Kiego Posted June 1, 2012 Share Posted June 1, 2012 were you, referring to me? Quote Link to comment Share on other sites More sharing options...
Subieko Posted June 1, 2012 Share Posted June 1, 2012 Try using IFEF and seeing if anything changes. I remember an older build of EA having ENUT = false (unused) and ENUF = true (used) which is kind of dumb but that might be causing a problem I switched the IFET to an IFEF, changing nothing else...same result, it just goes to 7x. It's like somehow that line is being completely ignored or something. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted June 1, 2012 Share Posted June 1, 2012 (edited) #define MoveToChapter(chapter) "FADI 4; HIDEMAP; BACG 0x5B; MNCH chapter; STAL 1; _0x1; ENDA" ENDA I think that's the problem. Edited June 1, 2012 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 1, 2012 Author Share Posted June 1, 2012 (edited) were you, referring to me? i already told you how to fix your problem I switched the IFET to an IFEF, changing nothing else...same result, it just goes to 7x. It's like somehow that line is being completely ignored or something. The problem is just as Aura said. Two ways you can solve this: A) don't use macros FADI 4 HIDEMAP BACG 0x5B IFET 0x15 0x13 MNCH 0x08 STAL 1 _0x1 ELSE 0x17 // if not met ENIF 0x15 MNCH 0x09 STAL 1 _0x1 ENIF 0x17 ENDA B) write a new macro for traveling to gaiden chapters: #define MoveToGaiden(chapter) "FADI 4; HIDEMAP; BACG 0x5B; MNCH chapter; STAL 1; _0x1;" // [...] IFET 0x15 0x13 MoveToGaiden(0x08) ELSE 0x17 // if not met ENIF 0x15 MoveToChapter(0x09) ENIF 0x17 ENDA Edited June 1, 2012 by Camtech Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 1, 2012 Share Posted June 1, 2012 (edited) Perhaps I should make a new rule for macros: Only include ENDA for full event/scene macros. And the names of those macros should contain the name event. PS: I don't follow this rule, so neither need any of you guys . Edited June 1, 2012 by Nintenlord Quote Link to comment Share on other sites More sharing options...
Subieko Posted June 1, 2012 Share Posted June 1, 2012 #define MoveToGaiden(chapter) "FADI 4; HIDEMAP; BACG 0x5B; MNCH chapter; STAL 1; _0x1;" This worked perfectly! Thank you so much guys, I had no idea that was the problem. Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 1, 2012 Share Posted June 1, 2012 (edited) Chapter 1 Events should look something like this? #define DISABLE_TUTORIALS #define EventPointerTable(index, ptrArray) "ORG 0xC9C9C8 + 0x4*(index); POIN ptrArray;" #include EAstdlib.event #ifndef EventPointerTable #endif EventPointerTable(0x09,Pointers)//I get that this means ORG $108F660 Pointers:// <======This, i just didn't get that before. POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event EA still goes nuts(i upgraded to 8.1). Even without this line #define EventPointerTable(index, Pointers) "ORG 0xC9C9C8 + 0x4*(index); POIN Pointers;" i still get nothing read but my opening event. Edited June 1, 2012 by Kiego Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 2, 2012 Author Share Posted June 2, 2012 #define DISABLE_TUTORIALS #include EAstdlib.event // copy this EXACTLY #ifndef EventPointerTable #define EventPointerTable(index, ptrArray) "ORG 0xC9C9C8 + 0x4*(index); POIN ptrArray;" #endif EventPointerTable(0x09,Pointers) ORG 0x108F660 Pointers: // well if you don't put this here then how does the game know what "Pointers" means above POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event and please specify HOW does the EA go nuts Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 (edited) But don't i need "#include EAstdlib.event" or are you saying something here? This Happens [ ] Finished. 