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Xenomata

100% luck-based skill activation Midori.

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People seem to see it be famous for 100% Miracle activation, but I see it as what it truly is: 100% chance to get 7 bullions, 7 stat tonics, and a Hoshido Iron weapon per every kill

But I'd like to actually confirm if it really is the BEST Midori, as opposed to just giving her Miracle and trusting it'll activate a lot. Plus we can discuss it if need be.

For reference...

[spoiler=How to achieve 100% luck skill activation (assuming you are in Revelations)]

Midori needs to be the daughter of a mother who gives her the highest Luck modifier. Only two mothers outside of Luck boon Avatar do this: Mozu and Elise, as they bring her luck to an even 0 modifier.

Midori needs to be a Basara, Falcon Knight, or Great Lord, the classes tied for second-highest Luck cap in the game available to Female units. As it is, Basara is the easiest to get without much sacrifice since you only need to A+ with Selkie, while Falcon Knight requires marriage to Shigure or Male Avatar/Kana with Sky Knight talent, and Great Lord is currently limited in availability.

Midori needs the Luck +4 skill, which can be bought from castles or via inheritance from Azura on a previous file.

Midori needs a Luck Tonic, which increases Luck by 4 for one battle.

Midori needs to be in a Guard Stance with a Basara, who offers +5 luck, the highest possible without utilizing Support bonuses. This means you can just go and capture Daichi, a generic Basara, or reclass a Diviner/Spear Fighter/Spear Master/certain Onmyoji into one as opposed to having a more valuable unit act as pair-up fodder.

The players My Castle requires all 7 Luck statues in the game (Felicia, Hana, Setsuna, Charlotte, Anna, Mitama, Percy). At this point, Midori should have 55 total Luck. Conquest players will be short 3 Luck while Birthright players will be short 2 Luck, so at this point you might need to exploit support pair-up bonuses.

Midori needs the Quixotic and Hoshidan Unity skills to boost skill activation by 15% and 10% respectively. Her personal will boost the activation rate of Luck-based skills by 20%, for a grand total of 45% luck-based skill activation.

55+45=100. At this point Midori just needs two of the three item-giving skills to take advantage of, those being Salvage Blow, Profiteer, and Witches Brew, then go into a map that is easy enough for max stat Midori to clear out, but hard enough that it won't take less than 7 turns, turn on Auto-Battle, and I dunno go to the bathroom, fire up that anime you've been putting off cause you can't read subtitles and Fire Emblem at the same time, read a book/news article.

Optionally, if you come up short on BR/CQ, you can always use Lucktaker from Heirs of Fate 1, though this does limit the resources you can get per battle (unless you replace Luck +4 with Lucktaker)

  • Salvage Blow rewards Hoshidan Iron weapons, the kind gotten depending on what the enemy was using upon death (Samurai give Iron Katana for instance). Ox Spirit cannot be obtained this way.
  • Profiteer rewards a Gold Bar for the first 7 turns of battle. These are sold for 300 gold apiece, totaling 2100 gold per battle.
  • Witches Brew claims to give medicine for the first 7 turns of battle, but I only ever get stat tonics, so I assume these are all that you can get.

I personally would like confirmation if an Einherjar Midori will work alongside your current files Midori.

Edited by Xenomata

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You could drop Luck +4 or Lucktaker for Replicate in order to basically double the chances you can get an item drop.

If you want to focus solely on Salvage Blow, you can run Replicate and Galeforce (for more Player Phase kills).

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You could drop Luck +4 or Lucktaker for Replicate in order to basically double the chances you can get an item drop.

If you want to focus solely on Salvage Blow, you can run Replicate and Galeforce (for more Player Phase kills).

I've tried Replicate, and while the testing wasn't done with 100% luck Midori, her replica almost pretty much never activated Profiteer or Witches Brew.

Though yes the Replica can activate Salvage Blow. For Galeforce, you do need to sacrifice the +5 luck from Basara pair-up, but assuming you didn't screw up you could have Lucktaker equipped as well and not bat an eye...

Edited by Xenomata

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Giving Corrin luck as boon or bane gets you another luck statue as Corrin or Kana, fem!Corrin as Midori's mom with luck boon and something that does not lower luck as bane will give her +3 mod to luck though you still need to get her a better class.

