Jump to content

Dai

Member
  • Posts

    2,682
  • Joined

  • Last visited

Posts posted by Dai

  1. So, I know that the Moblins' ragdolling can often shatter the framerate for a bit, but I'm starting to wonder just how unatable they are. I snuck up on a camp of Silver Moblins and struck one with a sneak attack. The ground started to swallow him up, each hit forcing him deeper until he died. His loot was spat up thirty feet away. It broke another Silver Moblin nearby, because the same thing happened, even though I didn't hit him with a sneak attack.

  2. I'm glad this game allows multiple methods to solving puzzles. To wit: I loathe the quest involving Magda at the Floret Sandbar. It's not overly difficult, but it is annoying and a pain in the ass. So, rather than navigate that stupid maze, I simply cleared a patch of grass behind the shrine, dropped about four piles of wood and some red chu jelly, and rode the updraft following the creation of my bonfire.

  3. 2 hours ago, Anacybele said:

    Oh yeah, so did anyone get the alternate ending Aonuma mentioned? I'd love to know how to get it myself the next time I beat the game.

    Either get all of Link's memories, or don't. And I think the only alteration is that the ending is extended.

  4. I will concede that, at the very least, the Sheikah could have had a Divine Beast. I think part of the reason for them not having one however is due to their prior exile. The Kokiri, I'm not so sure, seeing as, one, they ARE permanently children.

  5. I kind of feel like having more beasts would kind of just make the game seem to...drag on a bit. Given that there's a beast for each of the major humanoid races...unless they added like, the Zuna from Four Swords or something, I don't think there's much they could do. You could also consider each shrine as a room in a major dungeon, and if each dungeon on average had thirteen rooms, that's almost fourteen dungeons there. XD

  6. I don't mind the lack of traditional dungeons. As it is, I feel the divine beasts serve a perfect purpose for the story. As for the overworld, one of the original designs for Zelda was also that, Miyamoto liked to explore as a child. I feel this game embodies that sentiment rather well, and it's rewarding exploring this world.

  7. Beat the game.

    Now for the Completionist Run
     

     

    I gotta say...does anyone feel bad for Ganon? I mean...he's spent at least over ten-thousand years as this eldritch abomination...after all the time that's passed, this poor man, thanks to being Demise's curse, has just suffered such a horrible fate.

×
×
  • Create New...