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Roxachronc

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Posts posted by Roxachronc

  1. Cureently four 5* but all of them are red color, Roy, Loli Tiki, Lilina and Chrom.

    Only Roy and Lilina were from rerolling, Scion Tiki was pure luck, hate obtaining Chrom instead of Lyndis or Ryoma but at least is not another Virion.

     

     

     

  2. 1 minute ago, Kenjiro said:

    I got Roy and Robin. But they are both 4*. I thought they were natural 5*. Should I keep this roll or reroll?

    I would keep them, I wanted Roy and Lyn but not gonna risk another go and keep Roy, 2 desired units is nice imo.

  3. Instead of just pointing what is bad which doesn't leave to any real tips of how to approach the game whatsoever I find better to point in what you should be focusing depending on your preferences, I am referring mostly to Hard mode since is the only one you need to be really wary off anyways.

    This is basically for the DB chapters:

    Micaiah: She is useful overall because altough not doubling she can heal and do indirect damage, if you want to optimize exp you should focus on abusing Sacrifice as most as you can, Micaiah has less problems gaining exp because of this unlike other units so avoid killing with her if you can.

    Sothe: In part one I mainly use it for stealing, weakening and only killing when I really need, you can use him without an equipped weapon to attract enemies.

    Leonardo: As a unit he mostly sucks, but it has it uses, normally being a bow user is not enough to have much worth, but being able to get rid of certain pesky flying units, doing indirect damage, and having brave bow(hidden item in part 3) means that it can do some decent damage, it has no endgame material though.

    Edward: He is a very good unit and along with Nolan should be the main one you should be killing with until you get Jill.

    Nolan:See above, it has better endgame material because it comes with the ever so godlike Nihil and doesnt consume capacity.

    Meg & Fiona: Similar to Leo but they dont have any usefulness whatsoever, Fiona is mounted and could serve as a ferry, but thats it.

    Jill: One of the best if not the best unit the Dawn Brigade has access, I recommend putting a Bronze Axe on her to EXP abuse some enemies, it costs a lot of time but if you can reach 20/1 after Chap 6(both parts) it becomes much more astounding, not that she is not already awesome.

    Zihark: I find him better than Edward, mostly because he comes already prepromoted with good bases, which means you can focus your EXP on other units.

    Laura: Heal when needed, it has not much endgame material but is the only reliable healer in the Dawn Brigade, abuse healing as much as you can if you want to level up her so she is not doubled and can survive 1 hit, just pointing it because is not hard to do and makes positioning easier later on.

    Aran: Tank, this unit is a godsend if used well, abuse Javelins as much as you can, crappy against mages, but aside from that it is very helpful later on, having bad RES hurts is endgame prowess, though against physical units it helps a lot, especially when using Dawn Brigade.

    Tauroneo: Give the weapons to Aran, just use him as a pseudo tank so the enemies focus on him, in chapter 6 it helps a lot if you want to train Jill, basically he can remain unequipped until Part 3.

    Ilyana: Could be useful if you could use her in Part 3, sadly she doesnt so try to not let her steal kills or exp overall, she is the only user of the most powerful Thunder tome, but she is not that relevant aside from that.

    Volug: Dont kill with him if you can, he gains almost none exp.

  4. Why don't you go for the Miracle Midori with Kaze as a support unit?

    Midori:

    • Hoshidan Unity
    • Nohrian Trust
    • Luck +4
    • Quixotic
    • Vantage

    Kaze:

    • Lethality
    • Astra
    • Rend Heaven
    • Aether
    • (up to you, maybe Luna, Sol or Dragon Fang)

    Needs more Pavise/Aegis IMO.

  5. As said above it basically depends on what units you want to focus more, because optimization is really subjective in this game.

    For example since the moment I started I knew I wanted my MaMU as a MNinja, so +SPD/-DEF is a great boon since it lets you double everything in PvP(since with a + STR you get some speed ties which mean you are doing less damage overall in those cases ) alongside not crippling my offenses and DEF being the less important stat for the class(since even MAG can be useful for Flame Shuriken/Leo Iceblade shenanigans if you use Soldier's Knife), I married it to an Effie!Velouria as a Zerker, since when paired up they can cover what the other needs, weapon triangle, speed and str,etc.

    Basically is better if you know beforehand what units you really want to optimize and in what class/build they will end, if you are aiming for ingame or PVP, etc.

