Terashi Posted August 5, 2019 Share Posted August 5, 2019 (edited) How do you use bows in this game? I tried equipping them via the item command but that doesn't seem to do anything. Edited August 5, 2019 by Terashi Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted August 5, 2019 Author Share Posted August 5, 2019 8 hours ago, Terashi said: How do you use bows in this game? I tried equipping them via the item command but that doesn't seem to do anything. ????? You automatically equip the equippable weapon in the closest inventory space from the top. To equip a weapon after a character has moved, click on "Item", then on the weapon you want to equip, then on "Equip". I plan to write an instruction manual for this game and ship the next version (v3.0) with it. Hopefully that will clear up some confusion people have been having with certain mechanics. Quote Link to comment Share on other sites More sharing options...
Terashi Posted August 5, 2019 Share Posted August 5, 2019 (edited) Okayyy, so how do you attack with them? That was my question. I should have worded it better, my bad. Edited August 5, 2019 by Terashi Also, I've reached my maximum number of posts for the day, apparently. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted August 5, 2019 Author Share Posted August 5, 2019 2 hours ago, Terashi said: Okayyy, so how do you attack with them? That was my question. I should have worded it better, my bad. Uhh... Like you attack with Bows in every other Fire Emblem game, except Bows in Sanctaea Chronicles are all 2-3-Range? Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted August 7, 2019 Author Share Posted August 7, 2019 Here come the dreaded Thieves! (Note: Josie's class here should be given as Rogue (Thief), as she is first seen as a Thief, but is recruited as a pre-promoted Rogue.) All of the v3 chapters are done and I'm now working on Supports for this new version of the game. This includes making them all viewable through the new Support Log feature. I'm also going to be submitting this game to FEE3 again. Now that I have a better idea of what to expect, I've specified that whoever plays it (ideally Mangs or Mekkah) should show off Chapter 16, including the Base. Quote Link to comment Share on other sites More sharing options...
Heir of Dragons and Beasts Posted August 15, 2019 Share Posted August 15, 2019 Love this keep up the good work Von ♥️ Quote Link to comment Share on other sites More sharing options...
Heir of Dragons and Beasts Posted September 2, 2019 Share Posted September 2, 2019 are u entering fee3? Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted September 2, 2019 Author Share Posted September 2, 2019 (edited) 3 minutes ago, EdelgardHresvelgTargaryen said: are u entering fee3? Yes. My last post already said so. Before I can give Arch a copy of my game I need to finish writing a few more Support chains and test the game at least up to Chapter 16. v3.0 will use a new weapon balancing scheme that cuts out Mythril and Sterling weapons entirely and makes Slim weapons into uncommon specialty weapons. Edited September 2, 2019 by Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Heir of Dragons and Beasts Posted September 2, 2019 Share Posted September 2, 2019 is there a topic for FEE3 Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted September 2, 2019 Author Share Posted September 2, 2019 1 minute ago, EdelgardHresvelgTargaryen said: is there a topic for FEE3 None here that I'm aware of. This time it seems submissions are being accepted solely through FEUniverse. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted September 3, 2019 Author Share Posted September 3, 2019 Here are the generic Cavaliers! Remember that Cavaliers in this game come in Sword, Lance, Axe, and Bow varieties. There are more playable Cavaliers (between these four varieties) than playable units of any other class. What I'll probably do is go ahead and post the generic Cavaliers and wait until later to post the playable ones. I'm almost done writing v3.0's Support chains and should start playtesting soon, among other things. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted September 29, 2019 Author Share Posted September 29, 2019 Small progress update. I've sent Arch the download link for the FEE3 2019 demo of Sanctaea Chronicles. Hopefully we'll be able to see it in action. I'd like either Mekkah or Mangs to play it. Mangs would get the game some more recognition, while Mekkah already has experience with the game from playing it at last year's FEE3. As for things that need to be done to make the game ready for release, I need to not only finish testing the new chapters and writing the instruction manual, but also rewrite portions of the story and Support conversations to make the Church of Saint Ariel (including a new playable character named Margaret) more relevant. This includes making Lee, Chaucer, and Omar people working for the church rather than leading members of a generic Resistance that quickly becomes irrelevant. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted October 8, 2019 Author Share Posted October 8, 2019 Here are the playable Cavaliers. I've finally resumed playtesting of individual chapters, having just wrapped up testing for Chapter 17. Once all chapters are playtested individually I can do one last playtest run of the full game and then v3.0 should be ready for release. I'm hoping I can release v3.0 on the same day the game gets shown off at this year's FEE3. If I have some spare time beforehand, maybe I can do some more work on that instruction manual. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted October 27, 2019 Author Share Posted October 27, 2019 Another progress update. I've just recorded Sanctaea Chronicles's FEE3 2019 video with Ukulele from FEUniverse. It was quite entertaining; I got to talk about the game and give him hints as he played through Chapter 16. I've also been doing the full game playtest for a while now and am on Chapter 16 myself. There may be a couple more kinks in the boss's AI that I need to work out. But as videos aren't actually due until the 31st, that should hopefully give me enough time to finish this playtest run and consider the game ready for release. Chances are I'll just release v3.0 as soon after watching the uploaded FEE3 video as I can, similarly to what I did for v1.0. I'll just work on the instruction manual as I wait for feedback on v3.0 to roll in. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 15, 2019 Author Share Posted November 15, 2019 v3.0 is now available! It's got 21 of 28 Chapters playable and adds a few new characters! Your save files for previous versions should technically work with it, but you will likely encounter errors such as now-cut weapons turning into Bronze Swords. So I would just start a new playthrough if I were you. A feedback survey has also been added to the OP. Please consider filling it out when you've finished this version of the game. Thank you. