Roxachronc Posted July 28, 2015 Share Posted July 28, 2015 (edited) So I am working currently in a mod, and even if it is not completely new is something is not very well known for those who want to mess with hex editing in Radiant Dawn. First of all I discovered this thanks to the Hacking Notes of VincentASM which made this x1000 times easier, anyways lets begin with this quick guide. My example will be one of the most controversial weapons in FE10 which everyone would have loved for it to be magic based since the beginning, of course I am talking about Florete. I am assuming basick hexadecimal and hex editing knowledge, so if you don't know about that I recommend you to read a guide for that(the Hacking Notes of VincentASM are very great since it is very resumed and focused on FE10). To begin with you need to be using the FE10Data.cms (uncompressed) and open it in a hex editor. Then we will search for the item(in this case Florete), should be starting around 0x0000E375. -- -- -- -- 00 02 AA A0 00 02 E7 18 00 02 CC E700 03 42 D0 00 03 42 D0 00 03 16 08 00 00 00 0000 02 9A B8 00 00 00 00 00 10 00 C8 0E 5F 0F 052D 04 01 02 01 00 00 00 04 03 00 00 00 03 43 1B00 03 41 6E 00 03 42 C8 -- -- -- -- -- -- -- -- The part colored in red is going to be our focus(in case you are wondering it is thepart that determines the ACTUAL weapon type, the part in purple is the weapon type that you equip). So what you need to do is repoint it to a magic weapon(''light'',''fire'',etc.), instead of ''sword'', for this part I am going to repoint it to ''light''(any magic should work). Note: Repointing to light magic and white breath seems to work fine, someone tested wind and it did not work, so I recomment just repointing to the offset down here, also weapon triangle works based on the repointed weapon type. So it should look like this: -- -- -- -- 00 02 AA A0 00 02 E7 18 00 02 CC E700 03 42 D0 00 03 41 FB 00 03 16 08 00 00 00 0000 02 9A B8 00 00 00 00 00 10 00 C8 0E 5F 0F 052D 04 01 02 01 00 00 00 04 03 00 00 00 03 43 1B00 03 41 6E 00 03 42 C8 -- -- -- -- -- -- -- -- Remember that to point to a weapon type(or almost anything) you need to use the offset+20(hex)(So ''light'' is actually in 0x0003421B). Of course this should actually work the other way, so you could make a tome physical based,etc. Hope this helps someone :) Edited October 6, 2015 by Roxachronc Quote Link to comment Share on other sites More sharing options...
Mr. Mister Posted August 4, 2015 Share Posted August 4, 2015 Of course this actually works the other way, so you could make a tome physical based,etc. Illyana might decide to put her Str growth to use and throw the tomes instead. Quote Link to comment Share on other sites More sharing options...
Lamia Posted August 5, 2015 Share Posted August 5, 2015 (edited) I was very disappointed that there were no magic swords in FE10 sure, physical ranged for swords is cool and all since no other did that, but NO magic swords, a staple since the beginning? nice tidbit in any case Edited August 5, 2015 by Lamia Quote Link to comment Share on other sites More sharing options...
Hozu Posted September 13, 2015 Share Posted September 13, 2015 When I set it to wind (00 03 43 2A) it was still showing as physical on the stats screen and when I attacked an enemy (both the pre-combat display and when I actually attacked). I ended up having to set it to 00 03 42 82 (neutral), which is what White Breath uses. But now it doesn't interact with the weapon triangle, not sure about the magic triangle but not likely either. Quote Link to comment Share on other sites More sharing options...
Merc Ee Posted September 14, 2015 Share Posted September 14, 2015 DHLuna should see this. Quote Link to comment Share on other sites More sharing options...
Roxachronc Posted October 6, 2015 Author Share Posted October 6, 2015 When I set it to wind (00 03 43 2A) it was still showing as physical on the stats screen and when I attacked an enemy (both the pre-combat display and when I actually attacked). I ended up having to set it to 00 03 42 82 (neutral), which is what White Breath uses. But now it doesn't interact with the weapon triangle, not sure about the magic triangle but not likely either. Weird, nice info, the part of the weapon triangle should be expected, i forgot to mention it and test it on normal, but since hard mode does not interact with it i did not give much attention, still is good to know. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.