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Sweet_Basil

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Posts posted by Sweet_Basil

  1. Worst to best

    Fates  (laughable stories on all 3)
    Blazing Sword (good characters, but funny/dumb story)
    Genealogy (such a boring generation 2, it loses its flame past part 1)
    Radiant Dawn (part 1 = good, part 2 = great, part 3 = boring, part 4 = terrible)
    Awakening (Good arcs 1 and 3 but all together just don't connect well)
    Gaiden/SoV (I don't like the protagonists in the later arcs but the story works)
    Binding Blade (dull protagonist is my only complaint)
    FE1/3/Remakes (Simple but effective)
    Thracia (The lore of Genealogy but with a better main character and story)
    PoR (Great world building, nice story, great cast)
    Sacred Stones (Loved the story, the villains and everything else except Ephraim)

  2. I'm on a girls only run on Lunatic and Chapter 10 was giving me a lot of trouble until I decided to include and recruit Anna. So I got her and turned her into a witch and wow her bases as a witch are crazy. :blink: She definitely made things easier for me, then I made the mistake to reclass her into a merchant (For more gold :-_-:). I broke the rules for chapter 15 since I only use Azura for refreshing and she wasn't strong enough to fight enemies.

    Right now i'm on the wind map, and this chapter always gives me trouble. 

    Mvps so far: Effie, Anna, Mozu, Camilla
    Patiently waiting for a heart seal: Charlotte, Elise, Selena, Anna
    Worst unit so far: Beruka

  3. I'm confused, why does this happen? 

    oKMrngF.png

    Events:

    Spoiler

      //////////////////////////////////////////////////////////////////
     ///                      <3 REWARDS  <3                        ///
    //////////////////////////////////////////////////////////////////
    IFET 0x10 0x39 // CORSOLA
    MORETEXT 0x85A                 //if anyone escaped
    ENIF 0x10
    STAL 10
      ////////////////////////
     ///     Javelin <3   ///
    ////////////////////////
    IFET 0x20 0x28 // CORSOLA
    ITGC Eliwood Javelin
    ENIF 0x20
      ////////////////////////////
     ///     Master Seal <3   ///
    ////////////////////////////
    IFET 0x21 0x29 // CORSOLA
    ITGC Eliwood ElysianWhip
    ENIF 0x21
      ///////////////////////////
     ///    Emblem Seal <3   ///
    ///////////////////////////
    IFET 0x22 0x2A // CORSOLA
    ITGC Eliwood EmblemSeal
    ENIF 0x22
      ///////////////////////////
     ///     Killer Bow <3   ///
    ///////////////////////////
    IFET 0x23 0x2B // CORSOLA
    ITGC Eliwood KillerBow
    ENUT 0x69 // CORSOLA
    ENIF 0x23
      ///////////////////////
     ///     Elixir <3   ///
    ///////////////////////
    IFET 0x25 0x33 // CORSOLA
    ITGC Eliwood Elixir
    ENIF 0x25
      ////////////////////////
     ///      Hammer <3   ///
    ////////////////////////
    IFET 0x26 0x35 // CORSOLA
    ITGC Eliwood Hammer
    ENIF 0x26
      ////////////////////////////
     ///    <3 Decisions <3   ///
    ////////////////////////////
    TEX1 0x844
    FADI 10
    BACG 0x5B
    FADU 10
    TEX6 7 [0,0] 0x859            //Ask about route split
    _ASM0x42 0x83181
    TEX6 7 [0,0] 0x0B6E            //Go to Roseacre
    _ASM0x42 0x83181
    IFYN 0x3A  // CORSOLA  
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x846
    FADI 10
    BACG 0x5E
    FADU 10
    STAL 200
    FADI 10
    BACG 0x5B
    FADU 10
    TEX1 0x89D //LuvDisc
    MNCH 0x2E
    ELSE 0x3B // CORSOLA
    ENIF 0x3A
    TEX6 7 [0,0] 0x0B8E           //Go to Vervain Temple?
    _ASM0x42 0x83181
    IFYN 0x3B
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x845
    MORETEXT 0x847
    FADI 10
    BACG 0x5E
    FADU 10
    STAL 200
    FADI 10
    BACG 0x5B
    FADU 10
    TEX1 0x89D //LuvDisc
    MNCH 0x2E
    ELSE 0x3C // CORSOLA
    ENIF 0x3B
    TEX6 7 [0,0] 0x0849            //Go to Roseare Village
    _ASM0x42 0x83181
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x846
    FADI 10
    BACG 0x5E
    FADU 10
    STAL 200
    FADI 10
    BACG 0x5B
    FADU 10
    TEX1 0x89D //LuvDisc
    MNCH 0x2E
    ENIF 0x3C
    UnitClear
    ENDA


    Full Events:

    Spoiler

         ////////////////////////////////
        ///    Chapter Goal: BOSS    /// 
       ////////////////////////////////                        
                 

    //Made by markyjoe1990 of Youtube
    //Modified by Nintenlord

    #define DISABLE_TUTORIALS
    #include EAstdlib.event
    #include Teehee.txt

    EventPointerTable(0x2C,Pointers)


