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Found 5 results

  1. So, I just started painstakingly recording all of the rewards I get for feeding these animals: Spreadsheet here As you can see, this would take forever to fill out with enough info to be statistically significant. My progress alone will be incredibly slow. If you want to help, feel free to make your own copy of my "Template" sheet for your own records. Then, link it here so that I can copy it from time to time. I'd be grateful. If the way this system works is known, I would very much appreciate an explanation or a link to one. Even if it's just a theory.
  2. Without further ado, allow me to present to you my gift everyone. It is in the form 100+ hours of my labor. Okay so joking aside let’s get straight to it since you clicked on this for a reason. After doing some searches and not really finding much concrete information I decided to take on the grand task of answering all the questions that we could have about this topic’s subject line. I will list the key information to answer the questions right away here in this thread and will also respond but you’ll find a greater amount of information in the following Microsoft word document I’m attaching. Keep in mind a few things here though. I had every intention to share this information once I nailed it down so you’ll see my banter in the document. I tried pretty hard to make the document look organized since I knew people would be reading it. I created Introduction section followed by the actual questions I’d be putting to the test plus the research section and finally at the bottom the theories section and my monologue as I was testing. Keep in mind that prior to this I already had almost 198 hours on my save file. Meaning I had quite a few of the supports done. Since w/o DLC there are only 23 play-able characters (which I refer to as test subjects) my “resources” started to disappear once I began some testing. So in my document I very strongly emphasize who was clean and who was dirty (in the sense that maybe they had a few rogue points already saved off to the side before I even tested them) There are a few things I have left unanswered myself so I have to leave those parts up to the community to solve. But at least with my ground work done you can quickly read over what I already tested and theorized then go from there. If you’re wondering why I didn’t start a new file then I say to you…..NO! I’m already a little anxious to share all this with you but also I want to finish playing this game casually and enjoy the rest. So this bit right here is to the mods who I was DM-ing before i posted this as well as to anyone to finds this information and wants to re-locate it in any way/form/fashion. Now without further ado the key information. (btw I checked, I’m at 328 hours in my save file now. I really love SF to give it 120+ hours right?) An officer is an individual i refer to that is not a common solider and can be killed with one hit (unless you're really powerful and over-leveled). These people are the ones with icons on the map, can drop weapons, and are actually represented by names. Examples include the Knight, Wyvern Rider, Manakete, Solider, Swordmaster, Fighter, Thief, Fort Captain, and additionally anyone that has a special name but is still the same thing (examples include messenger, awakening tonic supplier, ruffians that sabotage bases, etc) You can earn 16 Support Points per battle based off of officer kills (in other words, each officer is worth 1 point) Once the sound effect changes, you gain NO MORE support points. It is equal to 0 To go from no support rank to C is 21 support points (2 battles) To go from C rank to B is 33 support points (3 battles) To go from B rank to A is 59 support points (4 battles) Sub-missions are worth 2 points Sub-missions are in the same pool with officer kills and max at 16. In other words, if you score 16 officer kills and then complete a sub-mission, you gain no points for it Unleashing a Dual Special is equal to 1 support point (officer kill) Dual Specials are in the same pool with officer kills and max at 16. So 14 officer kills + 2 dual specials = 16 points, any further gains are worth 0 Healing is equal to 1 support point Healing follows the same rules are dual specials Now this little tid-bit is regarding bringing out multiple people and how many pairs can you do. (Regarding #3 i only go up to testing 3 pairs. Didn't make it any further) One character can support as many people are you can deploy The points gained are neither diminished or reduce and follow the above rules Multiple people can hit the next support rank in 1 battle (Example: Chrom with Lucina, Chrom with Robin, Tiki with Marth, Caeda with Codelia) Witnessed thus far, up to 48 points (maybe more) can be earned in one battle. That is equivalent to 3 pairs of people Alright, more comprehensive information can be found in my follow Microsoft Word attachment that has 21 pages (i kept up with all my experimenting and research). If you have any questions you are free to ask. Also as stated in my paper, i started to run into some snags near the end so there will be undoubtedly some information i don't have. This includes me not having fully grasped and understood what the blessing in the Temple did, as well as getting access to the DLC support item (equipment) Research.docx
  3. Let's say corrin is surrounded by 4 allies and is attacked from a distance, and counters back. Which adjacent ally supports corrin in attack stance? The one above him, below him, or to his left or right? I've been wondering about this because of how many times I've been in attack stance with a non-fighting unit such as Elise rather than another unit like Effie. My main question: Is there an order of priority for who supports in attack stance? And if there is, what's the order? Thanks in advance
  4. In the Tellius games you could give commands to your own units and partner units. Especially the second point was a pretty nice strategical idea. You could leave your partner units alone not to steal your experience or you could use them as canon fodder to save your units. I command my units... in pretty much each escape chapter in FE9 and 10 except for 1-1 in FE10.I command my partner units... in all escape chapters. (when they exist) in chapter 9 in FE9. Lethe and Morcedai shouldn't kill anything. in 3-3 in FE10. Marcia kills 90% of the enemies. I only let the partner units act so that the bishop(s) with physics can heal her. in 3-9, because the bishop with the physics is very welcome for my units. in 3-11 to send the hawks back. Tibarn even can kill himself. The boss oneshots him. in 3-12 from turn 2. in 3-13 at least in hard mode. It was better in FE10, because your lord could give a command even after it had moved. I think it would be even better, if you could give a command to each single partner unit individually. Each partner unit will get an own number and an own command. With these numbers you can decide the order of the NPCs. Do you miss this feature? And if yes, do you have an(y) improvement suggestion(s) for this mechanic?
  5. As some of you know, FE3 and FE5 had a mechanic called "dismount" where your mounted units couldn't go inside structures with their mounts but could fight off horseback (with swords only even if they didn't use swords on a mount). They also had minor stat losses while off their horse. How would you feel about the mechanic returning in a future game or a possible remake but revamped? I'd like just a general discussion. I for one loved the mechanic and found its only flaw to be the "Only Swords (or bows if you were a horse archer) dismounted" deal
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