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Ryan7556

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Everything posted by Ryan7556

  1. Thanks for translating that readme end. Though, I want to know something specific. Which chr file would I copy into the hex to get the forrest throwing axe animation? All the chr files are labeled in japanese it looks like. How would I copy the respective chr file contents through use of a hex editor?
  2. This is what eharper256 told me: Simply, to give a Pirate a sword, you change one slot in there to Class: Pirate Weapon: Sword Offset: 36 3A 29 27 (Offset: Weapon Anim/Head/Body/Leg or Horse, I believe, though some combinations will always fail. The animation used for Axes is the same as Swords. Some classes do not have bow and spear animations.) As so: The main problem is the fact that you cannot have orphan animation pointers. That is to say, you cannot have an entry at 0D stating Pirate, Sword, blah, then another one at 4E stating Pirate, Axe, blah. They must be together. You notice in the screenshot that Pirate Sword and Pirate Axe are next to each other, yes? If you don't follow this rule, you'll either crash the game or have screwed up animations. Hence, to add new weapons, even just one or two, you'll to have to reorganise every single offset so that things fit and you cannot add without deleting due to the limited number of slots (plan it on paper!) Some animations will not work(like if you gave forrest knights bows), but axes and swords use the same animation so you could give a sword to a unit that uses an axe, like the pirate demonstrated in the above picture. However, throwing axes have their own animations so they won't look right on some units(like forrests).
  3. I'm wondering, does anyone know how to insert those 'Additional Animations for Seisen'? The End, would you be able to translate the readme?
  4. Alright, the problem got solved when I used nightmare 1 to edit.
  5. The stats did seem right from the rom I was using. Here's a picture to demonstrate what is wrong, in this situation I just increased the power and critical of the short lance. http://img97.imageshack.us/i/statserror.jpg/ Vincent, which rom were you using for FE5 hacking? When looking through a new extracted rom, the values seem to look incorrect.
  6. I've been editing FE5 with nightmare and something strange happens if I edit any setting of an item(weapon), for example if I even slightly increase/decrease the uses or power of a short lance, anyone using it seems to get ridiculous stat bonuses. I don't know why this is happening, is the item editor just broken or am I doing something wrong?(This problem is happening with every weapon/item)
  7. Sorry about that mistake. Also, that was a fast reply.
  8. I searched for FE4 text editors and found this: (http://forums.grandbell.net/index.php/topic,172.0.html) But that forum is closed down now apparently. Does anyone still have that zip that's explained in that thread? If anyone doesn't, will I have to contact Pukachi? I hear she isn't really active.
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