    ORG 0xD86C80             //This is just a practice offset, change it later ^w^
    Pointers:
    POIN Turn_events 
    POIN Character_events 
    POIN Location_events 
    POIN Misc_events
    POIN TrapData TrapData
    POIN Bad Bad Bad Bad
    POIN Good Good Good Good
    POIN Opening_event Ending_event


      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    Good:   //[4,24] for Merlinus
    UNIT Eliwood Fighter 0x00 Level(7,Ally,False) [3,23] [3,23] [SteelAxe,Vulnerary] NoAI 
    UNIT Dorcas Mercenary_F 0x01 Level(4,Ally,False) [2,22] [2,22] [IronBlade] NoAI
    UNIT Wil Archer 0x01 Level(6,Ally,False) [2,24] [2,24] [LongBow] NoAI
    UNIT Matthew Thief 0x01 Level(5,Ally,False) [4,22] [4,22] [IronSword,LockPick] NoAI
    UNIT Empty


    Bad:     //(8) 34 Base enemies + 5 Reinforcements = 39
    UNIT Erik Warrior 0x00 Level(3,Enemy,False) [17,1][17,1] [Halberd] [0x03,0x03,0x01,0x00] //Boss AI 
    UNIT BloodFangsBase Archer_F 0x00 Level(4,Enemy,True) [16,0] [16,0] [IronBow] [0x0,0x3,0x9,0x0] 
    UNIT BloodFangsBase Mercenary 0x00 Level(5,Enemy,False) [18,0] [18,0] [IronSword] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsHp Knight 0x00 Level(6,Enemy,True) [16,2] [16,2] [IronSpear] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsHp Knight 0x00 Level(7,Enemy,True) [18,2] [18,2] [IronSpear] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsBase Soldier 0x00 Level(4,Enemy,True) [14,3] [14,3] [IronSpear] [0x0,0x3,0x9,0x0]     //Make him break the wall
    UNIT BloodFangsBase Archer 0x00 Level(4,Enemy,True) [16,5] [16,5] [SteelBow] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [18,7] [18,7] [IronSpear] NoAI 
    //Top Left Area (5)
    UNIT BloodFangsBase Mercenary 0x00 Level(3,Enemy,True) [1,0][1,0] [KillingEdge] [0x03,0x03,0x01,0x00] //Boss AI
    UNIT BloodFangsBase Mercenary_F 0x00 Level(6,Enemy,True) [3,2] [3,2] [IronSword] [0x0,0x3,0x9,0x0]       //make her break the wall
    UNIT BloodFangsBase Mercenary 0x00 Level(4,Enemy,True) [0,4] [0,4] [SteelSword] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsBase Soldier 0x00 Level(7,Enemy,True) [3,5] [3,5] [IronSpear] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsBase Archer 0x00 Level(5,Enemy,True) [1,8] [1,8] [IronBow] [0x0,0x3,0x9,0x0]  //nearby attack
    //Mid room (12)
    UNIT BloodFangsDrop Knight 0x00 Level(7,Enemy,True) [7,6] [7,6] [SilverSword] [0x03,0x03,0x01,0x00] //Boss AI
    UNIT BloodFangsDrop Knight 0x00 Level(7,Enemy,True) [9,6][9,6] [SilverSpear] [0x03,0x03,0x01,0x00]  //Boss AI
    UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [13,8][13,8] [IronSpear] [0x0,0x3,0x9,0x0]  
    UNIT BloodFangsBase Archer 0x00 Level(5,Enemy,True) [17,10][17,10] [IronBow] [0x0,0x3,0x9,0x0]  
    UNIT BloodFangsBase Mercenary_F 0x00 Level(6,Enemy,True) [5,11][5,11] [SteelSword] [0x0,0x3,0x9,0x0]  
    UNIT BloodFangsBase Soldier 0x00 Level(6,Enemy,True) [9,11][9,11] [IronSpear] [0x0,0x3,0x9,0x0]  
    UNIT BloodFangsBase Archer 0x00 Level(4,Enemy,True) [12,11][12,11] [IronBow] [0x0,0x3,0x9,0x0]  //nearby attack
    UNIT BloodFangsBase Mercenary 0x00 Level(4,Enemy,True) [13,16][13,16] [IronSword,Vulnerary] NoAI 
    UNIT BloodFangsBase Archer 0x00 Level(3,Enemy,True) [9,21][9,21] [IronBow] [0x0,0x3,0x9,0x0] //Nearby Attack
    UNIT BloodFangsBase Soldier 0x00 Level(3,Enemy,True) [14,21][14,21] [IronSpear,Vulnerary] [0x03,0x03,0x01,0x00] 
    UNIT BloodFangsBase Mercenary 0x00 Level(4,Enemy,True) [17,22][17,22] [IronSword] [0x03,0x03,0x01,0x00] 
    UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [18,23][18,23] [Javelin] [0x0,0x3,0x9,0x0] //Nearby Attack
    // Right Room (3)
    UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [15,13][15,13] [SteelSpear] [0x0,0x3,0x9,0x0] //Nearby Attack
    UNIT BloodFangsBase Mercenary_F 0x00 Level(6,Enemy,True) [18,12][18,12] [IronSword] [0x0,0x3,0x9,0x0] //Nearby Attack
    UNIT BloodFangsBase Knight 0x00 Level(7,Enemy,True) [16,16][16,16] [HandAxe] [0x0,0x3,0x9,0x0] //Nearby Attack
    // Near Room (6)
    UNIT BloodFangsHp Knight 0x00 Level(7,Enemy,True) [2,11][2,11] [IronBlade] [0x0,0x3,0x9,0x0] //Nearby Attack
    UNIT BloodFangsDrop Mercenary 0x00 Level(5,Enemy,True) [8,13][8,13] [IronSword,ChestKey] [0x0,0x3,0x9,0x0] //Nearby Attack           //dropable
    UNIT BloodFangsDrop Archer_F 0x00 Level(6,Enemy,True) [0,15][0,15] [SteelBow,DoorKey] NoAI                           //dropable
    UNIT BloodFangsBase Soldier 0x00 Level(7,Enemy,True) [8,18][8,18] [IronSpear] [0x0,0x3,0x9,0x0]
    UNIT BloodFangsBase Soldier 0x00 Level(5,Enemy,True) [4,19][4,19] [IronSpear,Vulnerary] [0x0,0x3,0x9,0x0]
    UNIT BloodFangsBase Soldier 0x00 Level(6,Enemy,True) [2,17][2,17] [HeavySpear] NoAI 
    //NPCs
    UNIT Wallace Knight 0x00 Level(9,NPC,False) [8,2][8,2] [0x00] [0x03,0x03,0x01,0x00]
    UNIT Lloyd_FFO Bard 0x00 Level(7,NPC,False) [7,1][7,1] [0x00] [0x03,0x03,0x01,0x00] 
    UNIT Paul Civilian_2 0x00 Level(6,NPC,False) [9,1][9,1] [0x00] [0x03,0x03,0x01,0x00]
    UNIT Jasmine Civilian_2_F 0x00 Level(5,NPC,False) [6,2][6,2] [0x00] [0x03,0x03,0x01,0x00] 
    UNIT Sonia Child_2 0x00 Level(4,NPC,False) [8,4][8,4] [0x00] [0x03,0x03,0x01,0x00]     //Replace with permanent Id
    UNIT Limstella Queen 0x00 Level(3,NPC,False) [7,3][7,3] [0x00] [0x03,0x03,0x01,0x00] 
    UNIT Batta Civilian_2 0x00 Level(2,NPC,False) [9,3][9,3] [0x00] [0x03,0x03,0x01,0x00]        //Replace with permanent Id
    UNIT Ursula Civilian_2_F 0x00 Level(1,NPC,False) [10,2][10,2] [0x00] [0x03,0x03,0x01,0x00]      
    UNIT Empty

