Aleph Posted March 6, 2014 Share Posted March 6, 2014 (edited) oh wow a concept thread that is actually interesting My immediate thought is to have some kind "theme" options for the generation, like "more magic units" or "melee/bows only" etc. Maybe have an option to disable level ups for both teams, or go for the full Hard Mode Level 1 Cap experience and have enemies be generated with increasingly better drops that are required to handle their increasing (but not too increasing, I guess, maybe just the stats instead of the level) level since, of course, your level is stuck. Just, like, the kind of crap people would do in a self-imposed challenge, but automated. only generate female units Edited March 6, 2014 by Izayoi Link to comment Share on other sites More sharing options...
dawnbomb Posted March 11, 2014 Share Posted March 11, 2014 i think the next thing to do is confirm the randomness, and see what else can be done. i think adjusting the randomizing algorithm, and then making it so it randomizes it 3 times before spitting out the final classes would make it better. another thing you could do (with a option box) is making chest content semi-random. tier everything 1-6 and give every chest the ability to pull anything from, but lower tier items are more common.as for enemy randomness, that sounds like it would take awhile, so i would hold it off for abit untill the player side randomness has more done for it. i think a interesting option would be having a option box that says pre-promotes units start with lower stats, but promote into either their own class, or another random tier 2 class available to them. another fun thing would just be random promotions Link to comment Share on other sites More sharing options...
Klokinator Posted March 11, 2014 Author Share Posted March 11, 2014 another thing you could do (with a option box) is making chest content semi-random. tier everything 1-6 and give every chest the ability to pull anything from, but lower tier items are more common. :/ [2/24/2014 5:44:31 PM] Ephraim225: Today's programming class sooooo anything you think the randomizer could use? Other than a new RNG[2/24/2014 5:45:48 PM] Klokinator: uh let's see[2/24/2014 5:45:52 PM] Klokinator: I used it[2/24/2014 5:45:56 PM] Klokinator: seems to work fine[2/24/2014 5:46:06 PM] Klokinator: other than a gui (It really doesn't even need that atm)[2/24/2014 5:46:17 PM] Klokinator: it maybe could use an option for randomized weapons[2/24/2014 5:46:25 PM] Klokinator: on characters[2/24/2014 5:46:31 PM] Klokinator: or no wait[2/24/2014 5:46:34 PM] Klokinator: actually scratch that[2/24/2014 5:46:37 PM] Klokinator: randomized chests[2/24/2014 5:46:45 PM] Klokinator: it really wants randomized chests[2/24/2014 5:47:01 PM] Ephraim225: It does? Hmmm maybe then[2/24/2014 5:47:13 PM] Klokinator: I made that tiers thing some time back[2/24/2014 5:47:14 PM] Ephraim225: randomized how so[2/24/2014 5:47:16 PM] Ephraim225: Any item[2/24/2014 5:47:35 PM] Klokinator: http://puu.sh/6mlc8.txt[2/24/2014 5:47:49 PM] Ephraim225: ah note dates Link to comment Share on other sites More sharing options...
kurthnaga Posted March 12, 2014 Share Posted March 12, 2014 (edited) Erk's defense is messed up like Serra's Resistance. Dang Priscilla. Edited March 12, 2014 by kurthnaga Link to comment Share on other sites More sharing options...
Omegaman Posted March 12, 2014 Share Posted March 12, 2014 I think that what is happening is those stats go negative when adjusting bases to accomodate for the new class. Serra is and incredible brigand with like 6 def. and 20 res. in chapter 14. Link to comment Share on other sites More sharing options...
kurthnaga Posted March 12, 2014 Share Posted March 12, 2014 (edited) Just look at that sexy palette... EDIT: Dang again Edited March 12, 2014 by kurthnaga Link to comment Share on other sites More sharing options...
Klokinator Posted March 12, 2014 Author Share Posted March 12, 2014 Did Priscilla actually get reclassed to a Hero when you recruited her? Link to comment Share on other sites More sharing options...
dawnbomb Posted March 12, 2014 Share Posted March 12, 2014 (edited) can we get a option for having the MC's not be healers, but still having a random class? that'd be great. an option for 'if a stat if below 0 change it to 0' would also be great. or if you can't change data like that, something like 'if a unit has lower then 0 in a stat, reroll the class' also, dat random chests / shops thing. if that gets implemented, my god, this is gonna be the shiiiiit do it. now. Edited March 12, 2014 by dawnbomb Link to comment Share on other sites More sharing options...
kurthnaga Posted March 12, 2014 Share Posted March 12, 2014 No, but Priscilla was so boss of a merc she reached level twenty by the dread Isle without arena. But seriously. Canas monk palette. Link to comment Share on other sites More sharing options...
dawnbomb Posted March 13, 2014 Share Posted March 13, 2014 wyvern rider rebecca and dart are OP, also troubador hector and nomad eliwood have wicked awesome color palettes how come units that are cavaliers are a cavalier if they use a lance, but a assassin if they use a sword? also bug, if guy is a shaman he doesn't have a battle when he fights enemies (IE its a map battle instead of going into the fight screen) Link to comment Share on other sites More sharing options...
kurthnaga Posted March 13, 2014 Share Posted March 13, 2014 (edited) Not to be rude Dawnbomb, but all of these have been brought up before. Female cavaliers have an assassin sword animation, but we don't know why. Guy doesn't have an animation unless its a sword animation, in which case it will show his myrmidon sword animation. This also holds true for characters like Raven, who have a special animation. Hawkeye, despite being an amazing Wyvern Lord, only has a Mani Katti...? EDIT: Damn Wallace. That makes my 6th Nomad. Edit 2: Damn again. Louise and Pent are rocking. OSWIN = ROY?! Edited March 13, 2014 by kurthnaga Link to comment Share on other sites More sharing options...
