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Azhi

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. I like what I've heard so far. Would like a discussion on possible new objectives. An idea would be the return of capturing enemies, and having maps with multiple enemy commanders/generals that you have to capture and interrogate in order to progress. Also would like to see wifi features, especially wifi battles between teams of 5-10 or so. Never got to try it in FE11/12. Perhaps even doing something similar to RE6, where if you turn the option on, another player can take control of an enemy unit (mainly generic mooks) in a story chapter. Not sure what rules or limitations there would be, but seems interesting. Should the player controlling the enemy unit not respond/disconnect it gets taken over by AI again.
  2. Most have already been said, but w/e. 1. Third tier classes, remove reclassing completely. Or at least not infinite reclassing. 2. Skill capacity. Could help with galeforce being too OP. Especially since it pretty much destroys the need for dancers. 3. Give snipers and swordmasters their innate crit bonus back. And keep the xxxfaire skills for classes locked to one weapon type. 4. At least 1 completely new map objective. Nothing anywhere near similar to current objectives (Sieze is pretty much the same as defeat boss). 5. Light magic, etc. 6. Auto promote at level 21. 7. Elevation bonuses and breakable/interactable terrain. 8. I never really used them, but I would kinda like to see those shine barriers return. Interesting concept and great for defend chapters. 9. Discussed to death, but pair up nerf. Love the concept, but horribly executed.
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