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FE: Awakening Hacking Topic

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I've found this code from another Forum:

Infinite Weapons Player and Enemy
23EEBE2C 00000000
It's for the US Version. Could someone test it if it works,

and could someone also create a EU Version of it?

Thanks.

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Yeah, that code works. Don't have the European version, but it shouldn't be hard for someone to convert it. Here's the Japanese version in case anyone needs it:

Infinite Weapons/Items in Battle Player and Enemy (JP version):

23F03514 00000000

Also, don't know if anyone confirmed, but hacked classes do appear in StreetPass (no good on hex editing myself, so I relied on Olmectron's FireEditor to make class changes):

https://www.youtube.com/watch?v=Z1WCBZiocxE

So it seems the only things that can't go through StreetPass are enemy-only skills.

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What methods do you guys use to make your cheats? I can use save editor and RAM hacks but I have trouble using them to find patterns, because I cant narrow down a search for an unknown value because everytime I turn off my 3ds to take out the .bin file and restart the game there are automatically new changes to certain addresses. I've tried making small changes across several game states then I use hexeditor's compare function to find differences but even the smallest changes in the game seem to have too many address changes.

(p.s. theres another 3ds game im trying to make cheats for, although its not fire emblem this is probably the best 3ds cheat making community i've come across, so I just want to learn your techniques)

Edited by Raybrand

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MCID_000_T: Chapter 0

MCID_000: A New Fight

MCID_000_S:

MCID_P001_T: Premonition

MCID_P001: Invisible Ties

MCID_P001_S: In a vision that feels neither real\nnor dreamed, $Nu and\nChrom defeat the mage Fauder.\nBut in the vision's last moments,\nevents take an unexpected turn.

MCID_P002_T: Prologue

MCID_P002: The Verge of History

MCID_P002_S: $Nu is found lying in a\nfield with no memory. After $Ghe,she|\nhelps Chrom fend off a band of\nbrigands, $Ghe,she| is welcomed into\nthe Shepherds as a tactician.

MCID_001_T: Chapter 1

MCID_001: Unwelcome Change

MCID_001_S: A chaotic night in the woods\nbrings tremors and terrors, but a\nswordsman named Marth comes\nto the rescue. Back in Ylisstol,\n$Nu meets Emelina.

MCID_002_T: Chapter 2

MCID_002: Shepherds

MCID_002_S: Liz introduces the other\nShepherds. They head north to\nRegna Felia to seek military aid\nagainst the creatures from the\nwoods, now named "Risen."

MCID_003_T: Chapter 3

MCID_003: Warrior Realm

MCID_003_S: At the Longfort dividing Iris\nand Felia, the Shepherds are\ntaken for brigands and attacked\nby the Felia Guard. A show of\nforce clears the matter up.

MCID_004_T: Chapter 4

MCID_004: Two Falchions

MCID_004_S: To secure Felia's aid, Chrom\nmust defeat Marth in combat and\nwin East-Khan Flavia the throne.\nMeanwhile, the kingdom of Perezia\nkidnaps Liz's friend Mariabell.

MCID_005_T: Chapter 5

MCID_005: The Exalt and the King

MCID_005_S: Emelina confronts King Gangrel\nof Perezia, who demands the Fire\nEmblem, an item vital to the\nworld's future. The parley ends\nwith a declaration of war.

MCID_006_T: Chapter 6

MCID_006: Foreseer

MCID_006_S: Marth warns Chrom that Exalt\nEmelina will be assassinated.\nThe plot is thwarted, but Marth\nis revealed to be a woman―and\none with knowledge of the future.

MCID_007_T: Chapter 7

MCID_007: Incursion

MCID_007_S: While escorting the exalt to\nsafety, the Irisans are\nambushed. Emelina gives Chrom\nthe Fire Emblem and returns to\nYlisstol to protect her people.

