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Posts posted by Shrouded In Myth
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Map 4 is when the difficulty starts to pick up. There's even a superboss that you're supposed to avoid and he goes away when you activate an event. Oh and there's a ballista.
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It's interesting how many 30 year olds commented. That's to be expected for a 26-year old franchise but still nice to know that the fanbase stuck for so long.
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I see you have a Birthright game copy and you sang the Birthright portion of the song. Are you making your allegiances known? :p
Good job by the way. I really like how you sang the "Birthrights and Love" verse, it was always my favorite verse in the song.
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People did crack the code though. ChinaFE has a Chinese Patch. Someone should go there and ask for their documentation or anything else that could help us.
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I'm surprised Mekkah made a trap card joke. I would think Yu-Gi-Oh memes would be after his time.
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No write-up on how scrubby the new characters are?
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I played New Mystery on an imported cartridge. That was easy enough, since the interface is basically the same as Shadow Dragon. I also played the Binary hack for FE4. The status screens are actually a bit different for that one but I got the hang of it relatively quickly. I think I could play any of the games without a translation. Well, except for Berwick Saga since that game is very different. But I'm sure I will be able to handle it eventually.
Have you checked out the Menu Guide I made for Berwick Saga?
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Interesting that Sakurai considers that the series has too many 1HKOs; I think there's not enough. The most strategically interesting FEs are ones where your units are not very durable and you need to do everything you can to avoid damage.
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Haven't seen this posted yet. The Making Of book has some concept art of another Fire Emblem game for the Wii.
Check it out.
http://nintendoeverything.com/fire-emblem-25th-anniversary-book-shows-unreleased-wii-game/
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I actually kinda believe there's something terribly going wrong over at IS in recent years.
Codename: STEAM was good, but everything else from Fire Emblem to Paper Mario.. it's as if they completely restructured the employees or something.
Another translation from Reddit of the Making Of book says that IS had a "reshuffling" of the team after Radiant Dawn.
https://www.reddit.com/r/fireemblem/comments/3xnf8o/the_making_of_fire_emblem_a_trial_era_between/
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And now I can't help but imagine Kamui inviting a couple/two friends into their room and making them rub each other while they watches.
It's like no matter what you do Corn is a creepy pervert.
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Any game based off of tabletop rpgs would have low numbers. I would recommend Shadowrun Returns in that case.
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Resonance of Fate, because that game should be a series, so much missed potential.
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Even i have to agree that Team A had a better idea here. Team B's goal was ummm...thats yeahhhhh.
On r/fireemblem #BlameTeamB is becoming a meme. Bad level-up? Blame Team B. Bad roster choice for Smash? Blame Team B. It's hilarious.
Anyways I agree with most of you this should have been used for support conversations or maybe even normal dialogue. I don't like IS rationalization of why they didn't because apparently it will lose some of the thrill. They treat this technology as a novelty instead of another tool at their disposal.
I feel sorry for Higuchi :( He told the team not to do anything weird then they proceeded to do everything weird.
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Thank you to Microwaveit from reddit for the summary. Posted with permission from here:
https://www.reddit.com/r/fireemblem/comments/3wu9x3/on_facerubbing_in_fates_interview_from_the/
All of the following is a summary of a portion of an interview with Maeda, Higuchi, and Kusakihara in which they discuss the whole “My Room” touching thing in Fates. I believe Maeda is the director, Higuchi the producer, and Kusakihara the art director of Fates. Maeda has been with the series since Blinding Blade, Higuchi since Genealogy, and Kusakihara since Awakening (or maybe earlier?).
Anyway here we go, summary:
The section starts off asking Higuchi about what he thinks about being able to touch units in Fates, since he was apparently against there being any kiss images in Awakening, and Higuchi is like, “Uhh…what’s the best place to start?” Apparently Maeda wanted to incorporate Live2D (a technology where 2D images move and appear somewhat 3D) when characters talk and have conversations. Higuchi himself thought that Live2D was an interesting technology, and held promise for the future, so he agreed, but not before warning, “don’t do anything weird!”
According to Kusakihara, Yotaka from Nintendo was originally the one that suggested using the technology, and he wanted to use it for characters in images when they are standing. Kusakihara thought that while Live2D was really impressive, after an hour or more people would probably get used to it so it would lose its thrill. So then Maeda suggested using Live2D as a replacement for the confession scenes from Awakening.
Maeda thought that he wanted to use Live2D to show scenes that would deepen the bonds and connectedness (*can also be read as “mutual touching,” but seeing as the others didn’t get this impression immediately, I’m not sure he meant it that way off the bat, haha) between characters. Higuchi thought this seemed like a good idea, and imagined being able to tap the screen to have a character look a certain way. However, he never imagined you’d be able to touch them! Kusakihara agreed with Higuchi, and thought that it would be something used between characters after marriage.
