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Shrouded In Myth

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Posts posted by Shrouded In Myth

  1. Uh, no? Same characters (with added female player option), same story, much of the same dialogue, same location, even same (updated) music, and more. If you're going to sit there and tell me they "share almost nothing in common with the original" I'm just going to assume you didn't play them. They are remakes.If you're suggesting that a remake shouldn't change how the game is played in any way, we have a separate word for that: remaster. Wind Waker HD is a remaster. Pokemon FireRed, LeafGreen, HeartGold, SoulSilver, OmegaRuby, and AlphaSapphire are remakes.

    I have played them, and I'm aware of those others things that are the same, but didn't mention them. I apologize for that, not mentioning them was misleading misinformation.

    I guess this will be an issue with semantics but I don't think a game where everything about the gameplay is changed is a remake. Games are about their gameplay, so change it drastically you can't really say it's the same game even if everything else is the same.

    I feel that Wind Waker HD would be a "proper" remake while the Pokémon remakes are... I really don't know. Reimaginings? Reboots? Point is they're more of new games inspired by the originals rather than being updated versions of the originals. Playing the remakes can't be a replacement for playing the originals, on the other hand this was the goal of Wind Waker HD, but that didn't really happen, but that design philosophy is the whole reason we have remakes in the first place.

  2. Shadow Dragon obviously updated certain gameplay aspects from its original, but there's still a problem in that it still feels like a twenty-year-old game. Compare it to Pokemon remakes as an example; they simultaneously feel like the same game as the original and a new game at the same time because of specific features kept as well as other features updated and important new features implemented.

    For all intents and purposes the Pokémon remakes are entirely new games, they share almost nothing in common with the original other than the Pokémon used and the map layout. Like in FireRed and LeafGreen, they didn't remake Gen 1 games, they just made Gen 3 games in Kanto. It's about as much of a remake as X-Com Enemy Unknown is to UFO Defense or Punch-out Wii is to the NES version. They're more like movie remakes, everything is completely different that it might as well be a new movie but the familiar characters and story is used to bank on nostalgia from old fans.

    I don't think this should be how remakes should be made. They should focus on just improving the UI, fixing glitches, updating graphics and maybe tweaking levels and mechanics so they actually work like they're designed to. Anything else and you're not preserving the original and bringing to a new audience, you're just making a new game and claiming it's the old one.

  3. It kinda does look like portraits ripped straight from TRS to serve as placeholders.

    I'm pretty sure they are.

    EDIT: Yeah, at least one of the guys is a TRS Boss:

    http://fireemblem.wikia.com/wiki/Andrew

    Pretty sure the girl on the cover is art of her too:

    http://fireemblem.wikia.com/wiki/Larentia

    The title screen seems to be fanart of Berwick Saga

    http://zeeksweb.blog120.fc2.com/blog-date-201207.html

    The guy in the background is Zephyros, who has some sort of story connection to Larentia.

    http://tn-skr1.smilevideo.jp/smile?i=20774368.L

  4. When you can say with absolute certainty how many turns a unit saves, and thus accurately place it in an LTC tier list without fail, it kinda stifles actual debate. People simply stopped making conjectures and guesstimates and actually LTCed enough to figure out the fastest ways to beat the game, and then... what else can you say? Not a whole lot.

    Probably debating the lower tiers? I always found tier list discussions to be interesting because people actually discuss how certain units are used, the tools they have and of course if they're useful. Tier lists promote discussion about strategy, which I like.

  5. Talking about damsels in distress.

    Would a game where the damsel saves herself from the villain be a good thing or a bad thing? I think that having the damsel being saved by another woman doesn't make much of a difference but what about the damsel saving herself? I've always wanted a game where the damsel saves herself instead.

    They are not actually a damsel in distress if they save themselves. It would be a good thing since it gives the character agency instead of the damsel being some object to be saved

  6. What about another way around? A Lord expected to be a paragon, but it turns out all of them are wrong about what kind of man he is. He shows what he really is in the dark further in the narrative, with his "evil" being there to begin with.

    I prefer actual heroes, but I wouldn't be opposed to a villain protagonist who learned how horrible of a person they are just a bit too late.

  7. You know one mechanic I really want to see expanded on is fog of war. Like I was thinking that enemies will be affected by it to, so units they can't see won't factor into their actions. Certain terrain such as forests and houses can hide sneaky units like archers and thieves, like in Berwick Saga. Overwatch from X-Com will be in it so archers can have enemy phase and fog of war can make it so that enemies walk right into their overwatch range. There could a cone of vision and facing mechanics so that you can surprise attack enemies from behind, maybe it prevents them from countering? It would also be cool if thieves can only steal if they are not spotted and if assassins get a crit bonus or activate Lethality if they're not spotted when they attack.