    Also there are cases like Rinkah who is the best pair up partner for Ryoma, but it may not your preferred mother for Shiro.

    A good way to start would be what the best stat of a character is(mainly SPD or STR/MAG usually) and focusing maxing it, like give a mother with good STR mods to Velouria, SPD for Selkie and so on.

    Also I agree in that Charlotte/Siegbert Zerker could be great for your +STR FeMU.

  6. I have currently complete skill set for some units if someone is interested:

    MaMU

    Velouria

    Takumi

    Azura

    Caeldori

    Selkie

    Laslow( have a logbook one with Rally Strength,Rally Speed, Rally Skill, Rally Spectrum, Replicate, 2 boots and as a FK, in case someone wants a RallyBot)

    Rinkah

    Ryoma

    Nina

    Ophelia

    Kana

    Flora

    Felicia

    Asugi

    Soleil

    If someone wants a skill of any of these characters I am glad to help :)

  7. > Subaki has Perfectionist as his personal skill which increases Hit rate by 15+ when he has full HP. He should be a top contender.

    > I don't think I need to mention... but Takumi is also a good option thanks to the Fujin Yumi.

    > Yukimura couldn't hurt either, you don't have to pair a Ballistician up and his personal skill is seriously an underated asset.

    > Shigure or Laslow when you consider making the Ballistician partly a Rally unit.

    > And yeah, a male Kanna with great Strength and Skill stats should do the job well.

    The thing is that I dont know if the passive boost of Subaki works when using the Canon command, since things like Takumi's Competitive does not work with it.

    Warp is the most optimal way of moving so Fujin Yumi is not that impressive, somewhat with much more STR and SKL would work better, I mean he is good but is far from the best, if only female units could be Ballistician I would just use my Effie!Velouria for the build.

    What I am thinking is that since you can also use Shining Bow a unit with both high STR and MAG could work great, maybe my Sakura!Asugi could work here since it has positive mods in STR, MAG and SKL, of course I am considering using another Bond Unit for the job.

  8. Thanks everyone for the suggestions.

    Also nice research! @Roxanchronc

    I'm indeed looking to take the most advantage out of the cannon. Wary Fighter, Miracle or Aegis/Pavise could save you a turn in direct combat. I don't think that chance is worth skill slots. I rather consider making the ballistician a healing point with Amaterasu or a Rallying unit with Rally Spectrum and Rally Skill. My current set would look like this:

    Opportunity Shot (Should make it harder for the enemy to get close)

    Heavy Blade (Damage boost that does work, less speed shouldn't be an issue)

    Warp (To get to close to enemy units faster)

    Replicate (Takes nice advantage of the Ballistician class and its cannon)

    There's still room for one of the Ballistician exclusive skills. I find Rifled Barrle rather clunky. So I would go with either Survey or Surefooted. I prefer Surefooted because it's movement +1 and the Fujin Yumi's effect in a single skill.

    Also because I'm working with Bond Units. The best personal skills would be: Perfectionist, Miracle, Luna, Rend Heaven, Quick Salve

    Thanks no prob, I am also trying to have a good Ballistician build.

    I recommend Survey over Surefooted, as far as my testing goes very rarely do you need other way of moving when you have Warp, Rally Skills or Amaterasu could be useful also, gonna try to test more skills and see if I find something useful.

    Also, who would be the best Ballistician not including Bond Units? I suppose Male Kanna but since I am using a Male Avatar it can't happen, who would be a good alternative?

  9. So I was searching pair up bonuses and comparing for a team I had in mind for PvP, so I looked into pair up bonuses and found this:

    Felicia PS= 2+ Damage, Receive -2 Damage Jakob PS= Receive -3 Damage , +15 Avoid

    Felicia C=Hit rate +10, Avoid +5 B=Critical Evade +5 A=Avoid +5 S=Avoid +5, Critical Evade +5 Felicia Spd +1 Res +1 Mag +1

    Spd +1, Res +1

    Jakob C=Hit rate +10, Critical +3 B=Critical Evade +5 A=Critical +3 S=Critical +3, Critical Evade +5 Jakob Str +1 Spd +1 Skl +1 Str +1, Skl +1

    EDIT: Forget it, she gives the same amount of avoid when not paired up, but when paired up is less than him, lol sorry.