MCID_008_T: Chapter 8

MCID_008: The Grimleal

MCID_008_S: Chrom and Liz learn their\nsister is to be put to death, and\nlaunch a rescue mission. On the\nway, they battle the Grimleal:\nthe fell dragon's loyal followers.

MCID_009_T: Chapter 9

MCID_009: Emelina

MCID_009_S: The rescue fails, and Chrom is\nforced to choose between the\nFire Emblem and his sister. To\nspare him and the world further\nconflict, Emelina ends her life.

MCID_010_T: Chapter 10

MCID_010: Renewal

MCID_010_S: Emelina's death devastates\nChrom, but $Nu offers\nwords of support. They depart\nfor Perezia to settle matters with\nKing Gangrel once and for all.

MCID_011_T: Chapter 11

MCID_011: Mad King Gangrel

MCID_011_S: Gangrel is defeated. Two years\nlater, Chrom has married and\nsired a daughter, Lucina. Upon\nlearning the Valmese Empire will\ninvade, Chrom departs for Felia.

MCID_012_T: Chapter 12

MCID_012: The Seacomers

MCID_012_S: At Port Felia, Chrom's men and\nthe Felia barely repel the fierce\nValmese attack. In need of ships\nto drive Valm off, they turn to\nan unlikely ally for help.

MCID_013_T: Chapter 13

MCID_013: Of Sacred Blood

MCID_013_S: While meeting with Fauder―now\nking of Perezia―$Nu\nsees a $Gman,woman| who could be $Ghis,her|\ntwin. That night, $Ghe,she| learns $Ghe,she|\nis Fauder's $Gson,daughter|.

MCID_014_T: Chapter 14

MCID_014: Flames on the Blue

MCID_014_S: "Marth" admits she is Chrom's\ndaughter, Lucina, who has come\nback in time to divert the world\nfrom a grim future. They cross\nthe sea to the Valmese continent.

MCID_015_T: Chapter 15

MCID_015: Smoldering Resistance

MCID_015_S: In Valm Harbor, the Irisans\nrescue Sairi, a resistance\nleader. They set out to free\nNaga's "Voice," hoping to inspire\nothers to their cause.

MCID_016_T: Chapter 16

MCID_016: Naga's Voice

MCID_016_S: The Voice is safe, but Emperor\nWalhart himself is now hunting\nSairi and company down. They\nmust hurry to Fort Steiger to\nweaken his army.

MCID_017_T: Chapter 17

MCID_017: Inexorable Death

MCID_017_S: The dynasts' betrayal forces the\nIrisan League to retreat and\ndivide. Their main force marches\non Lenha, while Basilio takes on\nWalhart despite the dangers.

MCID_018_T: Chapter 18

MCID_018: Sibling Blades

MCID_018_S: The Irisans strike Lenha down\nand learn of his sacrifice. When\nthey hear Basilio has died as well,\nit is decided the time has come\nto finally face Walhart.

MCID_019_T: Chapter 19

MCID_019: The Conqueror

MCID_019_S: The party challenges Walhart\nnear the capital and forces the\nConqueror to retreat. Soon\nthey are joined by unexpected\nallies: the southern dynasts.

MCID_020_T: Chapter 20

MCID_020: The Sword or the Knee

MCID_020_S: Walhart's defeat ends the war―\nbut Lucina's dark future edges\ncloser. Chrom must perform the\nAwakening and heads to Perezia\nto secure the last Gemstone.

MCID_021_T: Chapter 21

MCID_021: Five Gemstones

MCID_021_S: Instead of handing over the\nGemstone, Fauder manipulates\n$Nu to steal the Fire\nEmblem. The Irisans barely\nescape the castle alive.

MCID_022_T: Chapter 22

MCID_022: An Ill Presage

MCID_022_S: The Irisans go to the Dragon's\nTable to retrieve the Emblem,\nbut the ritual to resurrect Gimle\nis already underway. They break\nthrough and head for the altar.

