Sentinel07
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Posts posted by Sentinel07
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I guess my question is, is being a manakete an ability or is it a part of being a species? If it's an ability, then both dragons and humans with dragon blood can be manaketes. If it's trait of the species, then only dragons are true manaketes. I guess it's a matter of perspective, is the dragon or the human the true form? Is Nah a dragon with her powers sealed in a dragon stone or a human with enough dragon blood to use a dragon stone?
Interesting point on the longevity. I wonder if Kamui will outlive all his siblings because of his higher concentration of dragon blood.
I don't know. So far, Kamui seems to look the part of the middle child of the family. If I had to guess right now, I don't think it'll be an issue, but what do I know.
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It depends on how you define what a manakete is. If it's someone who can use a dragon stone to transform, then yes Kamui is one and his siblings are not. If it's a dragon (as in a species) that takes on a human form until they use a dragon stone, then Kamui is simply a human with "dragon blood". I'm not bothered by the distinction. Kamui is a manakete, in practice if not also in name.
Question: If a Elibe, Magvel or Akaneia Manakete lost their ability to transform and was stuck in their human form, would they still be a manakete?
Well, I would imagine they would. Even if they couldn't transform, they would still have things like their longevity and such.
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To answer non-SMT fans' questions:
Atlus is the single best localization company in video games. They localize pretty much EVERY SINGLE GAME, even ones that are so obviously not going to be commercially successful, they localize anyway just for kicks. They also do a very good job, and release localization really, really fast.
Yep, a huge reason why they're a fan favorite company. Companies like Nintendo and Namco could learn a thing or two from them.
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Given that Kamui's own class is Dark Prince (Julius' class), I could see this perhaps being an extension of that idea.
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If these games don't have a support system, I'll be very surprised, especially after popular Awakening was with it. And a bit disappointed.
Supports are pretty much guaranteed. The question will be just how they're handled.
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No mention of the support system? Come on...
Well, that's not exactly surprising. I believe supports were one of the last things talked about when Awakening came (and wasn't even really a part of the promotion).
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I was hoping FE IF gets mentioned in the Nintendo E3 events.
Any chance?
I imagine there will be something at least.
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Great interview. Sounds like they put a lot of care and thought into this game.
Even though I was a bit mind-boggled at first by the whole weapon durability thing, there seem to be a lot more possibilities waiting.
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It would be nice if it could at least be brought up to December 2015.
Honestly, I wonder how much they've translated yet (assuming they've started).
Ending Kamui's family.
in Fire Emblem Fates
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That's actually a very good idea. At the very least, it gives the player options at how they want to handle things.
After all, Radiant Dawn is another example of "doing x things will save a character".