Hey Shin,
I know that I'm a bit late, but I just finished the hack! Awesome job! You did an excellent job making tons of characters more viable! I got a ton of
use out of Arden and Hannibal with their greater utility! I also had some really cool pairings, such as Ardan X Fury making a really bulky, but still
reasonably fast, Fee who could do everything well (heal, attack both defense and resistance, and replenish with sol). Sety ended up being this
interesting physically bulky mage with sol and good defense. Also, you did a great job buffing the characters, while at the same time
increasing the difficulty of the game. It was really interesting to use Luna to negate the defense/resistance buffs of Swanchika when facing
Langbolt and Burian.
However, there are some notable choke points at certain areas of the game that rely on luck with the random number generator to get by.
The first one is in Chapter 2 when your facing Clement. The only way to get up to him is through an area that is guarded by ballistas. The other
passage through the mountains only allows access to the Ballistas, but not Clement. However, those Ballistas are all within range of his Sleep Staff.
The only way to silence him is with Deirdre, but his resistance is now too high to do that without leveling Deirdre. Deirdre's minimal availability
makes her not worth raising. Without putting Clement to sleep, you must rely on luck because even your best units will have extreme diffiulty
surviving Ballistas for 3-5 turns and then having to kill the boss in one turn before they are put to sleep again. I'd recommend nerfing his
resistance to be lower than her magic so she can silence him to make this part less reliant on luck or raising deirdre.
The second choke point is in Chapter 7. The dark mages can kill Shannan in 2 shots and have an 80% chance to hit without the Balmung and a 48%
chance with the Balmung. Shannan must take hits from 2 of these guys and get the Balmung, otherwise he gets cornered and killed. Patty also gets 1-
shotted by the mages. However, given the movement of the dark mages and Shannan, escaping these guys and getting the Balmung requires that
Shannan gets attacked by 2 of them. With 48% avoid, it is basically a coin toss as to whether or not he survives.To get passed this part, I had to make
characters move/atk in certain ways (manipulate the random number generator) in order for Shannan to dodge at least once (I kept getting hit
twice and skilled.I had to use similar methods to get passsed the choke point in Chapter 2. I don't recommend that you buff the Balmung as that
would undermine your goal to balance the holy weapons. What I would suggest is that you lower the Skill of the dark mages so that they have a 38-
40% chance to hit, making it it more possible for Shannan to dodge.
The final choke point is in the Final Chapter. Even with a fully leveled Julia, she only has a 32% chance to hit Julius. Julius has an 100% chance
to hit her. Using anyone else is not viable because they only do 1-3 damage (Julius recovers, I believe, 15 damage per turn.) Also he hits even Celice
and Ares too hard for them to survive more than one hit. However, it is still possible to win despite these difficulties. The main problem comes
with Julius's new Adept skill. Despite Julius only having 30 skill, adept would go off twice in a round about 50% of the time. If adept goes off
twice, Julia gets killed in one round due to having around 60 health and taking 4 attacks (one from a regular attack, one from pursuit, and 2 from
adept) that have a 100% chance to hit. I would recommend removing adept for this fight.
Despite the setbacks, the hack was a ton of fun! The pros far outweigh the cons. I just wanted to make sure that I explained the cons thoroughly so
that it was clear what I was talking about. I especially loved that you gave better growth rates/ promotion bonuses to the weaker stats of dual
magic and physical weapon users (Mage Knights, Master Knights, etc.) I had to RNG Leaf's magic growth of 7% in the original game for 15 levels to
get him to play the way I wanted. Your hack resolved that issue with tons of characters. Thanks a bunch for making it!
P.S.
Is the new Mage Knight Strength cap 25?