84 errors encountered: Lable Pointers is defined twice: Pointers: Code match for not found: Code match for not found: Code match for UNIT not found: UNIT 0x68 0x38 0x00 Level(1,Enemy,False) [0,5] [0,5] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT 0x68 0x38 0x0 Level(1,Enemy,False) [0,6] [0,6] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT 0x68 0x38 0x0 Level(1,Enemy,False) [2,2] [2,2] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT 0x68 0x38 0x0 Level(1,Enemy,False) [3,2] [3,2] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [9,6] [9,6] [EmblemSword,0x12,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Erk WyvernKnight 0x0 Level(1,NPC,False) [10,0] [2,2] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Serra Cleric 0x0 Level(1,NPC,False) [10,0] [3,2] [Heal,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Heath 0x11 0x0 Level(1,NPC,False) [10,0] [4,2] [ironSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Dorcas Swordmaster 0x0 Level(3,NPC,False) [3,6] [3,6] [ironSword,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Eliwood EliwoodLord 0x0 Level(1,Ally,False) [4,6] [4,6] [EmblemSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Nino Bishop_F 0x0 Level(1,NPC,False) [3,7] [3,7] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Canas Mage_F 0x0 Level(1,NPC,False) [4,2] [4,2] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Geitz Knight 0x0 Level(1,NPC,False) [6,11] [6,9] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Guy Mercenary 0x0 Level(1,NPC,False) [7,11] [7,8] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Hector HectorLord 0x0 Level(1,NPC,False) [11,9] [6,7] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Canas Mage_F 0x0 Level(1,NPC,False) [0,10] [0,10] [0x12,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Eliwood EliwoodLord 0x0 Level(1,Ally,False) [0,11] [0,11] [EmblemSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Erk WyvernKnight 0x0 Level(1,NPC,False) [12,0] [12,0] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Serra Cleric 0x0 Level(1,NPC,False) [13,0] [13,0] [Heal,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Heath 0x11 0x0 Level(1,NPC,False) [14,0] [14,0] [ironSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Heath 0x11 0x0 Level(1,NPC,False) [11,2] [11,2] [ironSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Eliwood EliwoodLord 0x0 Level(1,Ally,False) [3,11] [3,8] [EmblemSword,0x12,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Serra Cleric 0x0 Level(1,NPC,False) [0,5] [10,5] [Heal,Vulnerary,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT 0x70 0x38 0x0 Level(1,Enemy,False) [0,4] [10,6] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT 0x69 0x38 0x0 Level(1,Enemy,False) [0,6] [9,5] [ironSpear,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for UNIT not found: UNIT Heath 0x11 0x0 Level(1,NPC,False) [3,11] [3,9] [ironSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] Code match for DefeatAll(Ending_event) not found: DefeatAll(Ending_event) Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies Erk is not a valid number. Serra is not a valid number. Heath is not a valid number. Heath is not a valid number. Serra is not a valid number. Erk is not a valid number. Dorcas is not a valid number. Canas is not a valid number. Canas is not a valid number. Eliwood is not a valid number. Canas is not a valid number. Eliwood is not a valid number. Canas is not a valid number. Dorcas is not a valid number. Nino is not a valid number. Canas is not a valid number. Eliwood is not a valid number. Canas is not a valid number. Canas is not a valid number. Canas is not a valid number. Geitz is not a valid number. Hector is not a valid number. Hector is not a valid number. Hector is not a valid number. Geitz is not a valid number. Guy is not a valid number. Guy