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wslegolas

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Posts posted by wslegolas

  1. Hi all,

    I know the special editions can go very quickly so for those who haven't seen yet, the Divine Edition is available for Preorder: https://www.ign.com/articles/fire-emblem-engage-release-date-divine-edition

    Although I'm not much of an art person I do like to collect the special editions if I can. Though a downside is not getting the digital copy of the game. 

    What do you think of the divine edition and value for it's price?

  2. You want to be looking at the combat summary of enemies where it shows their Atk (str or mag plus weapon str/mag), AS (attack speed, which you need to be 4 higher to double) Crit (triple damage attack) Avoid (used against enemy hit rate to get the enemy hit percentage in battle)

    You'll also want to look at the enemies def and resistance because they aren't in that summary (which is located above the stats screen section). 

     

    The keys are reviewing AS to see if you'll be doubled or if you can double, how much Atk the enemy does against your defense (plus terrain and other modifiers) and then how many enemies are in range of attacking and how much damage they'll also potentially do. I don't really rely on dodging attacks when assuming how much damage a unit can take. 

     

    If your units are close enough to the enemy, go ahead and walk them next to the enemy and view the combat forecast so you can see the easy summary of expected damage/attacks. Then you can back out and look at others.

    As for supports they generally give a couple points in str/hit/avoid. You can view the support effects when in the support screen at base (I'm not sure if you can view all the support effects in battle, if you press X and hover over a stat or text you may see the additional modifiers, if your stat is blue for example).

     

    Definitely try and utilize the strengths of your units and weaknesses of the enemies. As someone above said have magic users fight high def units, speedy one range units, and units in terrain cover. Have your physical units generally attack mages if they can one round them without taking damage or have high resistance. 

     

    Also make sure to check out the weapon stats you're using, if you're only on training weapons you may be doing less damage than you expect.

  3. Actually I wouldn't be surprised if there was a Nintendo Direct in early Feb, with a Fire Emblem release around April. March would be a little too soon, but they've done it before (short marketing campaigns). I've been a bit skeptical of this Spring release, especially with the lack of information, which I think is because they were doing significant changes (Just like PoR and others). But I do believe we'll get it this year, either before June or after August.

  4. On 1/31/2019 at 5:50 PM, Von Ithipathachai said:

    Check out FuranSuwa's new halfbody portraits for Claudius and Carol!

    dcyjqbm-49a7fa1e-d7c8-4dc0-8839-1781e3fedcyjqcc-b2d3d554-199b-4e73-a56f-cbd319cf

    They probably won't see their intended full use yet (I'd need everybody's for that), but they'll still be visible in the next version under Extras!

    Wow these look amazing. Very impressive!

    I haven't gotten to the most recent release but I'll let you know when I do.

  5. 5 hours ago, Swift Saturn said:

    After reading the responses, I've started to lean more towards playing some of the DS titles next (especially New Mystery of the Emblem), then I'll go to the Tellius titles. Since both New Mystery of the Emblem and the Tellius games are mechanically similar to both 6 and 7, I'd probably have the most fun going there next. The 3DS titles I'd probably play dead last in terms of the series, mostly because it's the only 3 games in the series I can't easily get, and also the fact that I've tried playing the 3DS titles via a friend a while ago, and I didn't have nearly as much fun as any other FE title with it. Sorry 3DS era fans.

    New Mystery of the Emblem seemed pretty good, but there wasn't a translation so I didn't play it through. However, if you are going to play shadow dragon, set your expectations low. It's one of the worst of the series.. but it is nice to be able to play the first fire emblem and still worth playing once. If you find you like some of the older games like FE4 and Thracia, you can also consider playing Tear ring saga or Berwick saga (as well as the upcoming Vestaria saga) created by the founder of the series, Kaga. 

  6. It wouldn't be completely accurate to call it a divide, it's more of a generational difference (long term fans vs new ones). Awakening is what started it, the good is that it "saved" the series and brought the series the popularity it was bound to get. While awakening did many things well and added a lot of features, I believed Fire Emblem was going to break out with 13 no matter what.