MCID_023_T: Chapter 23

MCID_023: Invisible Ties

MCID_023_S: $Nu and Basilio turn\nthe tables on Fauder with a\nbrilliant deception. The "hiero-\nphant" reveals $Ghimself,herself| to be\n$Nu's future self.

MCID_024_T: Chapter 24

MCID_024: Awakening

MCID_024_S: The evil $Nu has used\n$Ghis,her| life force to resurrect Gimle.\nTo stop the dragon, Chrom must\nascend Mount Prism, perform the\nAwakening, and win Naga's power.

MCID_025_T: Chapter 25

MCID_025: To Slay a God

MCID_025_S: The final battle looms, as does\na choice: return Gimle to his\nslumber with Chrom's sword\nor slay the dragon in exchange\nfor $Nu's life.

MCID_026_T: Endgame

MCID_026: Gimle

MCID_026_S:

Are those freaking chapter/world map summaries?

...I'm guessing I'm really late to this.

Edited by shadowofchaos

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Does anyone have more information on the values for asset/flaw? I know you can go beyond 0x08 and values such as 0X0B give +10 HP, +1 Str, +10 Mag, + 5 Def. Has anyone experimented with the other values?

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If anyone would like to see an editor for this game, the save editor author is interested in jumping from saves only to actual file editing. Please share any information you have with them if you have some! They are also planning support for Fates save and file editing if everything goes as planned.

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Hey guys! Noob here. I wanted to ask before attempting anything would it be possible to change how characters look like during battle? For example having Lucina wear her Marth outfit or Tharja wear her Summer Scramble bikini
Thanks :)

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Oh hey, Ohana3DS works with the decompressed FEAT files.

And recompress using DSDecomp with the nds* compression.

DSDecmp.exe -c nds* Tlp_Ev_t001.r Tlp_Ev_t001.r.lz

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Hi guys!

I posted this on the main FE: Awakening forum, but I think this forum is probably a better place to ask: Does anyone have the sprites from the DLC that could upload the sprites to Spriter's Resource or a similar site? Heck, if you gave me the files, I'd be happy to do it. I can't find any place with the Hubba, Bikini Anna, Blue Hair Anna...etc. None of their portraits are ripped, and none of the Bikini and Yukuta art has been ripped. Pretty sure there's also some nice art in the Future Past DLC if you beat it with no NPC deaths.

I'd rip the data and extract the sprites myself, but alas, my NN3DS isn't softmodded.

Oh, and on an unrelated note: Does anyone else find it odd that the DLC Xenologue script is stored ingame, not in the DLC itself? That they localized the DLC.....then waited to give us the DLC?

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Oh, and on an unrelated note: Does anyone else find it odd that the DLC Xenologue script is stored ingame, not in the DLC itself? That they localized the DLC.....then waited to give us the DLC?

Wait what. I have the decrypted DLC, and I remember seeing script of Hubba in those files. The only "on cartridge" DLC I remember seeing is the Rally Heart Icon in the "effects" folder.

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Hi guys!

I posted this on the main FE: Awakening forum, but I think this forum is probably a better place to ask: Does anyone have the sprites from the DLC that could upload the sprites to Spriter's Resource or a similar site? Heck, if you gave me the files, I'd be happy to do it. I can't find any place with the Hubba, Bikini Anna, Blue Hair Anna...etc. None of their portraits are ripped, and none of the Bikini and Yukuta art has been ripped. Pretty sure there's also some nice art in the Future Past DLC if you beat it with no NPC deaths.

I'd rip the data and extract the sprites myself, but alas, my NN3DS isn't softmodded.

I responded in your original topic : )

Wait what. I have the decrypted DLC, and I remember seeing script of Hubba in those files. The only "on cartridge" DLC I remember seeing is the Rally Heart Icon in the "effects" folder.

Awakening has the dialogue files for the first 15 maps on the cart already. Not sure if they're the same as the ones in the DLC files though.

As for why they're there, I assume it was just laziness. Chances are when Awakening was being finalised for release in the West, the localisers had already finished most of the DLC and didn't bother to remove the files.

