Miacis Posted September 21, 2013 Share Posted September 21, 2013 (edited) Since I can't seem to find anything about the subject: I wish to rip the japanese text out of FE4 roms, including hacked ones. I don't necessarily intend to edit it, just view it in text form. Is there some sort of tool which can do that? Edited September 21, 2013 by Miacis Quote Link to comment Share on other sites More sharing options...
Celice Posted September 23, 2013 Share Posted September 23, 2013 I think I've come across a tool or two for that, from various Japanese resources. I could link you to my running archive, but I couldn't tell you what to look for inside of it.Next to that, I don't think the game has anything too fancy going on for its text. If not, you could get a table file together and view the text with a simply hex editor most likely. Maybe you should check out J2E's source files for their translation, see if there's anything useful for you to get started with. Maybe even Twilitiri's stuff too, although he may have hacked up how the text is stored in the game during his translation work, so I don't know if any of his stuff would be compatible with a vanilla FE4 game. Quote Link to comment Share on other sites More sharing options...
Aleph Posted September 23, 2013 Share Posted September 23, 2013 I'm fairly certain Pukachi has info on this game's text. Wherever that is. Various combinations of the search strings "Pukachi", "SpyroDi", "Easy Text" (with and without a space) and variations of "Fire Emblem 4", when entered into Google, turned up many threads about her patch and text editing process, including posts by her. Unfortunately, none of them seemed to contain any links to the patch or documentation. I think she has an account here. If she even checks it then perhaps you should PM her? Quote Link to comment Share on other sites More sharing options...
blyegg Posted September 23, 2013 Share Posted September 23, 2013 Um. Actually, this got me interested. This is all I found: http://serenesforest.net/forums/index.php?showtopic=17060 Quote Link to comment Share on other sites More sharing options...
Celice Posted September 23, 2013 Share Posted September 23, 2013 I think the Easy Text patch reverts Twilikitri's text storage/format to being just ASCII, for simplified editing. The last place I saw it uploaded was on FESS years back. I don't think that would help with understanding the Japanese script in this case, though :/ Quote Link to comment Share on other sites More sharing options...
Aleph Posted September 24, 2013 Share Posted September 24, 2013 (edited) True. I posted based on the topic title and not the actual post, which I should know better than to do. If Pukachi was able to make the patch, though, that suggests the Japanese text is stored in a raw format that is easily extracted. By something Twilkitri has already made, perhaps. Edited September 24, 2013 by Solais Quote Link to comment Share on other sites More sharing options...
Shin Posted September 24, 2013 Share Posted September 24, 2013 I'm actually in possession of the the FE4 easy text patch. Unfortunately, it's not particularly helpful for anything other than inserting new text. Twilkitri's source files are pretty comprehensive, although, as said above, things are stored a little differently. Quote Link to comment Share on other sites More sharing options...
Aleph Posted September 24, 2013 Share Posted September 24, 2013 Stored differently like they use the original (Shift-JIS?) character codes or stored differently like they actually have compression? Quote Link to comment Share on other sites More sharing options...
Lamia Posted October 5, 2013 Share Posted October 5, 2013 (edited) dialogue text graphics in FE4 are located from $128200 - 14B340, view them in GB mode in the editor of your choice (I use tile layer pro) [spoiler=sample] menu text is compressed but according to this https://www.dropbox.com/s/xem5ayipcwla5pw/fe4enc.txt it is located from $C2B - 1B7B now only if someone around here could write a decompressor (for more than just text use), I found a re-compressor but not a de- and also menu text is all in shift-JIS Edited October 5, 2013 by Lorena Quote Link to comment Share on other sites More sharing options...
Aleph Posted October 5, 2013 Share Posted October 5, 2013 Are you Pukachi? Did you forget your password? Quote Link to comment Share on other sites More sharing options...
Lamia Posted October 5, 2013 Share Posted October 5, 2013 (edited) Are you Pukachi? Did you forget your password? strangely not the first to be confuse but he is a lot gayer than me also he helped teach me stuff Edited October 5, 2013 by Lorena Quote Link to comment Share on other sites More sharing options...
Aleph Posted October 5, 2013 Share Posted October 5, 2013 Pukachi is a lady. With a (similar) furry problem, but still a lady. or so she claims Quote Link to comment Share on other sites More sharing options...
Celice Posted October 7, 2013 Share Posted October 7, 2013 dialogue text graphics in FE4 are located from $128200 - 14B340, view them in GB mode in the editor of your choice (I use tile layer pro) [spoiler=sample] menu text is compressed but according to this https://www.dropbox.com/s/xem5ayipcwla5pw/fe4enc.txt it is located from $C2B - 1B7B now only if someone around here could write a decompressor (for more than just text use), I found a re-compressor but not a de- and also menu text is all in shift-JIS Was there a decomp included with the Twilkitri source files for the patch he put together? If not, have you looked into J2E's old translation work? You may find something helpful there. Quote Link to comment Share on other sites More sharing options...
Lamia Posted October 7, 2013 Share Posted October 7, 2013 Was there a decomp included with the Twilkitri source files for the patch he put together? If not, have you looked into J2E's old translation work? You may find something helpful there. I don't think I saw one but I managed to decompress it anyway although it's kind of pointless to just rip this text since FE5 uses the same exact set (plus more) and it's uncompressed still, compressing it again with your own text could be handy Quote Link to comment Share on other sites More sharing options...
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