    There are plenty of reasons why Awakening and Fates aren't well received by a lot of the longer time fans. The problem is because of the success of these games and popularity from them, it has altered IS and has drawn them away from some of the core aspects of fire emblem. Now the newer fans are mostly caught in the cross fire so to speak, they don't know how good some of the earlier games but also aren't rejecting them. They're just promoting games (In as little as through their purchase of these games, or also through social media and Heroes) that aren't the best in the series. IS is trying to cater to and be liked by everyone and making the game to draw a larger audience. This waters out a series and possibly destroys it. It's so often you see developers try and copy things from popular games, to get that "call of duty" crowd. You can't and I don't blame them for trying to sell as many copies as possible, but not at the expense of the identity and core of the series. I'm being dramatic, and I don't think awakening and Fates is so far from being fire emblem, but this kind of behavior by developers is seen so often and almost aways has the same negative effect on the core fans. The call of duty crowd will buy a game play for a week or two and move on, not the type of people you'd want IS to cater to. 

     

    Personal opinion on the newer games:

    Awakening and Fates stories were not compelling and the art style is too cartoonish for me, I can't take it seriously. I was not connected to the story and characters like the other games. Echoes on the hand, is brilliant to me (even if too easy).

  7. 12 hours ago, Ayra said:

    How do you open the chest in chapter 4..?  I did a mad dash to stop the thief, but it looks like I can't open the chest myself: There's no open command, and you can't "use" the skeleton keys: https://imgur.com/a/yVhOPRF

     

    You actually have to be one space before the chest to open it, it was odd and messed me up at first, but I was able to open it standing the tile below the chest.

  8. 1 hour ago, Von Ithipathachai said:

    Thank you for the feedback!

    • I may try to add portraits of important characters to world map scenes in the next version, but I don't know how else I can fix them.
    • That is very strange.  Nobody else has reported any issues with bugged save files.  Could it be a problem on your end?
    • I do want most characters to have good bases and be usable from the moment they join, though I do feel there were some characters I made too similar (like Dougall and Omar) or were otherwise a little mediocre.  So far I plan to give Ciceria and Quixana some small base Spd boosts to make them better (this seemed to work well enough with Fritz).  Omar should get a little more Spd and Lck, while Dougall should get a little more Skl and Def.  Dougall may still need more Spd, though, since he's been a little too slow for my liking when I've playtested some v2.0 chapters with him.  But I don't know what to take it out of to keep him balanced.  Perhaps Lck?  He's a tricky one for sure.
    • The indicator is already in place in Chapter 7 at the very least.  When you start Chapter 7, the indicator (a white cursor with a little blue triangle over it) hovers over the exact space Claudius and Carol have to escape into (the upper tile of the bottom boat).  If people are still having trouble seeing it even after all that, I may just have to make the lower boat tiles untraversable by non-Flying units.
    • This is already in place in the form of Support conversations.  It may be that you simply didn't get enough Support points to trigger any.
    • Derrick is indeed promoted, Vandals are basically a replacement for Warriors that is mounted and promotes from either Axe or Bow Cavaliers.

    I'm glad you like the game.  The next release (v2.0) will have 15 chapters.  I'm about to playtest Chapter 10 as we speak.

    • That would definitely be cool! I don't think anything is wrong with it, cause most games are kind of like that with throwing a lot at you.
    • Odd, I guess so.
    • Yeah I think Dougall could use a little bit of help or have him start at a higher level. Ciceria and Mitch and Bill are all a little lacking as well.
    • Ah I may have missed that.. That would help.
    • That's probably it, I wasn't support farming lol. I think I got a couple through the base, but talking on the map just seemed to be hints.
    • Very cool, I'm glad Derrick isn't a useless unit!

    Awesome! Can't wait

  9. Hey Von, I've finished through chapter 7 and wow it is fun!

    I'm really liking the characters, story and gameplay.

     

    Here are my thoughts: 

    The intro and scenes with the world map are a little hard to follow, there's a lot of countries and names.

    Save files are bugged and stopped being able to be saved over.