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Awakening has the dialogue files for the first 15 maps on the cart already. Not sure if they're the same as the ones in the DLC files though.

As for why they're there, I assume it was just laziness. Chances are when Awakening was being finalised for release in the West, the localisers had already finished most of the DLC and didn't bother to remove the files.

Yeah, I'm wondering if there's actually the script at all in the DLC, and if so, if it's different from the one ingame. The in game one could very well have typos or different variations of the words used. This may have something to do with the reason NoA's script is marginally different from NoE's, as well. They may have translated the bulk of it at 8-4, and then NoE and NoA decided to tweak things separately.

Anyways, how long did the U.S. have to wait for each DLC pack to get vs. Japan? I'm wondering if the wait was artificial. Like...was all the localizing done, and Nintendo just decided to wait so the hype would be spread out and they might sell more?

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Has anyone managed to edit the static.bin.lz file in /data/person/ and get the game to run without freezing? The test file provided in the initial post worked at first but then froze in Chapter 1 (after Sully and Virion appeared). I also tried to edit my own static.bin.lz which only changed characters' support levels (used the Character Editor), but that froze when I tried to open the menu on the world map. I extracted/repacked an unedited romfs and it ran fine, so the problem doesn't seem to be with that. Could the problem be with the specific edited static.bin.lz's, or would any edit to that file leave the game unstable?

Update:

I played around with this more and seemingly got some things to work.

. scr_3_TOP_LEFT_zpslimknyu9.png

First, I edited the file so that FeMU's base class was Lord (F). This was the only change, and the game worked perfectly as far as I could tell (I only played through Chapter 1).

scr_2_TOP_LEFT_zpsugi6g8fn.png

Then, I made another edit which reverted FeMU back to a tactician but gave her and Lissa a slow S Support. Once unlocked, the supports menu worked normally, as did their C Support. Though I'm going to have to test it more, this makes me think that the problem was with the files I used before.

Update 2:

I think I figured out what the problem was. Every time I tried to change a character's overall number of supports (either by adding on or taking away), the game would freeze. However, as long as I simply edited the existing supports, the game ran smoothly. For example, I was able to change any non-romantic supports into romantic supports (such as Lissa x Maribelle). I was also able to change who each character could support with, even if the two characters couldn't support originally.

scr_1_TOP_RIGHT_zpsqwqsrlwx.png

scr_3_TOP_LEFT_zps6o1erifr.png

scr_2_TOP_LEFT_zps7jnnph4s.png

I removed Lissa x Donnel and Sully x Vaike and replaced them with Lissa x Sully and a Donnel/Vaike non-romantic support, and the game didn't freeze. So, essentially: if you're editing support levels in static.bin.lz, make sure the characters have the same number of supports they originally would. It's a bit disappointing, since it means that we can't do much with the Spotpass characters, but maybe someone will determine away around this requirement eventually.

Edited by UnassumingVenusaur

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So I've been having issues decrypting the data. All the files are packed in .arc files, which contain .lz files, which contain .cptk files and sometimes .bcres. And even then the .bcres doesn't always open. Sometimes it'll open in Every File Explorer as textures, sometimes in Ohana, but usually not at all.

And then I have trouble viewing the ctpk files, as SOME of them dump, but some don't.

I'm using Fire Emblem Awakening Archive Tool, which is supposed to do everything for me, but it crashes when it tries to extract ctpk files, so I recompiled that without the ctpk bit.

....is there an easier way to do this? What tools do you guys use?

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Stuff

I used dsdcmp for recompressing it and that always seems to crash it.

I was trying to make it so that I don't have to load the RAM hack every time for MU x MU S supports... how did you go about this?

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I used dsdcmp for recompressing it and that always seems to crash it.

I was trying to make it so that I don't have to load the RAM hack every time for MU x MU S supports... how did you go about this?

