Blue Druid Report post Posted September 23, 2015 (edited) How do you make frames loop in a battle animation script? (Like for example when a magic user casts a spell) Does the code differ in FE7 and FE8? Edited September 24, 2015 by Blue Druid Quote Share this post Link to post Share on other sites
circleseverywhere Report post Posted September 24, 2015 About looping frames/commands: The 01 command has been hacked to allow looping of the frames and commands prior to it. To utilize this, an "add loop marker" button will allow specification of which location in the animation to begin repeating each time the 01 command is reached without the animation continuing beyond (normally the game loops back to the 01 command itself). Specifying a loop marker in a script is as easy as having a line with "L", but the "L" line must come after a "C04" or "C05" line. From the FEditor doc Quote Share this post Link to post Share on other sites
Blue Druid Report post Posted September 24, 2015 Hmmmm I see. Thank you man! I didn't thoroughly read that doc. Quote Share this post Link to post Share on other sites