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Posts posted by Sweet_Basil
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Worst to best
Fates (laughable stories on all 3)
Blazing Sword (good characters, but funny/dumb story)
Genealogy (such a boring generation 2, it loses its flame past part 1)
Radiant Dawn (part 1 = good, part 2 = great, part 3 = boring, part 4 = terrible)
Awakening (Good arcs 1 and 3 but all together just don't connect well)
Gaiden/SoV (I don't like the protagonists in the later arcs but the story works)
Binding Blade (dull protagonist is my only complaint)
FE1/3/Remakes (Simple but effective)
Thracia (The lore of Genealogy but with a better main character and story)
PoR (Great world building, nice story, great cast)
Sacred Stones (Loved the story, the villains and everything else except Ephraim) -
I like all of them except Izana and Lehran
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Lukas and Forsyth are the most lovable
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Either Calill or Sonya are my top favorite but I like a lot of them too.
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Neimi below Ewan...what and how?
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Here's my submission :)
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Do these maps look engaging?
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I usually make her a paladin.
On 9/11/2017 at 11:06 PM, Mega Koopa X said:I'd promote her into a benchwarmer.
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Idk if this is the place to post this but it seems perfect for it. I recently read a topic in these forums and I noticed that in one topic several people stated that they're tired of evil cults being behind everything. So I think I'm going to change the plot on what i'm working on a bit.
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FE11- Caeda (Palla)
FE12- Sheema (Catria)
FE4- Ayra (Arden)
FE5- Eyvel (Marty)
FE6- Sue (Shanna)
FE7- Serra (Lucius)
FE8- Eirika (Vanessa/Tethys tie)
FE9- Astrid (Titania)
FE10- Meg (Laura)
FE13- Maribelle (Miriel)
FE14- Effie (Benny) <- This one was hard because I also like Arthur and Charlotte a lot :(
FE15- Sonya (Forsyth) -
Thank you both! I couldn't figure it out on my own.
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How do you clear face without clearing the background?
is it rebu? -
I'm on a girls only run on Lunatic and Chapter 10 was giving me a lot of trouble until I decided to include and recruit Anna. So I got her and turned her into a witch and wow her bases as a witch are crazy. She definitely made things easier for me, then I made the mistake to reclass her into a merchant (For more gold ). I broke the rules for chapter 15 since I only use Azura for refreshing and she wasn't strong enough to fight enemies.
Right now i'm on the wind map, and this chapter always gives me trouble.
Mvps so far: Effie, Anna, Mozu, Camilla
Patiently waiting for a heart seal: Charlotte, Elise, Selena, Anna
Worst unit so far: Beruka -
Lunatic made me hate Lunge on the enemies, and those big ugly stone things.
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I'm confused, why does this happen?
Events:Spoiler//////////////////////////////////////////////////////////////////
/// <3 REWARDS <3 ///
//////////////////////////////////////////////////////////////////
IFET 0x10 0x39 // CORSOLA
MORETEXT 0x85A //if anyone escaped
ENIF 0x10
STAL 10
////////////////////////
/// Javelin <3 ///
////////////////////////
IFET 0x20 0x28 // CORSOLA
ITGC Eliwood Javelin
ENIF 0x20
////////////////////////////
/// Master Seal <3 ///
////////////////////////////
IFET 0x21 0x29 // CORSOLA
ITGC Eliwood ElysianWhip
ENIF 0x21
///////////////////////////
/// Emblem Seal <3 ///
///////////////////////////
IFET 0x22 0x2A // CORSOLA
ITGC Eliwood EmblemSeal
ENIF 0x22
///////////////////////////
/// Killer Bow <3 ///
///////////////////////////
IFET 0x23 0x2B // CORSOLA
ITGC Eliwood KillerBow
ENUT 0x69 // CORSOLA
ENIF 0x23
///////////////////////
/// Elixir <3 ///
///////////////////////
IFET 0x25 0x33 // CORSOLA
ITGC Eliwood Elixir
ENIF 0x25
////////////////////////
/// Hammer <3 ///
////////////////////////
IFET 0x26 0x35 // CORSOLA
ITGC Eliwood Hammer
ENIF 0x26
////////////////////////////
/// <3 Decisions <3 ///
////////////////////////////
TEX1 0x844
FADI 10
BACG 0x5B
FADU 10
TEX6 7 [0,0] 0x859 //Ask about route split
_ASM0x42 0x83181
TEX6 7 [0,0] 0x0B6E //Go to Roseacre
_ASM0x42 0x83181
IFYN 0x3A // CORSOLA
FADI 10
BACG 0x3E
FADU 10
TEX1 0x846
FADI 10
BACG 0x5E
FADU 10
STAL 200
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89D //LuvDisc
MNCH 0x2E
ELSE 0x3B // CORSOLA
ENIF 0x3A
TEX6 7 [0,0] 0x0B8E //Go to Vervain Temple?