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 17, 2019 Author Share Posted November 17, 2019 This question is already on the feedback survey, but I’d like to go ahead and get an idea of the extent to which people are willing to desire such a major change: As you may know, this game uses FE1 and 3’s WLv system for weapon proficiency, which I know quite a few people dislike. Indeed, from the outset I wanted to use Weapon Ranks like in most games, but WLv is what SRPG Studio uses by default, and by the time I found the plugins that allow for Weapon Ranks I was almost halfway done and weary of dedicating so much time to redesigning the game back around Weapon Ranks. I’m more willing now to make the changes for v3.1, but doing so at this point will significantly delay its release as I need to fix/rebalance every single class, weapon, and unit for its inclusion. I’d like to know whether people would rather the game stick to WLv for a faster release or change to Weapon Ranks for a progression system that more people will like. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 21, 2019 Author Share Posted November 21, 2019 ...You know what? I think I'm gonna just go ahead and switch over to Weapon Ranks for v3.1. Nobody on Serenes Forest or FEUniverse ever gave feedback on two different revisions of the same major release, so I don't think people are going to care that badly if they're playing v3.0 already and are probably going to wait until v4.0 (the full, but not final release) to play the game again. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted November 22, 2019 Share Posted November 22, 2019 On 11/20/2019 at 7:16 PM, Von Ithipathachai said: ...You know what? I think I'm gonna just go ahead and switch over to Weapon Ranks for v3.1. Nobody on Serenes Forest or FEUniverse ever gave feedback on two different revisions of the same major release Hey man I would have, I'm just waiting for the game to be finished. I find weapon ranks to be a bit of a chore, but I also haven't played FE1/FE3 and can't speak to the superiority of that system. If weapon level is working out though, I think it's fine to stick with it. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 22, 2019 Author Share Posted November 22, 2019 11 minutes ago, AnonymousSpeed said: Hey man I would have, I'm just waiting for the game to be finished. I find weapon ranks to be a bit of a chore, but I also haven't played FE1/FE3 and can't speak to the superiority of that system. If weapon level is working out though, I think it's fine to stick with it. Basically in FE1 and 3 weapon proficiency is measured in a WLv stat that can grow like HP, Str, Skl, etc. Essentially whether or not you can wield high-level weapons can turn into a matter of luck of the RNG. But if you wield multiple weapon types, all of those weapon types share the same WLv, meaning for example if you gain Staves on promotion, instead of having to train up a separate Staff rank, you could in theory use any Staff as soon as you promote if your WLv is capped. I think WLv has its perks (like that it can be increased with Bonus EXP Level Ups whereas WLv can't, and you don't have to grind proficiency for weapon types gained on promotion), but a lot of players seem to hate WLv for being less organic or reliable than traditional Weapon Ranks. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted November 22, 2019 Share Posted November 22, 2019 20 minutes ago, Von Ithipathachai said: Basically in FE1 and 3 weapon proficiency is measured in a WLv stat that can grow like HP, Str, Skl, etc. Essentially whether or not you can wield high-level weapons can turn into a matter of luck of the RNG. But if you wield multiple weapon types, all of those weapon types share the same WLv, meaning for example if you gain Staves on promotion, instead of having to train up a separate Staff rank, you could in theory use any Staff as soon as you promote if your WLv is capped. I think WLv has its perks (like that it can be increased with Bonus EXP Level Ups whereas WLv can't, and you don't have to grind proficiency for weapon types gained on promotion), but a lot of players seem to hate WLv for being less organic or reliable than traditional Weapon Ranks. Well, while I still can't say how it would work out in practice, I certainly prefer weapon level conceptually. "Organic" and "reliable," to me, means "tediously hitting things with an iron sword over and over until I can use an actually cool weapon." Weapon level working for all weapon types sounds like it makes new weapon types gained after promotion a lot more useful. Quote Link to comment Share on other sites More sharing options...
The Envoy of the Beginning Posted November 23, 2019 Share Posted November 23, 2019 I prefer the Weapon rank system because it takes the RNG factor out of what weapons a unit can use, as Fire Emblem games are already RNG-heavy. Not many would like how a high-level unit can't use powerful weapons/tomes/staves because of RNG screwage (yes, I know that there are manuals in your game that increase the weapon level stat). Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted December 19, 2019 Author Share Posted December 19, 2019 Geez, it feels like it's been a while. At any rate, here are the Armors: Work has already begun on reworking the game around Weapon Ranks. Right now I'm working on fixing classes to abide by them. Mounted and Armored units in general will suffer from worse Weapon Ranks than Infantry, particularly in their promotions. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted December 20, 2019 Share Posted December 20, 2019 5 hours ago, Von Ithipathachai said: So this is your favorite unit, right? Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted December 20, 2019 Author Share Posted December 20, 2019 9 hours ago, AnonymousSpeed said: So this is your favorite unit, right? Yes, along with Elma and Drusilla (who doesn't have her halfbody yet). Quote Link to comment Share on other sites More sharing options...
Heir of Dragons and Beasts Posted January 9, 2020 Share Posted January 9, 2020 @Von Ithipathachai How'd you get your Fire Emblem Ascension project get popular I'm starting to work on my own project it's called Fire Emblem: Song of Oblivion and I kind of wanted to get some tips from the guy who gave me the inspiration to do it ( I Probably should have PM'd this ) Quote Link to comment Share on other sites More sharing options...
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