you! (I don't think there are supposed to be 8 items, maybe the last one is a seperator) FE3 Shop Editor.zip
  16. A friend of mine told me in a skype call a few days ago that he read somewhere on the Forest that IS wanted to remake FE3 properly and release it in the west. I asked him if he said he had the article anywhere, but he has no recollection of where on the forum he found it, only that he read it here. Does anyone know if that article is real? Apparently it's a recent one.
  17. Spoilers I guess? So... Why did Est leave after the War of Heroes ended? Was that ever explained in FE3 or even 12?
  18. Title says all so I was wondering as I just recently got done playing Dark Dragon and Sword of Light. At one point on one of the chapters Garnef tells Marth that Medeus is of no threat to him and that he has him completely under his control with the Falchion and Mafu/Imhullu in his hands. So I was wondering is this true? Or is he just bluffing? Could Garnef really if he wanted to beat Medeus? Is he strong enough to do it? Seeing as to how early he ''dies'' in the game he doesn`t even make it to the final chapter to fight alongside Medeus. So yeah what do you guys think? Game stats aside I wonder if Garnef truly could put down Medeus if he wanted I mean I guess he could since he is immortal with Mafu and only Starlight could hurt him..But Medeus is half immortal too since Earth Dragons cannot be harmed normally well they can be is just hard. And seeing as to how Medeus is I think if he heard that he would totally turn on Garnef and try and take him down he seems like that type.
  19. It was a good one, but Ryan lost to Jubello, but can the new champion stand against Yuliya? It's up to you!
  20. I had to do a coinflip and Ryan won again. Next up is Ryan and Jubello and who wins is up to you!
  21. Malicia, he's not into you; get over it. Anyway, pick between Ryan and Malicia for your favorite character!
  22. I did a coin flip and Cecil won which means she now has a chance to go up against Ryan. Anyway, whoever wins this round is entirely up to you!
  23. Looks like Roderick was able to take down Luke, but will he win against Cecil? It's entirely up to you!
  24. It's time to begin yet another poll; this time focusing on the characters from FE3! To start with, we have Roderick vs Luke and who wins is entirely up to you!
  25. I created this a while ago and figured I'd post it here for those who are interested. The playthrough goes for full recruitment and growth rates have been set to 0. Here is the playlist: https://www.youtube.com/playlist?list=PLLz9xZUchaeBVxe3hTWLBxuMBxyXeUURH I found out afterwards that I could save a turn by promoting Yumina by chapter 11 which would reduce the turn count 105. With growth rates I could save a turn training up Marth to kill Hardin instead of Chiki which would further reduce the counter to 104. If you have any questions feel free to ask. Ok so I ended up reworking my old run. I managed to save 2 more turns than I thought bringing to total to 102 which is pretty cool and I think the fastest ever done in full recruitment. I suspect this to be the fastest possible on full recruitment with or without growths.
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