_ASM0x42 0x83181
IFYN 0x3B
FADI 10
BACG 0x3E
FADU 10
TEX1 0x845
MORETEXT 0x847
FADI 10
BACG 0x5E
FADU 10
STAL 200
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89D //LuvDisc
MNCH 0x2E
ELSE 0x3C // CORSOLA
ENIF 0x3B
TEX6 7 [0,0] 0x0849 //Go to Roseare Village
_ASM0x42 0x83181
FADI 10
BACG 0x3E
FADU 10
TEX1 0x846
FADI 10
BACG 0x5E
FADU 10
STAL 200
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89D //LuvDisc
MNCH 0x2E
ENIF 0x3C
UnitClear
ENDA
Full Events:Spoiler////////////////////////////////
/// Chapter Goal: BOSS ///
////////////////////////////////
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord#define DISABLE_TUTORIALS
#include EAstdlib.event
#include Teehee.txtEventPointerTable(0x2C,Pointers)
ORG 0xD86C80 //This is just a practice offset, change it later ^w^
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////Good: //[4,24] for Merlinus
UNIT Eliwood Fighter 0x00 Level(7,Ally,False) [3,23] [3,23] [SteelAxe,Vulnerary] NoAI
UNIT Dorcas Mercenary_F 0x01 Level(4,Ally,False) [2,22] [2,22] [IronBlade] NoAI
UNIT Wil Archer 0x01 Level(6,Ally,False) [2,24] [2,24] [LongBow] NoAI
UNIT Matthew Thief 0x01 Level(5,Ally,False) [4,22] [4,22] [IronSword,LockPick] NoAI
UNIT Empty
Bad: //(8) 34 Base enemies + 5 Reinforcements = 39
UNIT Erik Warrior 0x00 Level(3,Enemy,False) [17,1][17,1] [Halberd] [0x03,0x03,0x01,0x00] //Boss AI
UNIT BloodFangsBase Archer_F 0x00 Level(4,Enemy,True) [16,0] [16,0] [IronBow] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Mercenary 0x00 Level(5,Enemy,False) [18,0] [18,0] [IronSword] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsHp Knight 0x00 Level(6,Enemy,True) [16,2] [16,2] [IronSpear] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsHp Knight 0x00 Level(7,Enemy,True) [18,2] [18,2] [IronSpear] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsBase Soldier 0x00 Level(4,Enemy,True) [14,3] [14,3] [IronSpear] [0x0,0x3,0x9,0x0] //Make him break the wall
UNIT BloodFangsBase Archer 0x00 Level(4,Enemy,True) [16,5] [16,5] [SteelBow] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [18,7] [18,7] [IronSpear] NoAI
//Top Left Area (5)
UNIT BloodFangsBase Mercenary 0x00 Level(3,Enemy,True) [1,0][1,0] [KillingEdge] [0x03,0x03,0x01,0x00] //Boss AI
UNIT BloodFangsBase Mercenary_F 0x00 Level(6,Enemy,True) [3,2] [3,2] [IronSword] [0x0,0x3,0x9,0x0] //make her break the wall
UNIT BloodFangsBase Mercenary 0x00 Level(4,Enemy,True) [0,4] [0,4] [SteelSword] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsBase Soldier 0x00 Level(7,Enemy,True) [3,5] [3,5] [IronSpear] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsBase Archer 0x00 Level(5,Enemy,True) [1,8] [1,8] [IronBow] [0x0,0x3,0x9,0x0] //nearby attack
//Mid room (12)
UNIT BloodFangsDrop Knight 0x00 Level(7,Enemy,True) [7,6] [7,6] [SilverSword] [0x03,0x03,0x01,0x00] //Boss AI
UNIT BloodFangsDrop Knight 0x00 Level(7,Enemy,True) [9,6][9,6] [SilverSpear] [0x03,0x03,0x01,0x00] //Boss AI
UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [13,8][13,8] [IronSpear] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Archer 0x00 Level(5,Enemy,True) [17,10][17,10] [IronBow] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Mercenary_F 0x00 Level(6,Enemy,True) [5,11][5,11] [SteelSword] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Soldier 0x00 Level(6,Enemy,True) [9,11][9,11] [IronSpear] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Archer 0x00 Level(4,Enemy,True) [12,11][12,11] [IronBow] [0x0,0x3,0x9,0x0] //nearby attack
UNIT BloodFangsBase Mercenary 0x00 Level(4,Enemy,True) [13,16][13,16] [IronSword,Vulnerary] NoAI
UNIT BloodFangsBase Archer 0x00 Level(3,Enemy,True) [9,21][9,21] [IronBow] [0x0,0x3,0x9,0x0] //Nearby Attack
UNIT BloodFangsBase Soldier 0x00 Level(3,Enemy,True) [14,21][14,21] [IronSpear,Vulnerary] [0x03,0x03,0x01,0x00]
UNIT BloodFangsBase Mercenary 0x00 Level(4,Enemy,True) [17,22][17,22] [IronSword] [0x03,0x03,0x01,0x00]
UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [18,23][18,23] [Javelin] [0x0,0x3,0x9,0x0] //Nearby Attack
// Right Room (3)
UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [15,13][15,13] [SteelSpear] [0x0,0x3,0x9,0x0] //Nearby Attack
UNIT BloodFangsBase Mercenary_F 0x00 Level(6,Enemy,True) [18,12][18,12] [IronSword] [0x0,0x3,0x9,0x0] //Nearby Attack
UNIT BloodFangsBase Knight 0x00 Level(7,Enemy,True) [16,16][16,16] [HandAxe] [0x0,0x3,0x9,0x0] //Nearby Attack
// Near Room (6)
UNIT BloodFangsHp Knight 0x00 Level(7,Enemy,True) [2,11][2,11] [IronBlade] [0x0,0x3,0x9,0x0] //Nearby Attack
UNIT BloodFangsDrop Mercenary 0x00 Level(5,Enemy,True) [8,13][8,13] [IronSword,ChestKey] [0x0,0x3,0x9,0x0] //Nearby Attack //dropable
UNIT BloodFangsDrop Archer_F 0x00 Level(6,Enemy,True) [0,15][0,15] [SteelBow,DoorKey] NoAI //dropable
UNIT BloodFangsBase Soldier 0x00 Level(7,Enemy,True) [8,18][8,18] [IronSpear] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [4,19][4,19] [IronSpear,Vulnerary] [0x0,0x3,0x9,0x0]
UNIT BloodFangsBase Soldier 0x00 Level(6,Enemy,True) [2,17][2,17] [HeavySpear] NoAI
//NPCs
UNIT Wallace Knight 0x00 Level(9,NPC,False) [8,2][8,2] [0x00] [0x03,0x03,0x01,0x00]
UNIT Lloyd_FFO Bard 0x00 Level(7,NPC,False) [7,1][7,1] [0x00] [0x03,0x03,0x01,0x00]
UNIT Paul Civilian_2 0x00 Level(6,NPC,False) [9,1][9,1] [0x00] [0x03,0x03,0x01,0x00]
UNIT Jasmine Civilian_2_F 0x00 Level(5,NPC,False) [6,2][6,2] [0x00] [0x03,0x03,0x01,0x00]
UNIT Sonia Child_2 0x00 Level(4,NPC,False) [8,4][8,4] [0x00] [0x03,0x03,0x01,0x00] //Replace with permanent Id
UNIT Limstella Queen 0x00 Level(3,NPC,False) [7,3][7,3] [0x00] [0x03,0x03,0x01,0x00]
UNIT Batta Civilian_2 0x00 Level(2,NPC,False) [9,3][9,3] [0x00] [0x03,0x03,0x01,0x00] //Replace with permanent Id
UNIT Ursula Civilian_2_F 0x00 Level(1,NPC,False) [10,2][10,2] [0x00] [0x03,0x03,0x01,0x00]
UNIT EmptyMidCenter1:
UNIT BloodFangsBase Soldier 0x00 Level(2,Enemy,True) [18,13][18,13] [SteelSword,LockPick] [0x00,0x1A,0x09,0x00] //Treasure
UNIT EmptyMidCenter3:
UNIT BloodFangsBase Mercenary 0x00 Level(2,Enemy,True) [18,13][18,13] [SteelSword] NoAI
UNIT EmptyMidCenter2:
UNIT BloodFangsSkl Soldier 0x00 Level(2,Enemy,True) [18,23][18,23] [IronSpear] [0x00,0x1A,0x00,0x00]
UNIT EmptyMidCenter4:
UNIT BloodFangsDrop Thief 0x00 Level(5,Enemy,True) [0,6][0,6] [IronSword,LockPick] [0x06,0x05,0x09,0x00]
UNIT BloodFangsDrop2 Thief 0x00 Level(5,Enemy,True) [18,24][18,24] [IronSword,LockPick] [0x06,0x05,0x09,0x00]
UNIT Empty//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////ConvoyLady:
UNIT Marcus TransporterHorse 0x00 Level(1,Ally,False) [4,24] [4,24] [EmblemBow] [0x03,0x03,0x01,0x00]
UNIT Empty//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////SceneG:
UNIT Eliwood Fighter 0x00 Level(7,Ally,False) [3,24][3,22] [SteelAxe,Vulnerary] NoAI
UNIT Marcus TransporterHorse 0x01 Level(4,Ally,False) [2,24][2,23] [EmblemBow] NoAI
UNIT Wil Archer 0x01 Level(6,Ally,False) [4,24][4,23] [LongBow] NoAI
UNIT Dorcas Mercenary_F 0x01 Level(5,Ally,False) [3,24][3,23] [IronBlade,Vulnerary] NoAI
UNIT Matthew Thief 0x01 Level(5,Ally,False) [3,24][3,24] [IronSword,LockPick] NoAI
UNIT Empty//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////Turn_events:
//OpeningTurnEvent(Opening_event)
TURN 0x00 Turne1 [01,00] 0x00 0x00
TURN 0x00 Turne6 [06,00] 0x00 0x00 //2
TURN 0x00 Turne8 [08,00] 0x00 0x00 //2
TURN 0x00 Turne10 [10,00] 0x00 0x00 //4
TURN 0x00 Turne15 [12,00] 0x00 0x00 //4
AFEV 0x14 BossTalks 0x1C // CORSOLA
AFEV 0x07 EnemyReinforcement 0x1B // CORSOLA
END_MAINCharacter_events:
CHAR 0x1A WallaceRecruit [Eliwood,Wallace] 0x0 // CORSOLA
CHAR 0x1A WallaceRecruit2 [Marcus,Wallace] 0x0
CHAR 0x00 CivilianHalt1 [Eliwood,Batta] 0x0 //Halt Eliwood
CHAR 0x00 CivilianHalt2 [Eliwood,Ursula] 0x0
CHAR 0x00 CivilianHalt3 [Eliwood,Limstella] 0x0
CHAR 0x00 CivilianHalt4 [Eliwood,Sonia] 0x0
CHAR 0x00 CivilianHalt5 [Eliwood,Lloyd_FFO] 0x0
CHAR 0x00 CivilianHalt6 [Eliwood,Jasmine] 0x0
CHAR 0x00 CivilianHalt7 [Eliwood,Paul] 0x0
CHAR 0x00 CivilianHalt1 [Marcus,Batta] 0x0 //Halt Marcus
CHAR 0x00 CivilianHalt2 [Marcus,Ursula] 0x0
CHAR 0x00 CivilianHalt3 [Marcus,Limstella] 0x0
CHAR 0x00 CivilianHalt4 [Marcus,Sonia] 0x0
CHAR 0x00 CivilianHalt5 [Marcus,Lloyd_FFO] 0x0
CHAR 0x00 CivilianHalt6 [Marcus,Jasmine] 0x0
CHAR 0x00 CivilianHalt7 [Marcus,Paul] 0x0
CHAR 0x00 CivilianGo1 [Wallace,Batta] 0x0 //Go Wallace
CHAR 0x00 CivilianGo2 [Wallace,Ursula] 0x0
CHAR 0x00 CivilianGo3 [Wallace,Limstella] 0x0
CHAR 0x00 CivilianGo4 [Wallace,Sonia] 0x0
CHAR 0x00 CivilianGo5 [Wallace,Lloyd_FFO] 0x0
CHAR 0x00 CivilianGo6 [Wallace,Jasmine] 0x0
CHAR 0x00 CivilianGo7 [Wallace,Paul] 0x0
CHAR 0x00 CivilianGo1 [Dorcas,Batta] 0x0 //Go Dorcas
CHAR 0x00 CivilianGo2 [Dorcas,Ursula] 0x0
CHAR 0x00 CivilianGo3 [Dorcas,Limstella] 0x0
CHAR 0x00 CivilianGo4 [Dorcas,Sonia] 0x0
CHAR 0x00 CivilianGo5 [Dorcas,Lloyd_FFO] 0x0
CHAR 0x00 CivilianGo6 [Dorcas,Jasmine] 0x0
CHAR 0x00 CivilianGo7 [Dorcas,Paul] 0x0
CHAR 0x00 CivilianGo1 [Matthew,Batta] 0x0 //Go Matthew/Wil
CHAR 0x00 CivilianGo2 [Matthew,Ursula] 0x0
CHAR 0x00 CivilianGo3 [Matthew,Limstella] 0x0
CHAR 0x00 CivilianGo4 [Matthew,Sonia] 0x0
CHAR 0x00 CivilianGo5 [Matthew,Lloyd_FFO] 0x0
