--ACE-- Posted November 11, 2021 Share Posted November 11, 2021 I was playing Final Fantasy VI, and i just LOVE Sabin's Blitz mechanic, and i was wondering if there are more Jrpgs with similar mechanics out there. Quote Link to comment Share on other sites More sharing options...
Lord_Brand Posted November 11, 2021 Share Posted November 11, 2021 (edited) Mega Man X: Command Mission has something similar in the form of Zero's Action Trigger, Command Arts. My most vivid memory of using them is when I unleashed multiple Zero Dragon Slashes on Ferham with a lightning-element weapon. Edited November 11, 2021 by Lord_Brand Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted November 11, 2021 Share Posted November 11, 2021 (edited) Sabin's Blitz command definitely lives on in Zell's limit break in Final Fantasy 8. Where the player is presented with two command inputs, and can keep inputting one or the other until the timer runs out to keep piling on damage. Most of Final Fantasy 10's limit breaks present you with a sort of QTE you need to clear, but nothing I would really akin to fighting game inputs. It is also worth nothing that most modern Square RPGs have gradually morphed closer to character action games. The attack inputs never get as complex as a fighting game, but the real time combat means the player has to consider spacing, and has to regularly find the balance between attacking and defending that will keep them alive and make the best use of their resources. I'm not an expert on this series but the Tales of games definitely take cues from beat em ups. I do remember being able to tailor your basic attack string, and then canceling into a special move. Locking enemies in hitstun or blockstun, maybe even juggling them in the air, it's definitely accessing the fighting game mentality of your brain. Another game that I have not played but have heard a lot about is Legend of Legaia. You select the direction from which you'd like to strike as part of a string. But if you select a particular combination of directions, it can result in a flashier special move. The game has a list of these combinations that expands as you discover them, so it encourages experimentation, and you can delay your turn with the "defend" command to allow yourself a longer string on the next turn. That means you can chain several special moves into one round. Almost by the same logic that you chain a special into a super in a capcom fighter, every direction you input for that round is considered as part of a sequence Personally I'm a fan of Action Commands (also called timed hits) in Mario RPGs. It's never as mechanically complex as lobbing a hadoken, but I like that the player has a unique input to make for every attack and every block or dodge. It keeps you engaged through the hours of random battles in a way that most menu-based battle systems simply can't. Edited November 11, 2021 by Zapp Branniglenn Quote Link to comment Share on other sites More sharing options...
Fates-Blade Posted November 12, 2021 Share Posted November 12, 2021 The Tales of series basically is a fighting game like RPG. Quote Link to comment Share on other sites More sharing options...
Jotari Posted November 12, 2021 Share Posted November 12, 2021 (edited) But vague about what you're looking for, but I'd definitely say Super Mario RPG (and its spiritual successors) is the closest thing I can think of to an rpg that uses fighting game mechanics. Edited November 12, 2021 by Jotari Quote Link to comment Share on other sites More sharing options...
Reality Posted November 12, 2021 Share Posted November 12, 2021 Tales of games or Star Ocean games mostly. Fighting game commands hidden in car combat games like Twisted Metal / Vigilante 8 is more mindblowing than hiding them in RPGs Quote Link to comment Share on other sites More sharing options...
Benice Posted November 12, 2021 Share Posted November 12, 2021 I've never played a FF game, so I don't know exactly what qualifies as a JRPG vs. Beat-'em-up, but I can massively recommend the Yakuza/Judgement series. Aside from maybe Like a Dragon; it's a really good game, but it's a lot more of a JRPG than a fighting game, whereas the prior games and Judgements are all fighing-game forwards. Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted November 12, 2021 Share Posted November 12, 2021 4 hours ago, Reality said: Fighting game commands hidden in car combat games like Twisted Metal / Vigilante 8 is more mindblowing than hiding them in RPGs According to David Jaffe, Mortal Kombat was a premier inspiration for Twisted Metal. Or at least the sort of game he could point to when investors tried to understand his car combat game. I personally view car combat games as a sub genre of fighting games. Unless the car combat is secondary to the primary objective that is winning the race. In which case you're probably talking about a kart racer at that point. It was seriously surprising moving from Twisted Metal 1 to 2 and discovering hidden special inputs. I know now that it was in the game's manual, but we always got our game disc from a video rental store, so manuals were a rare luxury. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted November 12, 2021 Share Posted November 12, 2021 The rather obscure and none too long PS1 RPG Legend of Legaia comes to mind: HOWEVER! There might be a game-stopping freeze over 2/3rds of the way into the game during a mandatory event when emulating. Not sure if it's ever been addressed. Quote Link to comment Share on other sites More sharing options...
carolinahowardd Posted April 23, 2022 Share Posted April 23, 2022 (edited) If you're a seasoned gambler, you'll know how important it is to thoroughly investigate the casino where you intend to play. I rely on NJ playcasinosnj.com reviews to guide me through the process of selecting a new gambling platform. My confidence in this technology is that I will always be aware of which casino I am depositing money into as a result of this technology. Edited May 5, 2022 by carolinahowardd Quote Link to comment Share on other sites More sharing options...
Perkilator Posted April 24, 2022 Share Posted April 24, 2022 I think Project X Zone is kinda like a fighting game with its combat, just…you know, simpler with its control scheme compared to most fighting games. Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted April 24, 2022 Share Posted April 24, 2022 (edited) Now that I've actually played it, Xenogears fits the bill. Half the playable characters fight bare handed and the sprite work in battle is definitely on par with arcade fighting games. You have light, medium, and heavy attacks that take up corresponding amounts of action points for your turn. You freestyle with them until you run out of AP, and as you play around with it you earn deathblows. These are specific button combinations that result in a flashy combo for tons of damage. But it's still an RPG. The game will remain paused between your hits, giving you time to remember deathblow combinations, or at least input the suggested ones onscreen. Here's a video showing off most of them. Edited April 24, 2022 by Zapp Branniglenn Quote Link to comment Share on other sites More sharing options...
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Fabulously Olivier Posted October 11, 2023 Share Posted October 11, 2023 On 11/12/2021 at 11:28 AM, Benice said: I've never played a FF game, so I don't know exactly what qualifies as a JRPG vs. Beat-'em-up, but I can massively recommend the Yakuza/Judgement series. Aside from maybe Like a Dragon; it's a really good game, but it's a lot more of a JRPG than a fighting game, whereas the prior games and Judgements are all fighing-game forwards. Fun twist - in Like a Dragon Infinite Wealth, Kiryu will literally be able to break the 4th wall to temporarily turn it into an action game again. Quote Link to comment Share on other sites More sharing options...
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