Klokinator Posted March 13, 2014 Author Share Posted March 13, 2014 I'm wondering what might happen if I used the randomizer on my chaos mode rom. That might yield very interesting results, especially as the rom is very balanced for all classes and gives plenty of promotion items. I will test this theory out sometime. Link to comment Share on other sites More sharing options...
dawnbomb Posted March 14, 2014 Share Posted March 14, 2014 how does the randomizer select the characters? does it look for their name, or does it look for their 'character ID number' or something, like unit 01, unit 02, ect. if it grabbed by something like unit numbers, couldn't this be used on hacks as well? that would certainly be interesting. Link to comment Share on other sites More sharing options...
kurthnaga Posted March 15, 2014 Share Posted March 15, 2014 (edited) This is the second time I've made it this far into the game, and I got the same Renault - minus the fortify staff. Are you sure this is just a coincidence? Edit: MVPs of my second play through Edited March 15, 2014 by kurthnaga Link to comment Share on other sites More sharing options...
Klokinator Posted March 16, 2014 Author Share Posted March 16, 2014 It occurred to me to add the latest version of the editor to the OP of this topic. /adds Link to comment Share on other sites More sharing options...
cryogeist Posted March 18, 2014 Share Posted March 18, 2014 (edited) Will there be a version of this for FE8? or just FE7? Either way this is absolutely fantastic, I don't think I've laughed this hard at Fire Emblem in a long time although it was also the first time I had a body-count... damn thing decided to give me half a team of soldiers Edited March 18, 2014 by cryogeist Link to comment Share on other sites More sharing options...
Klokinator Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) Only FE7 for the moment. We'd make one for FEXNA before we even consider trying to tackle FE8... ugh. couldn't this be used on hacks as well? that would certainly be interesting. yes Edited March 18, 2014 by Klok Link to comment Share on other sites More sharing options...
CT075 Posted March 18, 2014 Share Posted March 18, 2014 i think i'm just gonna drop in to mention that i have a half-completed python randomizer that works on all three gba FE's and doesn't rely on using EA as back-end software to the actual ROM; i've been sitting on it for a few months (i'd been about a month into development when this topic was made) but i never really bothered finish it because i got bored the biggest downside is that it's not GUI-based (it's entirely text based) but if there's interest i'll release a completed version as an alternative to this Link to comment Share on other sites More sharing options...
cryogeist Posted March 18, 2014 Share Posted March 18, 2014 Not sure about anyone else but I would be interested in it Link to comment Share on other sites More sharing options...
MP2E Posted March 18, 2014 Share Posted March 18, 2014 (edited) I'd be incredibly interested in a command line python tool. That would be right up my alley, actually(I'm one of those weirdos that prefers CLI to GUI :D) EDIT: Also I can't get the visual basic tool to even work.. Mono and wine won't run it. Edited March 18, 2014 by MP2E Link to comment Share on other sites More sharing options...
Klokinator Posted March 19, 2014 Author Share Posted March 19, 2014 (edited) TODAY, ON KLOK'S CHAOS MODE AND FIRE EMBLEM RANDOMIZER CROSSOVER [spoiler=HOLY SHIT THIS'LL KNOCK YOUR SOCKS OFF] BE AMAZED AS MATTHEW'S CHAOS MODE CLASS DOESN'T CHANGE, WHILE HECTOR GETS ARGUABLY THE BEST CLASS IN THE GAME - I KNOW NOT THE MEANING OF DIFFICULTY! MATTHEW DOESN'T WANT TO BE RANDOMIZED LOL DAYUM GIRL U LOOKING FINE NOOOOO LYN'S SHIT TIER CLASS DEFENSE HAS RUINED ME SO SOON So yeah, just confirmed it works. Redoing some bits of the game to make it more randomizer friendly. And challenging too. EDit: goddamnit sf your fucking image tags suck dick and ruined this post fuck you very much Edited March 19, 2014 by Klok Link to comment Share on other sites More sharing options...
CT075 Posted March 19, 2014 Share Posted March 19, 2014 if this does what i think it does it doesn't work on a ROM with custom events, or if the item tables have been moved Link to comment Share on other sites More sharing options...
Klokinator Posted March 20, 2014 Author Share Posted March 20, 2014 Nah, only works on reskins more than likely. The fact it uses an event editor to insert should be the final clue to how it works. It's meant for vanilla FE7 anyway so nbd. I'm still making a chaos mode friendly randomizer version anyway because this will make my life 100x funner. Link to comment Share on other sites More sharing options...
CT075 Posted March 20, 2014 Share Posted March 20, 2014 or you could do it my way and be pro enough to randomize even repointed item tables on a side note to everyone who wanted that python version it might take me a little longer than i expected because i ended up rehauling a bunch of it to use my cli module and because i have to compile all the data by hand (unless someone wants to help me with that :D) Link to comment Share on other sites More sharing options...
Klokinator Posted March 20, 2014 Author Share Posted March 20, 2014 I'll check yours out when it's done too, but I think this randomizer also does a good job. I'd like to know what you'll be doing with yours, whether it smart-chooses a reclass based on the character's current class (Example: Reclassing nino to T1 or T2 based on what class she is when the randomizer checks her current class, assuming it even does that), random chests maybe, etc. Link to comment Share on other sites More sharing options...
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