Anthony N Posted September 3, 2015 Share Posted September 3, 2015 So I was planning to create custom skills for my FE7 hack. But most threads on skills i've read are documentation on FE8 -_-I plan to insert ASM codes then maybe repoint the addresses over the old ones in the Class/Character Ability array (if there's one) used in Nightmare's Class and Character Editor modules. Can anyone tell me if this is feasible? :p (btw if anyone knows the pointers to the Class/Character Ability array in Nightmare's modules please let me know) Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2015 Share Posted September 3, 2015 It all depends on what you're trying to do. Somethink like Patience is just unit->hit += 15 whereas, because skills don't exist in FE7, a skill like Sol involves VRAM manipulation and actually editing the battle code. I started something on this but Pi has made more progress than me on this. You could wait for him to release his source, or like I said, if it's a simple thing and you know assembly you can probably just do stuff yourself Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 4, 2015 Share Posted September 4, 2015 i don't think the class/character ability arrays work like that; they're bitmasks so you'd have to rewrite a pretty huge amount of processing code for that matter anyone capable of this wouldn't refer to anything of the sort as "ASM codes" Quote Link to comment Share on other sites More sharing options...
Anthony N Posted September 5, 2015 Author Share Posted September 5, 2015 *sigh* that's a bummer... so the only "favorable" alternative for me is FE8 then? (with Hextator's patches...)then again, i'm curious to know where the class/characters/weapons abilities' bits retrieve data from... Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 5, 2015 Share Posted September 5, 2015 it just checks if the relevant bit is set in any routine it would be needed in Quote Link to comment Share on other sites More sharing options...
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