    MidCenter1:
    UNIT BloodFangsBase Soldier 0x00 Level(2,Enemy,True) [18,13][18,13] [SteelSword,LockPick] [0x00,0x1A,0x09,0x00] //Treasure
    UNIT Empty

    MidCenter3:
    UNIT BloodFangsBase Mercenary 0x00 Level(2,Enemy,True) [18,13][18,13] [SteelSword] NoAI 
    UNIT Empty

    MidCenter2:
    UNIT BloodFangsSkl Soldier 0x00 Level(2,Enemy,True) [18,23][18,23] [IronSpear] [0x00,0x1A,0x00,0x00]
    UNIT Empty

    MidCenter4:
    UNIT BloodFangsDrop Thief 0x00 Level(5,Enemy,True) [0,6][0,6] [IronSword,LockPick] [0x06,0x05,0x09,0x00] 
    UNIT BloodFangsDrop2 Thief 0x00 Level(5,Enemy,True) [18,24][18,24] [IronSword,LockPick] [0x06,0x05,0x09,0x00] 
    UNIT Empty

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    ConvoyLady:
    UNIT Marcus TransporterHorse 0x00 Level(1,Ally,False) [4,24] [4,24] [EmblemBow] [0x03,0x03,0x01,0x00]
    UNIT Empty

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    SceneG:
    UNIT Eliwood Fighter 0x00 Level(7,Ally,False) [3,24][3,22] [SteelAxe,Vulnerary] NoAI 
    UNIT Marcus TransporterHorse 0x01 Level(4,Ally,False) [2,24][2,23] [EmblemBow] NoAI
    UNIT Wil Archer 0x01 Level(6,Ally,False) [4,24][4,23] [LongBow] NoAI
    UNIT Dorcas Mercenary_F 0x01 Level(5,Ally,False) [3,24][3,23] [IronBlade,Vulnerary] NoAI
    UNIT Matthew Thief 0x01 Level(5,Ally,False) [3,24][3,24] [IronSword,LockPick] NoAI
    UNIT Empty

