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Vali

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. *enjoys cookie* Thanks, I don't mind waiting, but idk about the weapon. I searched for other Norse axes, but the closest thing to an axe I found was a hammer, and the only mythical hammer was Mjollnir. I guess we could rename someone unimportant sword and give it to him as an axe. *looks around* Dáinsleif could work.
  2. I'd prefer to have him as a boss (preferably second to last, as Vali is the son of Odin). His mug would be something like a combination of Brendon Reed and Georg, who would have less helmet and horns longer and made of ivory (but not to the point of it ruining the mug or being completely ridiculous). Scars would be very visible, and around his neck I'd like a norse pendant like the (http://www.ragweedforge.com/5114.jpg), but if there isn't room to display it properly or well then cutting that out is fine. His sole purpose of birth was to kill Höðr (lolwhore) so if he could kill a minor character girl, or any girl, that'd be good. But of course, you can incorporate him into the story however you like. I think having him kill a girl called Höðr could fit the theme. Preferably he'd be pretty strong, and pretty tough, but you can change his stats to fit the game better, or to make him a human controlled character. For personality, I honestly have no preference for the archetype he falls under. His character would probably fit badass or "boss without much personality" but I know you want to have humor in it, so if possible give him a dry, sarcastic humor. Or just don't have him talk much. Berserker LVL 18 HP 76 STR 30/30 SKL 23/29 SPD 27/28 LCK 10/30 DEF 18/23 RES 14/21 CON 17 Weapon: Mjollnir, range 1-2, MT 26, WGT 20, ACC 85, CRIT 0, 15 uses, rank S, proof, or A. If he isn't a boss and becomes playable, then make him have an insanely high strength base, but with a low skill and speed base, below average defense with a decent growth, average/low resistance, and High CON. I'd like his growths to be good strength, good skill, good/great speed, good enough defense, and average resistance for a physical unit. Oh, and low luck in general. Anything you'd like me to change for you?
  3. Because the support stays unless someone dies, so Ross can't get the A support. My fail: Arena abusing Canas, opponent has 26% hit and Canas has 99%. Guess who hit : (. I didn't even know about true hit, and now I do I feel like I could kill someone. Sure, it's FE7, but it's fail enough.
  4. You better believe in it for ANY game that uses chance. FE included. Sure, you can make up for most of it with good tactics, but there's going to be that soldier that crits you at 3% with a 40% hit chance eventually.
  5. Is Lyon even recruitable in ChinaFE?
  6. Hector actually has a personality, as opposed to Eliwood.
  7. I would like to be a character raeped by Gheb's cast, if you'll allow it. Berserker please, for the viking sprite.
  8. http://www.flickr.com/photos/alexandreh/32...57612903287495/ Are all growths at like 80%
  9. Turn the game speed ALL the way up, and pick a few units durable enough on their own. Even hard mode ruins is insanely easy.
  10. So i would have wanted him to have about 14-16 defense ideally to make him a front lines swordmaster?
  11. Yeah, I know. Obviously. Plus, it allows me flexibility in making multiple teams from one save file. I was thinking Est, but I'm not quite sure how to train her. Not to mention her defense sucks too. Are the 5 dragon shields you get per save file better spent on Paladins most of the time, or is Navarre generally not that strong for wifi based on his low defense?
  12. Chapter 13 normal, actually. I haven't used any stat boosters and have gotten all of the possible ones so far. Out of curiosity, which swordmasters can actually put up a good fight against a berserker without massive defense boosters? The lack of avoid, ability to forge insane hit, and loss of 5 in the weapon triangle generally puts the class at a big disadvantage. Thank god there aren't sword slayers.
  13. But by reclassing he loses 4 speed, and therefore will require a speed wing or 2 to double paladins, which could be better spent on others.
  14. He's got great strength, which is the main reason, above average defense (11.6 is average), above average health by a few points, and all for a small luck trade. I think it's good. I'll have to determine how many defensive stat boosters to give him, though, they might do better on a paladin.
  15. Navarre HP 59 Str 23 Mag 1 Skill 26 Spd 30 Lck 21 Def 12 Res 3 Now THIS is an RNG blessing. No stat boosters used yet this game. I'm definitely going to incorporate him into my team.
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