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Chocolate Kitty

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Everything posted by Chocolate Kitty

  1. Gale isn't going to be playable in the main campaign. Originally I planned to have paralogues that explore the invasion of Sacae and Ilia. If that ever comes into fruition, Brunya, Kel, Dayan, Rath, and Lyn will make appearances in the Sacae route, while Murdoch, Galle, Juno, and Sigune will be in the Ilian route.
  2. woo this is a lot okay, bold will be the replies I guess? Yahn is a crotchety old man, who cares what his opinion is; let's just kill 'em :D
  3. hopefully not because it's what lleu is also, two things: one, i created a discord channel for fe6xna. I'll probably be there more than here as of late, so you two: if anyone has a world map of elibe without anything on it outside of the terrain, it would be glady appreciated and utilized
  4. hyde (it's staying fe7x exclusive)
  5. yeah he's been a monk for a while lol no point in giving you three staff bots in 6 chapters
  6. some of those don't need skills to differentiate; rutger and fir for example have different join times. Rutger is easier to use than fir, so will have better bases, but fir will have better growths dieck ogier same idea alan and lance use different weapons and are purely up to preference(I didn't know people chose either or, i've just used both) wade lott have different growths to accomplish a specific goal(wade is all offense, lott is all defense) elen and saul are different classes wolt and dorothy, see rutger and fir but in reverse sue/sin ^ something else to note; you're not going to have to use specific units to go either ilia or sacae
  7. i did, but the fix ended up happening after i had broken other things and re-did some things so it became pointless to upload that fix but then have to address new problems at the same time they're all just going to be the names they used in heros unless i really had an issue with them(and i don't give a damn about names so doubtful) why do people not read the doc; placeholder to assume how tall he will be
  8. all right lets force myself to move faster next release: lycia arc + WI arc lets go with... april 1st
  9. growths are something i'm still looking at roy promotes after jahn just kidding, etruria
  10. lugh/lilina are traditional mages while hugh is the heavy mage yeah
  11. lyn left hector for rath; she doesn't fit in lycia, so he got with farina not every relationship is cut and dry
  12. i came before heros they're breaking my canon D:< they all get 2 magic types at t1 anyway, so you can max whatever you want sophia... idk; she has a prf planned out, other than that I have nothing for you yet, sorry wil x becca; jaffar x nino; idfk, ask IS, they'd know; eli x nini; hector x farina; rath x lyndo
  13. ...you realize that you're limiting that to a 16x12 sized map right The smallest possible GBA map is 15x10, NDS is 11x8(24x24 tiles over 16x16, and seems to be strictly limited to the prologue chapters of fe12), and FEXNA at default is 20x12 I believe some lenience would be nice to have if you really want to accommodate to mappers, otherwise it's kind of a throwaway option
  14. unlike the awakening contest though, i can't submit a map oh well
  15. the size of a gba screen is 240 x 160 pixels which is 15x10 if you divide that by 16x16 tiles. big ol' disagree; now you need to make your new project confirm to an existing map(which is why I was always against the idea of using a public/free for use map instead of making one or requesting one) instead of being allowed to be independent. Mugs are a different story, they affect basically nothing, but maps impact both gameplay and unit placement
  16. Agreed, the beginning it looks like he shows up at thria then decides to fight through it instead of just... leaving? Roy gets distracted easily
  17. I'm honestly shocked you care about the most forgettable character and the most pointless character but if you looked at the cast list I posted recently, they're both on it, so... Apologies for the lack of replies; a lot of behind the scenes work. Ch6 has a new map, ch5, ch7, and ch8 are all candidates for new ones as well. As per the many changes, it's unfortunately recommended to start over from chapter 1(I know, sounds like one of my rom hacks), due to the massive overhaul I'm giving the chapters. Hopefully by the next release(probably mid february), chapter 9 will be included in the release.
  18. Technically a new game but after i release a fix(because of the internal changes as well); sadly I've done a lot of heavy editing that will result in weird inventories, or just flat out crash with old saves did manage to figure out why the problem happened/how to fix it though
  19. Damn, I still can't get that error to work; everytime it just doesn't end up crashing for me also fyi, due to a few internal changes, I think most existing save files will be corrupted so restarting may be necessary nevermind i got it working very odd bug, must say
  20. Don't give me the error message, tell me exactly what you did/give me your save file(the error message tells nothing unfortunately). Although I feel like this is related to the rain thing, which happens to some people and not others, I still have no idea what's going on with that
  21. oh yeah that is an error lol; divine have not tested but I see your point in the consistency thing, as well as it adds a status effect already, so it's fine with 1-2 range. i just switched all wind to 2-3 range(outside of the reaver/long range) and will see how that pans out. As for dark, idk about color coding since to check the range you just highlight the unit
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