is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Geitz is not a valid number. Geitz is not a valid number. Heath is not a valid number. Heath is not a valid number. Heath is not a valid number. Erk is not a valid number. Erk is not a valid number. Serra is not a valid number. Serra is not a valid number. Heath is not a valid number. Heath is not a valid number. Heath is not a valid number. Heath is not a valid number. Heath is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Eliwood is not a valid number. Serra is not a valid number. Ally is not a valid number. Edited June 2, 2012 by Kiego Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 2, 2012 Author Share Posted June 2, 2012 you're done Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 chapter seems different but... same loop. I get this error with EA but...its not giving me anything to look at!!! Finished. 1 errors encountered: Code match for not found: and thats all its says. #ifndef EventPointerTable #define EventPointerTable(index, ptrArray) "ORG 0xC9C9C8 + 0x4*(index); POIN ptrArray;" #endif EventPointerTable(0x09,Pointers) ORG $108F660 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT 0x68 0x38 0x00 0x0C [0,5] [0,5] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x68 0x38 0x0 0x0C [0,6] [0,6] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x68 0x38 0x0 0x0C [2,2] [2,2] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x68 0x38 0x0 0x0C [3,2] [3,2] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Good: UNIT 0x01 0x01 0x00 0x08 [9,6] [9,6] [0x80,0x12,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaGate: UNIT 0x13 0x34 0x0 0x0A [10,0] [2,2] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x11 0x1D 0x0 0x0A [10,0] [3,2] [0x4A,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x20 0x11 0x0 0x0A [10,0] [4,2] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT KiegoHouse: UNIT 0x08 0x11 0x0 0x0A [3,6] [3,6] [0x01,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x01 0x01 0x00 0x08 [4,6] [4,6] [0x80,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x14 0x1F 0x0 0x0A [3,7] [3,7] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT WendyHurry: UNIT 0x16 0x21 0x0 0x0A [4,2] [4,2] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ET: UNIT 0x05 0x14 0x0 0x0A [6,11] [6,9] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x06 0x0A 0x0 0x0A [7,11] [7,8] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Kai: UNIT 0x02 0x02 0x0 0x0A [11,9] [6,7] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Gate: UNIT 0x16 0x21 0x0 0x0A [0,10] [0,10] [0x12,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x01 0x01 0x0 0x08 [0,11] [0,11] [0x80,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaArena: UNIT 0x13 0x34 0x0 0x0A [12,0] [12,0] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x11 0x1D 0x0 0x0A [13,0] [13,0] [0x4A,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x20 0x11 0x0 0x0A [14,0] [14,0] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaTakeOff: UNIT 0x20 0x11 0x0 0x0A [11,2] [11,2] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Kiego: UNIT 0x01 0x01 0x00 0x08 [3,11] [3,8] [0x80,0x12,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT YenaChase: UNIT 0x11 0x1D 0x0 0x0A [0,5] [10,5] [0x4A,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x70 0x38 0x0 0x0C [0,4] [10,6] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x69 0x38 0x0 0x0C [0,6] [9,5] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaFollow: UNIT 0x20 0x11 0x0 0x08 [3,11] [3,9] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Turn_events: TURN 0x0 Opening_event [1,0] 0x0 0x0 TURN 0x0 MariaFollow [2,00] 0x0 0x0 TURN Character_events: CHAR Location_events: LOCA Misc_events: AFEV 0 Ending_event 6 AFEV 0 0x66AC6C 0x65 AFEV Opening_event: OOBB LOU1 