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    Turn_events:
    //OpeningTurnEvent(Opening_event)
    TURN 0x00 Turne1 [01,00] 0x00 0x00
    TURN 0x00 Turne6 [06,00] 0x00 0x00   //2
    TURN 0x00 Turne8 [08,00] 0x00 0x00   //2
    TURN 0x00 Turne10 [10,00] 0x00 0x00  //4
    TURN 0x00 Turne15 [12,00] 0x00 0x00  //4
    AFEV 0x14 BossTalks 0x1C // CORSOLA
    AFEV 0x07 EnemyReinforcement 0x1B // CORSOLA
    END_MAIN

    Character_events:
    CHAR 0x1A WallaceRecruit [Eliwood,Wallace] 0x0     // CORSOLA 
    CHAR 0x1A WallaceRecruit2 [Marcus,Wallace] 0x0          
    CHAR 0x00 CivilianHalt1 [Eliwood,Batta] 0x0               //Halt Eliwood
    CHAR 0x00 CivilianHalt2 [Eliwood,Ursula] 0x0
    CHAR 0x00 CivilianHalt3 [Eliwood,Limstella] 0x0
    CHAR 0x00 CivilianHalt4 [Eliwood,Sonia] 0x0
    CHAR 0x00 CivilianHalt5 [Eliwood,Lloyd_FFO] 0x0
    CHAR 0x00 CivilianHalt6 [Eliwood,Jasmine] 0x0
    CHAR 0x00 CivilianHalt7 [Eliwood,Paul] 0x0
    CHAR 0x00 CivilianHalt1 [Marcus,Batta] 0x0               //Halt  Marcus
    CHAR 0x00 CivilianHalt2 [Marcus,Ursula] 0x0
    CHAR 0x00 CivilianHalt3 [Marcus,Limstella] 0x0
    CHAR 0x00 CivilianHalt4 [Marcus,Sonia] 0x0
    CHAR 0x00 CivilianHalt5 [Marcus,Lloyd_FFO] 0x0
    CHAR 0x00 CivilianHalt6 [Marcus,Jasmine] 0x0
    CHAR 0x00 CivilianHalt7 [Marcus,Paul] 0x0
    CHAR 0x00 CivilianGo1 [Wallace,Batta] 0x0               //Go   Wallace
    CHAR 0x00 CivilianGo2 [Wallace,Ursula] 0x0
    CHAR 0x00 CivilianGo3 [Wallace,Limstella] 0x0
    CHAR 0x00 CivilianGo4 [Wallace,Sonia] 0x0
    CHAR 0x00 CivilianGo5 [Wallace,Lloyd_FFO] 0x0
    CHAR 0x00 CivilianGo6 [Wallace,Jasmine] 0x0
    CHAR 0x00 CivilianGo7 [Wallace,Paul] 0x0
    CHAR 0x00 CivilianGo1 [Dorcas,Batta] 0x0               //Go   Dorcas
    CHAR 0x00 CivilianGo2 [Dorcas,Ursula] 0x0
    CHAR 0x00 CivilianGo3 [Dorcas,Limstella] 0x0
    CHAR 0x00 CivilianGo4 [Dorcas,Sonia] 0x0
    CHAR 0x00 CivilianGo5 [Dorcas,Lloyd_FFO] 0x0
    CHAR 0x00 CivilianGo6 [Dorcas,Jasmine] 0x0
    CHAR 0x00 CivilianGo7 [Dorcas,Paul] 0x0
    CHAR 0x00 CivilianGo1 [Matthew,Batta] 0x0               //Go  Matthew/Wil
    CHAR 0x00 CivilianGo2 [Matthew,Ursula] 0x0
    CHAR 0x00 CivilianGo3 [Matthew,Limstella] 0x0
    CHAR 0x00 CivilianGo4 [Matthew,Sonia] 0x0
    CHAR 0x00 CivilianGo5 [Matthew,Lloyd_FFO] 0x0
    CHAR 0x00 CivilianGo6 [Matthew,Jasmine] 0x0
    CHAR 0x00 CivilianGo7 [Matthew,Paul] 0x0
    CHAR 0x00 CivilianGo1 [Wil,Batta] 0x0               //Go   Wil
    CHAR 0x00 CivilianGo2 [Wil,Ursula] 0x0
    CHAR 0x00 CivilianGo3 [Wil,Limstella] 0x0
    CHAR 0x00 CivilianGo4 [Wil,Sonia] 0x0
    CHAR 0x00 CivilianGo5 [Wil,Lloyd_FFO] 0x0
    CHAR 0x00 CivilianGo6 [Wil,Jasmine] 0x0
    CHAR 0x00 CivilianGo7 [Wil,Paul] 0x0
    END_MAIN

    Location_events:   
    Door(7,5)
    Door(9,5)
    Door(2,10)
    Door(6,15)
    Door(7,15)
    Door(16,19)
    ChestMoney(1000,6,13)
    Chest(HandAxe,7,13)  //0x00
    Chest(Armourslayer,16,17)
    Chest(SecretBook,2,12)   //HandAxe
    END_MAIN

