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FE7x: Immortal Sword - Part One Complete

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Lck * 2

Well, that seems good... sounds less suicide-ish, which is good, I suppose

...and it's good for healers, since there'll be more people to heal, lol

Plus, it makes lck more useful

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Yeti asked me to record footage for him for NCFC 2013, so I did. This is the end result.



(Note that for those who are fans of my LP's, you'll be disappointed to know that there is no commentary. It's gameplay only. For you people who hate my voice, you have been spared.)

oh and there's totally footage on the new chapter Edited by IM FAE OMG!!

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Man, all these animations! I can't wait for them to be stolen by Japanese people!

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Just for clarification this isn't actually 20 years before FE7 anymore, correct? because the logistical problems of that are numerous and mind boggling. Like how Isadora and Harken would have to be in the single digits, and Vaida would be in her teens.

Also, of course I don't have a script to go through so simply from the video, minor thing. "By the Sky, Uther."

This is odd to come from Elberts mouth, since he isn't Sacaean and the whole Earth/Sky thing is theirs. On top of that they have a church, it's monotheistic, so "By the Gods" wouldn't work either, singular deity. "By Elimine/For Elimine's sake" may work, since she is a saint. Although it would be the equivalent of going "By Peter" when you actually think about it. "By God" is the only way to go if you want to keep the line the same, if you have problems with references to a deity in speech for... whatever reason, not sure why considering that actual FEs don't mind talking about Gods and Goddesses with the noun "God/Goddess" Then I would suggest altering the line entirely. "For pities sake, Uther." for example.

I'm going to go over this a couple more times, make a few notes about any problems I see, and then report back here.

The story here is 99% well written from what I can see and I don't spy any major problems beyond the potential age thing making it a potential nightmare, the vulgarity can be annoying for some but personally I feel so long as the person saying it fits, there isn't an issue. An annoyance for me was that Lyn spoke so properly in FE7 despite having lived on her own in Sacae for most of her life. Yet she already spoke like a noble, a confusing bit of writing, since she should have developed to speak more nobly, and started blunt and... well "Savage".

But yes, the swearing doesn't bug me, if I see something massively wrong I'll post about it.

EDIT:

The conversation between Eagler and Uther has Eagler's like "... I assume it must be a matter of grave significance." followed by Uther saying "I imagine so." I would recommend "I'd imagine so" as it sounds a lot more natural.

"Leal" I had to look up this word to get its definition, while I understand flavoring the setting, you want something to be conveyed to the player without them having to go "Okay time to pull up the dictionary"

This line "I would be your escort, my lord. With your permission, I will accompany you to Ostia." is perfectly fine, but it doesn't sit well with me. maybe consider rewording it. But if you don't it works.

Okay now I know this can't be 20 years in the past. Eliwood wouldn't have been born then. I'm still unsure of the time frame, because Marcus is in his 40's and Harken and Isadora are in their 20s and they look close to the same age here. Actually Marcus looks a little older than he used to, though not quite in his 20's/30s and it would seem odd for Uther to call him a Kid.

Edited by Onmi

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Just for clarification this isn't actually 20 years before FE7 anymore, correct?

[...]

Pretty sure we've had that conversation before...

It's 17 years. I suppose the website's "twenty" is either rounded up or outdated, like a lot of other elements on it.

Depending on how you interpret Isadora/Harken being in their "twenties", they might as well be 10-13, which kinda fits considering how young and inexperienced they look.

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Pretty sure we've had that conversation before...

It's 17 years. I suppose the website's "twenty" is either rounded up or outdated, like a lot of other elements on it.

Depending on how you interpret Isadora/Harken being in their "twenties", they might as well be 10-13, which kinda fits considering how young and inexperienced they look.

17 would mean that Eliwood was born the year this game took place, which yes, would put Isadora and Harken basically in the 10-12 range. 13 would put them at 30. Marcus would be... 23+, seems reasonable.

Vaida would be... maximum 22? Depends on where you think she falls in the "30s" scale in FE7.