MariaGate TEX1 0x081F REMA MOVE 0x13 [1,11] MOVE 0x11 [2,11] MOVE 0x20 [3,11] ENUN DISA 0x20 DISA 0x11 DISA 0x13 ENUN FADI 16 LOMA 0xE [3,11] FADU 16 LOU1 KiegoHouse CURF 0x08 TEX1 0x0819 REMA LOU1 WendyHurry ENUN MOVE 0x16 [4,6] ENUN CURF 0x16 TEX1 0x0828 REMA MOVE 0x01 [14,6] MOVE 0x16 [14,7] ENUN DISA 0x01 DISA 0x16 ENUN DISA 0x08 DISA 0x14 ENUN FADI 16 LOMA 0x3F [6,8] FADU 16 LOU1 Gate ENUN MOVE 0x16 [6,7] MOVE 0x01 [6,8] ENUN CURF 0x16 TEX1 0x081A REMA MOVE 0x16 [6,5] ENUN DISA 0x16 ENUN LOU1 ET ENUN CURF 0x05 TEX1 0x081B REMA LOU1 Kai ENUN CURF 0x02 TEX1 0x081C REMA MOVE 0x02 [6,5] ENUN DISA 0x02 CURF 0x05 TEX1 0x081D REMA MOVE 0x06 [6,5] DISA 0x06 ENUN MOVE 0x01 [6,5] ENUN DISA 0x01 ENUN MOVE 0x05 [6,5] ENUN DISA 0x05 ENUN REMA LOU1 MariaArena ENUN CURF 0x20 MOVE 0x20 [11,2] ENUN DISA 0x20 ENUN MOVE 0x13 [11,2] ENUN DISA 0x13 ENUN MOVE 0x11 [11,2] ENUN DISA 0x11 ENUN TEX1 0x0821 REMA LOU1 MariaTakeOff ENUN MOVE 0x20 [6,5] ENUN DISA 0x20 ENUN FADI 16 LOMA 0x3E [0,0] FADU 16 LOU1 Kiego ENUN LOU1 MariaFollow ENUN CURF 0x20 TEX1 0x082E REMA MOVE 0x20 [3,11] ENUN DISA 0x20 ENUN LOU1 YenaChase ENUN CURF 0x01 TEX1 0x822 REMA MOVE 0x01 [5,6] ENUN TEX1 0x823 REMA MOVE 0x01 [9,6] ENUN MUS1 0x000F FADI 0x10 BACG 0x31 FADU 0x10 TEX1 0x824 REMA FIGH 0x01 0x70 KiegoVSGaurd1 $00000000 ENUN KILL 0x70 ENUN UNCR 0x01 0x02 CURF 0x01 FADI 0x10 BACG 0x31 FADU 0x10 TEX1 0x825 REMA MOVE 0x69 [8,5] ENUN FIGH 0x01 0x69 KiegoVSGaurd2 $00000000 ENUN UNCR 0x01 0x02 MOVE 0x69 [3,0] DISA 0x69 ENUN TEX1 0x826 LOU1 Bad ENUN CUSI 0x11 0 ENUN ENDA Ending_event: FADI 16 MNCH 0x02 ENDA BallistaData: BLST KiegoVSGaurd1: CODE $09000001 CODE $00800000 KiegoVSGaurd2: CODE $09000002 CODE $00800000 Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 2, 2012 Author Share Posted June 2, 2012 you're not including eastdlib.event Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 but then i get Finished. 1 errors encountered: Code match for not found: 1 warnings encountered: Chapter 1 EOE AfterScan.txt: Redefining EventPointerTable : #define EventPointerTable(index, ptrArray) "ORG 0xC9C9C8 + 0x4*(index); POIN ptrArray;" Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 2, 2012 Author Share Posted June 2, 2012 okay remove the declaration completely because it is there in the eastdlib so you should just have #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x09,Pointers) ORG 0xDEADBEEF Pointers: POIN blah blah blah Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 Ah...now im really confused. did the above, EA is fine. still no reading other than opening event. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 2, 2012 Share Posted June 2, 2012 MariaFollow: UNIT 0x20 0x11 0x0 0x08 [3,11] [3,9] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Turn_events: TURN 0x0 Opening_event [1,0] 0x0 0x0 TURN 0x0 MariaFollow [2,00] 0x0 0x0 TURN Character_events: CHAR Location_events: LOCA Misc_events: AFEV 0 Ending_event 6 AFEV 0 0x66AC6C 0x65 AFEV You barely have anything but the opening event. Your second TURN code points straight to units, which it shouldn't do. Do instead something like this: MariaUnit: UNIT 0x20 0x11 0x0 0x08 [3,11] [3,9] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Turn_events: TURN 0x0 Opening_event [1,0] 0x0 0x0 TURN 0x0 MariaFollow [2,00] 0x0 0x0 TURN ... MariaFollow: ReinforcementEvent(MariaUnit) Second problem: AFEV 0 Ending_event 6 What is this? Why is it here? What are you trying to do with it? Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 (edited) Second problem: AFEV 0 Ending_event 6 What is this? Why is it here? What are you trying to do with it? Well thats supposed to be "DefeatAll" When all the enemies are dead it would point to ending events normally wouldn't it? I looked up all the macros for the original definition, because...well i thought that's what Cam wanted me to do was not use the "#include EAstdlib.event" I thought that was the reason nothing was being read, and by nothing I mean TURN and MISC events other than opening. Also the maria reinforce turn isn't even supposed to happen, cam just wanted it there so there could be something to read. So i apologize if its wrong in any way. in the mean time ill test the reinforce and see if that gets read. EDIT: Yet again nothing. Let me be more clear what happens. The whole opening event, 4 enemy solders, Yena and Kiego on the field. turn 2 nothing happens, no maria. when i kill all the enemy's, on the status screen it says Yena is lead for some reason but the enemies are 0 enemys are all defeated and playerpshase, end, player phase, end, playerphase. you get the idea. Edited June 2, 2012 by Kiego Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 2, 2012 Share Posted June 2, 2012 #ifdef _FE7_ #define CauseGameOverIfLordDies "AFEV 0 0xCA749C 0x65" #define DefeatBoss(offset) "AFEV 0 offset 2" #define DefeatAll(offset) "ASME 0 offset $79FE9" #endif You've got it wrong, you have the FE8 DefeatAll macro's result there, which won't work in FE7. Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 *facepalm* Even with the fix of the DefeatAll code(and gameovercode), no changes whatsoever. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 2, 2012 Share Posted June 2, 2012 So you: -Got a main character aka Eliwood, Lyn or Hector killed and no game over? -Fixed the second turn event and no unit loads on second turn? -Loaded enemy units and killed all of them? Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 2, 2012 Share Posted June 2, 2012 (edited) Yes ... Eliwood. Yes ... No event happend on turn 2 Yes ... killed on units on maps, you said DISA enemies don't count so they aren't dead. Edited June 2, 2012 by Kiego Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 3, 2012 Share Posted June 3, 2012 Ok, I'm interested in testing this. Could you post the maps you used? I get a crash with default FE7 maps. Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 3, 2012 Share Posted June 3, 2012 (edited) like... my map data in the rom? yeah sure. i stopped copying right before it reach a header for either more events or another map. These should work. Now this is my first hack so don't expect pro looking maps, they are terrible. The map used in the beginning of chapter 1 "replaced my original chapter 1" ".‚.....€...ð...#€.P...0ð.@..´.4...(.—.#.´`.¸`.0?..˜....Ð.....¸....$.ð]..¸ß....¼ð›à...PÑp!N<..@.ðç0%.¹..¸.4.}09ð?P.ñ.À..p=Œ...”..œ. .¤.ð?............ .$........." The map used to transfer next "replaces cave with ninian map" ".j.....„.0....&.. .„... .”..˜.œ.ˆ.œ.. .¤.¨.¬D. .............ˆ.... .$.(.,.€0.€.„.ˆ....(...€.€`.......„..........(<.,....°../€....¸.À.8.8¼...0......Ì .°.<.0....<..¼.ð...@A.ð.ó.q0.ð.0.ˆ.ð.ð.Àð%.7" The map used to transfer next before back to main map "replaced ostia althos map" ".‚.....€.....ô..h.ä.h.ð....p...... ..t....h..p...”.˜.'œ.0.Œ......9.ô.ð......&..@?......à...ä..?°.<.D´@_...@.˜..œ. ..?°.¼„`.Œ.....ô...... ... . .Œ ?ô.`..$.d.…€. ...P...Ô.ßt.h.@Ð.…<.<.@.„@?...” ó@..¤.¨.¬.D ..........À..$.(.,.Ä/.€..€..ð.P.ð.€°................" and the last map should be the 1st map mentioned above. Edited June 3, 2012 by Kiego Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted June 3, 2012 Share Posted June 3, 2012 These should work. Yeah, right, just post the map files you inserted. Quote Link to comment Share on other sites More sharing options...
Kiego Posted June 3, 2012 Share Posted June 3, 2012 http://www.4shared.com/rar/BQ980fph/MAPS.html Quote Link to comment Share on other sites More sharing options...
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