I'm not sure at what point it crashed for you, but to add in an MU x MU S Support you'll have to remove one support from both MaMU and FeMU and make a new support between people you removed. For example, you could change MaMU's Gangrel support to a FeMU S Support, FeMU's Emmeryn to a MaMU S Support, and replace the character's MU supports with a Gangrel/Emmeryn non-romantic support (or a romantic support, if you're so strangely inclined).

As long as everything is matched up correctly, it should run. I've got things like Chrom x Anna and Olivia x Tharja to work, so it's just a matter of following the instructions and making sure every support has a match, with the same number of supports you started with.

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Well, no, not really. MU has open slots. The pointers are just base numbers on the support table.

The question is, what compression did you use for desdcmp? Like what was the command line parameters you used for it?

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Another code I forgot to post before was the slot 1 character hair modifier to make it easier to make twin Morgans with the same hair, or just changing someone's hair in general.

Slot 1 Hair Color Modifier (US)

B3CF1100 00000000

00000104 FFBBGGRR

Parent hair color and generic child hair color for reference (courtesy of Jacien and Wintacular):

0x9A585DFF Anna

0xEDE9E3FF Aversa

0x211D1AFF Basilio

0xD48085FF Cherche

0x505C81FF Chrom

0xAF5454FF Cordelia

0x6E6376FF Donnel

0xDAD3BDFF Emmeryn

0xDCCFADFF Flavia

0x574C46FF Frederick

0xD28869FF Gaius

0x7C4554FF Gangrel

0xA3726BFF Gregor

0xECEBEAFF Henry

0x595655FF Kellam

0xCBC2A8FF Libra

0xDAD3BDFF Lissa

0x4C4C4CFF Lon'qu

0x505C81FF Lucina

0xF2E7C4FF Maribelle

0x532426FF Miriel

0xC2D6AEFF Nowi

0xEBCDD6FF Olivia

0x463E36FF Panne

0x56576EFF Priam

0xA57773FF Ricken

0x434343FF Say'ri

0x717266FF Stahl

0xAA6463FF Sully

0xA19791FF Sumia

0x484848FF Tharja

0xAFC19DFF Tiki

0xDED2B0FF Vaike

0x7A93A4FF Virion

0xEBEBEBFF Walhart

0xDBD6DBFF Yen'fay

0x454545FF Noire

0xC1D5ADFF Nah

0xA19791FF Cynthia

0x464646FF Kjelle

0xDAD3BDFF Morgan enemy DLC

0x999191FF Inigo

0xDAD3BDFF Owain

0xF2E7C4FF Brady

0xF99EAFFF Yarne and Morgans

0x505C81FF Lucina

0xAF5454FF Severa

0xD27F84FF Gerome

0x804646FF Laurent

You would invert the bytes. Hair colors are listed as RRGGBBFF. So the code would be this.

B3CF1100 00000000

00000104 FF464C57

I know I'm late to the party on this, but I just realized this thread existed and how I could potentially use it.

In the case of the hair modifier, if I wanted to have Severa inherit Cordelia's hair instead of her father's, I could do this:

B3CF1100 00000000

00000104 FF4545FA

...And that would result in Severa having red hair? Instead of, for instance, Stahl's terrible poo-hair?

Is this purely cosmetic, or does the code technically change Cordy to her "father"? (Sorry, my understanding of code is miserable)

Also, does this save, or do you need to re-enter the hair code every time you play?

Thanks, looking forward to exploring this topic in greater depth once I test my ability to apply the codes after work.

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Well, no, not really. MU has open slots. The pointers are just base numbers on the support table.

The question is, what compression did you use for desdcmp? Like what was the command line parameters you used for it?

Like I said, if you use any of those open slots, the game will crash. I'm not sure why, but that's what I found. You need to replace existing ones.

And also, I actually used BatchLZ77 for compression/decompression. I deleted the first four bytes of static.bin.lz using HxD, selected "decompress file" in BatchLZ77, made my edits, recompressed the file, pasted the first four bytes back on, and then renamed it back to static.bin.lz.

Edit: Put two steps out of order.