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Giving Corrin luck as boon or bane gets you another luck statue as Corrin or Kana, fem!Corrin as Midori's mom with luck boon and something that does not lower luck as bane will give her +3 mod to luck though you still need to get her a better class.

To get a +4 Luck mod for the female Avatar, she would NOT want HP, DEF, or SPD as her Bane.

Edited by Roflolxp54

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Or if you don't mind a little more work. . .

1. Have Midori replicate herself.

2. Have someone use Rally Luck on the replica. Both of these should be out of combat range. Bonus if your rallybot also has Amaterasu (so she's guaranteed a Miracle a turn).

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Quixotic doesn't activate Profiteer, Salvage Blow, and Witch's Brew since those skills aren't "in battle" skills.

Quixotic: Grants Hit+30 and +15% to skill-trigger rate to this unit and enemy in combat.

Edited by BChan8397

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You forgot the meal effect (with some luck for the effect, use Jakob, Peri, Percy or Anna for the exquisite flair) for +2. If you're lucky enough, from time to time you may get the status up for that stat as well (not as reliable as the Mess Hall effect).

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I don't think it's really worth the effort to ensure 100% for out-of-combat skills. Let's assume a neutral Midori (-1 LCK cap from Kaze and no help from her mother):

As a Kinshi Knight, her cap is 33 (class cap - 1). Why Kinshi Knight over Basara? Because...

...Anna's Bow is +5 Luck which makes up for the -1 class cap vs. Basara. So that's 38.

We'll assume 6 Luck statues which is not the maximum but is still alright and my point here is to halfass it. Now we're at 44.

Tonic is +3 with Potent Potion and a meal is +2. 49.

Luck +4 is, well, +4. 53.

Basara Pair Up (without any +LCK personal boost) is +5. 58.
Lucky Charm and Hoshidan Unity is +30% activation, effectively equivalent to 30 Luck. 88.

So we're looking at an 88% chance to proc Profiteer / Salvage Blow / Witch's Brew, or an average of 6.16 Gold Bars and potion items per map. And you're only gaining 1% chance if you pick Elise or Mozu to neutralize Kaze's penalty mod, or 4% (for a +3) if you marry Kaze yourself with a +LCK Boon. 93% (if we factor in that seventh statue) isn't 100%, but it's close... but is it that much closer than 88%? And bear in mind that if we're trying to reach 100% Miracle we reached that a long time ago because Quixotic works on Miracle.

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I don't think it's really worth the effort to ensure 100% for out-of-combat skills. Let's assume a neutral Midori (-1 LCK cap from Kaze and no help from her mother):

As a Kinshi Knight, her cap is 33 (class cap - 1). Why Kinshi Knight over Basara? Because...

...Anna's Bow is +5 Luck which makes up for the -1 class cap vs. Basara. So that's 38.

We'll assume 6 Luck statues which is not the maximum but is still alright and my point here is to halfass it. Now we're at 44.

Tonic is +3 with Potent Potion and a meal is +2. 49.

Luck +4 is, well, +4. 53.

Basara Pair Up (without any +LCK personal boost) is +5. 58.

Lucky Charm and Hoshidan Unity is +30% activation, effectively equivalent to 30 Luck. 88.

So we're looking at an 88% chance to proc Profiteer / Salvage Blow / Witch's Brew, or an average of 6.16 Gold Bars and potion items per map. And you're only gaining 1% chance if you pick Elise or Mozu to neutralize Kaze's penalty mod, or 4% (for a +3) if you marry Kaze yourself with a +LCK Boon. 93% (if we factor in that seventh statue) isn't 100%, but it's close... but is it that much closer than 88%? And bear in mind that if we're trying to reach 100% Miracle we reached that a long time ago because Quixotic works on Miracle.

Luck Tonic gives +4 Luck, not +2. So with Potent Potion it becomes +6, giving us effectively 91 Luck.

Throw in a Rally Luck (+8 Luck) and that becomes 99.

At that point, might as well go the extra 1% for a guaranteed activation.

You can use Rally Spectrum (+2 Luck), build the last statue, hold a Visitation Seal, whatever gives Luck.

---

Miracle build is for battles. Gold build is for grinding. Both have an entirely different purpose when compared to each other, so it seems pointless to deem a "better" build in my opinion.

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