    Misc_events:
    CauseGameOverIfLordDies
    AREA 0x00 VictimsEscape [0,24][9,24]
    AREA 0x00 ThiefEscapes [17,0][17,0]
    AREA 0x00 ChestNumber1 [2,12][2,12]
    AREA 0x00 ChestNumber2 [16,17][16,17]
    AREA 0x1B NPCsChange [3,0][13,6] // CORSOLA
    AREA 0x1C Trigger1  [0,7][4,10] // CORSOLA
    AREA 0x1C Trigger2  [13,0][18,10]
    AREA 0x13 EnemyAI  [0,16][7,20] // CORSOLA
    DefeatBoss(Ending_event)      
    END_MAIN

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    Opening_event:
    LOMA 0x05 [23,5]
    MUS1 Stratagem                    
    TEX8 0x05DA [85,7]           //Lantana Temple
    STAL 100
    RETB
    CURF [19,4]
    FADI 10
    BACG 0x46
    FADU 10
    TEX1 0x82A   //Villains plotting
    MUEN 10  
    FADI 10 
    BACG 0x5B 
    FADU 10
    LOU1 Bad
    ENUN
    STAL 10
    FADI 10
    BACG 0x1B   
    FADU 10
    TEX1 0x82B  //Priest casts sleep
    SOUN 0x0085
    MORETEXT 0x82C
    FADI 10
    BACG 0x5B
    FADU 10
    STAL 10
    FADI 10
    BACG 0x3E
    FADU 10
    MUS1 Safeguard
    TEX1 0x82E
    STAL 10
    FADI 10
    BACG 0x5B
    FADU 10
    LOMA 0x08 [17,1]
    REMA
    CURF [17,1]
    TEX1 0x848   //Craig complains about Harvey
    REMA
    MUEN 0x01
    MUS1 0x0032
    LOU1 SceneG
    ENUN
    CURF Eliwood 
    IFCD 0x3D Wil //Wil talks // CORSOLA
    TEX1 0x82F
    ELSE 0x3E
    ENIF 0x3D
    TEX1 0x82F
    TEX1 0x830
    ENIF 0x3E
    REMA
    CAM1 [11,1]
    CURF [17,1]
    TEX1 0x833  //alerting Craig
    REMA
    UNCM Marcus 0x04
    ENDB

    Turne1:
    FADI 10
    BACG 0x5B
    FADU 10
    TEX6 0x5 [0,0] 0x0FCC             //Marcus Joins
    _ASM0x42 0x83181
    IFYN 0x11     // CORSOLA
    UNCR Marcus 0x04   
    LOU1 ConvoyLady
    ENUN
    ELSE 0x12 // CORSOLA
    ENIF 0x11
    ENIF 0x12 
    CAM1 Wallace
    REMA
    TEX6 0x5 [0,0] 0x06C5 //0x5
    _ASM0x42 0x83181
    ENDA

    Turne2:
    CAM1 Wallace
    CURF Sonia
    TEX1 0x82D
    REMA
    ENDA

    EnemyReinforcement:
    LOU1 MidCenter4
    ENUN
    ENDA

    Turne8:
    LOU1 MidCenter2
    ENUN
    ENDA

    Turne10:
    LOU1 MidCenter3
    ENUN
    ENDA

    Turne15:
    CHAI [18,24] [0x00,0x00,0x00,0x00]
    CHAI [17,22] [0x00,0x00,0x00,0x00]
    CHAI [14,21] [0x00,0x00,0x00,0x00]
    CHAI [18,12] [0x00,0x00,0x00,0x00]
    CHAI [15,13] [0x00,0x00,0x00,0x00]
    ENDA

    Turne6:
    CHAI [1,0] [0x00,0x00,0x00,0x00]
    CHAI [8,13] [0x00,0x00,0x00,0x00]
    CHAI [9,21] [0x00,0x00,0x00,0x00]
    CHAI [9,11] [0x00,0x00,0x00,0x00]
    ENDA

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    WallaceRecruit:  //Eliwood
    MUS1 0x32 
    TEX1 0x836 //Recruitment ^.^
    REMA
    CUSI Wallace $00
    ITGC Wallace SteelSword
    ENDA

    WallaceRecruit2:  //Marcus
    MUS1 0x32 
    TEX1 0x837 //Recruitment ^.^
    REMA
    CUSI Wallace $00
    ITGC Wallace SteelSpear
    ENDA

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    CivilianHalt1:  //Batta
    TEX1 0x84B
    REMA
    CHAI Batta [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    CivilianHalt2:  //Ursula
    TEX1 0x84C
    REMA
    CHAI Ursula [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    CivilianHalt3:  //Limstella
    TEX1 0x84D
    REMA
    CHAI Limstella [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    CivilianHalt4:  //Sonia
    TEX1 0x84E
    REMA
    CHAI Sonia [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    CivilianHalt5:  //Lloyd_FFO
    TEX1 0x84F
    REMA
    CHAI Lloyd_FFO [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    CivilianHalt6:  //Jasmine
    TEX1 0x850 
    REMA
    CHAI Jasmine [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    CivilianHalt7:  //Paul
    TEX1 0x851
    REMA
    CHAI Paul [0x03,0x03,0x01,0x00] //Boss AI
    ENDA

    /////////////////////////////////////////GO////////////////////////////////////

    CivilianGo1:   //Batta
    TEX1 0x852
    REMA
    CHAI Batta [0x06,0x13,0x00,0x00]
    ENDA