Edited by UnassumingVenusaur

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MCID_000_T: Chapter 0

MCID_000: A New Fight

MCID_000_S:

MCID_P001_T: Premonition

MCID_P001: Invisible Ties

MCID_P001_S: In a vision that feels neither real\nnor dreamed, $Nu and\nChrom defeat the mage Fauder.\nBut in the vision's last moments,\nevents take an unexpected turn.

MCID_P002_T: Prologue

MCID_P002: The Verge of History

MCID_P002_S: $Nu is found lying in a\nfield with no memory. After $Ghe,she|\nhelps Chrom fend off a band of\nbrigands, $Ghe,she| is welcomed into\nthe Shepherds as a tactician.

MCID_001_T: Chapter 1

MCID_001: Unwelcome Change

MCID_001_S: A chaotic night in the woods\nbrings tremors and terrors, but a\nswordsman named Marth comes\nto the rescue. Back in Ylisstol,\n$Nu meets Emelina.

MCID_002_T: Chapter 2

MCID_002: Shepherds

MCID_002_S: Liz introduces the other\nShepherds. They head north to\nRegna Felia to seek military aid\nagainst the creatures from the\nwoods, now named "Risen."

MCID_003_T: Chapter 3

MCID_003: Warrior Realm

MCID_003_S: At the Longfort dividing Iris\nand Felia, the Shepherds are\ntaken for brigands and attacked\nby the Felia Guard. A show of\nforce clears the matter up.

MCID_004_T: Chapter 4

MCID_004: Two Falchions

MCID_004_S: To secure Felia's aid, Chrom\nmust defeat Marth in combat and\nwin East-Khan Flavia the throne.\nMeanwhile, the kingdom of Perezia\nkidnaps Liz's friend Mariabell.

MCID_005_T: Chapter 5

MCID_005: The Exalt and the King

MCID_005_S: Emelina confronts King Gangrel\nof Perezia, who demands the Fire\nEmblem, an item vital to the\nworld's future. The parley ends\nwith a declaration of war.

MCID_006_T: Chapter 6

MCID_006: Foreseer

MCID_006_S: Marth warns Chrom that Exalt\nEmelina will be assassinated.\nThe plot is thwarted, but Marth\nis revealed to be a woman―and\none with knowledge of the future.

MCID_007_T: Chapter 7

MCID_007: Incursion

MCID_007_S: While escorting the exalt to\nsafety, the Irisans are\nambushed. Emelina gives Chrom\nthe Fire Emblem and returns to\nYlisstol to protect her people.

MCID_008_T: Chapter 8

MCID_008: The Grimleal

MCID_008_S: Chrom and Liz learn their\nsister is to be put to death, and\nlaunch a rescue mission. On the\nway, they battle the Grimleal:\nthe fell dragon's loyal followers.

MCID_009_T: Chapter 9

MCID_009: Emelina

MCID_009_S: The rescue fails, and Chrom is\nforced to choose between the\nFire Emblem and his sister. To\nspare him and the world further\nconflict, Emelina ends her life.

MCID_010_T: Chapter 10

MCID_010: Renewal

MCID_010_S: Emelina's death devastates\nChrom, but $Nu offers\nwords of support. They depart\nfor Perezia to settle matters with\nKing Gangrel once and for all.

MCID_011_T: Chapter 11

MCID_011: Mad King Gangrel

MCID_011_S: Gangrel is defeated. Two years\nlater, Chrom has married and\nsired a daughter, Lucina. Upon\nlearning the Valmese Empire will\ninvade, Chrom departs for Felia.

MCID_012_T: Chapter 12

MCID_012: The Seacomers

MCID_012_S: At Port Felia, Chrom's men and\nthe Felia barely repel the fierce\nValmese attack. In need of ships\nto drive Valm off, they turn to\nan unlikely ally for help.