CHAR 0x00 CivilianGo6 [Matthew,Jasmine] 0x0
CHAR 0x00 CivilianGo7 [Matthew,Paul] 0x0
CHAR 0x00 CivilianGo1 [Wil,Batta] 0x0 //Go Wil
CHAR 0x00 CivilianGo2 [Wil,Ursula] 0x0
CHAR 0x00 CivilianGo3 [Wil,Limstella] 0x0
CHAR 0x00 CivilianGo4 [Wil,Sonia] 0x0
CHAR 0x00 CivilianGo5 [Wil,Lloyd_FFO] 0x0
CHAR 0x00 CivilianGo6 [Wil,Jasmine] 0x0
CHAR 0x00 CivilianGo7 [Wil,Paul] 0x0
END_MAINLocation_events:
Door(7,5)
Door(9,5)
Door(2,10)
Door(6,15)
Door(7,15)
Door(16,19)
ChestMoney(1000,6,13)
Chest(HandAxe,7,13) //0x00
Chest(Armourslayer,16,17)
Chest(SecretBook,2,12) //HandAxe
END_MAINMisc_events:
CauseGameOverIfLordDies
AREA 0x00 VictimsEscape [0,24][9,24]
AREA 0x00 ThiefEscapes [17,0][17,0]
AREA 0x00 ChestNumber1 [2,12][2,12]
AREA 0x00 ChestNumber2 [16,17][16,17]
AREA 0x1B NPCsChange [3,0][13,6] // CORSOLA
AREA 0x1C Trigger1 [0,7][4,10] // CORSOLA
AREA 0x1C Trigger2 [13,0][18,10]
AREA 0x13 EnemyAI [0,16][7,20] // CORSOLA
DefeatBoss(Ending_event)
END_MAIN//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////Opening_event:
LOMA 0x05 [23,5]
MUS1 Stratagem
TEX8 0x05DA [85,7] //Lantana Temple
STAL 100
RETB
CURF [19,4]
FADI 10
BACG 0x46
FADU 10
TEX1 0x82A //Villains plotting
MUEN 10
FADI 10
BACG 0x5B
FADU 10
LOU1 Bad
ENUN
STAL 10
FADI 10
BACG 0x1B
FADU 10
TEX1 0x82B //Priest casts sleep
SOUN 0x0085
MORETEXT 0x82C
FADI 10
BACG 0x5B
FADU 10
STAL 10
FADI 10
BACG 0x3E
FADU 10
MUS1 Safeguard
TEX1 0x82E
STAL 10
FADI 10
BACG 0x5B
FADU 10
LOMA 0x08 [17,1]
REMA
CURF [17,1]
TEX1 0x848 //Craig complains about Harvey
REMA
MUEN 0x01
MUS1 0x0032
LOU1 SceneG
ENUN
CURF Eliwood
IFCD 0x3D Wil //Wil talks // CORSOLA
TEX1 0x82F
ELSE 0x3E
ENIF 0x3D
TEX1 0x82F
TEX1 0x830
ENIF 0x3E
REMA
CAM1 [11,1]
CURF [17,1]
TEX1 0x833 //alerting Craig
REMA
UNCM Marcus 0x04
ENDBTurne1:
FADI 10
BACG 0x5B
FADU 10
TEX6 0x5 [0,0] 0x0FCC //Marcus Joins
_ASM0x42 0x83181
IFYN 0x11 // CORSOLA
UNCR Marcus 0x04
LOU1 ConvoyLady
ENUN
ELSE 0x12 // CORSOLA
ENIF 0x11
ENIF 0x12
CAM1 Wallace
REMA
TEX6 0x5 [0,0] 0x06C5 //0x5
_ASM0x42 0x83181
ENDATurne2:
CAM1 Wallace
CURF Sonia
TEX1 0x82D
REMA
ENDAEnemyReinforcement:
LOU1 MidCenter4
ENUN
ENDATurne8:
LOU1 MidCenter2
ENUN
ENDATurne10:
LOU1 MidCenter3
ENUN
ENDATurne15:
CHAI [18,24] [0x00,0x00,0x00,0x00]
CHAI [17,22] [0x00,0x00,0x00,0x00]
CHAI [14,21] [0x00,0x00,0x00,0x00]
CHAI [18,12] [0x00,0x00,0x00,0x00]
CHAI [15,13] [0x00,0x00,0x00,0x00]
ENDATurne6:
CHAI [1,0] [0x00,0x00,0x00,0x00]
CHAI [8,13] [0x00,0x00,0x00,0x00]
CHAI [9,21] [0x00,0x00,0x00,0x00]
CHAI [9,11] [0x00,0x00,0x00,0x00]
ENDA//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////WallaceRecruit: //Eliwood
MUS1 0x32
TEX1 0x836 //Recruitment ^.^
REMA
CUSI Wallace $00
ITGC Wallace SteelSword
ENDAWallaceRecruit2: //Marcus
MUS1 0x32
TEX1 0x837 //Recruitment ^.^
REMA
CUSI Wallace $00
ITGC Wallace SteelSpear
ENDA//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////CivilianHalt1: //Batta
TEX1 0x84B
REMA
CHAI Batta [0x03,0x03,0x01,0x00] //Boss AI
ENDACivilianHalt2: //Ursula
TEX1 0x84C
REMA
CHAI Ursula [0x03,0x03,0x01,0x00] //Boss AI