    CivilianGo2:  //Ursula
    TEX1 0x853
    REMA
    CHAI Ursula [0x06,0x13,0x00,0x00]
    ENDA

    CivilianGo3:  //Limstella
    TEX1 0x854
    REMA
    CHAI Limstella [0x06,0x13,0x00,0x00]
    ENDA

    CivilianGo4:  //Sonia
    TEX1 0x855
    REMA
    CHAI Sonia [0x06,0x13,0x00,0x00]
    ENDA

    CivilianGo5:  //Lloyd_FFO
    TEX1 0x856
    REMA
    CHAI Lloyd_FFO [0x06,0x13,0x00,0x00]
    ENDA

    CivilianGo6:  //Jasmine
    TEX1 0x857
    REMA
    CHAI Jasmine [0x06,0x13,0x00,0x00]
    ENDA

    CivilianGo7: //Paul
    TEX1 0x858
    REMA
    CHAI Paul [0x06,0x13,0x00,0x00]
    ENDA

    NPCsChange:  
    IFAF 0x19 0x7A2F1  // CORSOLA
    CHAI [7,1] [0x06,0x13,0x00,0x00]  //Lloyd_FFO
    CHAI [6,2] [0x06,0x13,0x00,0x00] //Jasmine
    CHAI [8,4] [0x06,0x13,0x00,0x00] //Sonia
    CHAI [9,1] [0x06,0x13,0x00,0x00] //Paul
    CHAI [7,3] [0x06,0x13,0x00,0x00] //Limstella
    CHAI [9,3] [0x06,0x13,0x00,0x00] //BATTA
    CHAI [10,2] [0x06,0x13,0x00,0x00] //Ursula
    CHAI [8,2] [0x06,0x0E,0x00,0x00] //Wallace
    ELSE 0x37 // CORSOLA
    ENIF 0x19
    ENUF 0x1B
    ENIF 0x37
    ENDA

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    BossTalks:
    CAM1 Erik
    CURF Erik
    TEX1 0x834
    REMA
    IFET 0x1F 0x1D // CORSOLA
    CHAI [14,3] [0x0,0x1B,0x2,0x0]//right
    TEX1 0x835
    REMA
    ELSE 0x17 // CORSOLA
    ENIF 0x1F
    IFET 0x17 0x1E // CORSOLA
    CHAI [3,2] [0x0,0x1B,0x2,0x0]//left
    TEX1 0x835
    REMA
    ELSE 0x18 // CORSOLA
    ENIF 0x17
    ENIF 0x18
    ENDA

    Trigger1:  //Left ENUT 0x1D
    IFAF 0x15 0x7A2F1 // CORSOLA
    ENUT 0x1D // CORSOLA
    ELSE 0x16 // CORSOLA
    ENIF 0x15
    ENUF 0x1C
    ENIF 0x16
    ENDA

    Trigger2:   //Right ENUT 0x1E  
    IFAF 0x27 0x7A2F1 // CORSOLA
    ENUT 0x1E   // CORSOLA
    ELSE 0x31 // CORSOLA
    ENIF 0x27
    ENUF 0x1C
    ENIF 0x31
    ENDA

    EnemyAI:
    IFCA 0x00 0x08 BloodFangsSkl // CORSOLA
    CHAI BloodFangsSkl NoAI
    ELSE 0x09 // CORSOLA
    ENIF 0x08
    ENUF 0x13
    ENIF 0x09
    ENDA

    ChestNumber1:
    IFCA 0x00 0x07 BloodFangsDrop // CORSOLA
    CHAI [2,12] [0x06,0x14,0x00,0x00]
    ELSE 0x08 // CORSOLA
    ENIF 0x07
    ENIF 0x08
    ENDA

    ChestNumber2:
    IFCA 0x00 0x07 BloodFangsDrop2 // CORSOLA
    CHAI [16,17] [0x06,0x14,0x00,0x00]
    ELSE 0x08 // CORSOLA
    ENIF 0x07
    ENIF 0x08
    ENDA

      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    ThiefEscapes:
    IFCA 0x00 0x09 BloodFangsDrop // CORSOLA
    DISA BloodFangsDrop
    ELSE 0x10 
    ENIF 0x09
    IFCA 0x00 0x10 BloodFangsDrop2 // CORSOLA
    DISA BloodFangsDrop2
    ENIF 0x10
    ENDA