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I'd guess Vaida was late-thirties in FE7, so ~20 seems about right.

Isadora/Harken I see as early-thirties in FE7. So 13-15.

I don't believe you really need to stretch it. And even if you do, it's not going to be that far off.

Also, question: Why is everyone's base HP higher now (about +5 it looks like)? Is it because of normal mode? I always thought base HP was already quite high compared to other titles. I'm guessing it might just be a way of making the base difficulty easier without having to make enemies weaker (which can be difficult to do with weird DEF/SPD cases -- thus making units like Eagler invincible).

EDIT: I stand corrected; her stats are legit -- I guess she's not too amazing with being weighed down so much, but I'm still very surprised her starting level is lower than Magnus.

Edited by DLuna

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Screen78.pngScreen79.png
Screen80.pngScreen81.png

too tired from working on this nonstop tl;dr go try it out

Also MageKnight404 will be streaming FE7x and Dream of Five very soon today on the NCFC livestream, if you want to check that out

Also, question: Why is everyone's base HP higher now (about +5 it looks like)?

Weapons have +2 mgt as well. Basically nothing changes except for units with low power, who are less likely to do ~3 or less damage (swordmasters are very happy to hit for 3 instead of 1, even if their opponent gets a little more hp)

I always thought base HP was already quite high compared to other titles.

Not particularly. Just thought I'd actually get some work out of the 80 cap.

#THISDEBATEAGAIN2013

:newyears:

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Wow, it's finally out? Woohoo!

Looking forward to playing this.

Edited by PixelmanFE

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Ohhh, that victory scene looks neat!

But I think the dragon's tail looks... weird? And sometimes I mistake the "S" letter as part of the dragon :x

Edited by Galleom

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is accessing Hard mode bugged or something, the stats seem pretty much the same as on Normal and I don't seem to be getting credit for completing it

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In hard Prologue the two Soldiers north of the start have Iron Lances instead of Bronze, so if that's the case it should be working properly. And then hard Ch2 has an enemy Cleric, so you can see if that's unlocking properly

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Hard!Prologue is also quite brutal -- that's a detail hard to miss. =L

About that: Since enemies deal more damage now (but you have more health ofc) I think it would be a good idea if you added a couple more vulneraries (at least one more). Three vulneraries were fine before since Uther/Marcus took a lot less total damage, and you could burn a leftover one for Isadora/Harken so they could fight too. Now it's really easy to run out of them and so the exact same problem has occurred again. Marcus/Uther aren't quite as durable as they were before.

Two of the soldiers (reinforcements) being replaced by fighters does help things though. Still, the amount of damage you take is quite a bit higher overall.

The chapter itself (on hard) seems to be very hard to S rank too. Not that there's anything wrong with that -- but I found CH2 quite simple to S-rank in contrast, for instance.

Just making sure Prologue doesn't turn out to be the hardest of maps (well, it's not strategically hard -- CH6 wins on that so far, but moreso it continues to be too punishing based on hits/misses and resource allocation, which the other maps do not really suffer with). :)

I'd personally be in favor in adding another vulnerary and then retain bronze lances for the soldiers. Their stats are already higher in hard but they don't need any crit to be tough. You could up their base strength by 1 to compensate. Generally speaking I don't think the prologue should be all that difficult on any mode -- just harder to S-rank on hard. The other maps can be as challenging as they want to be (because they offer far more depth and unit diversity -- weapon variety, healing, backup power (Eagler) etc... Moreso on CH5 or 6 than CH2, but you get the point).

CH6 is pretty great/fun by the way. I'll play it some more until I'll give any further feedback. Haven't changed my opinions on CH2/CH5 either -- both good maps. The weapon MGT/HP change is nice and CH2 benefits from that quite nicely (the squires actually dealing modest damage as a result -- same for myrms in general too).

Also, Isadora greatly appreciates from the weapon Mgt change (or any unit with low STR I'd imagine) -- Especially since she starts to double fairly early. Quite the difference.