  8. practically speaking, bob is better than alice. playthroughs investing in bob would be faster than playthroughs investing in alice.

    incidentally this is part of the reason we don't do tier lists any more, because it's hard to say one thing (that alice is supposed to be better than bob) while knowing that the opposite (that bob is better than alice) is true.

    It's quite a shame, I was just a lurker when the big tier list debates were happening, but I always found them interesting and nothing else is quite like it.

  9. Best: Genealogy of the Holy War. It's simple and to the point and teels you exactly what the game's theme is. It also has a sort of historic feel to it, like you would find it in a textbook, which is kinda how the game's story felt.

    Worst FE1: I have no idea why IS decided to add a subtitle to the first game.

  10. Rareware is the most overrated developer ever.

    Rareware's best game is Viva Piñata.

    The N64 is overrated.

    Consoles are obsolete, whether Nintendo's next system fails does not matter because all consoles will be dead in the next 10 years

    Mobile games are pretty legit, just need to find good ones.

    The Zelda cycle does not exist, the shift in opinion is just old fans leaving the fanbase due to adult responsibilities and children growing up to join the online community.

    Many so called "hardcore gamers" are really just casuals since they only play dudebro games with the biggest and flashiest marketing and never try something new.

    So called "casual gamers" are legitimate gamers, they just have different taste.

  11. The game will take place in a world disconnected from the other games, the story will focus on nations based heavily on Spain, Mesoamerica and the Philippines. I think you see the direction of this story.

    The lord is one of mixed descent and the story mostly revolves around trying to stop the conquests and live peacefully together since they're are all his family. When he realizes that this isn't going to happen he then have to make a choice on who to side with. The Philippines and Mesoamerica route will have a depressing ending to rival FE4 1st gen.

    Anyways this new setting would allow for a distinctive style from the FE games, with a large change in the Mesoamerica and Philippines nations and a familiar but still unique style to the Spanish nation.

    New gameplay mechanics would make it more similar to Berwick Saga, such as hexed based, buyable horses that can die, shields that negate damage, armor that reduces damage and the formulas and weapons of that game. There will also be a completely reworked magic system, based on the mount system. Very few people can use magic naturally, but some units can "mount" a spirit called guardians. They improve your stats and change your movement type and may give a skill, but in order to use magic they need to give that up to summon them physically. Magic costs the guardian HP and there are very little opportunities to heal them. Units who can use guardians will often be very weak without them, so you will have to keep them safe if they decide to summon.

  12. I like Lunatic+.

    Here's the thing about all that extra "RNG" that's present over Lunatic: it all takes place before you make your first move. Once the map has started, there's no extra RNG to be seen- every new skill either has a 100% activation rate or does absolutely nothing, depending on how you approach it (PavGis are the most straightforward examples of this, but it applies to all seven).

    Because of that, it's possible to compensate for all that through tactics alone, without having to rely on any mid-map RNG (that wouldn't have been present in vanilla Lunatic, of course. Shaky hitrates, random enemy movement and Gamble are random threats there too, and I'd much rather face Lunatic+'s skills than them

    Wouldn't reinforcements count as mid game rng because you can't see their skills on the first turn?

  13. They... they're Japanese. If you compare the facial structures of the drawings between Caucasian and Asian genetics they lean more towards the latter. Sure the kingdoms are generally based on western civilization, but that doesn't mean the characters look like white people. By that logic every Japanese schoolgirl in an anime has the tumblr definition white privilege.

    I would say they simply look racially ambiguous. You know like the Simpsons; the Simpsons have absolutely no visual cues that they are white, but people think they are white because that is the default human in that setting. So since Fire Emblem takes place in a pseudo-European world they default to white. Interestingly enough, the characters that are from some sort eastern inspired country, like Say'ri and all of Hoshido, are not drawn any differently than the rest.

  14. http://qph.is.quoracdn.net/main-qimg-3ca5889a630d721e0ca0659bb07132c1?convert_to_webp=true

    just remembered that this quote exists while keeping up on the thread, i mean do we really have to be offended?

    It's funny; I actually say that I'm offended to avoid offending people. Saying that I'm offended says that I am personally hurt by certain actions and would appreciate if they acknowledge that. If I say that certain offensive actions are morally reprehensible then I'm saying that they are bad and they should feel bad.

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