    VictimsEscape:
    IFCA 0x00 0x2C Lloyd_FFO                     //0x2C Lloyd_FFO  Enut 0x28 
    TEX1 0x838                                //Reward: Javelin  <3
    REMA
    DISA Lloyd_FFO
    ENUT 0x28 // CORSOLA                                                       
    ELSE 0x2D
    ENIF 0x2C // CORSOLA
    IFCA 0x00 0x2D Paul                     //0x2D Paul Enut 0x29
    TEX1 0x839                                    //Reward: Master Seal
    REMA
    DISA Paul
    ENUT 0x29 // CORSOLA                                  
    ELSE 0x2E
    ENIF 0x2D // CORSOLA    
    IFCA 0x00 0x2E Jasmine                     //0x2E Jasmine Enut 0x2A
    TEX1 0x83A                                    //Reward: Emblem Seal
    REMA
    DISA Jasmine
    ENUT 0x2A // CORSOLA                                    
    ELSE 0x2F
    ENIF 0x2E // CORSOLA
    IFCA 0x00 0x2F Sonia                        //0x2F Sonia Enut 0x2B
    TEX1 0x83B                                     //Reward: Killer Bow
    REMA
    DISA Sonia
    ENUT 0x2B // CORSOLA  
    ELSE 0x30
    ENIF 0x2F // CORSOLA                                   
    IFCA 0x00 0x30 Batta                       //0x30 Batta Enut 0x31         
    TEX1 0x83C                                    //Reward: Gaiden Chapter
    REMA
    DISA Batta
    ENUT 0x68 // CORSOLA
    ELSE 0x32
    ENIF 0x30 // CORSOLA
    IFCA 0x00 0x32 Ursula                       //0x32 Ursula Enut 0x33  
    TEX1 0x83D                                   //Reward: Elixir
    REMA
    DISA Ursula
    ENUT 0x33 // CORSOLA
    ELSE 0x34
    ENIF 0x32 // CORSOLA
    IFCA 0x00 0x34 Limstella                       //0x34 Limstella 0x35         
    TEX1 0x83E                                   //Reward: Halberd  <3
    REMA
    DISA Limstella
    ENUT 0x35 // CORSOLA
    ELSE 0x38
    ENIF 0x34 // CORSOLA
    IFAT 0x38 0x7A2F1                      //if non-player phase
    ENUT 0x39 // CORSOLA
    ENIF 0x38 // CORSOLA
    ENDA
     
      //////////////////////////////////////////////////////////////////
     ///                     <3 Separator  <3                       ///
    //////////////////////////////////////////////////////////////////

    Ending_event: 
    MUS1 Triumph
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x83F         //Ending Convo ^.^
    IFCD 0x07 Wil //Wil // CORSOLA
    ELSE 0x08 // CORSOLA
    ENIF 0x07
    MORETEXT 0x84A
    ENIF 0x08
    IFCD 0x09 Dorcas //Dorcas
    ELSE 0x15 // CORSOLA
    ENIF 0x09 // CORSOLA
    MORETEXT 0x840
    ENIF 0x15
    IFCD 0x11 Matthew //Mathew
    ELSE 0x12 // CORSOLA
    ENIF 0x11 // CORSOLA
    MORETEXT 0x841
    ENIF 0x12
    IFCD 0x13 Wallace //Wallace
    ELSE 0x14 // CORSOLA
    ENIF 0x13 // CORSOLA
    MORETEXT 0x842 
    ENIF 0x14
    MORETEXT 0x843 //Priest talks

      //////////////////////////////////////////////////////////////////
     ///                      <3 REWARDS  <3                        ///
    //////////////////////////////////////////////////////////////////
    IFET 0x10 0x39 // CORSOLA
    MORETEXT 0x85A                 //if anyone escaped
    ENIF 0x10
    STAL 10
      ////////////////////////
     ///     Javelin <3   ///
    ////////////////////////
    IFET 0x20 0x28 // CORSOLA
    ITGC Eliwood Javelin
    ENIF 0x20
      ////////////////////////////
     ///     Master Seal <3   ///
    ////////////////////////////
    IFET 0x21 0x29 // CORSOLA
    ITGC Eliwood ElysianWhip
    ENIF 0x21
      ///////////////////////////
     ///    Emblem Seal <3   ///
    ///////////////////////////
    IFET 0x22 0x2A // CORSOLA
    ITGC Eliwood EmblemSeal
    ENIF 0x22
      ///////////////////////////
     ///     Killer Bow <3   ///
    ///////////////////////////
    IFET 0x23 0x2B // CORSOLA
    ITGC Eliwood KillerBow
    ENUT 0x69 // CORSOLA
    ENIF 0x23
      ///////////////////////
     ///     Elixir <3   ///
    ///////////////////////
    IFET 0x25 0x33 // CORSOLA
    ITGC Eliwood Elixir
    ENIF 0x25
      ////////////////////////
     ///      Hammer <3   ///
    ////////////////////////
    IFET 0x26 0x35 // CORSOLA
    ITGC Eliwood Hammer
    ENIF 0x26
      ////////////////////////////
     ///    <3 Decisions <3   ///
    ////////////////////////////
    TEX1 0x844
    FADI 10
    BACG 0x5B
    FADU 10
    TEX6 7 [0,0] 0x859            //Ask about route split
    _ASM0x42 0x83181
    TEX6 7 [0,0] 0x0B6E            //Go to Roseacre
    _ASM0x42 0x83181
    IFYN 0x3A  // CORSOLA  
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x846
    FADI 10
    BACG 0x5E
    FADU 10
    STAL 200
    FADI 10
    BACG 0x5B
    FADU 10
    TEX1 0x89D //LuvDisc
    MNCH 0x2E
    ELSE 0x3B // CORSOLA
    ENIF 0x3A
    TEX6 7 [0,0] 0x0B8E           //Go to Vervain Temple?
    _ASM0x42 0x83181
    IFYN 0x3B
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x845
    MORETEXT 0x847
    FADI 10
    BACG 0x5E
    FADU 10
    STAL 200
    FADI 10
    BACG 0x5B
    FADU 10
    TEX1 0x89D //LuvDisc
    MNCH 0x2E
    ELSE 0x3C // CORSOLA
    ENIF 0x3B
    TEX6 7 [0,0] 0x0849            //Go to Roseare Village
    _ASM0x42 0x83181
    FADI 10
    BACG 0x3E
    FADU 10
    TEX1 0x846
    FADI 10
    BACG 0x5E
    FADU 10
    STAL 200
    FADI 10
    BACG 0x5B
    FADU 10
    TEX1 0x89D //LuvDisc
    MNCH 0x2E
    ENIF 0x3C
    UnitClear
    ENDA