  10. It's stilli the heaviest hitter with bows in the game (per strike anyway), so even if some skills don't work with Turret you might want to run some just in case you want to kill something (which Turret doesn't do).

    I think the way to use it is to weak something or debuff a group so other units can kill them, I have been testing it for some matches and it has been working fine with that mindset, particularly it has been great with a team of Awakening+ Galeforce units, hit the enemies and your units so they drop to half health and then sweep with them, or debuff the enemy if you need for other units, also has been helping with Midorikos.

    Basically is for supporting certain builds, mostly Galeforce ones since it can be afar for weakening,meaning your Galeforce units dont need to deal with positioning problems since having too many allies near gives you not wanted Attack Stances, also does not build Guard Gauge for Nohrian builds, and is useful for debuffing 2-3 enemies at the same time.

    Current set:

    Warp

    Replicate

    Rifled Barrel

    Survey

    Heavy Blade/Opportunity Shot

    Things like Wary Fighter may sound good but it really does not help the set, since even with it you are going to die anyway, and you should not be near enemy unless going for the kill.

    Opportunity shot is kinda a mixed bag in PvP since chances are that you are not going to be near the enemy when starting a turn, but can help in forcing some enemies to be careful when approaching if they dont go for the kill.

    Survey is the only way to increase hit, altough not by much is basically better than almost everything else.

    It's the best skill set for doing as much damage in a single shot as possible, mate. OP didn't exactly specify on using just the Cannon command or not. :^)

    I know that, but that set works much better on a Sniper than with a Ballistician, which makes meaningless using it in the first place, the OP meant the best set for it, so I supposed that he was meaning one that takes the most advantage of the class, if you are not building around the Cannon command then there is not a reason to use it in the first place aside from just liking the class.
  11. Dragon Fang

    Aggressor

    Strengthtaker

    Life and Death

    Spendthrift

    The skillset to use if you want to witness max damage in a single blow possible, or if you really want to murder a weak flying unit.

    The thing is nothing of that works when using the Cannon command, which is the main reason to use it, Warp, Rifled Barrel and even Replicate work much better on it.

  12. I have a feeling they're all gonna turn out as not working, but who knows? Maybe we'll find out something about the class to make it better.

    Adding to this I am almost sure Certain Blow does not work

    I tried puting one of my 90 avoid units in range of my 148(+40) Ballistician w/ CertainBlow, so in theory it should have only 2% of avoiding , but I have missed 7 out of 10 times.

    Well this explains why all the skills of Ballistician are restricted to that class.

    Hope I can or someone can find something good really, like the class is cool, but it cannot kill , in the bright side it appears to not be affected by breaker skills and since it does not ''engage'' in combat or activates defensive procs it can help to deal with Nohrian Trust builds, and can spread debuff with Setsuna's Yumi at least, but as far as the class go seems to be the best it can achieve, at least it has a niche over other classes.

    Like the class would be much better if it had an A rank in bows.

    Gotta say I love the attack animation, that fire cannon is so godlike.

  13. It's not actual combat, so no Blow skills probably don't work. The only one that even could anyways would be Certain Blow since Crits can't happen via Turret command, and you also can't double.

    Lucky Seven in general isn't the best skill for it, as 1) Dodge Tanking isn't reliable at all, making Aegis and Pavise much more valuable and 2) The class already has crap for Speed anyways, so 20% avoid won't help enough to make it worth it.

    As for it increasing Turret accuracy, I don't think it does.

    Well I was asking for Certain Blow anyways, also yeah I would not use Lucky Seven for the avoid, mostly for the extra hit.

    Would be nice to have a list of what works with this class and what not, gonna need to test this class a bit I guess.

  14. Awesome thread, I was hoping something like this existed and I just ran into this, this should be stickied or something.

    Anyways the ruleset is pretty good, I suppose some bans are done premeditated? since like Azuratress is broke mostly because of Warp, though still the ban doesnt hurt me.

    The only thing that makes me sad is not being able to use my Flame Blood bond unit, is too cool, though with banning Forging of Braves Flame Shuriken could get some love so is not that bad.

    Also weird to not ban Battle Seal, since it is more broken than Rainbow Tonic because not needing a turn.

    Not complaining or anything, just wanted to share my thought, anyways hope I can get accustomed to the rules and build a team for the next tournament.

    Also I suppose the answer is yes, but this is with max statues right? since i dont see any rule against them I need to ask, lol.

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