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kingddd

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Posts posted by kingddd

  1. I only got a chance to play the Demo but overall I enjoyed it. I played the previous ones N64 and GCN already unfortunately due to my budget constraints, I'm probably not gonna get it.

    Here are my thoughts though:

    The gameplay is much better than the original or the GCN version. The touch screen controls make changing the camera angles and changing clubs much more intuitive. Not only that, there is a fast forward button that actually works unlike the previous versions where it sometimes works and sometimes it doesn't. Great improvement so it will make the game more fast paced.

    I love the manual and auto switch on the fly without having to press A, B to A just for manual controls.

    My only complaint, Mario and other characters keeps on saying "let's a play" while I'm aiming and taking a shot. Yes Mario I get it lets a play but I need to not aim at this bottomless pit.

  2. The reviews for Mario Kart 8 are in!
    And it STILL can't match the metascore of F-Zero GX!
    From GamesRadar's review of Mario Kart 8...

    "And so, you drive over a blue bar on the track and--with a seamless, automatic transition--your kart’s wheels fold downward and suddenly you’re driving on walls, ceilings… even vertically. What a shame anti-gravity ‘state’ only has a marginal effect on gameplay. The handling doesn’t change, to the point where you can even stop dead and you won’t fall off. So even when you're upside-down, corners still feel the same, to the point where you rarely even realise you’re upside-down in the first place (especially considering the camera hardly changes position), which is disappointing."

    I knew the anti-gravity would have no effect on gameplay, just like gliding and underwater segments in Mario Kart 7. It's a pointless, over-hyped feature after all.

    By the way, they gave it a lower score than F-Zero GX.

    http://www.gamesradar.com/mario-kart-8-review/

    http://www.gamesradar.com/f-zero-gx-review/

    Can we please PLEASE stop comparing it to F-Zero? I am a huge F-Zero fan and played the crap out of every single F-Zero game in existence including F-Zero Climax and I feel this is uncalled for.

    We get it Mario Kart is not as good as F-Zero. Also Metacritics scores are not the best way show off what game is better or not.

  3. The better question is why the hell those GBA games aren't on the 3DS.

    because Nintendo

    One of the features of the 3DS Virtual Console is to allow the user to use sleep mode, save states, streetpassing while playing these VC games. Unfortunately the ambassador 3DS GBA games don't do any of that even though it literally says virtual console on there.

    4mWPub9.jpg

    The reason why the GBA games don't any of these 3DS features is that it doesn't run on emulators, it runs the GBA games in Nintendo DS/DSi mode with Gameboy Advance Backward Compatibility mode.

    One would ask well why don't they make it run on emulators then and then we can have all those virtual console experience with save states, street passing? The most likely reason is the game performance is probably not that good as some of us have it believed as. After all you are emulating the hardware. One may argue about the PSP emulating GBA games but that's for another debate.

    Now you might be thinking well then why don't they just release the VC GBA games like they are currently are for running backward compatibility mode? Well if they did a lot of players won't be happy that they can't streetpass or go in sleep mode while playing these games. I know I certainly didn't when I realized while playing Fire Emblem Sacred Stones and Mario Advance on my 3DS and wondered why my mii plaza was empty.

    Now some people won't really care about 3DS streetpassing or any of that stuff which is fine but only if you say only care about playing the old games. However if you release it to the majority of the 3DS users, you will have a lot of people whining about why these features aren't available. So in the end, it's better to isolate it to a small group of people rather than have the majority of the players who can't use any of the marketed 3DS features.

    In the end, the best solution to actually play these titles is to release them like what they are as ambassador games in backward compatibility mode but the tough reality is that the awesome features of the NES and Gameboy VC that can enhance the gaming experience with save states, restoration points and have the ability to play with 3DS features are not there. Nintendo probably wants to release it as a complete experience rather than have a half competed feature product.

    I personally wouldn't mind letting people have my ambassador games since I don't even play most of them since I already played the majority of them already. Do you want a product that can't even use any of the features that was advertised and have it run 100% perfectly or have the product perform poorly but have the features that are advertised. The best solution of course is to fix the performance of the emulator however that will take time and probably not worth their investment. But honestly, you will have to question Nintendo on this issue.

  4. Hi this is Satoru Iwata from Nintendo

    Here are some games footage of games that you have seen announced a year and a half ago

    Now we will talk about more Mario, Mario this mario that

    Next up here is a trailer of another game that we announced a year ago but it will be a 1 min trailer

    Oh remember Zelda because we totally didn't release another zelda game a year ago well here is another new zelda game

    Oh yeah and we'll show up off more Mario kart even though it is already released

    Oh what about this vapourware game we announced a year and a half ago? We're not going show it at all this year and instead here is another trailer for a new Mario game

    Welcome to the microsoft press conference

    Kinect kinect kinect

    we give player option with kinectless xbox one

    here are more shooting games for you to enjoy

    call of duty call of duty call of duty

    sport games sports sport sports

    new TV FUNCTIONS AND INTERNET BROWSER FEATURES

    AHAHAH ENTERTAINMENT CELEBRITIES

    Here at Sony we are engaged in bringing the next gen experience

    here's a trailer of Final Fantasy that won't be released until 2017

    multiplatform multiplatform multiplatorm

    We promise to bring you these new technical specifications that are basically a lie and it won't ever come out

    stream games and share share share share

    WE PLAN TO DELIVER GAMES TO VITA HERE ARE SOME GAMES THAT YOU ALREADY PLANNED ON PS3 NOW FOR VITA

  5. I've already collected all the green stars, stamps and golden flags but I still haven't beaten Champion's Road and 30 green star challenge. I also have no motivation to complete the play as every single character at least once in every stage to get the full five stars on my file.