Edited by DLuna

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I'm kind of sad that Shade isn't this anymore:

Shade.gif

But this looks great! I'll definitely have to download it soon. ^_^

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I didn't have any issues with vulneraries in the prologue on hard mode and ever since eCut's LP everyone knows I suck at FE. Get better at the game!

I don't think you know where I'm coming from.

Clearing the map is fine, so long as:

1) You don't miss more than once (twice is often death). This is especially true on player phase when a missed killing blow would let in two more attacks from an enemy.

2) An enemy doesn't crit you (soldiers).

3) You forgo using Harken/Isadora at all past the early turns (they simply take too much damage -- and there isn't enough healing items to go around). You can potshot kills with them, but not much else.

Strategically it's a very simple map. You can chokepoint and kill off the enemies slowly or rush the chapter with some lucky crits (the map is 3-5 turn-able). The former is assuming you don't miss any attacks -- because you can take too much unnecessary damage to rout the map.

The chapter isn't hard, it's just.... off-putting? There isn't much depth to it, but RNG is quite dominant and if you miss a couple attacks, that can completely ruin things.

Chapter 5 & 6, as well as the trial maps, are much harder in terms of strategic/objectives (CH2 is the easiest map, both in terms of rushing and/or distributing EXP, whichever you want to go for). However, in terms of player input and RNG, it's the most limited, and in order to gain EXP -- you basically have to tank a bunch of turns, or lose EXP and completely rush the boss.

My point is, is that I've never once had to restart CH2/5/6 etc... Prologue on the other hand can be lost without your control. Therefore the design could be better.

Besides, S ranking is difficult since you need a modest amount of experience, while clearing efficiently too. That also relies on crits.

So no, I don't suck at FE. FE12 H3 was a blast for me (not that it was perfectly designed -- for instance a lot of MU options were almost not feasible at all, and unit balance etc...). I'm just pointing out that the Prologue doesn't need to be the way it is.

CH2/5/6 are all well designed. In fact, I would welcome it if they were harder! But only because the player options / map design would work for it. Prologue doesn't. An extra vulnerary or two means that enemy crits or player misses wouldn't be sometimes an auto lose, and that Isadora/Harken can be involved more. That's it.

I don't want to dwell on it too much because it's a fantastic game otherwise, but if I find a small flaw with the map design, does it really hurt to mention it?

It's really quite a minor point at the end of it. Every few attempts you'll be lucky enough to completely breeze through it (although usually I'd end up with A rank). But then there are those times where the lack of resources / Soldier crits can completely screw you over if RNG is not on your side (to the point where it's a problem on this map over the others). Crits and RNG are on other maps too of course, but they have enough strategical depth that you can still S rank and clear fine even with mishaps. And those are well designed maps for being so (in terms of resources/units/enemies etc...).

Edited by DLuna

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I'm actually going to criticize the writing (le gasp!) shown in one of those screenshots.

"and et cetera" is redundant, since et cetera already means "and other things".

Yeah, that's about it. Now, time to download that game and try it out myself.

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You know that, and now I know that, but I don't think Magnus knows that '3'

I got that impression. Technically it's a dialogue flaw, but not everyone's dialect is perfect. ;):

BTW forgot to mention -- I've had a couple of crashes so far (fairly infrequent it seems) with this version. Has anyone else experienced the same? Again, it's not too often and resuming is always fine (as in, it isn't a mechanical/code error). Might just be me though.

EDIT: Also I should mention that I really like that scenes can completely change based on who's alive/dead. Toni's scene in CH6 for instance (Cybil instead becomes a part of the scene if she is dead I believe?). You've obviously put a lot of thought into things like that.

Edited by DLuna

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You might want to get Myke to update the demo topic, since it still says that the last release was in April...

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Whoops, that's on me. He made the topic but I maintain it since I release new versions

Unfortunately I'm not familiar with that crashing, DLuna. Any consistency to when it happens?

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So I'm on Chapter 5, and I skipped an enemy turn. During that enemy turn, Marcus died and then... leveled up? Also, I'm pretty sure I skipped a heal animation with Madelyn and Uther leveled up.

Edited by Agro

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