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cheetah7071

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  • Favorite Fire Emblem Game
    Thracia 776

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  • I fight for...
    Nohr

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  1. I just beat chapter 8 of the Nohr route and based on my limited understanding of the Japanese it seemed like flora was going to join me. However, she wasn't in my roster in chapter 9, and hasn't shown up in the dialogue again. I tried talking to her with both kamui and joker, and just beating the map without killing her. Help!
  2. Thank you, that was definitely the problem. Wolf Beil is too strong.
  3. Every resource I've checked says the thief carrying the member card shows up on turn 7 of chapter 19 in Eliwood mode, both difficulties. Is there some weird requirement to making him appear? I've run through the chapter twice now (to make sure I didn't just miss him or something) and he never showed up either time.
  4. I'd love to see this as well, though I haven't really been following the FE speedrunning scene since before you obseleted my original FE8 TAS.
  5. If Tearring Saga is any indication of the direction Kaga wanted to take the series, then good riddance.
  6. I think you have to save the file, but there's nothing stopping you from branching the save so you can keep the original file (well, other than the draconian 3 save slots).
  7. MU is forced in only one (or maybe two) chapters once you start choosing who to deploy.
  8. There's a point but I never bothered with it. Even the final DLC only had my strongest, most leaned-on characters go through about 2 forged brave weapons (silver and gold gives you enough money for three each run) and less than a single 1-2 ranged divine weapon. The main point of weapon saver seems to be if you want to use divine weapons in other maps where they aren't particularly necessary, or if you want to repeat the final DLC over and over without farming for swanchikas and ragnells.
  9. I'm speaking from lunatic, which is the only difficulty I bothered to do the 5- and MAX-star DLC on. With the enemy phase being skipped, all you have to do is repeatedly end turn and kill the single enemies with counter and letheality from range on the player phase. It might not be faster than using a full team but it sure require a whole lot less thought.
  10. You only have to do the map the fair way once. A limit broken character (or at least a somehwat tanky one with good 1-2 range, like a manakete) can so the map quickly and easily to get you the rest.
  11. This isn't quite right. There are two things that will update the skirmishes hanging around the world map--beating a chapter is one of them, and the other is letting the clock advance by a few hours. Running through each DLC that isn't postgame once won't break the game on any difficulty higher than normal, where the game is already pretty easy. Recruiting all the children right away easily gets you more experience than that. No. They're never limited, see above. There are six specific characters who can only be recruited upon opening the final chapter, and are designed to be postgame characters. The maps won't be unlocked on launch day, and will become unlocked over the course of a few weeks, and are orange ont he map instead of the normal sidequest green. The characters can support MU and Mark if they father/mother them. This is true, but note that you'll have to grind for supports anyways just to get all the children. Caps are quite a bit higher in this game. A "good" cap is 40-45, plus 2-5 points from the character themself, plus 10 more from the Limit Breaker skill (+10 to all caps, obtained by beating Ike's DLC), plus any bonuses you get from other skills or from pairing. The berserker you were probably looking at is stronger than any of your units individually, but isn't all that bad to take down with a concerted effort once you have a maxed-out and optimized team.
  12. This is false, I've gotten a ton of empty levels doing silly things like trying to cap out Krom's magic.
  13. I said they're better than male MU for postgame specifically. MUs of either gender are the best characters ingame. Basically, Lightning Speed is such an incredibly important skill for postgame that I just didn't find it worth it to bring combat characters along who didn't have it unless they were extraordinarily tanky (I'm talking +7 or higher defense modifier as a manakete or general). That said, the absolute best characters in my experience are male children of mothers with lightning speed (so, Male Mark, Azure, Brady, and Wood) because they get both Lightning Speed and Quick Slash.
  14. Children are generally much better than spotpass characters, and are probably better than a male MU. Supports are super important for In the Strongest One's Name, where dual attacks are the difference between a ORKO and a 3RKO, and children have functionally similar skill selection to MUs (i.e. they'll have 5 good skills and won't have to stretch to mediocre ones like first-gen characters often will) while having significantly better caps, especially if you pair wisely.
  15. Bows are the worst weapon type, as they always are in games that aren't gaiden. I haven't really noticed that much of a difference in post-game killing power based on weapon type (other than tomes being head and shoulders the best weapon type); caps seem to matter a lot more. In-game, you're far better off just using whatever you have weapon rank in than trying to build up a new rank.
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