Kusakihara originally thought of them just as confession scenes, thinking that after going through normal support conversations, it would be very climactic to suddenly have the character move and face you when delivering their confession. However, Maeda thought that it was a bit of a waste to use the technology so sparingly, and thought it would be better if they allowed players to touch characters regularly (this sounds way worse in English then it does in the interview, I promise).
Maeda said he thought that it would be something people would really enjoy, and so rather than having to wait until marriage, it would be better if players could experience it from earlier on in the game. Then, he thought about the proper timing, which ended up being once per map.
When they talked about it with Nintendo, Nintendo said they were over doing it, so they toned it down. Apparently, the version that Nintendo rejected was more extreme – you could touch a character anywhere, from their head to their stomach, and the touch icon was a hand. They thought the hand thing was kind of unpleasant, so they changed it to a touch pen (along with limiting the area players could touch).
According to Maeda, there were two debugging teams that had totally different opinions on the matter. Team A found the whole thing kind of unpleasant, and were the ones that limited the touching area and switched the stylus from a hand. Team B was the opposite, and wanted to be able to touch the characters in more places and have the icon be a hand again. (In the end, I guess team A won out).
Higuchi talks about how he periodically checked in to see how the Live2D situation was developing and was often surprised. Maeda took his dissatisfaction into account though, and the whole team reached a common ground. This is how Live2D skinship came to be as it is.
Maeda adds that many people thought that the rating was higher due to all the My Room activity, but in reality one of the main reasons was Camilla’s entry cut scene.
Notes:
Remember, this is a summary, so I’m putting everything into my own words. Since the whole skinship thing is controversial, I thought it might be interesting to see what the developers had to say about it. What do you guys think? (Also if anyone has questions about what I wrote feel free to ask!)
EDIT: I also want to mention that the interview is not as tense as my summary may make it sound. There is a lot of laughter going on.
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I found a used copy at Blockbuster lol
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Berwick Saga is really good and I wish more people can play it. Unfortunately there is no English translation patch so I decided to make a Menu Guide so that people intimidated by the Japanese menus can enjoy the gameplay. It is no substitute to an English translation patch, but hopefully this will make more people play the game, which will hopefully rally up enough interest for the community to work on an English translation patch.
I will a make a Newcomer's Guide to Berwick Saga video to help newcomers with the unique mechanics of the game. Until then you are free to check out my rough draft. https://docs.google.com/document/d/1kVveYYAlXMgOmnfGPmJKIWaniI-vb2zHkSw75wdLXEQ/edit?usp=sharing
Imgur link to the edited screenshots http://imgur.com/a/clk4Q
Special Thanks to Othin and General Banzai. Without their efforts to construct the Berwick Saga page on the site, I would have not been able to enjoy this game.
Getting Started
You'll be introduced to this screen on start-up. It is pretty self-explanatory.
Once you select New Game and choose a save file to save into you'll be asked to name the file. Alphanumerical symbols are available for you to use.
This screen uses the name Bag menu, but the character input menu is the same for both the file name and bag name.
Confirm your file name and then you can begin.
On Map Menus
Selecting any tile will bring up the Command Menu
(Translations not exact)
Conditions will bring up the Current Mission's Victory and Lose Conditions
Missions will bring up a sub-menu.
Each option will bring up the list of their respective namesake.
Armies will bring up a sub-menu listing the armies and its members. The order will always go Blue, Red, Green, Yellow.
Options is the same on the Config menu on the Start Up Screen.
Recommended menu options are Attack Range Display On and Skill Range On.
Suspend, Load, and End Turn are self-explanatory.
Unit Menu
When selecting a unit, a menu like this will appear.
The order generally goes like this.
When selecting the Item option a sub-menu will appear.
Each option will bring up the unit's inventory.
Equip
Trade
Organize
Terrain Data
Press Triangle on any terrain hex to get info on it.
Unit Stat Screen
Page 1
Page 2
Weapon Stats
Shield Stats
Combat Forecast
A sword next to the might means the enemy can counter. Press square to reverse animation option for one battle.
Critical rate is displayed next to Hit in a red border. If there is no Critical rate, it will not display.
Battle Preparations
Press R1/L1 to change minimum deployment. Press Square to Trade. Press Triangle to check unit's stats. Select two units to have them switch positions.
Outside of Battle
Office
Press square inside the office to bring up a menu. Missions option is the same as the on-field one.
Ti'anna
The missions option is the same as the one on field.
Equipment Menu - you can list your items here by Newest, Weapon Type, Owner, Price, and Remaining Durability
Unit Menu
Use Item
You can combine arrows and thrown weapons!
Go to the right of the office to go to the storage room.
Here you can store and retrieve bags and items.
Go to the left of the office to head to Reese's room.
Here you can check for Lynette's letters and decorate the room with furniture.
City Menu
Press square on this screen to bring up a menu.
Missions sub-menu is the same as the one on the field.
Kingfisher's Pavilion
Probably the most annoying thing to deal with when you don't know the language due to the randomized results. There are rules as to how food is generated so I made images that can make looking up the foods much less of a chore.