    TrapData:
    ENDTRAP

     

  4. Fire Emblem: Chaos in Sitlanta

    A year ago I posted the FE:Nova Concept and while I am still working on it, I decided to take a spin on it and make smaller project on a prequel?/backstory on it. The story is about Sitlanta's fall into chaos after the successor of the late King Benjamin fails to keep the country united. Several bandit gangs form and take advantage of the current state, each fighting for full control. The people get tired of the King's inactions and form their own militas but each one of them falls due to the bandit leaders forming momentary alliances with each other. All of the militia groups fade away except one, The Swanguard, whose leader is one of the protagonists Stuart and his cousin Gareth (yes it's a reference :P:). The main leader, Stuart, divides the group to avoid getting decimated and each of his assigned leaders look for a way to eliminate each and every bandit gang and restore peace to Sitlanta. Nova is involved in this story but it plays a minor, but important role.

    Screenshots:

    Spoiler

    pmS0gdc.png

    The goals of this project:

    • Simple, Small, but fun (7 chapters long, two are complete as of now)
    • There will be a route split 
    • This project uses a lot of the free stuff (Mugs, Maps, Weapon Icons, the Halberdier map thingy)
    • There's no fliers or magic, but that will be explained why in the story (originally the aim was to be a "realistic" but I felt that was too hard so there will be a healer (from Nova) and a dancer)

    Credits to <3:
    Arch for the video Tutorials, otherwise I wouldn't understand 
    Blazer for the tutorials
    Primefuison [maps]
    Aura Wolf [maps]
    Celice [maps]
    Lissandra [icons]
    The Blind Archer [Halberdier]
    NickT [Mugs <3]
    Sqawl [Mugs]
    Matt Custov [Mugs]
    Toa [Mugs]
    Letsgoforit [Mugs]
    MattSnow [Mugs]
    Lenh [Camellia's Mug]
    Gryz [staff vision]
    Crazycolorz5
    Agro
    Nintenlord <3
    I'm probably forgetting a lot of people aren't I?

    Things I need help with?

    Spoiler
    • Probably the supports, and the fortunes I haven't written them. There's only 17 characters but each supports 2 different characters except the final 3 who support 3.
    • There's one map I'd like to remake (chapter 4) because it's kind of small so it feels cluttered, unless I put less enemies and I don't want that :v
    • Just feedback in general, I want to polish this as much as possible before FEE3.

       
    • Also there's this, idk how to change them.
      kPRa76m.png
       

    ;):
    Demo: (I suggest you play with animations off because I'm still working on the palettes :v) 
    2 Chapter Patch

  5. On 8/27/2017 at 4:03 PM, eclipse said:

    So I limited myself to five for the guys.  Women wound up being five anyway.

    Guys - Zelgius, Stefan, Ranulf, Volug, Rajaion.  I saw a theme, but didn't have it in me to ruin it with Geoffrey/Volke.

    Ladies - Lucia/Sigrun for their hair, Micaiah/Calill for their fashion sense, and Nailah for absolute confidence.  Would really like to see a clothing store run by Micaiah and Calill!

    They have the best fashion in the series followed by Sonya.

  6. 55 minutes ago, Slumber said:

    Yes, despite the many, many, many problems I have with it.

    I think at the time I even said it was my 2013 GotY, which had games like BioShock: Infinite and The Last of Us(But was otherwise a pretty dry year. I think in retrospect I'd say Metal Gear Rising was my GotY).

    Thinking about it like food, Awakening is very sweet, rich candy. Great in the moment, but it leaves you feeling sluggish and sick afterward. It's hard to hate candy, it is what it is, but it's also not something I really want a whole lot of(While we're here, Fates is like a fine steak with ketchup on it).

    What? I can't tell if that's good or bad. 

  7. 4 minutes ago, Emperor said:

    Save button negates the point of the challenge tbh. Same thing with save states so yea. Idc what you do in your own spare time. Not gonna take the dildo out of your hands but lets not beat around the bush. 

    I know it makes things convenient, I'm doing a lunatic classic on Conquest rn and about 3/4 of my army is dead (ironman run). Makes me miss the save button from my previous runs.

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