ENDACivilianHalt3: //Limstella
TEX1 0x84D
REMA
CHAI Limstella [0x03,0x03,0x01,0x00] //Boss AI
ENDACivilianHalt4: //Sonia
TEX1 0x84E
REMA
CHAI Sonia [0x03,0x03,0x01,0x00] //Boss AI
ENDACivilianHalt5: //Lloyd_FFO
TEX1 0x84F
REMA
CHAI Lloyd_FFO [0x03,0x03,0x01,0x00] //Boss AI
ENDACivilianHalt6: //Jasmine
TEX1 0x850
REMA
CHAI Jasmine [0x03,0x03,0x01,0x00] //Boss AI
ENDACivilianHalt7: //Paul
TEX1 0x851
REMA
CHAI Paul [0x03,0x03,0x01,0x00] //Boss AI
ENDA/////////////////////////////////////////GO////////////////////////////////////
CivilianGo1: //Batta
TEX1 0x852
REMA
CHAI Batta [0x06,0x13,0x00,0x00]
ENDACivilianGo2: //Ursula
TEX1 0x853
REMA
CHAI Ursula [0x06,0x13,0x00,0x00]
ENDACivilianGo3: //Limstella
TEX1 0x854
REMA
CHAI Limstella [0x06,0x13,0x00,0x00]
ENDACivilianGo4: //Sonia
TEX1 0x855
REMA
CHAI Sonia [0x06,0x13,0x00,0x00]
ENDACivilianGo5: //Lloyd_FFO
TEX1 0x856
REMA
CHAI Lloyd_FFO [0x06,0x13,0x00,0x00]
ENDACivilianGo6: //Jasmine
TEX1 0x857
REMA
CHAI Jasmine [0x06,0x13,0x00,0x00]
ENDACivilianGo7: //Paul
TEX1 0x858
REMA
CHAI Paul [0x06,0x13,0x00,0x00]
ENDANPCsChange:
IFAF 0x19 0x7A2F1 // CORSOLA
CHAI [7,1] [0x06,0x13,0x00,0x00] //Lloyd_FFO
CHAI [6,2] [0x06,0x13,0x00,0x00] //Jasmine
CHAI [8,4] [0x06,0x13,0x00,0x00] //Sonia
CHAI [9,1] [0x06,0x13,0x00,0x00] //Paul
CHAI [7,3] [0x06,0x13,0x00,0x00] //Limstella
CHAI [9,3] [0x06,0x13,0x00,0x00] //BATTA
CHAI [10,2] [0x06,0x13,0x00,0x00] //Ursula
CHAI [8,2] [0x06,0x0E,0x00,0x00] //Wallace
ELSE 0x37 // CORSOLA
ENIF 0x19
ENUF 0x1B
ENIF 0x37
ENDA//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////BossTalks:
CAM1 Erik
CURF Erik
TEX1 0x834
REMA
IFET 0x1F 0x1D // CORSOLA
CHAI [14,3] [0x0,0x1B,0x2,0x0]//right
TEX1 0x835
REMA
ELSE 0x17 // CORSOLA
ENIF 0x1F
IFET 0x17 0x1E // CORSOLA
CHAI [3,2] [0x0,0x1B,0x2,0x0]//left
TEX1 0x835
REMA
ELSE 0x18 // CORSOLA
ENIF 0x17
ENIF 0x18
ENDATrigger1: //Left ENUT 0x1D
IFAF 0x15 0x7A2F1 // CORSOLA
ENUT 0x1D // CORSOLA
ELSE 0x16 // CORSOLA
ENIF 0x15
ENUF 0x1C
ENIF 0x16
ENDATrigger2: //Right ENUT 0x1E
IFAF 0x27 0x7A2F1 // CORSOLA
ENUT 0x1E // CORSOLA
ELSE 0x31 // CORSOLA
ENIF 0x27
ENUF 0x1C
ENIF 0x31
ENDAEnemyAI:
IFCA 0x00 0x08 BloodFangsSkl // CORSOLA
CHAI BloodFangsSkl NoAI
ELSE 0x09 // CORSOLA
ENIF 0x08
ENUF 0x13
ENIF 0x09
ENDAChestNumber1:
IFCA 0x00 0x07 BloodFangsDrop // CORSOLA
CHAI [2,12] [0x06,0x14,0x00,0x00]
ELSE 0x08 // CORSOLA
ENIF 0x07
ENIF 0x08
ENDAChestNumber2:
IFCA 0x00 0x07 BloodFangsDrop2 // CORSOLA
CHAI [16,17] [0x06,0x14,0x00,0x00]
ELSE 0x08 // CORSOLA
ENIF 0x07
ENIF 0x08
ENDA//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////ThiefEscapes:
IFCA 0x00 0x09 BloodFangsDrop // CORSOLA
DISA BloodFangsDrop
ELSE 0x10
ENIF 0x09
IFCA 0x00 0x10 BloodFangsDrop2 // CORSOLA
DISA BloodFangsDrop2
ENIF 0x10
ENDAVictimsEscape:
IFCA 0x00 0x2C Lloyd_FFO //0x2C Lloyd_FFO Enut 0x28
TEX1 0x838 //Reward: Javelin <3
REMA
DISA Lloyd_FFO
ENUT 0x28 // CORSOLA
ELSE 0x2D
ENIF 0x2C // CORSOLA
IFCA 0x00 0x2D Paul //0x2D Paul Enut 0x29
TEX1 0x839 //Reward: Master Seal
REMA
DISA Paul
ENUT 0x29 // CORSOLA
