gnip Posted May 20 Share Posted May 20 On 5/18/2023 at 5:20 PM, ping said: So I've started playing a Maniac run a few days a week ago, so that I don't have to keep saying that "Well, I haven't played it, but in theory something something Titania good"... ...and instead of cluttering somebody else's topic every time I play a few chapters, I thought I'd do a small play log instead. I just played through chapter 6 and 7, so I won't remember every detail of prologue-ch.5, but here goes: Prologue: Spoiler Greil moves to attack Ike, but his and Boyd's stats are the same as on Hard. This makes the map one turn slower (since Greil three-shots Ike after the Boyd fight and a Vuln use, so you can't attack him on the next PP), but that's about it. I remember Ike getting an almost perfect level here - all but Res, I believe - which was then followed by a Res-only level on the next map. A nice welcome from RNGeesus for sure. Chapter 1: Spoiler Definitely more crowded than on Hard, and everybody (sans Titania, obviously) got worn down rather quickly. I don't think either Oscar or Boyd managed to grab enough XP to get a level here, since Titania ended up doing most of the work. Still a fairly easy opening map, thanks to her. Chapter 2: Spoiler Good lord, everything swarms you. This one plays very differently from Hard, where I default to shoving Ike ahead one or two tiles on the first few turns to aggro the enemies in the top right part of the map a bit more quickly. Oscar can solo the enemies right above your starting location, and Boyd can stick around Ike to grab some XP. On Maniac... ...that doesn't work. I don't remember how many turns I eventually needed to clear the map (definitely a lot more than the five that is the requirement for max BEXP), but a fair amount of time was spent looking for some formation that would allow for some safe XP grabbing for the boys while Titania did the actual work. Chapter 3: Spoiler It helps that I know that Marcia only spawns after you go past a certain line on the map. Without the time pressure of her getting slowly axed by the pirates, the map isn't all that difficult. Chapter 4: Spoiler This one's pretty tricky, though, with its open terrain and loads of enemies. This is an "OK, but you should use your Jeigan" map even on Hard, and on Maniac, it's more like "OK, now figure out how you can make as many enemies attack Titania as possible". Gatrie does have the bulk to tank a lot of enemies, unlike the scrub squad in chapter 2, but unlike Titania, he doesn't kill enemies in retaliation (or bring them low enough that they run for the healing hedges), so you still want this to be a Jeigan show. Chapter 5: Spoiler This is during the final enemy phase and gives a decent idea about how this went: Well enough that I was able to push out and get the boss kill (and the Ashera Icon that he drops), but not well enough that I would come close to rout the enemy or anything. It's worth noting that between the two brothers, Oscar got hit harder by their absense from the previous two maps, and subsequent level disadvantage compared to the other melee characters. Boyd, with his higher Str, the higher might on his weapon, and WTA over enemy soldiers, has a much easier time to at least grab some kills, while Oscar's (already shaky on Hard) offense really holds him back. However, this perception is definitely influenced by RNGeesus's blessings - both Oscar and Boyd gained three levels in total at the end of this map, and while Oscar (+2 Str, but no Spd) had an OK-ish start, Boyd (+3 Str, +2 Spd, +2 Def) really got rolling right away. Chapter 6: Spoiler As usual, Maniac adds a bunch of enemies - instead of three Soldiers, one Archer, and one Mage waiting right outside the thickets, it's five Soldiers, two Archers, and two Mages. I end up taking a bit of a detour, with everybody except Titania exiting the forest close to the western bridge (but outside the Knights' range) while Titania trims the numbers of those nearby enemies (not one-rounding as much anymore, but it helps that low-HP enemies run towards the healers), and then everybody taking the eastern bridge towards the boss. Once the initial wave of enemies is dealt with, the rest of the map isn't very difficult anymore - at one point, the boss will make all enemies charge at you, but at that point, there isn't that many of them left. Chapter 7: Spoiler Made a bit more difficult by Titania having to rush ahead to stop the thieves from looting the two chests to the west. Ike goes east to allow Mia to recruit herself right away, everybody else slogs through the enemies that don't go after Titania. I think I was a bit lucky here, with Ike dodging enough attacks that he can solo the enemies in the east, and the reinforcing enemy mages not ganging up on either Oscar or Boyd - pretty sure either of them would've been dead if they had. Titania ends up in the same room as Shinon and Gatrie, which is a bit of a waste of her talents, but she still ends up fighting most of the enemies from the SW room and eventually links up with the rest when it comes to fighting the boss and the Knights close to him. The Team: (without Shinon and Gatrie, those turncoats) Lv HP Str Mag Skl Spd Lck Def Res Ike 13.42 34 11 3 13 14 12 11 6 (+7 HP) Oscar 8.81 29 8 2 7 7 6 10 1 Boyd 9.56 35 13 0 7 10 7 8 2 Titania */4.81 35 12 6 14 14 12 13 8 Soren 6.01 23 0 9 11 8 7 3 11 Rhys 8.18 23 1 11 9 8 8 1 17 Mia 6.50 21 7 0 10 13 6 7 2 Ike seems to be roughly at, or slightly above, his averages. Oscar is still at base Spd, which is really rough at this point, without making up for it in any other area. Boyd, meanwhile, is ahead on the trifecta of Str/Spd/Def by one or two points each. Been quite lucky with him. No Str and no Spd on Titania thus far. The best thing about her levels is +2 Def off her 40% growth. Soren's also at base Spd, which isn't a good look for him. He's maybe slightly worse than base Ilyana (who has -1 Mag, but +2 AS over him right now), although he still has overall better growths than her. Nothing too dramatic about Rhys. 8 Spd is actually just +1.2 above his average, and he's a point behind his average Mag to negatively compensate. Mia's at base level and it's unlikely for that to change. I kinda doubt that fielding her in the upcoming defense map would have a positive impact. Quote Link to comment Share on other sites More sharing options...
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