    Hit rates seem a tad high. I definitely see how some of the characters are differentiated in growths and stats, but some of them feel a bit too similar. Now this could be because they need relatively similar decent bases (for the early game and so no one drops off) and as their levels progress they'll be clearer roles develop. I'm in favor of more generalized units than a unit who has one purpose (hard counter), but it'll be interesting to see how they all turn out with more levels.

    If possible, I think it would be nice to have some sort of terrain indicator or piece to show where the goal of the map is (when it's not obvious or seize). For example, in chapter 7 was unclear which exact spot was the seize and considering what happens towards the end of the chapter, knowing you'll be in range of the seize is important.

    It'd be nice if in the base screen you can add more character development for some of the units that didn't get much attention.

    I liked being able to buy those stat boosters. Is Derrick promoted? He still gets lots of exp, which is nice.

     

    Overall great stuff, looking forward to the rest of it!

  10. 6 hours ago, Zoryou said:
    • Awasome Tier: Path of Radiance (story), Radiant Dawn (gameplay), Blazing Sword 
    • Good Tier:  Echoes, TRS, Sacred Stones
    • Average Tier:  Binding Blade, Awakening, Fates
    • Awful Tier: Shadow Dragon
    • Haven't Played: Geneology of The Holy War, Tharcia 776,  (saving these for English remakes :) and BS. These all look good tier at least. 

    Updated 

  11. 33 minutes ago, BlizzardWolf95 said:

    Class changing is much more like the GBA games rather than recent FEs, as in there is no reclassing outside of Villagers (Archers can only promote to Snipers, Sniper can only promote to Bow Knights, etc.). There is an item you can get that reclasses a 3rd tier unit back into a Villager, and you branch out from there.

    If stats are below the promoted classes bases, those stats are buffed to the bases. If all stats are above the bases, only 1 HP is gained upon promoting.

    Mila Statues can be used infinitely and (if Gaiden is anything to go by) there's one in every dungeon. Their only purpose is to promote your units, and to give offerings to lower fatigue.

    Oh I see, so the class changing stems from the villager -> tier 1 classes. That item sounds very good indeed.

    Thanks for the info!

  12. On 4/15/2017 at 8:45 PM, FoxyGrandpa said:

    I don't think Nintendo should remake other FE games after this one unless its for the purpose of localization. Only thing that they can truly improve is the graphics and Story; most gameplay changes they will make will likely be met with negative reception (looking at both shadow dragon and SoV, most people are unhappy with the gameplay changes). there is pretty much 0 chance that map design will be changed and thats a key issue most people have with fire emblem games (particular FE1, FE2, FE3, and FE4) (not saying that i have issues with the map design in these games)..

    So what you're saying is you hope they remake the games that weren't released outside of Japan (1-6) and not remake (7+) because the only things they would be remaking is updated graphics. I agree entirely! However, in 10 years from now or so, I would be okay with them remaking (7+) because people might not have had the chance to play them and they would be on pretty "old systems."

  13. On 2/27/2017 at 11:19 PM, Heruseus said:

    So, I recently read a theory that states that Echoes is a series of remakes. Do you think so? The theory states we will get a Gaiden, Thracia 776, Binding Blade, New Mystery and Geneology of the Holy War remakes. 

    Oh God I hope so. It would be especially perfect to remake ones that we're never released outside of Japan. I've been holding off playing Thracia and Geneology of the Holy War for this reason. 

     

    Given the recent, and hopefully continued, sucess of the series they will see the need to do this. 

  14. Hello,

    I haven't played Gaiden, so I'd like to know how class changing works in better detail.

    I'm assuming you can only class change once?

    I'm assuming you can only class change the same tiers, I.e Paladin->Hero, not Paladin->mage.

    I read somewhere that your level resets to 1 when you class change.. So a level 7 mage would go to a level 1 archer?

    When class changing, if any stats are below the class bases, your stats increase to the base levels. Otherwise, no added bonus, stats higher than the bases remain the same. 

    What exactly are these Mila statues, for example, how often do you find them, how many times can you use them?

     

    If anyone would like to add questions/points, please do.

    Thanks!

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