ELSE 0x2E
ENIF 0x2D // CORSOLA
IFCA 0x00 0x2E Jasmine //0x2E Jasmine Enut 0x2A
TEX1 0x83A //Reward: Emblem Seal
REMA
DISA Jasmine
ENUT 0x2A // CORSOLA
ELSE 0x2F
ENIF 0x2E // CORSOLA
IFCA 0x00 0x2F Sonia //0x2F Sonia Enut 0x2B
TEX1 0x83B //Reward: Killer Bow
REMA
DISA Sonia
ENUT 0x2B // CORSOLA
ELSE 0x30
ENIF 0x2F // CORSOLA
IFCA 0x00 0x30 Batta //0x30 Batta Enut 0x31
TEX1 0x83C //Reward: Gaiden Chapter
REMA
DISA Batta
ENUT 0x68 // CORSOLA
ELSE 0x32
ENIF 0x30 // CORSOLA
IFCA 0x00 0x32 Ursula //0x32 Ursula Enut 0x33
TEX1 0x83D //Reward: Elixir
REMA
DISA Ursula
ENUT 0x33 // CORSOLA
ELSE 0x34
ENIF 0x32 // CORSOLA
IFCA 0x00 0x34 Limstella //0x34 Limstella 0x35
TEX1 0x83E //Reward: Halberd <3
REMA
DISA Limstella
ENUT 0x35 // CORSOLA
ELSE 0x38
ENIF 0x34 // CORSOLA
IFAT 0x38 0x7A2F1 //if non-player phase
ENUT 0x39 // CORSOLA
ENIF 0x38 // CORSOLA
ENDA
//////////////////////////////////////////////////////////////////
/// <3 Separator <3 ///
//////////////////////////////////////////////////////////////////Ending_event:
MUS1 Triumph
FADI 10
BACG 0x3E
FADU 10
TEX1 0x83F //Ending Convo ^.^
IFCD 0x07 Wil //Wil // CORSOLA
ELSE 0x08 // CORSOLA
ENIF 0x07
MORETEXT 0x84A
ENIF 0x08
IFCD 0x09 Dorcas //Dorcas
ELSE 0x15 // CORSOLA
ENIF 0x09 // CORSOLA
MORETEXT 0x840
ENIF 0x15
IFCD 0x11 Matthew //Mathew
ELSE 0x12 // CORSOLA
ENIF 0x11 // CORSOLA
MORETEXT 0x841
ENIF 0x12
IFCD 0x13 Wallace //Wallace
ELSE 0x14 // CORSOLA
ENIF 0x13 // CORSOLA
MORETEXT 0x842
ENIF 0x14
MORETEXT 0x843 //Priest talks//////////////////////////////////////////////////////////////////
/// <3 REWARDS <3 ///
//////////////////////////////////////////////////////////////////
IFET 0x10 0x39 // CORSOLA
MORETEXT 0x85A //if anyone escaped
ENIF 0x10
STAL 10
////////////////////////
/// Javelin <3 ///
////////////////////////
IFET 0x20 0x28 // CORSOLA
ITGC Eliwood Javelin
ENIF 0x20
////////////////////////////
/// Master Seal <3 ///
////////////////////////////
IFET 0x21 0x29 // CORSOLA
ITGC Eliwood ElysianWhip
ENIF 0x21
///////////////////////////
/// Emblem Seal <3 ///
///////////////////////////
IFET 0x22 0x2A // CORSOLA
ITGC Eliwood EmblemSeal
ENIF 0x22
///////////////////////////
/// Killer Bow <3 ///
///////////////////////////
IFET 0x23 0x2B // CORSOLA
ITGC Eliwood KillerBow
ENUT 0x69 // CORSOLA
ENIF 0x23
///////////////////////
/// Elixir <3 ///
///////////////////////
IFET 0x25 0x33 // CORSOLA
ITGC Eliwood Elixir
ENIF 0x25
////////////////////////
/// Hammer <3 ///
////////////////////////
IFET 0x26 0x35 // CORSOLA
ITGC Eliwood Hammer
ENIF 0x26
////////////////////////////
/// <3 Decisions <3 ///
////////////////////////////
TEX1 0x844
FADI 10
BACG 0x5B
FADU 10
TEX6 7 [0,0] 0x859 //Ask about route split
_ASM0x42 0x83181
TEX6 7 [0,0] 0x0B6E //Go to Roseacre
_ASM0x42 0x83181
IFYN 0x3A // CORSOLA
FADI 10
BACG 0x3E
FADU 10
TEX1 0x846
FADI 10
BACG 0x5E
FADU 10
STAL 200
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89D //LuvDisc
MNCH 0x2E
ELSE 0x3B // CORSOLA
ENIF 0x3A
TEX6 7 [0,0] 0x0B8E //Go to Vervain Temple?