    It's a fun game but since I already played SM3DLand, the appeal didn't last me too long though.

  6. Well, Rhythm Heaven on the DS has sold over a million units on its own, and IIRC the whole franchise has 3 million in sales. It's quite successful, and more than deserving of a character. Still, the Choir Boys are fairly minor characters (only having appeared in a few minigames in RH), so even among RH characters they're something of a surprise.

    Oh, and they appeared in the DS RH, not fever. My mistake.

    They also appeared in the main cover of the boxart but I still don't think the choir boys should be playable. As a huge Rhythm Heaven fan since the GBA, DS and Wii versions the last thing I think about Rhythm heaven are the choir boys. The most reoccuring character in the Rhythm Heaven series is Karate Joe and the Samurai which have at least one minigame in each game iteration. These two at least represent the Rhythm Heaven series a lot more than the choir boys. Heck Karate Joe even appeared in the Rhythm Heaven Arcade game.

    I still think that if Sakurai wants to add a character from a rhythm game with a music-style moveset, a better pick would be someone from Elite Beat Agents / Ouendan.

    I hope at least there's a stage based on those games.

    I would love to have an Ouendan Elite Beat Agents characters to be playable. This is one will seal the deal for me for guarantee getting Smash bros.

  7. This right here. I look on Bulbapedia/Serebii and see all the events they got in comparison to us. Still, at least the games themselves are international, and the fact that wi-fi trading exists And we don't need to see a Pokemon to look for it in the GTS thank god finally Kind of makes up for it? Not really. However, I really wish we'd get more events in other countries too, to increase the demand for trades.

    Also, I can't believe I sat through the last half hour of that live stream for what little information we got. I feel bad for anyone who sat through the whole thing.

    Now if only they can actually get the proper merchandising here. So many awesome Japanese Pokemon merchandise exclusive to the Pokemon Center it's ridiculous. I really don't want to use a third party middleman to get the majority of them either. I mean the latest merchandise, Pokemon Red Trainer Nendoroid is Pokemon Center exclusive. Ugh it just makes me mad considering how international the franchise is.

    BnPH18gCcAA9jsu.jpg_large.jpg

  8. Hmm, excellent then. I remember hearing that for controlling Wisps in Sonic Lost World for example, the game only seems to tell you how to do it with the "gimmicky" part of the controller. That and I recall certain instances from the Wii where they forced just the Wii controller like with Other M and Donkey Kong Country Returns so I figured they probably wouldn't change on this aspect. Looking at the back of Super Mario 3D World, they're offering plenty controller options. How nice to be wrong on this.

    Unfortunately Sonic Lost World is one of the few games that require the gamepad. The Wisp is only activated from the touchscreen but controlling the wisp itself does not require using the gyroscope or the touchscreen since they patched that months ago. They still won't allow you to use the Wii U Pro Controller to play it though. The issue is that it is up to the developers to allow these optional controllers. It's not the fault of the Wii U itself.

    Luckily the majority of the games I do own which is about 9/10 of them allow you to use the traditional Wii U Pro controllers.

  9. I got volume 2 (with 3 and 4 on preorder)... Maybe I should get vol 1, it would feel weird not to... hmm

    100$? Jesus. Why is it so expensive?

    those sites usually take advantage of users that don't normally buy from native Japanese online website. Always go for the ones that have Japanese currency as those are usually the most cheapest options as most of them sell at retail prices.

  10. good controller options so that the players have the choice to use a more traditional control style (ie Gamecube as an option like they did with Sonic Colors, GoldenEye 007 and Brawl) if the new controller gimmicks are not to their liking.

    Except the Wii U already has a traditional controller style, the Wii U Pro Controller or the original Wii classic controller. The thing is there is there are some many control types for the system its a bit cumbersome.

    For example the Wii U allows you to use:

    The Gamepad

    The Wiiremote

    The Wiiremote + Nunchuk

    The Wiiremote + Wii Classic Controller (or the Wii Classic Pro Controller)

    The Wii U Pro Controller

    That's five controller types. Not to mention the additional gimmicks of the Wii balanced boards and the third party adapters that allow you to plug your gamecube controller into your Wii U system.

  11. It's also the first virtual DS title available for DS--that's a pretty special place I'd suppose for a title Japan never officially saw until just last December. After the boon of Awakening, I'd be surprised if Nintendo didn't actively seek to fluff up the tactical IS games.

    (I'd dream of a legitimate Dragon Quest Wars, something way better than the little token tech demo on DSi)

    It's technically not a virtual console title as it's set as a DSi software. It saves into your 3DS internal system memory not your SD card just like the Zelda Four Swords.

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