Hiring Mercenaries
Select the mercenary you want to hire for this menu to show up.
Tips and Tricks
Generally when buying things the selection defaults to Cancel.
Press Start on the map to set up a flag.
Ward can be sent to reserves during deployment by moving him outside the deployment frame.
You can change the cone of fire for ballistae in the Battle Preparations by pressing R2/L2
You can trade a bag by pressing Square on the bag then selecting the second option
Soft Reset by pressing Start and Select.
You can combine arrows and thrown weapons by pressing Square then the first option.
Move on a page-by-page basis in the Item list by pressing left or right.
During Fog of War you can check if your unit is hidden by pressing select. Units with a leaf are not seen by the enemy.
When receiving an item with a full inventory you can pass along the item to an adjacent ally by pressing R1/L1
Press R2 on the unit's stat screen to check their stats without food bonuses.
Please tell me anything I have missed or anything that is not clear. Screenshots and alternate wordings would be appreciated if there is a problem with the guide.
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I really hate that this happened. Like in the higher difficulties Luke and Rody are far more powerful than Ryan and Kris and the only reason the player even has a chance of winning is because they don't even charge at your units at the same time. In order to beat them you have to take advantage of this and use both Kris and Ryan as a team.It most certainly is the start of the current direction. We are not a single chapter in and we are already saved poor little Katarina and won her adoration. Then in the next chapter, we get Luke whose job is to make Chris look good by making an ass of himself trying to challenge his superiority. We can't just be friends these people. The game has to make it clear that we are stronger then them, smarter then them and just plain better then them:
Luke: Chris, I've heard rumors about you! Sir Jagen said that there was a recruit who stood out from the rest of us!
I mean, what other piece of media do you know that teaches the power of teamwork by having others fail to defeat the main character?
Rody: Because we didn't fight together. We took turns fighting Chris one-on-one. That's why we lost to him. (Yeah, that's exactly why you lost. Screw Ryan, right.)
It would've been amazing if the game acknowledged this with Rody saying something like "Individually we're both much stronger than Kris or Ryan, but we lost since we didn't work as a team and they did."
That would of been a very clever way to merge gameplay and story.
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Yup, there is actually an event that occurs right after the Frontline Town chapter, since Estobar got captured that same chapter it didn't trigger.
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I'm surprised they used Ike for the Omnislash presentation rather than Link. When Link got Triforce Slash in Brawl it was often compared to Omnislash. Not to mention Link vs. Cloud is a popular "Who would win in a fight" argument with it even getting its own Death Battle and the gfaqs character tournament almost always has those two as the final battle.
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Is that a bad thing though?
I don't think so, but as this thread proves some people think Smash Bros. should only be about Nintendo history.
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At this point Smash Bros. seems to be celebrating video game history in general rather than just Nintendo history. We got Pong representation in an Assist Trophy of all things.
Edit: Relevant to current discussion.
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Maybe just maybe people will see the light when you post that Sacred Stones analysis you promised in the "Quintessence? I don't understand." thread.I hear people talking about villains. I hear them talk about grayer motivations. I hear them talk about politics.
I present Sacred Stones and brush my hands of this denuded landscape
The people will one day see the hero dead and unsung beneath a thousand cries of "too easy"
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In SMT demon level ups are randomized, party members are fixed and protagonist are controlled by the player. SMT games in general may be good for no exp/0% growths run because most of your power will come from fusions. There also seems to be a few mandatory battles only runs on YouTube.
http://www.youtube.com/playlist?list=PLDnP4lmjsXdf94eMgERP3Du8mvJxaPF-E
Let's play an SRPG Studio game - A.U. SRPG (Now at Part 6)
in Let's Play/Streams
Posted · Edited by Shrouded In Myth
For the past few months, I played around with SRPG Studio. When I was looking around for scripts and assets, I stumbled upon this game with amazing animations.
https://www.youtube.com/watch?v=aDLbmMvCDA0
I decided to share it with the Fire Emblem subreddit by doing a playthrough. since they're only other exposure to SRPG Studio was Vestaria Saga and an H-game. Since it is tangentially related to Fire Emblem, I thought it would be better to post it here. So far I have 5 parts in this playthrough. You can see them here.
Part 1: https://imgur.com/a/D9eNx
Part 2: https://imgur.com/a/HPoef
Part 3: https://imgur.com/a/xCKUV
Part 4: https://imgur.com/a/NNf8r
Part 5: https://imgur.com/a/lBBHo
Part 6: https://imgur.com/a/JBQVr
You can download the game here.
http://biasnet.fc2web.com/ausrpg.html
WARNING: THE WEBSITE'S DOWNLOAD PAGE WILL REDIRECT YOU TO A NSFW PAGE.
If you are having trouble understanding what to do here are some instructions.
https://imgur.com/a/IEYlk
Anyways, this is a neat game. Doesn't really do anything special, but it has cool animations, maps, and mechanics.