_ASM0x42 0x83181
IFYN 0x3B
FADI 10
BACG 0x3E
FADU 10
TEX1 0x845
MORETEXT 0x847
FADI 10
BACG 0x5E
FADU 10
STAL 200
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89D //LuvDisc
MNCH 0x2E
ELSE 0x3C // CORSOLA
ENIF 0x3B
TEX6 7 [0,0] 0x0849 //Go to Roseare Village
_ASM0x42 0x83181
FADI 10
BACG 0x3E
FADU 10
TEX1 0x846
FADI 10
BACG 0x5E
FADU 10
STAL 200
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89D //LuvDisc
MNCH 0x2E
ENIF 0x3C
UnitClear
ENDATrapData:
ENDTRAP -
Fire Emblem: Chaos in Sitlanta
A year ago I posted the FE:Nova Concept and while I am still working on it, I decided to take a spin on it and make smaller project on a prequel?/backstory on it. The story is about Sitlanta's fall into chaos after the successor of the late King Benjamin fails to keep the country united. Several bandit gangs form and take advantage of the current state, each fighting for full control. The people get tired of the King's inactions and form their own militas but each one of them falls due to the bandit leaders forming momentary alliances with each other. All of the militia groups fade away except one, The Swanguard, whose leader is one of the protagonists Stuart and his cousin Gareth (yes it's a reference ). The main leader, Stuart, divides the group to avoid getting decimated and each of his assigned leaders look for a way to eliminate each and every bandit gang and restore peace to Sitlanta. Nova is involved in this story but it plays a minor, but important role.
Screenshots:SpoilerThe goals of this project:
- Simple, Small, but fun (7 chapters long, two are complete as of now)
- There will be a route split
- This project uses a lot of the free stuff (Mugs, Maps, Weapon Icons, the Halberdier map thingy)
- There's no fliers or magic, but that will be explained why in the story (originally the aim was to be a "realistic" but I felt that was too hard so there will be a healer (from Nova) and a dancer)
Credits to <3:
Arch for the video Tutorials,otherwise I wouldn't understand
Blazer for the tutorials
Primefuison [maps]
Aura Wolf [maps]
Celice [maps]
Lissandra [icons]
The Blind Archer [Halberdier]
NickT [Mugs <3]
Sqawl [Mugs]
Matt Custov [Mugs]
Toa [Mugs]
Letsgoforit [Mugs]
MattSnow [Mugs]
Lenh [Camellia's Mug]
Gryz [staff vision]
Crazycolorz5
Agro
Nintenlord <3I'm probably forgetting a lot of people aren't I?Things I need help with?
Spoiler- Probably the supports, and the fortunes I haven't written them. There's only 17 characters but each supports 2 different characters except the final 3 who support 3.
- There's one map I'd like to remake (chapter 4) because it's kind of small so it feels cluttered, unless I put less enemies and I don't want that :v
-
Just feedback in general, I want to polish this as much as possible before FEE3.
-
Also there's this, idk how to change them.
Demo: (I suggest you play with animations off because I'm still working on the palettes :v)
2 Chapter Patch -
On 8/27/2017 at 4:03 PM, eclipse said:
So I limited myself to five for the guys. Women wound up being five anyway.
Guys - Zelgius, Stefan, Ranulf, Volug, Rajaion. I saw a theme, but didn't have it in me to ruin it with Geoffrey/Volke.
Ladies - Lucia/Sigrun for their hair, Micaiah/Calill for their fashion sense, and Nailah for absolute confidence. Would really like to see a clothing store run by Micaiah and Calill!
They have the best fashion in the series followed by Sonya.
-
That actually sounds fun.
-
It's hard to pick just one, but it's probably Vanessa because she was the very first one I met.
-
2 minutes ago, Slumber said:
It's a bad thing.
Oh ok for a moment I thought maybe you wanted to say BBQ instead.
-
55 minutes ago, Slumber said:
Yes, despite the many, many, many problems I have with it.
I think at the time I even said it was my 2013 GotY, which had games like BioShock: Infinite and The Last of Us(But was otherwise a pretty dry year. I think in retrospect I'd say Metal Gear Rising was my GotY).
Thinking about it like food, Awakening is very sweet, rich candy. Great in the moment, but it leaves you feeling sluggish and sick afterward. It's hard to hate candy, it is what it is, but it's also not something I really want a whole lot of(While we're here, Fates is like a fine steak with ketchup on it).
What? I can't tell if that's good or bad.
-
If this is the full roster then that means 2 of my top 50 FE favorite characters made it, I got lucky!
-
Male: I voted for Frederick, I was almost going to vote for Owain but Fred is manlier and less silly.
Female: Maribelle is really pretty so her. -
4 minutes ago, Emperor said:
Save button negates the point of the challenge tbh. Same thing with save states so yea. Idc what you do in your own spare time. Not gonna take the dildo out of your hands but lets not beat around the bush.
I know it makes things convenient, I'm doing a lunatic classic on Conquest rn and about 3/4 of my army is dead (ironman run). Makes me miss the save button from my previous runs.
Leaf's map gallery
in Sprites
Posted
These are so lovely, especially the forts and river town.