MCID_013_T: Chapter 13

MCID_013: Of Sacred Blood

MCID_013_S: While meeting with Fauder―now\nking of Perezia―$Nu\nsees a $Gman,woman| who could be $Ghis,her|\ntwin. That night, $Ghe,she| learns $Ghe,she|\nis Fauder's $Gson,daughter|.

MCID_014_T: Chapter 14

MCID_014: Flames on the Blue

MCID_014_S: "Marth" admits she is Chrom's\ndaughter, Lucina, who has come\nback in time to divert the world\nfrom a grim future. They cross\nthe sea to the Valmese continent.

MCID_015_T: Chapter 15

MCID_015: Smoldering Resistance

MCID_015_S: In Valm Harbor, the Irisans\nrescue Sairi, a resistance\nleader. They set out to free\nNaga's "Voice," hoping to inspire\nothers to their cause.

MCID_016_T: Chapter 16

MCID_016: Naga's Voice

MCID_016_S: The Voice is safe, but Emperor\nWalhart himself is now hunting\nSairi and company down. They\nmust hurry to Fort Steiger to\nweaken his army.

MCID_017_T: Chapter 17

MCID_017: Inexorable Death

MCID_017_S: The dynasts' betrayal forces the\nIrisan League to retreat and\ndivide. Their main force marches\non Lenha, while Basilio takes on\nWalhart despite the dangers.

MCID_018_T: Chapter 18

MCID_018: Sibling Blades

MCID_018_S: The Irisans strike Lenha down\nand learn of his sacrifice. When\nthey hear Basilio has died as well,\nit is decided the time has come\nto finally face Walhart.

MCID_019_T: Chapter 19

MCID_019: The Conqueror

MCID_019_S: The party challenges Walhart\nnear the capital and forces the\nConqueror to retreat. Soon\nthey are joined by unexpected\nallies: the southern dynasts.

MCID_020_T: Chapter 20

MCID_020: The Sword or the Knee

MCID_020_S: Walhart's defeat ends the war―\nbut Lucina's dark future edges\ncloser. Chrom must perform the\nAwakening and heads to Perezia\nto secure the last Gemstone.

MCID_021_T: Chapter 21

MCID_021: Five Gemstones

MCID_021_S: Instead of handing over the\nGemstone, Fauder manipulates\n$Nu to steal the Fire\nEmblem. The Irisans barely\nescape the castle alive.

MCID_022_T: Chapter 22

MCID_022: An Ill Presage

MCID_022_S: The Irisans go to the Dragon's\nTable to retrieve the Emblem,\nbut the ritual to resurrect Gimle\nis already underway. They break\nthrough and head for the altar.

MCID_023_T: Chapter 23

MCID_023: Invisible Ties

MCID_023_S: $Nu and Basilio turn\nthe tables on Fauder with a\nbrilliant deception. The "hiero-\nphant" reveals $Ghimself,herself| to be\n$Nu's future self.

MCID_024_T: Chapter 24

MCID_024: Awakening

MCID_024_S: The evil $Nu has used\n$Ghis,her| life force to resurrect Gimle.\nTo stop the dragon, Chrom must\nascend Mount Prism, perform the\nAwakening, and win Naga's power.

MCID_025_T: Chapter 25

MCID_025: To Slay a God

MCID_025_S: The final battle looms, as does\na choice: return Gimle to his\nslumber with Chrom's sword\nor slay the dragon in exchange\nfor $Nu's life.

MCID_026_T: Endgame

MCID_026: Gimle

MCID_026_S:

Are those freaking chapter/world map summaries?

...I'm guessing I'm really late to this.

W-What?! Where did you find these? What file?!

EDIT: It's in GameData.txt

EDIT 2: And it's used. It's in the "Story" button on the touchscreen.

Edited by robotortoise

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When I am ROM Hacking, whether I'm using the pre-made static.bin.lz or my own, it crashes either when I get to character creation on a new file or load up an old one. Sorry for being a n00b, but I truly am stumped on this. Also, has anyone been able to texture hack anything yet?

Edited by GCNMatt

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